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Neil Dejyothin

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44 "Frankly, my dear, I don't give a damn"

About Neil Dejyothin

  • Rank
    Ex-SI

Biography

  • Biography
    Project Manager at Sony PlayStation.

    Previously worked on 15 versions of Championship Manager and Football Manager for Sports Interactive between 2003-2017.


About Me

  • About Me
    Shearer \o.

Interests

  • Interests
    Football, Football Coaching, Photography

Favourite Team

  • Favourite Team
    QPR

Recent Profile Visitors

24,546 profile views
  1. The option to do this is currently not working in the Pre-Release Beta build, but it has been fixed internally and will be in time for Release.
  2. No problem and it's a completely fair question to raise. Like you, I also like the stadiums in view, however the reason we opted for a hybrid of the two is actually for performance reasons. To render the stadiums and crowd to always be in view is quite expensive and intensive on both CPU and GPU and we wanted this experience to be as optimal as possible, at least for this first implementation of our new graphics engine. When you watch the match in a 3d camera view, not all of the crowd and stadia are in view at all times, and we use some clever techniques to draw and utilise wha
  3. Hello all, Let me give you some background on this, so you can better understand where we’re coming from. Firstly we love the 2D Classic based view. It’s here to stay and isn’t going anywhere. We’ve no plans to remove it, however the original 2D Classic “Software Rendering” implementation was extremely old and inefficient and was expensive from both a memory and performance perspective, and we were effectively supporting two engines for many years while we kept it alive. The “Software Rendering” implementation makes use of the CPU only and doesn’t harness any power from the GPU.
  4. They will remain static in FM 2018, but it's certainly an improvement we'd like to make in a future version.
  5. Can you elaborate what you mean about the "main details of stadiums architecture"? I may be mistaken, but I think you mean reflecting some of the characteristics of real stadiums, which if is the case, we are not legally allowed to because we don't have the license to do so. The stadiums we have created for FM 18 do carry a fair bit more "detail" in them than the previous ones, considerably so actually.
  6. Select the "Pitch" tab (top left) and then you'll see a list of options (on the right) to choose.
  7. We're still refining the lighting for the pitches and already have some internal changes to improve the balance of this, which will make it in for release.
  8. Thanks for your feedback. We're still adjusting the lighting for the pitches and these are already improved internally. Please log any issues regarding Highlights over in the bugs forum. Regarding stadiums, we do not have the license to make stadiums appear like they do in real life. What we have is a broad set of assets that we have to generically distribute across all of the teams, which is the same as previous versions except we had less variety in the style and designs. In the future, we will likely expand on the new set that has been created for further variation.
  9. We're still doing work in this area ahead of release, but please do report any incidents and issues over in the bugs forum.
  10. We're still doing a little bit of work on this, the option will be back in time for release.
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