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WizbaII

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23 "Frankly, my dear, I don't give a damn"

About WizbaII

  • Rank
    Amateur

Biography

  • Biography
    In my 30s.

About Me

  • About Me
    California, USA

Favourite Team

  • Favourite Team
    Barcelona, Arsenal, USMNT

Currently Managing

  • Currently Managing
    Bournemouth

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  1. jamie, don't you need something for your chair to roll on, other than carpet?
  2. This post is so funny to me because I literally posted about the same thing two months earlier because I honestly can't understand how the thousands of people who come to this site could play the game and not find this man marking at all costs super annoying. I honestly don't know how anyone who plays the game with regularity would not find it weird the way it works currently. I guess people just decide that they are just going to adapt by just not using the instruction at all. But if you have to tell your players to play differently than what you actually want, what is the point of playing FM? The more logical response in my mind would be...why not just shut the man marking off in the transition phase that immediately follows the set pieces? As OP said, seems like a pretty obvious thing to do. I mean, there have got to people out there who want 1-on-1 marking in the midfield, I surely can't be the only one who uses man-marking instructions.
  3. I don't think Liverpool could pull off results like that even if they were playing Championship teams. I don't understand why y'all are giving OP crap when he clearly has a point.
  4. Why don't man marking instructions for individual players get shut off during set pieces? If I have a player's Attacking Corners instructions as Stay Back, for example, but their man marking instructions are to mark someone, then they will run all the way forward to the opponent's goal to mark that person even ignoring dribblers that are going past them with the ball in a counterattack. Well, this is troublesome if there are only 2 players staying back and one of them just leaves their post to go all the way forward during a counterattack. It seems like it would be an obvious thing to switch man marking instructions off for the first 10-15 seconds of a set piece, no? Rather than me being forced to use only players that don't have man marking instructions on them.
  5. Well that still leaves the problem that out of those 30 emails, maybe 28 are useless and 1 or 2 of them you actually want to read. But you're not going to because it means continuously scrolling through the other 28 useless ones. Again. And again. And again. *sigh*
  6. I can live with one-on-ones perhaps not being where they should be. What I don't understand is why my fullbacks ignore their instructions to cross. I went back to FM 18 to make sure I can actually control this and, indeed, in FM 18 my fullbacks can cross often if told to do so. But in FM 20 they rarely do it even when they are asked to cross more often. I can forgive ME mistakes, but I can't forgive my players simply not doing what I tell them to. It's FM 18 for the time being, even though FM 20 is for the most part the better engine.
  7. I'm still playing FM 18. In most of my saves, I find that Man U is winning the title at least half the time. I tried to nerf some of the Man U players a little to avoid title wins, but it hasn't helped. The only way is to do major nerfs on a few players, which I don't want to quite go there because then it's unrealistic, just in a different way.
  8. You guys ever notice that players sometimes send a pass in the air that could have easily been sent along the the ground because the recipient of the pass was not actually far away? I have seen a lot of possession lost from these unnecessary air passes that forces the receiving player to take more time trapping the ball and gives the opposing player more time to close the ball down. I don't know if if this is (1) a ME issue where the ME does not recognize that, in real life, air passes are harder to execute and therefore players only make air passes when they cannot reach their target through a ground pass or there is an opponent blocking the ground pass option. Or maybe its (2) a Decisions attribute thing, where the ME has calculated that the individual player does not recognize that an air pass is not necessary. I wonder which of these two issues it is. I would like to hear from anyone who thinks they might have some objective insight on this.
  9. You just gave me a wonderful lecture on how soccer works, but you didn't answer the question. I understand that even FM soccer is a complex game, but each attribute still matters. All I want, if anyone would be so kind, is to know: What are the limits of the Positioning attribute? What can it affect and not affect? Is Positioning a necessary or helpful attribute in order for a player to properly understand how to calculate the trajectory of a pass that is already underway or is it instead an attribute that only focuses on a player's understanding of the tactical set-up to know where they should be compared to other players and compared to the goal?
  10. I understand that sometimes players put in good passes. What I'm talking about are situations in which it was possible to cut out the pass but the defender failed to do so through their own error rather than because the pass was superb.
  11. Really appreciate the answers, in particular from Jack. Hearing that marking is a technical attribute helps me understand that it is active in specific situations even if you choose not to have your players man mark specific players, but it isn't required for successful zonal marking, which has more to do with team tactics and attributes that help players defend well as a unit (Teamwork, Anticipation, Positioning). If I could trouble you for a bit more information, there is still one major thing I lack understanding of after watching a lot of matches to try to figure out how to defend consistently well. After years of football and FM, I have finally learned that when the opponent is 2v1 and I have one defender and the opponent has a wide player with the ball and also a central player, the correct option (in my opinion) is usually to have my defender stand between the two players in order to block the through ball and force the wide player to shoot. This is risky, but not as risky as letting the wide player make a through ball to the central player. Sometimes, though, my defender chooses to close down the wide player and I can live with that because I can attribute that to poor Decisions. But what I don't understand is when my defender stays between the two opposing players but fails to intercept the through ball from the wide player to the central player. This leaves me wondering whether (1) the defender failed to Anticipate the pass or (2) the defender did anticipate the pass but then ran to the wrong Position to cut out the pass and therefore missed the interception, or maybe even (3) defender was already in the wrong Position when the pass was made and therefore was helpless to react even though he correctly Anticipated the pass. I'm sure that Anticipation has a role somewhere. What I don't know revolves around positioning. Positioning puts a player in the spot that minimizes the most obvious dangers. It discourages opposing players from trying through balls and it minimizes the effectiveness of all but the best through balls. But what about after the through ball has already started? Will players with high Anticipation but low Positioning fail to cut out passes because they see the pass coming but don't understand where to run in order to intercept? Is Positioning required for the defender to understand how to cut out the through ball that is already coming? Or is that only about Anticipation?
  12. Is there anyone who understands how marking is interpreted in the match engine? For instance, I know that there is man marking and zonal marking. I'm sure that the Marking attribute is active in situations where you want to mark a specific player and have your player stick close to them, intercepting balls that come to the marked player or preventing that marked player from doing anything dangerous with the ball. But what about zonal marking? Since zonal marking is not technically sticking to one player but yet is considered a type of marking, does that mean zonal marking is still governed by Marking attribute, or is zonal marking actually governed mainly by the Positioning attribute? If you want to play the Offside Trap, does Marking affect the ability to play someone offside or is it mainly Positioning that does that? I'm working on building a top defense, but I'm not sure exactly how a player's skill is represented through attributes for the match engine.
  13. What I don't understand is how people who make this game, and then play it, would continue to leave the media interactions as it is. Don't they themselves realize how useless it is? I don't mean that to sound insulting, I'm just genuinely confused about this. And don't tell me it's hard to code. It's nowhere near as difficult as coding, say, the match engine. Clearly it's just not receiving the proper attention. Why is it not getting the proper attention? I would like to think it's because whoever is doing it has a lot of stuff on their plate other than this. As OP said, I wouldn't mind doing it if it was fewer questions but higher quality. But it's one of those things that, if not done right, you should just remove it. It's not a crucial part of the game like picking a line-up, for example. I mean the social media Twitter stuff I can tolerate because, even though it's somewhat repetitive, you are not required to give input into it. You either read it or don't read it. And I do occasionally look at it with interest. But, of course, like many people, I leave the tunnel interview, press conferences, etc, to the AssMan. What I find interesting about the tunnel interviews, for example, is that they sometimes ask me questions about stuff I don't even know the answer to. Guess what? If I'm the manager and I don't know the answer to something, then that's because that thing is not important to me. Maybe for a 12-year old this repetitive stuff is immersion. And maybe if you are playing FM 8 hours a day then having some repetitive, pointless questions feels like a breath of fresh air. But I'm an adult and immersion to me means getting to the part that matters. I care about the players, transfers, tactics, training, that's it. And don't ask me to use FMT. I'm not trying to play faster, I'm trying to play the stuff that's worth playing. If I wanted to be a real manager and answer pointless questions, I'd go and start a real course. Of course IRL these press conferences can affect player performances but I'm pretty sure press conferences is not how Guardiola became arguably the best manager in the world.
  14. Alexis Sanchez isn't interested in discussing a new contract. Then he comes to me and asks why I let another player leave. I'm not allowed to ignore the discussion. In that case, I should have the option to tell him that, if he himself wants to leave the club, then I don't consider his opinion relevant.
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