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facman

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About facman

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    Liverpool, UK

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    Everton

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    Everton

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  1. This is a really good point. whenever I go to a Counter or Defensive Team Mentality I always consider ticking the 'Play out of Defence' TI in order to reduce the passing distance of the defenders.
  2. As I said in my post, ignore what the game recommends as roles for players, just stick 'em in there and see how they get on! My two strikers (Tosun and Niasse) have worse recommendations than yours do for the F9 role, but they still have a combined scoring rate of 1 goal every 100 minutes between them, and they aren't even supposed to be my main goal threat (that is the IF cutting in from the left flank). I'd rather have a less than perfect DLF/F9 role that works within my system than an amazing Poacher role that does nothing all game! If you fancy a BBM in the MC slot, use the role!
  3. There is a thread called 'What is Team Shape?' halfway down the 1st page of this forum which answers exactly what you have asked!
  4. I'm no expert, but one of my current tactics is a 4-1-2-3, similar to yours. My midfield has a couple of different roles - BBM(S) instead of CM(A) and DM(S) instead of BWM(D), but that isn't too much of an issue. Personally, I think your biggest problems stem from the Wingbacks and the Poacher. Playing a defensive style (Counter or Defensive mentality) means your team will take fewer risks with the ball generally, unless the Match Engine triggers a counter-attack, at which time everyone will bomb forward and your mentality, shape and TIs will be put on hold for the duration of the counter-attack. The Counter and Defensive mentalities lower the threshold at which a Counter-attack will be triggered. So you don't need a Poacher role in order to help with counter-attacks, because when one is triggered the Match Engine doesn't care about roles. When there is no Counter-attack in progress, your team needs to be able to interact with each other, to provide safe passing options, as the counter mentality will lower risk, and this is where I think the Poacher will cause issues. His job is simply to sit on the last defender, and as a lone striker may well become isolated. In lone-striker formations I use a role that will drop deeper and also move into the channels. You could try an F9 or a DLF with 'Move Into Channels' ticked, and he might contribute more in the build up play. As far as the wingbacks go, defensively they will drop back when you lose possession, regardless of what duty they are on. The question is how far forward do you want them to get when you have the ball? Giving them a defend duty on a Counter mentality will keep them very deep, and make it less likely that they will be close enough to the action to provide a passing outlet for your more advanced players. I would try a support duty and watch what they do in-game. You may even find that your RB could work well with an Attack duty to link with the winger and central midfield. EDIT: Oh, and don't worry too much what the game says about player's favoured roles, neither of my strikers are supposed to be any good as f9s, but they rotate through games and have over 20 goals between them halfway through the season.
  5. The way I think about it (to help my addled brain) is to think of Shape as being a throttle for how much the team listens to the Team Mentality I have set. At the Structured end of the Shape list, the throttle is mostly closed, so even if I set the Mentality to Overload, my players with a Defend duty are still going to be mostly defensive, and if I set the Mentality to Contain my Attack duty players will still have an attacking bias. As I move the Shape up to the Fluid end of the scale I am opening the metaphorical throttle, allowing all of my players to listen to what the Team Mentality is telling them. So if I play Fluid or Very Fluid, setting the Mentality to Contain means "everyone defend", whilst setting it to Overload means "everyone attack". Its not a perfect analogy, but it helps me when I want to change things up during a game.
  6. These may be of use: https://www.guidetofm.com/tactics/roles-duties specifically, there are links to Central Defender, Central Midfield, Wide Player and Central Attacker pages that go through each position on the pitch.
  7. To be fair, I don't think the Carrilero, Segundo Volante and Mezzala existed in the game in May 2017, when the post was made!
  8. I've only just bought FM18, so I currently have 50 hours in the game and am in November of my first season... yes, I am a sloooow player. In FM16 I logged 645 hours and completed 8 seasons (3 as Everton, 5 as Leeds)
  9. Currently I have a 4-1-2-3 Control/Structured in slot 1, a 4-2-3-1 Standard/Flexible in slot 2 and a 3-5-2 Counter/Fluid in slot 3. All 3 have a range of different TIs. Usually by mid-way through the first season all 3 tactics are completely fluid, meaning I can chop and change formation, mentality, shape and TIs in game with no loss of performance level.
  10. Pelligri, you say? Will have to look out for him! just got Bolasie back from injury so options are opening up. Going to try the Raumdeuter/Mezzala option as an alternative to my twin Inside Forward tactic. 👍
  11. The Raumdeuter and winger options are something I’ve been considering, as Everton have some good right wingers. At the moment though playing Sigurdsson and Walcott as Inside Forwards is working well - just beat Liverpool 3-0 and put another 3 past Palace away from home with Siggy getting 2 of them from runs into the box! 😎
  12. Not sure if you're still looking for comments, but as I'm currently playing an Everton save with a 4-1-2-3 I thought I'd chip in. Here are the things I would consider: Change Sandro to an IF(A) Swap the Mezzala and the BBM to the opposite side Change Galloway to a support duty and Coleman to an Attack duty drop the Sit Narrower and Be More Disciplined TIs Now on to the why?: An IF(A) supported by a BBM(S) should both make attacking runs into the box, the IF(A) as a main goal-scoring threat and the BBM to mop up and provide secondary options. The DR with an Attack duty will look to overlap the right winger, and the two of them together should provide a delivery service for the striker and the two runners from the left side of the pitch. In addition, they should provide a defensive distraction to allow the MCR (now the Mezzala) to have space to run into. Galloway, now with a support duty, will cover the space behind the BBM and provide a recycle passing option, as will the DM. The Counter/Structured mentality/shape already makes your team narrow and less creative, adding in the TIs will only make it harder for your team to generate space as everyone will be crammed into the middle of the pitch.
  13. Herne79's Developing my 4-4-2 thread. It is down on about page 10 of the tactics sub-forum.
  14. I was in much the same position as you in FM16 until I came across the thread I've linked to. Although it is for a previous version of the game most of the concepts will carry over to FM17. The link itself is to my posts at the end of the thread, which gives an insight into the sort of tactics I used to take Leeds to the Premier League title in 5 seasons (and also a Capital One Cup win and 1/4 final of the Europa League). 4-4-2 can be wonderful in defensive stability (I conceded 21 goals in my title winning season), but requires some tweaking in game to get the best out of your players going forward (the majority of my goals always seem to come in the final 30 minutes). I detailed my Leeds career in the FM Career Updates sub-forum (currently on page 2 as I'm taking a break from the save) if you want to see my results and thoughts in more detail. I realise that none of this answers your Assistant Manager question, but may help you to develop your own 4-4-2 into a winner
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