Jump to content
Sports Interactive Community


  • Content Count

  • Joined

  • Last visited

Posts posted by Zoetermeer

  1. How is it that Ganso was just sold to Sao Paolo for £8m but his valuation is still something like £18m? I was shocked when I heard earlier this year he was moving for this paltry amount, given the perception that he is one of the brightest Brazilian prospects and would cost a ton. Was there some weird extenuating circumstance regarding the Sao Paolo sale?

  2. Consortium is exactly right -- you do not release a "beta" two weeks before you release (maybe a release candidate, but not a beta). While it's great that people are willing to help spot bugs, I personally don't consider being part of an extended QA team a "privilege" when I am paying for a product. But I respect the fact that many people do.

    I don't play pre-release games anymore, because it's too easy to become invested in a save only to realize that your time was ill-spent because of some show-stopping bug. So you can't really approach a pre-release game as a player, but more as a tester looking for problems in a flawed piece of software. That isn't really fun for me.

  3. Hardly anything of actual value has improved. Nothing in the core game has improved. Squad AI hasn't been talked about. Manager transfer AI hasn't been talked about. Contract AI. Board AI. Facility issues. No improvements. Finances will still only be on a month-to-month basis, and we will not get even a basic yearly summary of what our financial people believe the club will have at the end of the year.

    They've wrecked the training module.

    They spent all of this year making a casual friendly sub-game instead of making their core game work properly, then allowing people to choose their own features to speed up the game.

    They didn't need an "FM Casual" mode. They needed a set of options that you can choose to add or remove in-game and giving players the option to offput those they keep but don't want to worry about to the assistant/DOF.

    You are reading my mind. Last year's improvements were not at all off-putting to me, but this year I find myself almost angry that so much work has gone into adding "stuff" around a core game that has apparently been flawed for years. But then again, I only started playing in FM10, so what do I know...

  4. The size of data of 1 player is minimal. But when you have minimal * the amount of players in the db * the amount of years you're playing (and thus need to save every year) = huge.

    I'd like it, but you're gonna have to limit it to certain players, like now in the same way you can still see retired players.

    Well, you wouldn't just duplicate player data for every snapshot. All you'd need is a set of deltas for the attributes (which may be already stored anyway), and maybe deltas for value and star rating (or whatever else would change over time). I don't know how many actual player attributes there are, but say there are 20 attributes:

    20 * (1 byte per attribute delta, since delta can only be in the range 0-20) + (4 bytes for player ID) + (6 bytes for date) = 30 bytes. For a database of 50,000 players, 50,000 * 30 = 1,500,000 bytes (1.5 MB). Not too bad at all. You could even make the storage even more compact by compressing the deltas, since you only need 5 bits to store a number ranging from 0-20. So you could pack 12 deltas into a 64-bit integer (8 bytes) to save space.

    Edit: (I just realized you would need a sign bit for attribute decreases, so maybe 6 bytes instead of 5).

  5. This all just looks like window-dressing to me. But please SI, give us an option for 'show all player names on field' so I don't have to manually cmd-click on each of my players at the beginning of each match! (Not only that, but I have to be super-careful not to click anywhere on the field throughout the match, otherwise the game 'forgets' which players' names were showing.)

  6. I agree with some people here that the video was a little underwhelming. Though it is a work in progress, I would suspect that the graphics won't improve drastically by release time (but that is just my suspicion, and I hope I'm wrong). If it were a work in progress that will see massive improvement in the near future, they wouldn't have released this video yet, IMO. Most of the pre-release videos of games in general look, at least in the graphics department, pretty close to the final product.

    To me, it just looks a little too similar to 2012. But I couldn't care less about graphics -- I hope the match engine AI sees the most improvement.

  7. This has probably been brought up already, but it needs to be much harder to hang onto your star players if you're not a Real Madrid or Barcelona. In my Ajax save I had no problems hanging onto Eriksen, Vertonghen, van der Wiel until they retired. This would make it much more difficult to make a smaller club into a perennial powerhouse.

    Also, somebody already mentioned this but I second the idea that sponsorship and reputation should increase much more quickly. In my Ajax save I was dominating everything, but I don't think I ever managed to get higher than PSV in sponsorship income.

  8. I know Neymar is expensive and has loads of potential. Does anyone have screenshots of him at 26 or so when they've fully developed him the right way? In many of my saves the AI doesn't develop him properly and he just turns into a pretty good striker. I know Cleon has a Santos save going, but I don't think he's advanced far enough to show what he looks like at this age.

    I'm just wondering if it's worth spending all the money early in the game, given the proper training and development.

  9. I'm using the default home and away tactics in my 2018 save with Arsenal, and the results have been fantastic. We really look like Barcelona out there. I think you need the right players for this to work -- great all-around midfielders, world-class fullbacks, and strong central defenders. But with the right squad, you can dominate. Right now we've only conceded 5 goals through 14 games and haven't lost yet, and are dominating possession in the process. The interesting thing is that the tactic, for me, has yielded a lot of goals but they're distributed pretty evenly across all my midfielders and forwards. My striker won't lead the league in scoring, but I have 5 or 6 players in the top 20 in scoring.

  • Create New...