The Manager Menu, located on the Sidebar, will largely be the main point of reference as your career develops in Football Manager™ Touch 2018. The Menu contains the majority of the key items you’ll need to regularly address. The options are discussed in great detail throughout this section.
The Bar can always be found on the left hand side of the screen and although it can change colour/context depending on the game object being viewed (particularly the case when viewing other teams), it remains your central hub for day-to-day management and activity.
The Home screen provides a quick look at the important things going on with your team at the current time. Concise and necessary information on your team, players, fixtures and finances is presented on this screen and updated whenever you visit, providing a general overview of your current situation.
As a manager, you have a profile in the same way as all players have a profile. Your managerial attributes and tendencies are displayed on the ‘Attributes’ panel.
Over the course of a career, a manager can accomplish many things. The ‘My History’ section details all of these, as well as a history of the career path taken.
When you begin a new game in charge of a club for the first time, you are given a standard one-year contract with the team. If you impress suitably in that period, you will be offered a new contract with terms you can negotiate as you see fit.
The ‘My History’ section keeps a record of your key information and achievements throughout your career.
There are further options available from the ‘Actions’ Menu:
There may come a time when you’ve had enough of your job and want out. If this is the case and you want to tender your resignation, you need to select ‘Resign’ from the ‘Actions’ menu and confirm your decision. You will immediately become unemployed and may begin looking for another job, or indeed take up an offer if you’ve resigned for that reason initially.
Retirement takes this one step further. You may have had enough of the football world and wish to remove yourself from it altogether. Retiring will remove you from your current job (if employed) and from the game world completely.
Go on Holiday
If you would like to leave your team in the capable (or otherwise) hands of your Assistant Manager for a period of time whilst you take care of other business away from Football Manager™ Touch 2018 you can ‘Go on Holiday’. The pop-up for this option allows you to ‘tell’ your Assistant Manager what he can and cannot do in your absence, and you also set a return date, which will stop Football Manager™ Touch 2018 processing and allow you to resume control of your team.
Your Inbox is the main hub of your game world. All important and key information relating directly to you or any part of your club will arrive here in the form of a news item.
Items requiring an action
Often, news items will arrive in your Inbox which require a response. These items are indicated to you with red accents and you cannot continue the game without actioning them.
Such news items must be responded to before the game can be continued. Once the red indicator icon has left the news item header, that news item is considered to have been responded to in an appropriate manner.
In order to keep your Inbox as easy to use as possible, there are a number of Filters available to you. The ‘Search’ icon in the form of a magnifying glass at the top of the news item list allows a free text search, whilst the ‘hamburger’ menu to the right of it offers various filter options. Clicking one of them will edit your Inbox to display only the news items relevant to that filter, making it extremely easy to find something from an old news item, for example.
The social feed enables you to keep fully abreast of everything going on in the footballing world. Operating in a similar manner to the previous subscriptions system but now wholly tailored to function as a modern-day social network feed, any game object (player, competition, team etc.) you choose to ‘Follow’ will result in you receiving content about them in the form of a short message in the feed.
Content is delivered by a range of sources; teams, competitions, media sources, journalists, and supporters. A range of supporter reaction is delivered to you by way of the club’s supporter spokesperson and adds a distinct layer of colour to the feed, ensuring you know exactly how the fans feel about the news of the day.
Following an object allows you to see what you want, when you want, and perhaps more importantly ignore what you don't want. Along the right-hand side of the Social Feed screen is a list of suggested accounts to follow; click on ‘Manage’ at the bottom of this list to refine how you receive content. From here, a pop-up dialog appears with the ‘Following’ View Menu located towards the top left filtering objects by type.
Each object has a ‘Social Content’ and a ‘News’ tick-box; check the former to receive social content, the latter to have appropriate news stories delivered as a part of this feed. Select both to have the best of both worlds with social being generated alongside each story. The adjacent drop-down menu allows you to further configure the frequency with which this is delivered; choose from Minimal, Normal and Extensive in increasing volume.
Finally, the ‘pen’ icon allows you to dig deeper into the specific types of news you want to receive. It is divided into sections by subject and within each is a comprehensive list of the sort of news items you can expect to receive. This extra level of management enables managers to really control their content.
Each social message contains a ‘settings’ icon which, when clicked on, indicates why you’re receiving it, and gives you the option to revise your following rules should you wish to.
The Headlines tab displays a broader range of stories from around the world of football. Click on a story from the left side of the screen to view it in full in a pop-out panel. Please note this section is only available on PC.
This screen covers all of the pertinent information concerning the most recent/currently active transfer window.
‘Live’ Inbox Functionality
A number of important actions can be handled directly in your Inbox, rather than having to go to another panel to complete them. For example, season expectations, contract offers, scouting updates and calendar reminders are all possible to handle ‘live’ when the news is delivered, allowing you to handle your affairs in a clearer and quicker fashion.
You’ll spend much of your time poring over the Squad screen as you look to develop and mould a group of individual players into a finely-tuned machine capable of success. It’s therefore worth familiarising yourself with this particular screen.
In addition to these options, you have a number of key items found in the tabs menu. These are explained in detail in this section.
There’s no getting away from the simple fact that, no matter what you do, your players will ultimately determine your fate as a manager. Each player may, at times, have an icon (or a stack of icons, see below) next to their name with a short one, two or three-letter abbreviation indicating an action or event relating directly to them. Move the mouse cursor over these icons for a summarised explanation of what they mean, or click them to go to the relevant page explaining in detail.
A stack of multiple status icons reflects that there is a series of pertinent information to be viewed. Select ‘Full Player Status’ from the ‘Views’ menu to display them fully, or click on a stack of icons to watch it expand and display in their entirety.
This section provides mores details on players in Football Manager™ Touch 2018, their profiles, their attributes, and plenty more besides.
Players on International Duty
Whenever one of your players represents the club on international duty, information regarding their performance will be added to this screen. You will be informed of match details as well as the important stuff – how long your player featured for and how he fared.
Configure your tactical approach and team instructions. For greater detail on Tactics and the various options available to you from this screen, please refer the Tactics section of this guide, as it contains considerably more detail.
The Team Report is a comprehensive breakdown of your squad from top to bottom, with your backroom staff presenting you with all the information you’ll need to know to prepare and build a successful team. It is broken down into a number of sections, with an Overview panel bringing together the most important statistics in one place.
The Overview screen presents an immediate and detailed look at the team’s Pros and Cons in the same style as the Coach and Scout report cards do for players elsewhere in the game. Information on squad depth, attributes, goalscoring trends and on-pitch production are gathered and presented accordingly, whilst a sub-panel towards the right of the screen gives a brief overview of your Squad Depth.
Your squad is broken down by formation and position, with each position box then displaying every player who can feature there, plus their competency in the form of a star rating. Scroll up and down the page to view the full length of the pitch and the depth available in every position.
Click on the numbered person icon to the top right of each positional box to bring up a dialog presenting the information in more detail. Each position has a hierarchy of capability and suitability as well as any information regarding players you are currently scouting to play there for ease of comparison. Should you not already be scouting, a handily-placed button exists at the top right of this pop-up dialog to enable you to do just that.
The ‘Filters’ button allows you to streamline or increase the number of players who appear in these lists (for example, you can include youth and reserve team players). The ‘Customisations’ toggle allows you to manually remove players from a position (if you would rather not consider a player in a given area of the team, for example) whilst the ‘Roles’ menu has four different options for the information being presented to you.
To change the member of staff who compiles this part of the report, navigate to the ‘Opinion of:’ drop-down menu and select accordingly from the list of available staff.
This section presents a breakdown of team statistics across a wide range of areas and also highlights the best and worst performers accordingly.
This section presents a breakdown of statistical leaders in your team – such as the youngest and oldest players – and compares them to the leaders within your league.
This section takes a number of statistics from your squad and compares them across the rest of the league to see how your charges compare. The ‘General’ tab takes miscellaneous information such as height and weight, whereas the positional breakdowns take an average of particular attributes to show strengths and weaknesses in your squad.
This section deals with your backroom staff and the wide-ranging ways in which they can make your life as manager a whole lot easier.
A list of the non-playing staff employed by the club, with the ‘Overview’ tab providing pertinent links to interact with each of them.
If you are released from your contract by the club, you’ll probably want to find your way back into management as soon as you can. The ‘Job Centre’ screen lists all available jobs, which you may apply for by selecting the club and then selecting ‘Apply’. These jobs will also appear on your Managerial Overview screen for the duration of your unemployment.
You can also use the ‘Place Advert’ drop-down to find suitable candidates for vacant roles at your club (as well as being able to do it from the Overview screen whenever a vacancy exists). A few days after placing an advert, an Inbox item will generate with a list of applicants.
The Job Security screen details the current job status of every manager in the game. If your job isn’t listed as ‘Secure’ or ‘Stable’ then you’ve got a problem. If the board aren’t pleased with your job to date you may find your job becoming ‘Insecure’. If you still fail to improve then it might become ‘Very Insecure’ and at this stage you’re close to getting the sack.
Your team’s performances on the pitch are the product of the work put in on the training ground. Developing a style requires time and patience, and by working on various elements of your tactical approach in the build-up to a match, you can reap long-term rewards.
The Team Training screen brings together all of the various areas of your training schedule and gives an at-a-glance review of how things have generally been going. It features a breakdown of time spent on each focus area, notable training performances, the squad’s relative happiness with the work being asked of them and their overall fitness.
If you deselect the option to leave your Assistant Manager in charge of training, you will begin by setting up a Default Focus and Intensity for how the team should work as a rule of thumb. Select one area for the team to generally work on, and determine how hard you want them to work at it.
There are also checkboxes to set whether you want to include rest days before and after matches.
Whilst the focus on individual schedules has gone, you can still work on areas of individual players’ games and attempt to refine their profiles. Professional players tend to train together in groups – either as a whole team or within their general positions – on a day to day basis and work to refine a particular aspect of their game outside of this time; either scheduled by the coaches or of their own volition.
The ‘Individual’ sub-tab presents your squad; select a player’s table row to allow the possibility of altering the individual training routines devised by your Assistant Manager. From here, you can set up a new Individual Training Focus or Player Trait or begin training them in a New Position.
This section is dedicated to all things injuries, from prevention to rehabilitation, and everything in between.
The Team Overview mainly provides a breakdown of players in the squad who are at risk of injury. The Head of Sports Science (where employed, else an alternative member of staff provides this information) details the work load and injury proneness of each at-risk individual and summarises how likely they might be to pick up an injury in the immediate future. The risks are colour-coded, with players in the ‘red zone’ highly likely to encounter problems unless immediate preventative action is taken.
The Risk Assessment sub-panel has its own dedicated screen where you can action all of the above. It features much of the same content but instead covers your entire squad whilst informing you of the upcoming fixtures and the team’s overall training workload for additional context.
This Season’s Injuries
This screen details every injury suffered by a player in your squad during the current season. The bar traversing the top of the main screen area provides additional information to place these injuries into context; the middle section comparing them to the rest of the league is perhaps the most important, whilst the comparison to your own injury record last season will also offer insight into whether things are getting better or getting worse.
The Season Summary section lists every player in the squad alongside the number of injuries and time spent on the sidelines as an overall summary.
Each player will also have an injury overview page accessible via their player profile from the ‘Reports’ menu. This report provides a visual overview of their current injury status, risk assessment and injury history.
The schedule section contains key information about your club’s fixtures and any important dates by way of the calendar system.
Football Manager™ Touch 2018’s calendar is a crucial point of reference for you to plan your future actions. By clicking on the date displayed on the Menu Bar, you will be presented with the next few days and anything pertinent to your stewardship of the team. Scroll back and forth in time using the directional arrows.
The full calendar itself is displayed and laid out in a traditional day-by-day format. Important dates are indicated to you in either a Weekly, Monthly, or Yearly view (configurable from the ‘Views’ menu). Whichever you choose, you will have key information at your fingertips and very little excuse for forgetting to prepare for a fixture or renew a contract.
If you want to Create a Note on a player, team or any appropriate game object, you have the option to set a reminder date for it too. This screen will detail all set reminders.
The Fixtures screen details all of your match commitments for the current season, be it for the senior team or one of the B Teams or youth teams at your particular club. Clicking on the left hand side of a table row will select a fixture. If it’s a match that has already been played you will see details of that match, and if it’s a forthcoming fixture you will be given information ahead of that fixture.
You can also arrange friendly fixtures from this screen. Click the ‘Arrange Friendly’ button and you will be taken to the appropriate screen listing potential fixture dates on the left, and the configuration panel on the right. Select the date from the left by clicking on an ‘Available’ option, and then choose the type of match, venue, rules and opponent from the right.
The ‘Past Meetings’ link at the bottom of the information panel allows you to see all of your in-game previous meetings with your opponent. This can be done for any fixture.
This screen provides an overview of the current state of affairs of all competitions your team is currently involved in. For more detail on competitions in Football Manager™ Touch 2018 overall, please click here.
Your scouts are your eyes and ears in the footballing world. Whilst you’re taking control of the day-to-day management of your club, these guys are putting in the hours and the miles so you can have as much information at your disposal as possible.
Please refer to the Scouting section of this manual for a detailed look at this module.
This section offers you all the necessary possibilities and information for you to operate successfully in the transfer market.
The ‘Transfer Centre’ is a screen that allows you to see all of your transfer activity in one place and act upon any item quickly and easily. The majority of the main screen area lists all currently active or pending deals. Selecting a player by clicking on their table row gives a list of all current offers for them, allowing you to respond as you see fit, and expands in the case of multiple offers.
Any active transfer clauses you’re in a position to action, either by buying or selling them for a fixed price rather than waiting it out for their conclusion, are also detailed at the top of the screen.
Director of Football
There are several on this screen which are to be used with regard to a Director of Football and an assignment of certain responsibilities to them. ‘Transfer Targets’ is your main working list for players you may be targeting for immediate or short-term purposes and wish to have brought in to improve the current first team squad. The ‘Unwanted List’ will feature any players you have deemed to be surplus to requirements at the club and, once the player is on here, their departure will be handled by the member of staff assigned that responsibility.
The final list, the ‘Development List’, is for young players at your club who you want to be loaned out. Once on this list, the responsible person will seek to find them suitable temporary homes.
‘Suggest Transfer Targets’ will ask them to come up with a list of realistic players to target based on the criteria you choose when setting this up. The Director of Football will return with his preferred options.
Any player assigned to those lists will automatically appear with the relevant reference alongside their name in the Transfer Centre to signify that the DoF has actioned that particular deal.
If you have any players away on loan or if you’ve brought players in on temporary arrangements, details of those deals are stored here.
This section deals exclusively with financial extras involved in any transfer dealings your club has had. If, for example, you are paying for a player in instalments, the terms will be held here until such time as all payments have been met. Future percentage fees and incentive-based add-ons for both players bought and sold by the club are also found here. It can be useful to check this screen at times to remind yourself that you may still be paying for a deal you made 18 months ago and that’s where your unexplained missing £100k per month has gone.
Here you’ll be able to find a complete history of your activity in the transfer market on a season-by-season basis.
This section deals with anything and everything pertaining to the club you’re in charge of.
The Club Overview screen gives you a simple and quick look at their key information. Club Details, League History, Staff, recent Results, Kits and Stadium information are all present and displayed for your perusal.
The ‘Information’ sub-tab displays all of the information about the club’s stadium and training ground, and any other facilities they may have, such as a youth academy, as well as historical favourite staff and kit information.
Training Facilities and Youth Facilities each operate on a scale of ten as follows, from best to worst (if the facilities are rented, this will be displayed in parentheses):
State of the Art, Excellent, Superb, Great, Good, Average, Adequate, Below Average, Basic, Poor
The Stadium Condition and Pitch Condition fields exist on a scale of five…
Very Good, Good, Average, Poor, Very Poor
…whilst there is a seven-level scale for Corporate Facilities:
Top, Good, Average, Adequate, Fairly basic, Basic, None
Junior Coaching has a scale of eight, which runs:
Exceptional, Excellent, Good, Average, Adequate, Basic, Minimal, None
And, finally, Youth Recruitment uses a nine-tier system:
Extensive, Well-Established, Established, Above-average, Average, Fairly basic, Basic, Limited, None
There are also five types of ‘Youth Level’, with 1 being the highest, 4 the lowest, and 0 representing that the club holds no audited status. Improving the Youth Level will result in your developmental teams being allowed to play against other teams attaining that grade as well as increasing the likelihood of being able to develop more talented youngsters and bring them through the academy ranks.
Teams are increasingly seeking arrangements with others in order to create mutually beneficial situations both on and off the pitch. From local relationships to international partnerships and corporate groups, the footballing world is connected like never before, and affiliations are a major part of that.
Any club affiliated with yours are displayed on this screen and you are also able to begin the process of a new affiliation from here, as well as from the Board Requests screen by selecting ‘Networking -> Affiliate Club’. Depending on the size of your team, you may also request that the board ‘Look for Senior Affiliate’ to which you will act as an affiliate and benefit accordingly; primarily from the ability to receive players on loan from them, but also potentially through shared scouting, finances and facilities.
Any proposed affiliations will appear under the ‘Proposed Affiliates’ option.
There are a number of types of affiliation which each have their own benefits.
- A local partnership in which players are loaned.
- A local partnership in which facilities are shared.
- A national partnership in which players are loaned.
- Financial benefits for both teams.
- Benefits for the youth setup for both teams.
- The senior affiliate has first option on the affiliate club’s players.
- An international partnership in which players are loaned.
- To avoid work permit regulations.
- The senior affiliate will send youth players to the affiliate club to gain experience.
- The senior affiliate will send reserve players to the affiliate club to put them in the shop window.
- The affiliate club will receive players from the senior affiliate to aid them in their bid for promotion.
- The affiliate club will receive players from the senior affiliate to aid them in their bid to avoid relegation.
- A mutually beneficial relationship.
If you have managed a club for a successful period of time your board may allow you to request a specific type of affiliation to benefit your own needs, and over an even longer period of time the board will be willing to allow you to specify a club to approach for a link-up. These options will become available to you as part of your conversations with the Board.
This section contains a comprehensive historical overview of the club, detailing their honours, league history, competition performance, key landmarks, records and a ‘best eleven’ for each season as well as all-time.
Visit the Boardroom to interact with your employers. The screen displays an overview of your current situation at the club, but also gives an overall sense of the direction in which affairs are headed.
Alongside your current confidence and the feelings and thoughts of the chairman, you receive information on any Board Requests you may have made.
Wage and Transfer budgets may also be adjusted from the Board screen.
If you’re going to be successful in your job, it’s imperative that you satisfy the demands of the Board and the Fans – and they can be quite demanding. The Confidence bar reflects the overall reaction to each facet of your management of the club. The Board and supporters will give you their current thoughts on your progress in competitions, your financial control, individual match feedback, your transfer activity and current squad, any promises you may have made during contract negotiations, the overall dressing room atmosphere and support levels amongst the players, your tactical decisions, and an overall summary with a major highlight and criticism throw in for good measure.
Confidence in your performances in these areas can be gauged by the bar displayed on the Overview screen.
The bar displayed in the screenshot is a neutral opinion and is at the midway marker. As confidence in your performance grows, this bar will fill up towards the right end. If confidence disappears and people start questioning your actions, the bar will decrease towards the left. You naturally want to be aiming to have as much of every bar filled as possible.
Fan opinion will be presented to you by a spokesperson from a team supporters group. They are more concerned with the on-field product as well as transfer activity, whilst the Board are more concerned with the long-term security of the club off the pitch, but will not ignore what happens on the pitch.
The Confidence sub-tab goes into far greater detail in every area of your job. ‘Club Issues’ deals with agreed philosophies, playing styles and general approaches, whilst Competition and Match Performance respectively will cover your team’s on-field performances. Transfer Activity presents a look at how you’ve fared wheeling and dealing in the transfer market.
You will find yourself making board requests (from the Overview screen) fairly often throughout the course of your career. After all, they’re ultimately the people who will determine your managerial fate and they also control the all-important funds with which you invariably aim to improve the team on and off the field.
Meeting subjects are split into three main areas; Stadium, Finance and Personal. Your performance will weigh heavily in any requests made.
Good financial management is imperative. Your board will expect and demand it. You can be successful on the pitch but if your finances are in a perilous state you’ll be heading down a troublesome road that many teams struggle to come back from.
These options largely deal with the day-to-day financial status of your club. The Summary screen gives you a quick and informative overview of how the club is doing; paying particular attention to any rules and regulations you are obliged to adhere to. The Income and Expenditure screens display a detailed breakdown of the money coming in and going out on a monthly and seasonal basis.
The Debt and Loans tab contains information on all outstanding payments the club is required to make; the Sponsors and Other tab shows where and what is coming in from sponsorship streams, and finally the Projection tab offers a three-season forecast of the club’s financial situation.
It is very much worth taking some time throughout the season to check this section thoroughly to make sure you’re fiscally responsible. Some football league authorities will punish teams who enter administration with a points deduction, and if things get really bad, creditors may take control of your team and accept any bids made on your players to alleviate the financial problems you are in.
Managing Wage and Transfer Budgets
You also have the option of managing your wage and transfer budgets so that you may, for example, move some funds from one area to another to maximize the benefits you are able to make from your balance. To do this, navigate to the Boardroom Overview screen and use the ‘Budget Adjustment’ panel. Depending on the financial situation at the club, these changes may be restricted somewhat.
Reserve, Development and Youth Squads
You’ve got to look after the future of your club. Your Reserve (or junior age equivalent, e.g. U21) and Youth teams are always available for viewing and for interaction from the tabs menu. Your Youth Team will typically contain teenage players on youth contracts training and trying to earn a professional deal. The Reserve Team typically may contain a mixture of young professionals and older, ‘washed-up’ players who no longer cut it at the senior level, depending on the country you’re managing in. How you manage these two teams is completely up to you.
At the start of each season, following automatic enrolment in your first season in charge, you will be asked by the governing football association if you wish to continue entering/enter the competitions for these teams.
B Teams, however, often exist as almost separate entities and are teams competing in professional competition in their own right. As first-team manager, you of course reserve the right to be able to move players about as you see fit but they will often have their own budgets, their own transfer policy, and the rules governing when and how you can move players between squads may be different from league to league.
You can designate a member of your backroom staff to control these teams in your Staff Responsibilities.