Training can be devoted to focusing on a particular area. Pick from Defending, Attacking, Possession, Technical, Tactical, Physical, Set Pieces or a Balanced approach where some work is done in all the above areas depending on need. You’re also able to delegate the responsibility to your Assistant Manager if you wish.
It's necessary to remember that players can become unhappy if training isn’t meeting their needs. If you give them too much to do or unsuitable individual training, focus too heavily on one positional unit at the expense of another, or negate to work on certain attributes, it could lead to individuals becoming disillusioned with your practices and asking you to do something about it.
Players can be assigned new Positions and Roles to train in; they will do this automatically during training sessions. They can also be tasked with working on a ‘weaker’ area of their game, using training sessions to specifically focus on a small number of attributes that either need improving, or are heavily stressed for their position and role and therefore need further dedication.
Individual training can be undertaken in the following areas:
Injury Rehabilitation: Speed, Speed and Quickness, Resistance, Endurance, General (this is only applicable when a player is recovering from an injury)
Set Pieces: Free Kicks, Corners, Penalty Taking, Long Throws
Attributes: Quickness, Agility and Balance, Strength, Endurance, Defensive Positioning, Attacking Movement, Final Third, Shooting, Passing
Mentoring, previously a concept known as Tutoring, allows younger players to learn from more senior team-mates by working directly with them during training. A group must feature a minimum of three players before they can begin working together.
The closer they are in profile, the more likely the senior player will be able to translate some of his influence onto the younger player, whilst success is also based off several factors like the senior player’s age and importance within the squad, and how well the players in the group get along.
The influence is an ongoing one; the longer they spend working together in the same group, the more likely it is to succeed, but it isn’t perpetual; there will be a point where the return has been maximised and can no longer be of any use to the younger player.