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MAGiCK_FOOTBALL

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Everything posted by MAGiCK_FOOTBALL

  1. dntmn: I will release it within the next 20mins...complete with screenshots hsvruled: Nice! Hopefully you'll enjoy the next version
  2. @dibbo79: Haha... I played Real Madrid with the tweaked tactic in the Super Cup. Lost 4-0 away from home - which I still believe was a shocking result as we dominated chances and possession. The return leg at home we won 4-0 and took it all the way to penalties. It finished 9-8 to Real on penalties, with Iker scoring the winner and Valdes missing. I was left speachless after witnessing a true El Clásico. P.S. I thought Real were unlucky tonight. Sick Messi throughball after being surrounded by 4 Real players...and what can you say about Alves goal??
  3. Tbh Gee I'm using the more attacking tactic for both and it's working really well:- P:7 W:7 SCORED: 29 CONCEDED: 1
  4. Ok. The biggest criticism of this tactic has been its lack of goals and goal scoring opportunities. I agree with this and have set out to make a more attacking tactic, whilst trying to maintain beautiful passing displays. I've developed a new tactic which is more attacking, allows more creativity, increased width, less time wasting and a different shape. I'm currently giving the tactic a test and the results so far have been encouraging. One certainty of the new tactic is that it's not for small teams and will only be effective with world class teams (This is an educated guess - I would be shocked if it did actually work with small teams). My goal is to create beautiful football - not a tactic which will take a team from the lowest division possible to the heights of Champions League football within 4 seasons
  5. The main thing this tactic lacks is Width - the players aren't spreading the opposition enough to open up the play. I'm going to try creating a wider version of this tactic. I'm guessing I'll need to up the Passing a bit to compensate for the play being more spread. I'll go away and tinker with it and see what I find.
  6. Yeah. This tactic relies on heavy amounts of Creative Freedom without giving players specific instructions.i.e. Through Balls, Run with Ball, Cross Ball, etc, are all set to mixed. It's up to the player to decide when they implement a Through Ball or a Cross. If your players lack good mental stats - most notably Decisions and Creativity - then you'll witness that sort of play. If you want players to take more risk, then upping the metality by 3 clicks for all players will see them try more speculative passes and more runs, but I'm guessing you'll sacrifice possession. Cheers anyway.
  7. Haha...I know Having much nicer play in and around the box with the AML & AMR set to Long Shots Rarely.
  8. Started a new game on this laptop using the tweaked version of the tactic. Playing a pre-season friendly, browsing the sats when I came across the worst shot I've ever witnessed in FM... Uploaded with ImageShack.us ***BTW*** If you're experiencing too many long shots, put the two wide players (AML & AMR) onto Long Shots Rarely.
  9. @The One and Only: Wow! 2nd with Bristol City! Where were you predicted to finish? Which player did you sacrifice in the Man Utd game when your player got sent off? I tend to sacrifice the striker, but I'm not sure how effective that is. Time to prepare Bristol City for Champions League fixtures
  10. @adonis: I genuinely can't remember. I'm pretty sure he was averaging 1 goal a game -- I know for definite that he was leading goals and assists. @The One and Only: Good to hear! I found the players move the ball to the forward players more quickly when space is created, but also maintain possession well when the opposition are deep. For me it added a new dimension to the tactic and I found the AI was less inclined to start pushing men forward in an attempt to win the ball. Looking forward to the screenshots
  11. @adonis: Yeah, I was using it for the full 90. It's up to you if you want to change it -- if you're doing well then I don't want to ruin your game I'd definitely adjust the Defensive Line though
  12. @The One and Only: Nice...I'll give this method a go. I think sometimes I'm too nice to my players @Gee: Yeah they don't have to be that good. I was playing last night with Chelsea using the tactic with the high Defensive Line and Counter Attacking tweeks -- it was nice to see the fullbacks unleashing the wide players if the opposition were pushed up high to close down our players.
  13. **Also, I was trying something before my laptop went off for repair. Try using the tactic in the OP with the following changes: 1) +3 clicks Defensive Line 2) Counter Attack checked Players seem to exploit the space more.
  14. Had a disater. My laptop has had to be sent off for repair -- it keeps overheating! Probably my own fault for investing in a Toshiba I'm pretty sure it's an issue with dust in the fan, but unfortunately the fan in my A660 is buried deep inside the machine. I tried cleaning it with the good old-fashioned compressed air, but this didn't help. So I went on a mission to find the fan itself and do a manual clean...86,000 screws later with a detached keyboard and I decided to give up. I didn't want to make a wrong turn and invalidate the warranty; although I'm pretty sure taking the back off invalidates it, but I'm keeping that quiet. I'm guessing Toshiba is a great believer in Moore's law, so they are probably just expecting me to buy a new one after 18 months...gits. Anyway, I'm using my old Acer at the moment and I didn't transfer my save game over. @drtrick: Nice. Thanks for the update. Where were you expected to finish at the start of the season? I'm not very knowledgeable about the Portuguese league @Gee: Good to see you back. Yeah, I completely agree with McAvennie. Having 3 in midfield, with two set to forward runs rarely, and the fullbacks should offer plenty of passing options for the CBs so they don't have to dally on the ball. @The One and Only: The mighty Bristol!! Is that FM11 or FM12? I was quite sad to see the FM11 tactic not having the same effect on FM12 as I didn't think the Match Engine had changed very much. It's such a complicated entity though that any small tweaks to general FM12 gameplay could have effeects on mtach performance. i.e. Team talks! - still not fully used to these.
  15. @drtrick: Against the bigger teams, have you tried increasing mentality by +3 clicks for all players and lowering Time Wasting by 3 clicks? I've put it in the OP, but it's not very obvious :S Cheers for the feedback.
  16. @dan99: I'm hoping this tactic will get tweaked again this year. We had so many successful variants last year from community members.
  17. @someguyvoom: I'll try tonight. I'm working away from home for the next week, so I'll try and see if the hotel has internet. At work atm, so can't load up FM and take the screenies No probs cragswfc
  18. Introduction Firstly, I prefer to build my tactics in the Classic view. I think it’s just a habit ingrained from the earlier versions of FM, when the Tactic Creator wasn’t available. I spent a long time trying to figure out what the sliders actually did and I now feel more comfortable using the Classic view as opposed to using the Tactic Creator. I like to keep things simple when building my tactics, which may sound ironic when I’ve told you I like to use the Classic view. My basic philosophy is that real world football teams would have global settings. i.e. Fergie would tell his team to play attacking football, keep the passing short, press the opposition, etc. However, it is also true that certain players will be more defensive or attacking based on the position they play. i.e. Ferdinand is going to be playing less attacking than Scholes, with Ferdinand’s passing and closing down being slightly less. So my ambition was to find a balance of rigidity (try pronouncing this) within a global framework. Slider Mechanics Individual Sliders The following sliders can be set individually: - Mentality - Creative Freedom - Passing Style - Closing Down I’ll first focus on the Individual sliders then I’ll talk about the Global sliders. The Individual sliders have values from 1-21, where a value of 1 equates to 0 clicks and a value of 21 equates to 20 clicks. *() = Slider value *[] = Slider Clicks Each Individual slider has three primary ranges; these being: - Low: (1-7)= [0-6] - Mixed: (8-14)= [7-13] - High: (15-21)= [14-20] Therefore, the mid-point of each of these ranges can be calculated as: - Low: (4)=[3] - Mixed: (11)=[10] - High: (18)=[17] These mid-point numbers constitute the base values of each range. Hence, 3 clicks up will give the upper value of that range, whilst 3 clicks down will give the lower value of that range. So we now have the 3 basic ranges, but we now need to calculate the transitional ranges. i.e. those which link both the Low and High ranges to the Mixed range. The ranges are as follows: - Low-Mixed: (5-11)=[4-10] - High-Mixed: (11-17)=[10-16] With the mid-point of these ranges being: - Low-Mixed: (8)=[7] - High-Mixed: (14)=[13] To summarise, we now have 5 slider ranges for the Individual Sliders: - Low: (1-4-7)=[0-3-6] - Low-Mixed: (5-8-11)=[4-7-10]** - Mixed: (8-11-14)=[7-10-13] - Mixed-High: (11-14-17)=[10-13-16]** - High: (15-18-21)=[14-17-20] Global Sliders The following sliders are set Globally: - Width - Tempo - Time Wasting - Closing Down For some strange reason, the Global sliders have values from 1-20, or 0-19 clicks. As such, the Global values differ slightly compared to the Individual values. I split the slider into two halves; the “Lower Half” and the “Upper Half”. The Lower Half consists of the following values: - Extremely Low: (1) = [0] - Low: (4) = [3] - Low/Mixed: (7) = [6] - Mixed: (10) = [9] The Upper Half consists of the following values: - Mixed: (11) = [10] - Mixed/High: (14) = [13] - High: (17) = [16] - Extremely High: (20) = [19] I then choose which Half I wish to use. i.e. I may decide I want to play a high Defensive Line, but I may not want to leave too much space in behind the back four; I therefore choose a value of 14. The whole process of splitting the sliders into ranges is for simplicity. Using these ranges allows me to quickly transfer my ideas into slider values with relative accuracy. **Modifications from previous FM11 post These modifications have been made so that the slider values are within the neutral range.
  19. Total Football: Tic-Tac Magick FM12 12.1.1 244099(m.e. v993) I decided to make a new thread for this tactic update, as it could get a bit confusing using the old thread. I'll repost how I make my tactics (for those who didn't follow last time) and I'll also post the link to the FM2011 version as there were lots of useful comments from community members. Removed as it no longer applies FM11 THREAD http://community.sigames.com/showthread.php/259190-Total-Football-Tic-Tac-Magick FINAL RELEASE (31/01/2012) http://www.mediafire.com/?d291vf5z54wvmll Playmaker = MCR (Foward Runs Rarely) Brief Description I just want to mention an FM Genius - SFraser. I stumbled across one of his threads and it was a moment of enlightenment with regards to Mentality and Creative Freedom. Lots of useful information - you can find the thread below: http://community.sigames.com/showthread.php/265090-Meet-The-System So thanks goes to SFraser who is sadly no longer here to guide us tactical newbs. Ok. The biggest criticism of this tactic has been its lack of goals and goal scoring opportunities. I agree with this and have set out to make a more attacking tactic, whilst trying to maintain beautiful passing displays. I've developed a new tactic which is more attacking, allows more creativity, increased width, less time wasting and a different shape. I'm currently giving the tactic a test and the results so far have been encouraging. One certainty of the new tactic is that it's not for small teams and will only be effective with world class teams (This is an educated guess - I would be shocked if it did actually work with small teams). My goal is to create beautiful football - not a tactic which will take a team from the lowest division possible to the heights of Champions League football within 4 seasons Screenshots Managed to finish the season unbeaten in the league: Uploaded with ImageShack.us Top goalscorers: 1) Messi: 72 goals (56 games) - 44 League 2) Villa: 33 goals (52 games) - 26 League 3) Pedro: 25 goals (59 games) - 18 League Top assists: 1) Messi: 37 assists (56 games) 2) Villa: 25 assists (52 games) 3) Iniesta: 21 assists (36 games + 18 sub appearances) The team averaged 461 passes per game. Uploaded with ImageShack.us Ranges used for Final Release (31/01/2012) Mentality (Mixed/High): (11-14-17)=[10-13-16] Creative Freedom (High): (15-18-21)=[14-17-20] Passing Style (Short): (1-4-7) = [0-3-6] Closing Down (High): (15-18-21)=[14-17-20] Width (Low-Mixed): (7) = [9] Tempo (Low): (4) = [6] Time Wasting (Low): (4) = [3] Defensive Line (High): (17) = [16] Archive Versions Original (17/01/2012): http://www.mediafire.com/?hil1e806b2ke4l1 Tweaked (23/01/2012): http://www.mediafire.com/?nb7f4qeb7jbe6b0 New (26/01/2012) http://www.mediafire.com/?dv4c64cc6d89c4u
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