dorianwhite

Members
  • Content count

    3
  • Joined

  • Last visited

About dorianwhite

  • Rank
    Amateur
  1. Do forgive me for cross-posting. I do not hang aroung these forums much, so forgive me if this is a common subject. About hidden attributes... It's been reported (confirmed, even) around the forums that personalities play a big role in player performances and youth development. An indicator is of course the personality description, but not that much can be gathered from that and the only way to know what some of the descriptions mean is by guides where scout programs have been used. Although, to some extent, some hidden attributes are needed for keeping the game interesting (realistic even), I don't think it's reasonable that I, after managing a player for five years, have NO idea of his level of professionalism or ambition. My suggestion is that attributes like ambition, professionalism, loyalty, pressure and sportsmanship start off rather clouded but as you, and your backroom staff, spend time with the players become more and more visible and accurate. Perhaps using graphical bars we can at least get an idea of the various aspects of the players personality. This way it would be rewarding with long-term thinking. The more time my staff and I spend with the same players, the more we get to know them. Seeing as how tutoring (which now is completely unexplained and left to guessing) is VITAL to development I think it only fair, and a lot funnier, to have a better view of the players personalities. I think it would also add to the players 'coming alive' and not just being pass-n-shoot-numbers.
  2. I do not hang aroung these forums much, so forgive me if this is a common subject. But I fully agree with OP and think that this is the most important matter for FM12. It's been reported (confirmed, even) around the forums that personalities play a big role in player performances and youth development. An indicator is of course the personality description, but not that much can be gathered from that and the only way to know what some of the descriptions mean is by guides where scout programs have been used. Although, to some extent, some hidden attributes are needed for keeping the game interesting (realistic even), I don't think it's reasonable that I, after managing a player for five years, have NO idea of his level of professionalism or ambition. My suggestion is that attributes like ambition, professionalism, loyalty, pressure and sportsmanship start off rather clouded but as you, and your backroom staff, spend time with the players become more and more visible and accurate. Perhaps using graphical bars we can at least get an idea of the various aspects of the players personality. This way it would be rewarding with long-term thinking. The more time my staff and I spend with the same players, the more we get to know them. Seeing as how tutoring (which now is completely unexplained and left to guessing) is VITAL to development I think it only fair, and a lot funnier, to have a better view of the players personalities. I think it would also add to the players 'coming alive' and not just being pass-n-shoot-numbers.