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Santa Claus

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    sexing your mother

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  1. This is often pointed out on here but my question is, why does the game classes the chance as clear cut if it is not one?
  2. I agree but in FM some pretty serious bugs take 2 or 3 releases to get fixed, and during that time people pay £100+ for new moustache styles and tunnel interview questions. Obviously I'm exaggerating it a bit but my point is that SI needs to adopt Paradox model - release full game every 3 or 4 years, and during one release's lifecycle fix all major bugs, and of course release new database every September and February, and charge it 10 or 15 pounds. That way in like two years we would have pretty polished game and still being able to play it bug free for another year or two.
  3. You haven't bought a single GTA game in your life? You are missing a lot. 2nd thing, it can be said for a lot of companies but Rockstar? Yes they make good money but have also consistently been releasing high quality games. Almost all the other big developers have screwed their customers over in one way or the other (EA, Blizzard, Bioware, Bethesda) but Rockstar have always been very careful about releasing high quality product that is always worth the money you pay for it.
  4. Tried new version on demo? It also gets updates, no?
  5. From your experience? I somehow feel that way. Not sure how far into the past we should go, but 07, 11, 13, 15 and 17 were all very, very good in my opinion. Contrary to this, I only found 08 and 12 enjoyable enough. 14 had arguably the best transfer system out of any recent ones, but that's it really.
  6. I felt the same way, trust me. Because in previous FMs, when inevitably my tactic fails, I'd try downloaded plug-and-play one, which worked, but didn't bring me as near much enjoyment as when I made one myself. But this is different, really. No preset works perfectly, nothing is "carved-in-stone" so to speak. You need to adapt it based on players you have, strengths of your team, and opponent you are facing. Pick one style, load it, see what's happening. Take note of, for eg, how you lose possession - did your player lost the ball because his role tells him to dribble more? Or maybe he took a shot from distance? Maybe he didn't have viable option to pass to? Observe why his teammates weren't an option for pass - was their movement a problem or maybe simply their role and duty tells them to occupy different position on the pitch? Maybe passing range TI is problem - you have it set as short but there is no one near to receive the ball. Watch closely all those things, start a test save with random club, just to get feel for things. And remember, nothing works instantly, if you are feeling you are playing well and that system is good and it makes sense, stick with it, let players get used to it, results will come eventually. Best of luck
  7. What helped me a lot approaching this same problem are these new tactical presets introduced in FM 19. Before it I had no idea where to start, because there are so much team instructions, and I also had no idea what works with what best. Now when you choose certain tactical preset, you get team instructions with it already active. Which is great because it at least gives you a starting point, then you can observe match, try turning something on or off and see how it affects overall action on the pitch.
  8. Is that 4-1-4-1 wide aka Guardiola's Barca tactic? Because I'm having troubles with it too.
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