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bar333

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Posts posted by bar333

  1. Let's have a chat about players' reasoning for wanting to leave - they're all understandable with one exception. Can anyone logically explain players deciding they want to leave for the simple reason of "they want me"? 

    "Wants to leave as X have made him top target". Sure, they might a bit crap, a smaller club, whatever - but hey, they want him guys! They even sent some scouts and everything!

    Talk to the player to convince him to stay - "It will give me a chance to be the main man". Said the Key Player status, highest paid, Team Leader striker with the highest reputation in the team. Hello?

    Player interactions and lack of context, name me a better duo. The game needs a lot of improvement in many areas when it comes to it's ability to contextualize information. Too many things just seem to happen in a vacuum without the game considering other factors, it's a real lack of attention to detail that this franchise used to pride itself on.

    Also no idea if this is intended or a bug but a lot of player chats seem to end very abruptly and again in a way that makes no sense. After the player said that to me I told him I can't lose his influence in the dressing room (this is typically pretty effective with influential players), his response? "I'm not prepared to go over this again, bye.", chat finished. I've seen this multiple times in instances where we never had that chat before, including this.

    And another thing on player chats - why is the appearance of certain responses seemingly random? There's one response that convinces the player and is actually the only one that makes sense in this particular situation and it's telling them that they're too important and influential to let go, but upon multiple reloads I've noticed that it only appears sometimes. If there is a way to placate the player and it's not an unavoidable unhappiness situation clearly, then why is it basically a dice roll as to whether it's provided to me or not?

     

  2. Another one for the "how long has this issue been around and not fixed" list for me is players not playing on loan. This is just infuriating to no end cause I remember mentioning this as far as back as FM17 or even earlier. Teams offer to take a young player on loan with a First Team squad status and he ends up not playing a single damn minute, never in the matchday squad and playing for the reserves.

    I remember back then people were basically telling me it's my fault and I should look at their squad and figure out if the player will be getting gametime, it was ridiculous to suggest then and it is now. If the team offers First Team status then it's reasonable to expect the player to play. It's not even that he's not an automatic pick but that they literally don't give him a single minute off the bench, it seems malicious almost, like domestic clubs taking your players then never playing them to hinder their development. Shouldn't be happening. Now granted it doesn't happen as often as it used to in past editions and I'm happy to report that most loanees do play about as much as you'd expect but there shouldn't ever be an instance of this happening.

  3. 5 hours ago, Rashidi said:

    While i see you are trying to get to grips with the game ( re: your posts in the T&TF), I have to add that this may be too simplistic a view. Over the years the game has evolved, tactical styles have also changed somewhat. A couple of years ago, one could play a simple game of wing based play with a simple attacking setup, or go for a possession styled game which would depend on some kind of movement that was made easier by opposition's simplistic pressing. There was no line of engagement and defensive shape. You want to play a tucked in defence, your only choice go defensive. 

    My posts back then featured tactics that were simple, the notion of overloading space to drive one v ones wasn't even a discussion topic in the 90s. Granted the game was different back then too, without roles and duties. Heavy customisation, allowed us to create systems that the AI would never play. 

    Football has changed in the last 15 years, the fox in the box, has been replaced by the man in the hole. Tactics have become more intricate, nearly every side has a tactical plan to press. You even see sides playing disciplined packed defences with 3 or 4 players trying to hit on the break, changing to a high press mid-stream and then going back to sitting deep. The lads at SI are challenged each and every year to produce a game that somehow allows us to see these kind of styles, better still try and play these kind of styles. You can see how some managers like Jose Mourinho are quickly being left behind as they fail to adapt, and the devs are trying to reflect that when they set the game up. Is it working? This is always going to be a work in progress, as replicating human perfection is impossible to code in a binary system. We can try to come close and thats where SI always asks for PKM examples from people who are producing weird behaviour in their games. That simply happens because not everyone plays the game in the same way.

    I don't know if you were around back when it was FM12, or FM08, I can't really remember which edition it was, but the match engine was so easy, it was laughable. There was no hardly any challenge in bringing a non league side to Europe in consecutive seasons, literally anyone could do it. Here, though, the game will fail at being a replication of human behaviour, that simply doesn't happen every Sunday of the year. The AI for years was a punching bag, defensive football was non existent. You could pummel any side into submission. I once took Wolves and pummelled Real Madrid 8-0 in their first competitive fixture in Europe. Wolves were a championship side, playing in Europe. Was the game an accurate reflection? In fact, the forums were flooded with posts lamenting how uninteresting the game was. Fast forward - now finally the AI can defend. 

    Naturally SI are keen on fixing issues like potential exploits, cos they don't want to see someone beat Real Madrid using Wolves with 8 set pieces in one game.  They want more realistic attacking movement through the middle, but they also want to capture how hard it is to do if the defence is packed. Average managers who think quality alone will suffice will struggle as they need to think like Tuchel, Klopp, Bielsa and some of the current wizards of the game. The AI has a plan, some AI managers actually start on very attacking mentalities out of the gate. That actually happened in one game, taking me by surprise, the side scored a goal and went into a huddle almost immediately. This is the next challenge for SI. to give these defensive sides some variety. There have to be some managers in the game who are willing to come out of the huddle, and this is going to be another tough nut for them to crack, it still doesn't happen enough for my liking. 

    At the moment, it is difficult to break these sides down, i have to admit. I reckon that SI want to balance this difficulty somewhat, but i don't think they intend to make it easy enough for any tactical system to do it. It needs to be well thought out, and rewarding to achieve, so I doubt the average player who plunks a system together with United or LFC will achieve it. And i doubt they are using the metric for success you suggest. Is the match engine perfect now? Nope, but hell it's fun when a plan comes together.

    Edit: One example @cocoadavid for example, his system is well thought out. I actually like it. It is a 4141 in defence, but a very potent 325 in attack. If he camps the movement will be interesting to see as his system gives him multiple routes to goal. And i am really happy to see people who come up with nice little systems which are imaginative.

    I appreciate the effort you put into the post and I definitely agree with some of your points, especially that the game used to be too easy in parts (I've played since FM09 and back in those early days I remember how easy it was for a Gerrard-Torres esque 10 & quick nine partnership to score the same goal 60 times a season).

    However you seem to agree with my bottom line which is that it's too difficult to break down parked defences. It's not a question of results and never has been for me as my grip on tactics, basic as it is, was sufficient to always do well in FM19 when you look at the big picture, at least with a select few formations that I somewhat understand and have always defaulted to. It's in those isolated games against packed defenses where I feel like my enjoyment of the game is being killed as I can't seem to affect things tactically. In those situations where you have 6-8 players narrowly defending the edge of the box players just seem clueless and there seems to be no way through because of issues I mentioned in the ME - I'm sure you'll agree that breaking down a packed defence comes down to moving the defenders around, that can't happen when my attacking players are so static in their movement and just stand on the edge of the box during build up.

    My experience with those games is that if I do get that plucky 1-0 from a set piece or whatever then the game might open up and I usually win it by more than that one goal, but if we don't luck out from a set piece or a long range shot then nothing happens from open play and you get those infuriating 0-0's which are all carbon copies of each other over 90 mins. When teams give you some space then the ME in it's current iteration can be enjoyable and maybe even a bit too easy still, my team beat Bayern Munich 7-0 at our place in a freak result that I can't figure out how it happened and at the same time drew 0-0 at home 3 times already and it's only November, the whole thing feels out of touch. I complain about the ME not because I can't get results but precisely because I feel the game doesn't feel rewarding or satisfying as you say.

    I'm active in the tactics forum and no one can say I'm just complaining without having actually tried to figure out where my tactics are wrong. Here I'll agree with @westy8chimp that @summatsupeer is a tactical guru, at least to a pleb like me (I don't know if he considers himself such) - he's helped me so much both directly and in that I always look for his insight and try to learn from it. I can genuinely say I have a deeper understanding now than I did in October when I first came up with a tactic to do what I want in my save. But this is the first FM that has made me feel like no matter how much effort I put into understanding tactics there are issues that always rear their ugly head again and again and upon looking at things in full match view I've concluded they're not down to tactics.

    I might have another go at seeking help in the tactics forum but honestly at this point it all feels pointless to do. 

  4. 1 hour ago, themadsheep2001 said:

    As I've said twice. Rashidi has loads of videos of it, thee isn't another user who has got as many videos and unless you're willing to wait a week for me to come back from holiday, he's your best shot. Another user has just posted his own setup. 

    If you actually read what people said rather than looking at everything in such a hostile binary way, you'd realise it's not about defending anything, in my last bunch of posts alone I've spoken about a need for further movement  . As soon as some starts saying "you're just defending etc" it tells me they are only reading what they want to read, at which point that's not someone I'm willing to keep discussing points with as its a waste of time. 

    If you think he only breaks them down with set pieces and long shots then frankly you're not paying attention, to the point where I'll quote @Rashidi himself to directly show you himself. 

    So basically the point is what? You need to be Rashidi to break down a parked bus? Or does it merely require being part of the 0.5% who watch his channel? Of which I'm a part btw. I watch his videos and have been a subscriber for yearsand evidently am still not good enough at tactics to break down a parked bus. So it the case that I'm simply too stupid? Is there also a baseline of football intelligence that must be reached to enjoy FM19?

    Where are all these other people providing any tiny bit of evidence? I've been waiting since October. 

    I said this before and I'll say it again. If you need a PhD in FM tactics to enjoy the game, then the game is a complete and utter failure at it's most basic function which is to entertain. This is not really the case and never has been though. 

    I have poured hours upon hours into this nonsense. I followed advice from the tactics forum and used my own limited knowledge from years of playing FM. I know how to not congest space and pin a defensive team into their own box. I have adjusted and tweaked my tactics so many times over that it's honestly ludicrous and it looks exactly, precisely the same every single time. I'm not just tweaking things and forgetting, I watch on comprehensive highlights and sometimes full match and see full well that the reasons it's impossible to break down a parked bus have nothing to do with tactics and absolutely everything to do with the match engine and it's false nines standing like a stump in the box and playing on the shoulder of the defender, wide players being unable to put a cross past the fullback, players turning at the speed of a WW1-era tank so any space that does open up very frequently does not get exploited quickly enough. 

    I'm now on the back of a second successive 0-0 at home with the opposition not registering a single shot on goal (that's right - not on target, on goal) having tried during the game pretty much every bit of common wisdom on how to break a parked bus that you'll find in the tactics forum and seeing the effects for myself and yeah, I'm done looking at tactics. 

    This is all just the sum of one person's experiences, mine. There's a sizable portion of the userbase here who all have the same issues probably using completely different tactics to mine. But there isn't a problem at all because the ultra knowledgable tactical gurus can make it work somehow?

    No use mincing words here - most people who play FM are football plebs with very little knowledge of tactics. But that is the lion's share of the playerbase, those are the people SI develop the game for and sell it to. If those people can't enjoy it then it has failed, regardless of how much more realistic the tactical gurus think the ME is now. 

  5. Had a lot of similar situations. Players asking to leave because I refused to give them a pay rise then signing for a different club on a smaller wage, other nonsense... it's all part of parcel of FM for the last couple of years. Right now I have a player whom I managed to convince to stay at the club rather than join Man City by giving him a big pay rise, not 4 months later there's interest in him again and again he has the pre concern of whether he should be moving to a bigger club. The club he's most interested in joining? Monaco, who have a lower reputation than me and are much less successful overall. So he both ignored what just happened 4 months earlier and his pre concern makes no sense.

    It's all a part of what I've been saying this past year about the new "cycle" of FM. New features go in and are rarely touched upon and polished again, instead the effort is spent on the new headline features. Player interactions, dynamics, the social feed etc have all had the same issues for years, shipped unchanged with the game year in year out. Fully expect FM20 to ship with the exact same issues with the new training system, for instance.

  6. Anyone else finding regens attribute spreads to be an issue? I'm in 2025 now and as the game is starting to be dominated by regens it's becoming more and more difficult to find players for a lot of roles because regens just never start out with the right attribute spreads for them.

    For example full backs... 9 out of 10 decent regen fullbacks I've seen are purely defensive players. Crossing, dribbling, off the ball, technique are always poor. Makes it difficult to find players if you play with wing backs or any system that expects the fullback to do something with the ball. 

    Centre backs - BPD's are virtually nonexistent. Most CB's I see have horrible technique, passing, vision etc.

    Wide players - tons of natural wingers, virtually no natural inside forwards and\or wide playmakers. 

    Strikers - lots of world class pacey advanced forward types, no halfway decent DLF's etc. Again, passing, technique, vision almost always very meh.

    This is further made worse by the new training system where you can no longer individually train crossing, dribbling and other attributes that regens often suck at. 

  7. 3 hours ago, Svenc said:

    Still lacking proper detailed playing experience. But there are Reports About (defend Duty) central Players pushing too far up the pitch. Realistically, some "Presets" should have some of those absolutely overwritten / locked anyway, but that's besides the Point. I've personally seen that some when the centre backs are allowed to push Forward, which is when an Opposition has ist Forwards dropping into ist own half some. If the cbs push up, the midfield strata in front of them naturally needs to push up likewise. But there are Reports of anchor men pushing all up into the final third despite the centre backs still cowering in the own half, covering an Opposition Forward that didn't track back. 

    The Thing is that as soon as the central midfield strata pushes all up, it would only make it easier for teams with a low block. The entire purose of the low block is compressing the space in your final third. Pushing all your Players up completely Plays into such team's Hands. Realistically, it would (and should) Always lead to added instances where the Opposition gets another foot into the open play moves. Whether that results into a Player forced to shoot from distance, into a foul leading to a free kick, a tackle/deflection leading to a throw or Corner -- or what have you. Additionally, if all central Players push up, there are no outlets for back passes anymore. Every time the ball is played back, that naturally Forces the Opposition to push up again. Space between the lines open up. If that can't happen much, ...

    Btw, sites such as FMBase as well as all the communities dominated by download tactics etc. tend to be dominated by such tactics every year (or at least, they are very common). This also goes for your own download sections, SI, really not sure why they are still supported without a FAQ. This has prior also lead to the myth that "Parking bus AI was OP" -- at least in parts. The other part  of the actual truth is that defensive AI tends to plug the defensive holes exploited by the more popular uploaders every year,, which shouold be no surprise -- the more Players you Keep back the less holes are there to exploit. 

    The key may be the Definition of the term "1-on-1", also if you want to narrow down an issue. I've forced situations in which the Forwards are through on Goal multiple times a match, by nuking one team's defense (2nd part of this post) -< link. However those are certainly very very different Scenarios than you tend to face against a rather defensive Team parking Deep (in particular if the assist is a central through ball giving the Forward no angle and no much time to work with....)

    Vice versa may go for investigating the the Long Shots. The Reports seem to hint at that there are tactical factors also at Play (also in Terms of the AI, which all Plays different formations, etc...) who seem to lead to less or more Goals from range. Simply put, a shot just outside the Penalty area, centrally in frontn of Goal, should be a far easier affair than say one from actually yards out and at worse angles. In particular if the Player for some reason tends to Pop up in Yards of space, unmarked…. Long shot ain't Long shot, and 1-on1 ain't 1-on-1.

    Your assumption in every post that complaints about the ME and game are all by people who use downloaded tactics is getting old. 

    I haven't downloaded a tactic since 2010. I have 2 attack duties in my team, with a lower LoE, standard dline, no counter pressing. My tactic is very far from the downloaded tactics with tons of attack duties, aggressive defending etc. 

    And I can tell you straight up - breaking a parked bus is virtually impossible right now. You're relying on either set pieces or errors like missed interceptions etc. 

  8. Another "big game" between the team at the top of the Bundesliga and the team in 3rd, unbeaten in 7 games and in great form - another drab 0-0, again top opposition shamelessly parking the bus like a second division team against peak Barcelona, again nothing but an average of 3 blocked crosses per minute and set pieces, set pieces, some more set pieces and a few more set pieces on top. Did I mention set pieces?

    I'm past the point of even caring about whether it's "realistic" or not. I like FM's authenticity, but that particular debate simply doesn't interest me when it comes to this particular issue (never mind the small matter of the people claiming "realism" ignoring the fact that the current ME has next to nothing to do with professional football other than it being 22 men kicking a ball around a pitch). Straight up - if the AI parking the bus so incredibly often doesn't get fixed, FM19 will go down as the least enjoyable FM in history. You might think it's the most realistic, but it will still be the least enjoyable. I just don't get this change from FM18, where the balance was much better.

    It should be toned down as long as the ME's issues persist at the very least, considering movement and central play issues right now are making it virtually impossible to unlock a parked bus from open play. If and when those issues are fixed it can be looked at again. As of right now these are 2 separate issues massively exacerbating each other.

  9. - Set piece instructions don't work. They simply don't. I have my striker set to attack the box from outside during corners. I have never seen that happen. They are always standing inside a pack of defenders in the box. I have my central defender set to wait near the near post on long throws to try and flick them on - I have never seen that happen either, it's always my short striker who tries to win the header and flick it on. 

    - VAR. I mean, real talk now. How can it be implemented so poorly? Ideally in it's current implementation I just don't want to see it in my game, at all. It's literally nothing but a waste of time. 

    Here's two suggestions for the settings menu -

    A. An option to skip the animation of the ref casually jogging to the VAR stand for 10 seconds, standing there for another 10, then jogging back for another 10 before informing us of his decisions. I don't care, don't want to see it.

    B. An option to disable the highlights that I have nicknamed "Hey, VAR exists!" highlights. We all know them. Their only purpose is to remind us that hey, VAR is in FM19, how awesome is that? Typically it's some sort of an absolutely nothing decision that you would never see go to VAR in real life, where it turns out that *gasp* the foul was outside the box, who could have seen that coming? Keeps me on the edge of my seat every time I tell you. Again, don't care, don't want to see it - the novelty wore off after the second time, never mind the 150th.

  10. I'm actually just sitting right now and watching a full match trying to experiment with the tactic.

    50 minutes in, I had to take a break, I swear on all that is holy that I almost fell asleep. I was well and truly dozing off, and yeah it's been a long day, but not that long. It's a game between the german champions and a mid table team, and it plays, looks, and feels like a game in the Vanarama South. It's so, so poor - it's only when you sit down to watch a full match that you truly realize how much. Decisions are shocking, players are braindead - I mean literally walking vegetables, passing is shocking, defenders hoof the ball despite Balanced mentality + 'Play out of Defence' TI and ample short passing options. Dribbling is nonexistent since tackling is absurd - every attempted dribble fails, every attempted tackle succeeds. The entire ME experience when you actually watch the full match is just end to end stuff with neither team able to create good football, it's from one third to the other and EVERY attacking move breaks down the same way - a blocked cross or shot. The ball spends so much time out of play due to these blocks that it's not even funny.

    Lone striker, tried for science every single role and duty that wasn't an AF\Poacher\TM\F9 since those are all specialist roles that I know exactly what to expect from. DLF, PF and CF all look exactly the same - the striker plays on the shoulder of the defender no matter what. I'm literally sitting here monitoring his movement in full match with different roles. It's as bad as everyone says it is - so much for "isolated screenshots".

  11. Injuries are a non issue for me. Never really have been and they've been getting nerfed every year to the point where in FM19 it feels like I manage to have far less injuries in a season than you'd expect on average IRL. I just rotate a lot and try to not play players who have high match fatigue. It's not always possible but if you make an effort to rotate based on that then you should be able to stay injury free. Right now I have training handled by my AM but even in seasons where I set it up myself injuries weren't really an issue and I'd work players hard with lots of extra sessions where possible. 

  12. On 22/12/2018 at 14:09, rdbayly said:

    Probably the best way I can put it without being hyperbolic is this: There are large passages of play during matches in which it is impossible to tell one striker role from another. Largely for the reason I've highlighted above. Some may think this isn't a major issue; however, if like me you want your lone DLF to act as a forward pivot, your system becomes largely ineffective. This is why you often see match ratings for these players drop to around 6.4 - They simply don't show for the ball and end up on the periphery.

    I've tested a workaround using a target man, and to some extent they are more involved. The problem is these players require very specific physical attributes. We can no longer refine how the target man is supplied. IIRC we used to have the option to pass to feet / head / run on to ball. So that 5'9 striker isn't going to get any change out of those 6'4 CBs if your whole team is trying to find him with lofted passes.

    Truthfully I'd like to see evidence from anyone defending the ME of a support duty lone striker functioning as it should. 

    Lone strikers in a formation like the 41221 are just screwed no matter the role. I have ample support for them with a CM-A and an AP out wide but regardless of role & duty they are totally uninvolved in plays, remain isolated and consistently pull the lowest ratings in the team. 6.3-6.4 is their default state, sometimes they get it before 30 minutes even. I've tried - DLF-s, DLF-A, PF-A, PF-S, CF-A, CF-S, all of them perform exactly the same. 

  13. Alright, so what actually is the "squad's less desirable characteristics"? Can we talk about it, ever get some clarification from SI for why determination drops on some players, increases in others, seemingly completely at random?

    My squad in club panel is described in "Very Determined". That's not surprising, since average determination in my squad is 15.09, the highest in the league. So why am I seeing players (who aren't in mentoring groups, by the way, not that it matters since when determination decreases due to a mentoring group your coaches tell you that and not the generic 'squad characteristics') lose determination from 15?

  14. Is it just me or are support striker roles bugged in terms of PI's & mentality?

    Any striker role on support duty has a 'Cautious' individual mentality on Balanced team mentality. Goes up to 'Balanced' on Positive team mentality. Not sure if it's actually a thing or just a UI bug?

    Also, DLF-A doesn't have Get Further Forward PI? This one I'm not sure if it's a bug or intended. I do seem to recall the role having this PI in FM18, but I might be wrong.

  15. It really is absurd, the AI's insistence on parking the bus has got to be toned down massively. I do think the ME has improved with the patches but this is just dragging the game down. Teams that aren't **** shouldn't be so fearful, and there has to be context - I'm so sick of seeing teams parking the bus in cup games where nothing is gained from it.

    As @rdbayly says it's often even detrimental to their own chances. I repeatedly see the AI being say 2-0 down after 60 minutes but still persisting with the park the bus tactic up until the 80th minute, they simply don't try to attack before the 80th minute no matter what.

    The truly infuriating thing is that these tactics are far more effective than they are IRL due to the strength of set pieces. It's not even playing for draws - you can quite easily and reliably get 1-0's from a free kick or a corner.

  16. Another ultra realistic feature of FM19, by the way - players wanting new contracts every 6 months. Contracts aren't worth the paper they're written on in this game, been the same in FM18 and it's another issue that has simply carried over without any effort to address it. Every young player who hasn't been in utterly garbage form demands a new contract every 6 months to a year like absolute clockwork, every time with a 40-50 percent pay increase.

  17. Let's also talk about the way the AI sets up in FM19.

    FM19 for me is a game of firsts in many ways, this is one of them - it's the first FM that has made me genuinely regret being successful because of how boring matches then become. Everyone is parking the bus. Everyone is Tony Pulis. AI managers being far more willing to park the bus is another of many changes made in FM19 that I can only summarize with the following question - who asked for this?

    I mean, you'd expect some teams in some situations to park the bus. But here's the thing - I'm playing Stuttgart, finished last season in 2nd. Now - and I wish I was exaggerating - the only teams not parking the bus against me are Bayern and Dortmund. Maybe I get the odd Leverkusen away etc games where I don't face a parked bus. But teams in EL spots are coming to our place with the sole intention of strangling and killing the game. Teams in the bottom half will also do this at home. They do it in cups where they don't even gain anything from a draw other than ET and penalties. I'm not talking counter attacking, I'm talking everyone being peak Euro 2004 Greece or Mourinho vs Barcelona. 

    Another of many issues never mentioned and never addressed because the ME issues are overshadowing everything else.

     

  18. I've got a bit of feedback honestly that isn't even feedback for FM19, it's for FM in general because this has been going on for literally as long as I can remember. Players heading the ball for no reason whatsoever when they can use their feet, how long has this been an issue? It genuinely seems as if the decision making algorithm on whether to head the ball or try to control it comes down to -

    If on ground, use feet.

    Else, use head.

    It just leads to things that look downright silly, players behaving like monkeys and going "OH, ball in air, head must use". Strikers flicking the ball to absolutely no one because there isn't anyone in front of them or making a run, players completely free in the box who have enough time to control the ball and go watch a movie before anyone closes them down still choosing to head it from hopeless positions for a header, defenders under absolutely no pressure just casually heading the ball down to opposition players' feet, etc. The latter especially leads to a good number of goals and it's just... why? Why are players unable to figure out that they are allowed to take the ball with feet when it's coming at them from the air? The only time I see that is when a GK launches a goalkick straight at the opposition CB's and there's basically a third of the pitch between them and the nearest opposition player. Only then do they allow themselves to not head it aimlessly.

  19. Look, we gotta talk about 1v1's and finishing in general. Yeah, it's a tired old discussion, and it's better than FM18, but I struggle to see how people think there's no issue there at all.

    I just won a game 5-2. Here's my striker's game though -

    8FD46081DB0A9CD7D2D13C4CBE806D154E870EF8

    6 CCC's, for him alone. Every single one was a 1v1 with the GK. This is a player with 15 finishing, 14 composure, 15 determination and resolute personality (which supposedly affects how players react to missing).  The main issue I have is every chance was a copy paste attempt at a finish. Not a single one of them went wide, or high, they were all on target - absolutely, dead on straight at the GK. Not a hint of an effort to try going for the corner or the far post from the more angled chances. This is my big problem with 1v1's in FM19 - who aims for the centre of the goal in a 1v1 with the GK so damn often? 9 times out of 10 players go far post, near post, whatever, unless they're trying to slip it between the goalie's legs. You might be fooled and think the GK pulled a great performance - he had a 6.3 rating in that game. Even the game knows he didn't really 'save' much, the ball was fired straight at him every single time.

    These were all of my CCC's, by the way. Where did the goals come from then? 1 from a corner, 2 from... you guessed it, long range crackers. And the remaining 2 were actually good goals that I enjoyed seeing, which is why this is frustrating - the ME does have good potential. Set pieces need to be toned down, everyone has been saying it since release, they have been but still feel too deadly. And now long range goals have started flowing in since the patch, whether from open play or DFK's, which I'm not sure who asked for? I found them much better than in FM18 without being ridiculous, they were perfectly balanced.

  20. 6 hours ago, Rashidi said:

    This is not a features request thread.

    This wasn't a feature request though, just a discussion.

    And if anyone's wondering, SI staff have said to me in the Bugs forum that it is apparently intended behavior, players will pick up traits from other players even outside of mentoring groups. I don't really like this and don't think it makes a ton of sense, but there it is.

  21. Definitely a significant increase in number of goals from long range compared to public beta which is strange considering it was supposedly the same ME version. Direct FK's especially are a bit mad, see one going in almost every game. 

    Just had a ridiculous game yesterday that ended with a 6-4 win over Schalke. Very unusual for my typically solid defence. Out of the 10 goals scored, 2 were from corners, 2 from DFK's and 1 from a shot outside the box. Obviously crazy games happen and it's not about the score so much as how the goals came, felt oddly representative of the current ME. I will say a couple of the goals were nice as well, one of theirs was even a real, short, grounded through ball. 

    Interesting to note and I'll recommend this to people having trouble getting creative AMC's to perform - they do very well out wide. My AP-A on AML has an average rating of around 7.8 in 11 games this season, gets good goals and a lot of assists. Not seeing many 'classic' through balls from him but the wide position allows him to repeatedly ping lobbed through balls with a nice curl into the channel for the striker to run onto. This is probably what many people who say they're seeing lots of through balls mean, and indeed those kind of passes from deep positions are fairly common. 

  22. I don't get this. If strikers standing still in the box and not attempting to lose their marker or make any movement regardless of role is their default behavior during build up in the final third, then how can we say attributes such as Off the Ball are working correctly? 

    What we might say is that it's not happening because OTB doesn't do anything but for other reasons, but it still means OTB is not doing anything, it's just a case of the chicken and the egg. Currently when looking at strikers you shouldn't really pay much attention if any to their OTB attribute - I find that difficult to argue with. 

  23. None of my feedback is really aimed at SI since I'm not going to bother providing numbers, PKM's etc, it has all been said and very little done about it anyway. I'll say this anyway for any users on the fence on FM19 and wondering if this update changed anything - it's as bad as it ever was. Some aspects of the ME have been improved, such as wide players dwelling on the ball and an over abundance of pinpoint balls over the top from defenders to the striker leading to too many of goals of that variety, but the general ME experience has remained identical - a sleep inducing set piece fest. I don't know what game people are playing who are defending this, or what they must have found so horrendously wrong in the FM17\18 ME (which were both flawed, especially 18's) to say that this is the best ME yet even in it's current form. It has to be the potential to be, but isn't anywhere near.

    Firstly, and weirdly this wasn't in the latest beta release, FM18 long shot decision algorithms are back baby, and they are back with a mean vengeance. Players will shoot. From everywhere, anywhere, weaker foot, stronger foot, this passing option, that... look, you know the drill. Prepare to pull out hairs in frustration again. I know, it's my tactics, spare it, anyone reading this who has taken a critical look at this game will have heard it all before.

    Central play, through balls etc - nothing to add, all of it has been said.

    The ME is an absolute snoozefest. Play the 6 months in the demo and you will have seen any and every type of goal this ME is capable of producing, and more importantly you will have seen the same couple of patterns of play that the ME has to offer and from there and on you will just see these on repeat. Set pieces dominate heavily.

    Moving away from the ME, this is the worst performing FM game I've ever played and I find it shocking how now one is talking about this, probably because the ME is overshadowing it. I'm playing it on a gaming PC with an i5 4570 and 16GB of RAM. The UI is absolutely crawling along. This has been an issue since release and it seems even worse after this patch. Every switch of a window leads to a 1-2 seconds pause. Just pressing space in my inbox takes a second to process. Processing is slow and renders the game almost completely unresponsive during. 

    Overall I'm on the edge with FM19. I'm enjoying it overall but I'm not really enjoying FM19, I'm just enjoying FM, you know what I mean? Put it this way - would I recommend this if you own FM18? No. I would have enjoyed a new save on FM18 even more in all likelihood, and that's what I meant when I said I'm on the edge - every day with FM19 is a struggle against the temptation to just go back to 18. The only reason I have not done so is because I'm attached to my save at this point.

     

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