Football Manager™ Touch 2018’s interface has been designed to ensure that playing the game is as friendly as possible. The following is a glossary to help explain some of the terms referred to in this manual that are commonplace in the game’s appearance.
The main control methods for mobile devices can be found under the ‘Touch Controls’ tab on the Preferences screen when using that version of the game.
You can access specific Actions for a game object from the object’s Tab Bar or select and hold on the object itself (on tablet) or right-click (on PC) to bring up the ‘Context Menu’.
By selecting the current date on the Menu Bar, you can view the game Calendar. It shows the current week, indicating the current date and informing you of any pressing concerns or engagements you have in the immediate future. Simply choose a date to see what you have lined up, or to take an appropriate action for that date.
The Continue Button is central to Football Manager™. It is the conduit from which the game will progress through time. Once you have finished with all of your business for a given period of time, ‘Continue’ will advance the game.
It can change state depending on the game’s context. If you have a message in your Inbox which requires a response, the text label on the button will change to reflect this. Similarly, if you’re in a game with more than one manager on PC (and don’t wish to utilise cross-save as the Tablet version allows a maximum of one manager), it will indicate the number of managers that need to continue before the game will start processing.
Customisable Table Columns
Most table columns in the game can be customised as you see fit, in the same style as you can do in many other applications.
To customise a view, select ‘Custom’ from the ‘Views’ menu and then select ‘Manage Views’. You can now select an existing view and create a copy of it. Now that you’ve done this, you are free to re-order and re-size the columns on that view as you desire.
To resize a column, select and drag on the area between two columns and move it in the desired direction, making it wider or narrower. Release to set the size. To re-position a column, select and drag the header and move it to where you wish to move it to, and then let go once again. Alternatively, select and hold (on tablet) or right-click (on PC) to bring up the context menu for the customisable columns and select an appropriate resizing option.
Many screens in Football Manager™ Touch 2018 give you the ability to set filters which permit you to configure exactly what information you want displayed. Screens which possess this function will have a ‘Show Filters’ button, usually located towards the top right of the main screen area or a panel. Selecting it will reveal the Filters menu, with a number of options and check boxes. To set a filter, tick and un-tick the boxes until you have what you want to display. You may then hide the Filters menu again by selecting the ‘Hide Filters’ button.
A game object roughly corresponds to an item in the game database – a person or a team, for example. As a basic rule, a screen will display information about one main game object, although this screen may then hold information about many more objects – take the squad screen as an example. The main game object is the squad, but then multiple game objects – players – are found within.
The Help system can be brought up on a number of screens by selecting the question mark button (“?”) found towards the top right of the main screen area. Wherever this is enabled it will pop up a series of icons which when selected will present information bubbles explaining what that particular screen element does and how to get the most out of it.
Whereas the Side Bar is the primary navigation tool for your own club, the Navigation Bar is likewise for the rest of the game (i.e. browsing the game world in general).
The Back and Forward buttons navigate between your screen history; if you select and hold (on tablet) or right-click (on PC) the Back or Forward buttons, the Navigation History opens.
Its menu options are a list of screens you were previously on and with each option usually structured as “<name of screen>: <name of section> <name of panel>”.
A panel is the part of the game’s window that changes for each screen – i.e., the bit that doesn’t contain the menu or title bars or the navigational tools. You will often find multiple sub-panels within a panel.
A screen displays information. Normally a screen will represent a singular game object – a player or a team, for example.
Each screen has a title, and one or more sections. It can also have a subtitle, although the current section determines this so it changes when the manager chooses a different section.
The primary method to navigate all the different areas within your club (or international team) is from the Side Bar.
It provides shortcuts to every section related to your club, regardless of what screen/game world entity you're on. That is, if, say, you're on another club's screen, the Side Bar is still for your club (note: to navigate around the different sections/panels for any game world entity that isn't your club, you'll use its screen's Tab Bar instead).
Notifications will appear whenever there is an item of business for you to deal with; an unread news item or a transfer offer, for example.
If you're managing both a club and international team, the Side Bar has a toggle enabling a fast way to switch the state of the Side Bar to the team that has your immediate focus.
Football Manager™ Touch 2018 includes a selection of sliders. A slider control lets the manager select from a range of values by moving a bar from left to right and back, very similar to a volume control. To move a slider, simply select and hold, move left or right, and then release.
The subtitle is a piece of text shown in a slightly smaller font adjacent to the main title for a screen. The subtitle can be used to show some supplementary details about the screen’s game object.
The Tab Bar is used to navigate around the currently viewed screen and perform actions related to it.
Every screen’s tab bar consists of a series of panels and menus that contain more panels and actions.
The title is a piece of text intended to indicate the purpose of the screen. The title will generally be displayed in a larger font in a prominent place on the screen – most typically in the title bar.
The title bar is at the top of the window and displays the title of the current screen, as well as other information such as the manager name and subtitle.
Search allows you to initiate a free text search for any game object.
Tooltips are small windows displaying text intended to explain or describe a function available. They can be found in many places throughout the game and should you be unsure as to the intent of any item’s function, simply double tap (on mobile devices) or hold the mouse cursor (on PC) over it to see if it has a Tooltip to explain things to you.
Sections and screens can have one or more views, which present the same information in different ways. For example, the squad list selection of the team screen allows you to look at a list of players but because there are lots of attributes for each player, it would be impossible to display them all at the same time. The solution is to allow a number of different views to display a certain few of the attributes each.
World is your shortcut to all game world entities.
The world icon in the Navigation Bar opens the World Menu Popup. The popup is divided into numerous options on a hierarchical basis, beginning with ‘World’ and scaling down through continents, nations, leagues and clubs.
You can read more about the World menu here.