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Everything posted by RCCook

  1. Pretty bummed to hear this, as I'm one of those who plays Touch on PC. So my only option if I want to play more than 10 leagues is to go back to full FM. Not my preferred option, as I really like the scaled-down training and player interactions in Touch, but it's either that or play the Xbox version which seems to be an inferior version of Touch to the PC version.
  2. Absolutely agree. My main frustration with FM21 was how effectively the AI used high-tempo/high-press tactics, even when they shouldn't have had the technical ability, speed, or stamina to do so. Seemed like even a relegation-threatened side could full-bore press and defend like mad for 90 minutes without it causing them problems. I'm glad to see it's been addressed.
  3. If you figure this out, let me know. I've been having the same issue ever since FM21 Touch came out. I've tried so many things at this point that I don't think it's all down to tactics.
  4. This may be more of a match engine question, but how is it determined which playing style the AI will use? I'm playing in Germany, and nearly every team uses one of the high/extreme pressing, high-tempo styles. It's like playing a Bielsa side every match. Shouldn't there be more variation from team to team?
  5. Same here. I'm playing on Touch, but have had several players accept offers with Chinese clubs. It doesn't seem to happen as often since my team's gotten better, but I'll usually get a bid or two every winter transfer window.
  6. Like you said, the AP being more mobile/willing to roam than the DLP really helps. Thanks!
  7. I changed the DLP to an AP, and the tactic is working MUCH better now. Still working out some issues against high-pressing sides, but overall, looking a lot more like what I'd intended it to. Scoring a lot from counters and cross-field balls where the AI press leaves an unmarked forward on one side of the pitch.
  8. Attacks usually play out with recycling possession around the edge of the box, or cross/pass/shot attempts that get blocked. I'd added BME because I have a lot of creative players and good passers. Did try something I hadn't done before in my last match- dropping the mentality to Balanced- and we were much more effective in the final third. I'll give that a go for a few matches and see if that does it.
  9. Made a couple tweaks to the tactic- removed Prevent Short GK Distribution, replaced it with a split block (front 3 and the MEZ), and added Be More Expressive. The tactic has been very effective defensively, but we can't score consistently, and struggle to get penetration in the attacking third. I've tried adjusting the tempo, adding WBIB, changing the DLP to an AP (or even a CAR) but nothing works for more than a match or two. I feel like my players are well-suited to the roles/duties, and the tactic seems sound, so I'm at a loss as to why it's been ineffective offensively. Any suggestions?
  10. Played a few matches over the weekend using an AP in place of the DLP, and I didn't really notice much difference. I've also been experimenting with the Be More Expressive TI, which appears to help a little against the high-pressing sides. The one thing I did notice is that the AP version seems a bit more effective at breaking down sides who park the bus, while the DLP version seems to work better against the big clubs like Bayern and Dortmund.
  11. This is my starter on the left side of CM- his backup has a fairly similar attribute spread, just not quite as good:
  12. The reason I went with a DLP there is because the 2 players I have for that role are pretty much DLP/CAR types. Both have excellent Stamina, Vision, and Passing attributes, but are poor in Dribbling and Flair, and don't provide that much offensively other than their passing and the occasional goal from a long shot. Tactic is working OK so far (3 wins, 2 losses, 1 draw in the 6 matches I've played) but struggles against fast, high-pressing sides. Had a match against Hertha last night where we only had 5 shots all match, but won 1-0 thanks to a long-range goal from the mezzala. Hertha aren't a particularly good team, but with their speed and high rate of closing down, they were able to restrict us from doing much once we got into the attacking third. I did remove WBIB, as I do have a number of players who have good ratings in Long Shots, and sometimes, a 30-yard screamer is the only way you can score...
  13. Looking for some feedback on a new tactical set-up. Playing as Wolfsburg, season 6. Team is a top 4 side, finishing in the Champions League places the last couple seasons. As we play a lot of high-pressing sides, I'm looking to play a possession game, using our movement and passing to open up space in the opposition defense. Does this selection of roles/duties/instructions look like it will get the job done? I've debated whether to use a carrilero or a DLP on the left side of midfield. The two players I have there can play either role. One is a bit better CAR, the other a bit better DLP. Team strengths: strength, marking, tackling, jumping reach, most mental attributes. The wide forwards, MEZ, and center backs all have good pace. Team weaknesses: heading, corners, acceleration Board expectations are that we play defensively sound football, and score from set pieces. As always, feedback much appreciated!
  14. One other thing I've noticed- seems like a lot of the teams that give us trouble are quick, or play at a very high tempo. The high-tempo sides also give us trouble defensively, as my defenders just sit there and watch them pass it around, and they'll find a gap in my back line. Using a covering DC helps some. Also, does the match engine take team reports/attributes into account? Because it seems like a lot of the teams that play a gegenpressing tactic shouldn't be able to, or shouldn't be effective with it. I get a team like Dortmund or Bayern being able to play that way. But some team in the relegation zone that has no pace, stamina, work rate, or tackling ability? Yet I come up against teams like that all the time. Not meaning to gripe- just doesn't seem realistic.
  15. I get regens from all the playable countries (even the ones I didn't set as active) but very few from Africa, Asia, and the non-playable European countries like Albania and Bosnia.
  16. Made a couple tweaks, but still having the same problems. Adding counterpressing has helped with winning the ball back. Also using a split block with the front three set to close down more. Any other suggestions? What's especially frustrating is that the AI seem to have decided that attacking gegenpress is now their default tactic, and it feels like I'm playing against Bielsa's Leeds every match. Not fun.
  17. Mostly the high level of closing down in the final third- it's like we'll get into the attacking third, and then just can't get anything through the AI defense. Try a through ball? Blocked. Try a cross? Blocked. Manage to get a shot off? Blocked. Get a runner open? AI defender comes out of nowhere, closes down the pass, or tackles the runner. And there's no pattern to it- we're just as likely to encounter this against a team in the bottom half as against one like Leipzig or Bayern, who I would expect to struggle against. Honestly, though, my team does win more often than not, and we've finished in the Champions League places for 4 seasons running, so maybe I'm just letting my frustration and perfectionism get the better of me.
  18. I don't use the Higher Tempo instruction any longer. The main issue I'm having is with the pressing/closing down itself. My team is a bit slow, but we rate highly in most attributes that would seem to counter a high press (Strength, Balance & Work Rate in particular) so I'm trying to figure out if there's an issue with my tactic causing us to struggle against such teams, or something else.
  19. I've played most of the season since my last post, and this is the current version of my tactical setup: Using a split block, with the front three set to close down more. We're doing well overall, but still struggling to beat teams that use a gegenpress approach. Any suggestions on how to better cope with these types of teams?
  20. I made the changes Experienced Defender suggested, and it's working pretty well so far. 9 wins in 12 matches, and 2 of the 3 losses were to Dortmund and Man United.
  21. Wasn't sure whether to go with a support or attack duty, but I agree with your and ED's suggestions. I'd been using the high tempo as a defense against high-pressing sides, but I think we're strong enough to play through the press against most teams. One other thing- would a HB give me better defensive solidity than a DM? My starter there can play either role (along with DC) so I was considering that change, but not sure if it would create issues with attacking transitions since the HB drops so deep.
  22. Gotcha. This is what I've come up with so far as a starting point- any suggestions? I'd like to keep the counter-attacking aspect to some extent, just less defensive and more pro-active attacking-wise.
  23. Need a little help tweaking this tactic. Playing as Wolfsburg, season 4. The tactic has been fairly successful this season (2nd place Bundesliga finish and last 16 of the CL) but towards the end of the season, it felt like the AI was figuring us out a bit, so I'd like to get some ideas for improvement going forward. The idea is to defend with a low block, then hit teams on the counter, using the DLF to hold up the ball and pass to runners. Offensively, we generally do well, but tend to have problems with teams that use a high press in combination with hard tackling: - The runners will struggle to keep the ball long enough to get into the attacking third. - Our long passes will get intercepted. I'm not married to direct passing- just went with it because my striker (Weghorst) is more of a target man who can pass, and we're lacking a little in flair, but do have good passing and vision. - If those sides also use a counter-press with a high line of engagement, we can struggle with attacking transitions, getting pinned in our own end of the pitch, and spending too much time defending. Defensively, I have two issues that seem to occur frequently: - Defending crosses/headers: I think I may need to remove Force Opposition Outside. My team is pretty poor in the air, with only the CB's, DM, and DLF having good heading/jumping attributes. - Against some teams, my defenders will allow the opposition to pass it around/inside the box, and will sit back rather than engage the man and attempt a tackle/clearance. Not sure if it's an instruction causing this, or something else, as my midfield and defense all grade out well in marking, tackling, aggression, bravery, and strength. Any suggestions on changes/improvements would be much appreciated!
  24. Same here. My starting AP has a 19 in free kicks; his backup has a 17, and both have high ratings in long shots. :)
  25. Used this formation in my last 2 matches- a 2-2 away draw against Man United in the Champions League, followed by a 5-0 home demolition of an undefeated Bayern side:
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