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Rub Me

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Posts posted by Rub Me

  1. On 25/12/2019 at 16:25, Sh@rk said:

    Thanks everyone for your comments.

    When I first added this staff panel, I found it very useful. Now I couldn't open FM without this feature.

    @makul \panels\match\match preview panel.xml line 35 for home kit play with the numbers width, height. You will have to change left and top insets a few lines below. Same thing line 62 for away kit.

    It is set on 220x220 as most of kit packs are created with these dimensions.

    Hi mate, i've noticed my city packs dont show up on the club info screen. Do I need to extract them elsewhere? ta. 

  2. 41 minutes ago, Sh@rk said:
    • @Rub Me Glad you like my work. I'm working on something but few time to do it so I don't want to give a date for the release.

    That's great to hear. I love skins that have the stadium and city pictures on the club profiles and can also be used for smaller screens so yours was perfect. 

  3. 4 hours ago, Peljam said:

    No problem. Good start! Good size TM as well.

    It might sound obvious but the match performance is key. Watching the highlights will tell you more to begin with than the stats as A) the tactic is bedding in and you are getting used to players, B) stats in the short term are more easily biased by extremes, and C) Hoofball is a percentages game in a way that a lot of other philosophies aren't. A lot of longballs might not work, and that doesn't show up in the game stats as well as other 'successful actions'.

     

    For me A and C are the key points. You are hoofing it forward and often there are going to be issues - the delivery might not be right, you might lose the battle for the ball in the air, you might win the first ball but not the 2nd etc. Each potentially means something different and very little of that will be captured as a meaningful stat in the short term. If you're watching enough of the highlights you'll be able to see if your players are attempting the right passes, getting into the right areas...or not. For example if your deeper players are getting the ball into the right areas consistently but you're not winning the 1st ball then there's potentially an issue with the TM. But if the TM is winning the first ball consistently but no one is picking up the flick on or the pass then there's an issue with the support or position, and so on.

     

    Once you played enough matches though then things like the Tactics analysis can be useful for working out where the goal assists are coming from - long ball, through ball, cross, square ball, free kick etc. I wouldn't take it as 100% accurate as I'm not sure what it considers through and what it considers long. In 23 league games I've got 4 goals from long balls and 17 from throughballs according to that. To me I think we played a lot more long ball assists. I'd keep in mind with this as well that it is focussed on assists so there'll be lots it doesn't pick up as there was no goal (though there is a chance creation screen too).

    You can also use things like the passing map when you have enough games to look at as well.

     

    Thanks very much for the info mate. I suppose I should look at this when I an properly stamp my authority on the side with transfers. I'll have to come up with some set piece routines too. 

    3 hours ago, Experienced Defender said:

    And just to add to Peljam's very insightful post - given that with a hoofball style you are not likely to see a lot of ball possession, you need to make sure your defense is tight and can handle a considerable amount of pressure coming from the opposition.

    My defence is trash, probably why they were in the relegation zone when I took over :lol: I'll need to bring in some better ones for sure. 

  4. 16 hours ago, Peljam said:

    It is rewarding when it works!

    In terms of players it really depends on the type of hoofball you're going for and the level you are attempting it. Generally speaking your players are likely to be more physical, and potentially much more dimensional than players for other teams. But this can shift a bit as you get higher and higher up. I'm with Ramsbottom United in the 10th tier of England, I'm lucky if my players can run and do one other thing well!

    For example I don't need my CB's to have great on the ball skills. They need to defend, run, hoof it forwards and head the ball. I don't need all round attacking wingbacks with Cafu like free kick skills. They just need to defend, get the ball forward, and ideally be good at crossing (and this is a luxury sometimes) and long throws.

    Having great technical passers is nice, and does help with pinpoint longballs up front, but to be honest you don't need it if you can kick the ball long in the right sort of areas, assuming you have that targetman ready to take over and do the work. The passer can do the work, or the player receiving the ball can do the work. Often in hoofball it's the player (or battering ram of a targetman) that is doing the work when the ball gets into those positions of maximum opportunity.

    In terms of Targetmen I'd have a look at  @sparkyunited's Brunt in the posts above. He's a beast and fits the role well.

    Thanks man. I started unemployed and took over Guiseley after the first quarter of the season where they were in the relegation zone in the VNN. I accepted their offer because they've already got a 6 foot 6 TM n the squad. 3 games into hoofball and we've drawn 2-2 away at 3rd in the league and won two other games 1 and 2-0 respectively. What stats would you look at to see if hoofball is truly working?

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