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Tyburn

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Everything posted by Tyburn

  1. Nevermind. I've worked it out. It's now working on all teams. Only took me 2 years
  2. I can’t post any screen shots atm but will try to describe what I am looking to do. I have created a simple panel that holds the squad personality widget only. This I have put in the club folder. On the team squad panel I have created a simple plain_box container that has a simple widget that calls this new panel. It works. On my team squad page only though. I have set it up so there is the text “squad personality” and then the personality label. When I click into any other team squad screen though all I get is the “squad personality” text and then a dash (“-“). I have tried every get_property / set_property combination I can think of but it makes no difference to other clubs team squad page. I seem to be stuck with just the one ID code for squad personality (Csca). So my question. Is there anyway to get the game to read the squad personality ID code for ALL clubs/teams? Like it does when the widget is on the club overview/club info screens. Is there a way to ‘trick’ the game into thinking the widget is on a club screen rather than a team screen? Or failing that, is there something I can add to my code that hides the widget completely when not on the user players team squad page? Hope that makes sense. Will be able to post code at some point, if it’ll help.
  3. Looks like it was not the right config info. Changed the lines to read: <record from="default" to="graphics/pictures/team/none/background"/> <record from="default" to="graphics/pictures/club/none/background"/> As per the rest of my backgrounds structure. Also added <boolean id="amap" value="false"/> to the top of the record. I am ashamed to say this took me waaaaaay too long to figure out.
  4. Sorry, not the panel. What is the full code? To see where the widget sits. The container the widget is in probably needs altering.
  5. What container is the widget sitting in?
  6. I am actually still having trouble with this. Yesterday my solution worked. Today the game is reverting back to not seeing a default image on screens where I have no image. Even though I am telling the game to use the default image I have selected. I have placed the config and default image in myskin/graphics/backgrounds and documents/si/fm23/graphics/backgrounds. The game only reads my chosen default image if it is in my skin's graphics/background folder and ONLY if i remove all of my background pack from documents/si/fm23/graphics/background folder. The game just doesn't want to read the image from the documents folder at all anymore it seems. It just makes no sense to me. Perhaps my folder structure is wrong in the graphics folder (not the one in my skin)? But as I say, this worked yesterday. Have removed cache folder from user/app data but no difference. Have attached my current client object browser to see if anyone can spot an issue here. Also the config file i am using. The image is just a simple blank black jpeg. config.xml client object browser.xml
  7. Yeah, I find editing the sections files and properties files needs a clear cache, reload and then restart whole game.
  8. I’m guessing you’ve already tried competitions?
  9. Ok. I've found a solution. Sort of. In si/fm23/graphics/backgrounds I have put a single image named default (in this case a black image) with a default config file that has this line of code only: <record from="default" to="graphics/backgrounds/default/default"/> So now when the game can't find an image it will use this instead. All my other backgrounds work fine. I'm still confused as to why the game doesn't pick up the heirachy of files, as you suggested @stevemc as it used to for me in previous versions, but at least this is something less immersion breaking before I grab some more backgrounds. Thanks for your help. You pointed me out of my skin files as the issue and into the image files themselves. I needed the config file ultimately.
  10. Thank you for responding @stevemc! The thing is, is that I have images for nations and continents. The club in question I posted happens to be American. I have an American flag in my background folders, but unlike in FM21 (the last version I had) the game this year seems to not pick it up. I’ll have a look at the structure of your pack to see if I can spot something. Tbh though your pack looks so comprehensive that I will probably just be able to fill the holes in my own collection with yours! 😁
  11. Ha. I have Cabin as a font choice too. Quite like it. Currently using one called Liberation. Very similar to Cabin but a bit sharper and punchier (if that makes sense).
  12. This might seem silly but, with other modding I do, sometimes copying and pasting into code doesn’t get read properly. I have to manually type the code I want. So, on the file in question I would personally try extracting the default file again and then manually typing in the name of the font you want. Probably way off but thought I would mention it. I have never encountered this issue with skinning, but you never know …
  13. My gut is saying this scene is always present under any image I may have loaded. But not totally sure. I also think I may have left something out of the client object browser.xml, but again can’t be sure. Any advice will be very appreciated as it’s ruining my immersion mojo. Thanks.
  14. As you can see I play with transparent backgrounds. I have a huge amount of images for clubs/stadiums all over the world but there are still a few gaps in my collection. Last version of the game I had was FM21 and I do not remember the game defaulting to the below background when it loaded a page with a background image I do not have. What or where can i tell the game to load a default image rather than loading this scene? Thanks. And an example what it looks like when I am on a screen I have a background image for...
  15. All the pages at the top of this forum are guides.
  16. Perhaps “knocks ball past opponent” has more weight? Player’s also need space. Not everyone is Messi…
  17. That’s probably the whole reason Buzz does not want to share it. If there is other peoples work in there I for one would not feel comfortable sharing. Especially whole panels. Not without permission anyway …
  18. Can someone please tell me what panel this list is in please. I'm have a brain freeze. EDIT* NVM. Scouting Centre Panel. Bah ... Thanks.
  19. Does anyone know if I can edit the player info widget on this screenshot? It looks like it is dynamically generated by the widget class="client_object_list_table" at the bottom of the attached panel. Specifically I want to remove the ability and potential headings/columns. Thanks in advance. backroom advice meeting topic details widget.xml
  20. Thanks for saving me the pain 😊
  21. Is it possible? I have not got round to this yet but have an idea, and before I go down a rabbit hole, I want to ask some advice. The sections meta data file seems to hold codes, instances of when that code gets called, and how. My idea is to tap into dynamic background changes, like “club” or “team”, for stadiums for instance, but with dressing room images. I have already successfully edited the object viewer panel to pick a static background image, to replace the 3d scene image of a dressing room. For both home teams, and away teams. Pointing to static images (I hold mine in my skin/graphics/backgrounds) for these environments is fine (I have a bland default image for away dressing rooms) and then the actual dressing room of whatever club I’m currently managing (swappable of course) for the home dressing room. But what I would love to do is dynamically be able to tap into a megapack type collection of dressing room images based on the actual team I am playing against. The game dynamically changes images based on this “away”, “home” team information all over the place but obviously original code is linked to certain backgrounds/logos etc already, and just taking that code for the dressing room images, I imagine will mess that up. So… (sorry if this is rambling). Can I create a unique ID code, put it in sections meta data (or elsewhere?), then use this code in a widget ID that points to a config file in a background pack in the graphics folder? I am happy enough with background images being only a single, generic image for away game dressing rooms, but a dynamic system, like how stadium images are shown throughout the game, for dressing rooms, would be another level of immersion 😁 Thoughts and knowledge very much appreciated.
  22. 23.0.4 is what I have and I have not installed the update yet. Just tells you the version of the game.
  23. This is as unique a look as I’ve ever seen for FM. I think it’s beautiful. Great work!
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