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Santa Claus

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    sexing your mother

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  1. I felt the same way, trust me. Because in previous FMs, when inevitably my tactic fails, I'd try downloaded plug-and-play one, which worked, but didn't bring me as near much enjoyment as when I made one myself. But this is different, really. No preset works perfectly, nothing is "carved-in-stone" so to speak. You need to adapt it based on players you have, strengths of your team, and opponent you are facing. Pick one style, load it, see what's happening. Take note of, for eg, how you lose possession - did your player lost the ball because his role tells him to dribble more? Or maybe he took a shot from distance? Maybe he didn't have viable option to pass to? Observe why his teammates weren't an option for pass - was their movement a problem or maybe simply their role and duty tells them to occupy different position on the pitch? Maybe passing range TI is problem - you have it set as short but there is no one near to receive the ball. Watch closely all those things, start a test save with random club, just to get feel for things. And remember, nothing works instantly, if you are feeling you are playing well and that system is good and it makes sense, stick with it, let players get used to it, results will come eventually. Best of luck
  2. What helped me a lot approaching this same problem are these new tactical presets introduced in FM 19. Before it I had no idea where to start, because there are so much team instructions, and I also had no idea what works with what best. Now when you choose certain tactical preset, you get team instructions with it already active. Which is great because it at least gives you a starting point, then you can observe match, try turning something on or off and see how it affects overall action on the pitch.
  3. Is that 4-1-4-1 wide aka Guardiola's Barca tactic? Because I'm having troubles with it too.
  4. What does Sander Berge look like please???
  5. The state of this subforum i haven't got full game but is it okay just to make thread using demo and not play the save for very long? I can't believe my beloved CFC hasn't got a thread yet
  6. ^^ exactly. It is due to the fact that scouted players get added to your shortlist, which in turn means you are subscribed to them.
  7. And taking World Cup away from Qatar in every single save in every FM game so far? Can we discuss that?
  8. I am pretty sure it was political effort. It was as easy to schedule it in summer in-game, but no, they just took it away from them. As someone said, like it or not and make out of it what you want, it was decision made by world leading football governing body, and since this is football world simulation, no matter what your political views are, your job is to make the game as realistic as possible. The sole fact that they banned in-game names like Vladimir Putin, Muammar Gaddafi, Vladimir Lenin, or Fidel Castro, tells about SI political bias. All that while good samaritans like Donald Trump, Barack Obama, Winston Churchill or Bill Clinton are perfectly fine. Hell, even Hirohito who was responsible for death of near 300,000 people before and during WW2 is not on the list, all because after war Japan became USA puppet state and everything has been done to exempt from prosecution him and the rest of the royal family. I've gone too far and deep into history now but the argument remains, SI are politically biased and it is not the way it should be.
  9. Well I mean of course I don't have the source, it is indeed my own supposition And in my opinion of course people from SI won't say AI can see everything. Because they don't want players to feel disadvantaged (tip: they already do feel that way), and also they don't want to explain it in detail everytime like I just did. But that's how computer programs work, and more specifically, how balancing, "randomness", and difficulty levels in video games works. You give your AI the whole info, but you also deliberately make your AI flawed so it sometimes makes mistakes, in this case, regarding judging players. So that to human player, it appears he doesn't know everything. That's how I would make the AI in this game, anyway. If someone from SI, when it comes to buying players, really scripted AI managers in a "human" way, that they take into account scout reports, number of stars in scout report, combined with that scout's JPA and JPP attributes, knowledge of that country, scout's opinion on player's personality, injury proneness, then player's attributes, player's attributes for that position, player's attributes for the role AI manager intends to play him in, and all the other stuff us human players pay attention to when it comes to buying players, then I will be the first one to say well done to whoever write AI managers in SI team
  10. It does but it is scripted in a way that it appears that it doesn't, that is probably depending on AI manager JPA and JPP attributes and some other factors, it is balanced to make "deliberate" mistakes when buying and selling / releasing players, so that appears he doesn't really know.
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