Football Manager™ 2017’s interface has been designed to ensure that playing the game is as user friendly as possible. The following is a glossary to help explain some of the terms referred to in this manual that are commonplace in the game’s appearance.
Let’s begin with a short explanation on the two main control methods.
Left Clicking: Left clicking is the primary method of navigating around a majority of computer applications and Football Manager™ 2017 is no different. In simple terms, if you see an item of interest, click on it. The game contains a huge number of on-screen items which can be clicked on to reveal more details and information.
Clickable items are identifiable in a few ways. All of them will result in the mouse cursor changing into a finger pointing icon. Some will graphically respond inside the game in the form of a hyperlink underlining or a different, darker shade of colour on a button. Click around, read through this section, and familiarise yourself with your surroundings.
Right Clicking: Right clicking brings up a Context Menu of ‘Actions’ which can be performed on a game object. It is chiefly a time-saving/power user device, allowing you to perform an action without first having to click on the item. A list will only appear where possible and should right clicking on an item not bring up anything, it’s safe to assume there is no available menu for that item.
User Interface Glossary
You can access specific Actions for a game object from the object’s Tab Bar or by right-clicking on the object itself to bring up the ‘Context Menu’.
By clicking on the current date on the Menu Bar, you can view the game Calendar. It shows the current week, indicating the current date and informing you of any pressing concerns or engagements you have in the immediate future.
If you find that the secondary sorting on any column in the game has disappeared, you can manually reset them by holding down the Shift key and clicking the desired column(s) in the order of sorting you wish to see.
The Continue Button is central to Football Manager™. It is the conduit from which the game will progress through time. Once you have finished with all of your business for a given period of time, clicking ‘Continue’ will advance the game.
It can change state depending on the game’s context. If you have a message in your Inbox which requires a response, the text label on the button will change to reflect this. Similarly, if you’re in a game with more than one user, it will indicate the number of users that need to continue before the game will start processing.
Customisable Table Columns
Any table column in the game can be customised as you see fit, in the same style as you can do in many other applications.
To customise a view, select ‘Custom’ from the ‘Views’ menu and then select ‘Manage Views’. You can now select an existing view and create a copy of it. Now that you’ve done this, you are free to re-order and re-size the columns on that view as you desire.
To resize a column, left-click and hold on the area between two columns and drag it in the desired direction, making it wider or narrower. Release the mouse button to set the size. To re-position a column, click and hold the header and move the mouse to where you wish to move it to, and then let go once again.
Many screens in Football Manager™ 2017 give you the ability to set filters which permit you to configure exactly what information you want displayed. Screens which possess this function will have a ‘Show Filters’ button, usually located towards the top right of the main screen area or a panel. Clicking it will reveal the Filters menu, with a number of options and check boxes. To set a filter, tick and un-tick the boxes until you have what you want to display. You may then hide the Filters menu again by clicking on the ‘Hide Filters’ button.
A game object roughly corresponds to an item in the game database – a person or a team, for example. As a basic rule, a screen will display information about one main game object, although this screen may then hold information about many more objects – take the squad screen as an example. The main game object is the squad, but then multiple game objects – players – are found within.
The Help system can be brought up on a number of screens by clicking on the question mark button (“?”) found towards the top right of the main screen area. Wherever this is enabled it will pop up a series of icons which when clicked (or if the mouse cursor is moved over them) will present information bubbles explaining what that particular screen element does and how to get the most out of it.
Whereas the Side Bar is the primary navigation tool for your own club, the Navigation Bar is likewise for the rest of the game (i.e. browsing the game world in general).
The Back and Forward buttons navigate between your screen history. If you right-click on the Back or Forward buttons, the Navigation History opens.
Its menu options are a list of screens you were previously on and with each option usually structured as “<name of screen>: <name of section> <name of panel>”.
A panel is the part of the game’s window that changes for each screen – i.e. the bit that doesn’t contain the menu or title bars or the navigational tools. You will often find multiple sub-panels within a panel.
Located in the title bar, the Quick Flick icons can be used to scroll quickly through the current game object. For example, if you are viewing one of your players, you can scroll back and forth alphabetically through your entire squad using these buttons. Similarly, if you are viewing a team’s squad, using the Quick Flick buttons will scroll through the squads of every team in that league. A tooltip will appear over the Quick Flick button indicating the name of the game object to be displayed if clicked.
A screen displays information. Normally a screen will represent a singular game object – a player or a team, for example.
Each screen has a title, and one or more sections. It can also have a subtitle, although the current section determines this so it changes when the user chooses a different section.
The primary method to navigate all the different areas within your club (or international team) is from the Side Bar.
It provides shortcuts to every section related to your club, regardless of what screen/game world entity you're on. That is, if, say, you're on another club's screen, the Side Bar is still for your club (note: to navigate around the different sections/panels for any game world entity that isn't your club, you'll use its screen's Tab Bar instead). In larger resolutions, the bar includes a textual description alongside the icon, whilst in reduced screen modes, just the icon is used. The Interface section of the Game Preferences features an option for you to use just the icon when in larger resolutions, however.
Notifications will appear whenever there is an item of business for you to deal with; an unread news item or a transfer offer, for example.
If you're managing both a club and international team, the Side Bar has a toggle enabling a fast way to switch the state of the Side Bar to the team that has your immediate focus.
Football Manager™ 2017 includes a selection of sliders. A slider control lets the user select from a range of values by moving a bar from left to right and back, very similar to a volume control. To move a slider, simply left click and hold, move left or right, and then release.
The subtitle is a piece of text shown in a slightly smaller font adjacent to the main title for a screen. The subtitle can be used to show some supplementary details about the screen’s game object.
The Tab Bar is used to navigate around the currently viewed screen and perform actions related to it.
The FM17 skin merges FM14's Tab and Action Bars into a single Tab Bar.
Every screen’s tab bar consists of a series of panels and menus that contain more panels and actions.
The title is a piece of text intended to indicate the purpose of the screen. The title will generally be displayed in a larger font in a prominent place on the screen – most typically in the title bar.
The title bar is at the top of the window and displays the title of the current screen, as well as other information such as the user’s name and subtitle.
Search allows you to initiate a search (changes the state of the Title Bar into text-input state).
When you've not inputted any search characters it opens a menu with related links. For example, if you're looking at a team, the related links would include one for the league the team plays in, as well as links to all teams in the same division. On the other hand, when you've typed in one or more characters, the menu will instead become populated with a list of auto-complete suggestions.
Tooltips are small windows displaying text intended to explain or describe a function available by a mouse click. They can be found in many places throughout the game and should you be unsure as to the intent of any item’s function, simply move the mouse icon over it to see if it has a Tooltip to explain things to you.
Sections and screens can have one or more views which present the same information in different ways. For example, the squad list selection of the team screen allows you to look at a list of players but because there are lots of attributes for each player, it would be impossible to display them all at the same time. The solution is to allow a number of different views to display a certain few of the attributes each.
World is your shortcut to all game world entities.
Clicking on the world button in the Navigation Bar opens the World Menu Popup.
The popup is divided into numerous tabs.
It defaults to Browser. This auto-selects the game world entity that you're on, and provides a hierarchy back up to the game's root entity (World). For example, if you’re on your own manager profile, the preceding column will be the list of teams for the league in which your team plays in, preceded by the list of competitions in the country your team plays in etc.
The other tabs at the top provide hyperlink access to information and competition panels on a per continent basis.
The “Nations” menu, on the other hand, provides hyperlink access to all the different screens associated with the playable nations in your save.
In the ‘Bookmarks’ tab, you can create shortcuts to useful screens throughout the game, much as you would for websites in a web browser.
You can read more about the World menu by clicking here.
Edited by Philip Rolfe