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  • Getting Started

    Launching the Game
    To launch Football Manager™ 2017, double click the shortcut icon on your desktop or click ‘Play’ from within Steam.

    The Start Screen
    When the game has loaded, you will be presented with the Start Screen.

    eng_main_menu.png

    The table below describes what the various options available to you on this screen do.

    Action

    Description

    Load your most recent saved game

     

     

    The first option you’ll see on the screen is to pick up where you left off by loading your most recently-played saved game. You’ll see how long ago you last played it as well as the saved game name itself and details of any managers in it.

    Load Game

    Select a different saved game to load up.

    Join Online Game

    Join an Online Game.

     

    Action

    Description

    Career

    Begins the process of starting a brand new game of Football Manager™ 2017.

    Fantasy Draft

    All players are released into one giant pool, allowing you and your friends to select them one at a time in a draft format. Pick your best team and go head to head with others to see who can put together the most formidable squad!

    Online Career

    Start a new saved game and host it online, inviting your friends or other participants to join in.

    Create-a-Club

    Begins the process of starting the Create-a-Club mode, which allows the user to create their own personal unique club to manage and tailor, from kit colours and stadium details to the specifics of their playing squad.

     

    Action

    Description

    Preferences

    Configure your game Preferences. Please refer to the following section for greater detail on each of the preference options.

    View Match

    Load up a saved .pkm match file and re-watch some of your greatest moments!

    Online Game Preferences

    Configure your Online Game Preferences. Please refer to the following section for greater detail on each of the preference options.

    Credits

    The people responsible for making Football Manager™ 2017.

    Manual

    Clicking on the ‘Manual’ button will load the Football Manager™ manual.

    Leaderboards

    Check out the Football Manager™ 2017 Leaderboards and see how you fare against the best around the world.

    Quit

    Exit Football Manager™ 2017 and return to your desktop.

     

    Downloads

    Access the Steam Workshop to download and purchase additional content.

    Game Preferences
    The following options are all found on the Preferences screens and allow you to configure how Football Manager™ 2017 acts and behaves. An asterisk next to an option indicates that this is a Tick Box option with two possible behaviour types (effectively on and off, or enabling and disabling).

    OVERVIEW             

    A general overview of the most important preferences. You can configure each of these areas in greater detail from the appropriate sub-tab within the Preferences section, or by clicking on the ‘More <Preference Type>’ option within each sub-panel on the overview screen.

     

     

     

     

    GENERAL

     

     

    Language

    Select which language you wish to play in.

    Currency

    Select which currency you wish all monetary values to be displayed in. All major currencies are represented in the game with appropriate exchange rates taken close to the release of the game.

    Wages

    Display wages in-game in either a weekly, monthly, or yearly format.

    Skin

    Select which skin you wish to play FM17 in. The Football Manager skin is the default game skin but you can also download skins created by community members and others as well.

    Window Mode and Resolution

    This list presents every possible resolution and display your PC is able to run Football Manager™ at.

    Size of Text & Images

    Select the size at which text and images are displayed. From the default, you may zoom in or out at various ratios depending on the specifications of your PC.

     

     

     

     

    MATCH

     

     

    This PC’s 3D Graphics Capability

    This rates, out of a maximum of five stars, how good your current system is at running the 3D match display.

    *   View Matches in 3D

    This setting configures whether or not you run matches in 3D. By disabling it, the game will not attempt to load the 3D display and will run in alternative fashions.

    *   Use sound in match

    Turn sounds on and off here through ticking and un-ticking this check box. You can also configure the volume of sounds in-game on a sliding scale from 0-10 (loudest). Use the ‘Test’ button to try out your settings.

    Graphics Quality

    Set the level of 3D graphical detail you see on matchdays. Choose from Very High down to Very Low detail.

    Highlight Mode

    Configure the saturation level of highlights you wish to see during matches. ‘Full Match’ will show you absolutely everything that happens; whilst ‘Comprehensive’ will show a large portion of affairs. ‘Extended’ covers a healthy chunk of proceedings, ‘Key’ shows you the notable incidents, and ‘Only Commentary’ will play the match out simply with textual descriptions.

     

     

    SAVING

     

    *   Enable Data Collection

    If you wish to allow Sports Interactive to collect certain data to help us develop our games, and use the information to help us make decisions in a more informed manner, tick this box.

    *   Use Auto Saves

    Configure whether you would like to enable automatic games saves or not.

    Auto Save Interval (Every)

    Select the regularity with which you wish the game to automatically save.

    Auto Save Type

    Choose whether you wish to have the game save repeatedly over one single file or for it to create a series of rolling files from as few as 3 to as many as your hard drive can store.

    *   Use auto save type when saving manually

    If you wish to use the auto save type settings when saving the game manually, tick this box. For example, if you have chosen ‘new file for every auto save’, it will create a new saved game file every time you save manually.

     

     

    SOCIAL NETWORKS

     

    Login/Logout of Twitch/Twitter/Facebook/YouTube

    Sign into or logout from your Twitch, Twitter, Facebook and Youtube accounts.

     

     

    YOUTUBE UPLOADS

    (When signed into YouTube)

    Resolution to Upload Match videos in

    Select your desired resolution for saving YouTube content from Football Manager™. Please note that saving higher resolution videos will take up more hard disk space.

    *   Save a copy of uploaded videos in the location of your game files

    If you wish to retain a local copy of all uploaded YouTube content, tick this box.

     

     

    INTERFACE

     

     

     

    GENERAL

     

    Window Mode and Resolution

    This list presents every possible resolution and display your PC is able to run Football Manager™ at.

    Size Of Text & Images

    Select the size at which text and images are displayed. From the default, you may zoom in or out at various ratios depending on the specifications of your PC.

    Rendering Mode

    Choose whether the game’s graphics are rendered using GPU assistance or through software. Software rendering is only recommended for computers with weak graphical capabilities and will result in some match animations being disabled.

    *   Use kinetic scrolling

    Enable or disable kinetic scrolling. If enabled, you will then be able to configure the speed at which the scrolling occurs.

    Confirmation Dialogs

    If you wish to reset any dialog messages you have disabled during the course of playing the game, click this button.

    *   Show In-Game Editor in the Menu Bar

    If you have purchased the In-Game Editor, ticking this option will ensure it is displayed in the Menu Bar, whilst unticking it will remove it.

    *   Display icon after items you’ve created a note for

    If you’ve created a note on a game object and would like a small visual indicator of having done this wherever the object appears throughout the game, tick this option.

    *   Tooltip speed

    Drag the slider to configure how quickly a tooltip will display upon hovering the mouse cursor over a game object or link.

    *   Sidebar icons only

    If you want the Sidebar to only display graphical icons rather than textual descriptions, this option should be ticked. Please note that in reduced resolution modes, this will occur regardless of your selected preference.

     

     

    PROCESSING

     

    Continue Game Timeout

    Choose the period of time before the game will automatically continue during network and hot-seat play.

    *   Have fewer stops in play by increasing the duration of each processing break.

    Tick this option if you would rather a quicker gameplay experience when multiple users are involved; it will result in longer processing spells whilst progressing through game time much more quickly.

     

     

    APPEARANCE

     

    Skin

    Select which skin you wish to play FM17 in. The FM2017 skin is the default game skin and also download skins created by community members and others as well.

    Clear Cache

    Click this button to clear Football Manager™ 2017’s graphical cache and restore content to the default options.

    *   Use caching to decrease page loading times

    By default, the game ‘caches’ all the skin data into one single file. Doing this allows the game to load the graphical data much quicker. However, this prevents the game from scanning for new graphical data and will instead simply load what it has cached. Therefore, if you wish to see any graphical changes or additions you have made to FM17, uncheck this box and reload the skin.

    *   Reload skin when confirming changes in Preferences

    If this box is checked, when the user clicks ‘Confirm’ on the Preferences screen, the skin will reload. This is useful for ensuring new graphics are incorporated into the skin as well as being an option for users creating skins to save having to exit the game and reload it to view their changes.

    *   Show screen IDs in Title Bar to assist skinning

    If checked, this will display every Unique ID for all items in the game. For example, on a Player Profile it will override the team/nation/position display below his name whilst this option is checked.

     

     

    PLAYER SCREEN

     

    Landing Page

    Configure whether you wish to be presented with the player’s Profile screen or his Attributes screen when clicking his name.

    *   Show pictures of players (and staff) who have been generated by the game.

    Configure whether you wish to see pictures for generated players and staff within the game.

    *   Display natural position only

    Tick this to ensure that only a player’s natural position is displayed alongside his name in the Title Bar, and not all of the other possible positions in which he can also play.

    *   Display attributes as bar chart instead of 1-20

    If you would prefer a graphical representation of a player’s attributes rather than a numeric value, tick this option.

    *   Leave Player (or Staff) screen when you click ‘Back’

    This option configures the behaviour of the ‘Back’ button when viewing player profiles. If enabled, it will take you to the last screen you visited before viewing the player’s profile. If disabled, it will simply cycle through every tab and sub-tab you’ve viewed on the player before returning to the previously visited screen.

     

     

    TEAM SCREEN

     

    Landing Page

    Configure whether you wish to be presented with the team’s Profile screen or their squad when clicking on their name.

    Display players’ attributes popup on

    Choose how to open a player’s attributes popup, which is accessible via the ‘i’ icon to the left of their name. Choose between a hover and a click.

    *   Use players’ shirt name on tactics pitch

    Tick this box to use the name displayed on a player’s shirt rather than his actual surname on the tactics pitch (where available).

     

     

    COMPETITION SCREEN

     

    Landing Page

    Configure whether you wish to be presented with the competition’s profile screen or the league table (stage) when clicking on it.

     

     

    MANAGER SCREEN

     

    *   Highlight hyperlinks in inbox messages

    If checked, this will add a subtle underline highlight to all hyperlinks within news items for game objects such as players and teams.

     

     

    SCREEN FLOW

     

    *   Visit News Screen Automatically

    Keep this option enabled if you would like to automatically be taken to the News Screen upon continuing the game.

       

    SCREEN FLOW

    Screen Flow allows you to configure a series of screens to display at determined intervals during the course of your game. For example, you can ask the game to show you the ‘English Sky Bet Championship Table’ ‘Every Week’ ‘During Competition’ and have it stop the game from processing during the ‘Morning’, by adding an entry with each of those settings. It is designed to aid immersion in your own personal game world and keep you abreast of what’s going on outside of your immediate league.

    Please note Screen Flow only appears when a saved game is loaded and the options are configurable on a per saved game basis.

     

    SKIN COLOURS

    Changing these will override the default settings in whichever skin you currently have loaded. Choose a new colour by clicking on the coloured box, or if you wish to use the ‘advanced settings’ mode (by clicking the tick box on the same screen), enter the exact desired colour values.

     

     

    MATCH

     

    3D

     

    This PC’s 3D Graphics Capability

    This rates, out of a maximum of five stars, how good your current system is at running the 3D match display.

    *   View Matches in 3D

    This setting configures whether or not you run matches in 3D. By disabling it, the game will not attempt to load the 3D display and will run in alternative fashions.

    Graphics Quality

    Set the level of 3D graphical detail you see on match days. Choose from Very High, High, Medium, Low or Very Low detail.

    Frame Rate

    Configure the frame rate at which the 3D display runs.

    Render Quality

    Choose how good the rendering level is; a higher setting results in significant visual improvements.

    Mesh Details

    Choose how detailed the 3D models are.

    Shadow Quality

    Choose the quality of shadows in the 3D match.

    Texture Quality

    Choose the quality of object textures in the 3D match.

    Anti-Aliasing

    Choose the anti-aliasing level to use in the 3D match; a higher setting results in smoother edges and greater clarity.

    Crowd Quality

    Choose the quality at which crowds are displayed in the 3D match.

    Show…

     

    *   Sky

    Will display the sky in the background of stadiums in the 3D match display.

    *   Weather Effects

    Will enable visual variations in weather in the 3D match display.

    *   Scenery

    Will display scenes outside of the stadium in the 3D match display.

    *   Stadium

    Will display stadiums in the 3D match display.

    *   Crowd and seats

    Will display crowds in the 3D match display.

    *   Show name of player(s) with/around ball

    Will display the name of players in the 3D match display.

    *   All player names

    Will display all player names in the 3D display rather than just those in/near possession.

     

     

    IN-MATCH

     

    *   Use sound in match

    Turn sounds on and off here through ticking and un-ticking this check box. You can also configure the volume of sounds in-game on a sliding scale from 0-10 (loudest). Use the ‘Test’ button to try out your settings.

    *   Show information popup between match highlights

    Tick to show the match’s information popup when there is no highlight being played.

    *   Auto-hide action bar

    Choose the way you want the match action bar to be displayed when in maximised mode.

    *   Show match time as 0-45 minutes for each half

    Tick if you want to show the match time starting from zero for each half of the match.

    *   Clicking an advertising hoarding takes you to its owner’s website

    If this option is enabled, advertising hoardings surrounding the pitch will be clickable, and assuming the user is connected to the internet, a webpage will load in their designated internet browser. If the user is not connected to the internet, the page will not load.

    *   Use flashing commentary when goal is scored

    If enabled, when a goal is scored during a match, the text commentary bar will flash alternating team colours. To turn this off, leave the box un-ticked.

    *   Use plain colours for commentary text

    Tick this option to use simple black and white colours for use in text commentary rather than the colours of the respective teams involved in any given match.

    *   Show player condition during match

    Tick this option to have a visual indication of a player’s condition attached to them when watching the match in 3D.

    *   Show pre-match introduction

    Tick this option to show the players emerging onto the pitch before kick-off.

     

     

    HIGHLIGHTS

     

     

     

    LIVE

     

    Default View

    Choose the default screen to view during matches.

    Highlight Mode

    Configure the saturation level of highlights you wish to see during matches. ‘Full Match’ will show you absolutely everything that happens; whilst ‘Comprehensive’ will show a large portion of affairs. ‘Extended’ covers a healthy chunk of proceedings, ‘Key’ shows you the notable incidents, and ‘Only Commentary’ will play the match out simply with textual descriptions.

    Camera

    Choose the camera in use by default during match action.

    Style

    When using Director mode, choose the primary camera to use.

    Match Speed During Highlights

    Toggle the speed at which the match action is displayed when highlights are playing.

    Match Speed Between Highlights

    Toggle the speed at which the match clock moves when there is no highlight to be shown.

     

     

    REPLAYS

     

    Show replays for

    Choose the saturation level of replays. They can be shown for Goals, Goal Action, all Highlights, or not at all (None).

    Camera

    Choose the camera to be used during replays.

    Speed

    Choose the speed at which replays are played.

     

     

    PROCESSING

     

    Match scheduling options

    This is another series of options which is mainly used for online play. If you want all participants to play their fixtures on the same scheduled day, for example, enable that option. This can also be used in offline mode.

    *   Skip match preview in build-up to match

    If you wish to approach a match using the stage-by-stage ‘Match Day Experience’, ensure this is un-ticked. If you wish to just be taken to the match upon pressing ‘Go to Match’, enable it.

    Speed to Process Other Teams’ Matches

    Depending on the capabilities of your processor you may wish to have FM17 process matches from elsewhere in your football world in different ways. A more capable PC may like to have a more responsive option where these matches are processed whilst the user carries out whatever business they wish to. A less capable PC may however need these fixtures to be processed faster, which in turn is less responsive and cannot at times be interrupted. Check the available options and see which works best for you.

    When viewing matches from the Start Screen

    If you use the ‘View Match’ option from the Start Screen, this option allows you to configure whether you begin by viewing the final score and match stats or simply start from kickoff.

    Match Storage Space/MB

    Configure how much hard disk space you wish to commit to match storage. Allocating more storage will allow you to look back on details of full matches from further back in your saved game.

     

    FORMATS

     

    GENERAL

     

    Language

    Select which language you wish to play in.

    Currency

    Select which currency you wish all monetary values to be displayed in. All major currencies are represented in the game with appropriate exchange rates taken close to the release of the game.

    Wages

    Display wages in-game in either a weekly, monthly, or yearly format.

    Temperature

    Display match day temperature values in Celsius (°C), Fahrenheit (°F), or Kelvin (K).

    Height

    Display Height measurements in centimetres (cm), metres (m), or feet (ft)

    Weight

    Display Weight values in kilograms (kg), pounds (lbs), or stone (st).

    Short/Long Distance

    Display short distance measurements in the match display in either metres (m) or yards (yd), and in kilometres or miles for long distances in news items.

    Match Odds

    Display pre-match odds in either fractional (15/1) or decimal (16.00) form.

     

     

    DATE

     

    Format

    Select which format you wish dates to be displayed. There are three options; the European standard dd/mm/yyyy; the North American standard mm/dd/yyyy; or the alternative choice of yyyy/mm/dd.

    Separator

    Select the format of your date separator; choose from a dot, slash or dash.

     

     

    FINANCES

     

    Positive

    Choose how you wish your currency of choice to be displayed when values are positive.

    Negative

    Choose how you wish your currency of choice to be displayed when values are negative.

     

     

    NUMERIC

     

    Decimal Symbol

    Choose whether to use a dot or a comma as your decimal symbol.

    Digit Grouping System

    Choose whether to use a decimal, comma or a space as your digit grouping system.

     

    SHORTCUTS

     

    Football Manager™ 2017 supports a large number of keyboard shortcuts. The Shortcuts screen is where you can configure exactly which screens you want a shortcut to and the keys you wish to link with it.

     

    EXTRA FILES

     

    This screen is where you will be able to enable/disable additional data files, such as the existing alliteration news types and board takeover files. Should you create or download such data files, they will need to be activated here through checking the tick box.

     

    ONLINE PREFERENCES

     

     

     

    GENERAL

     

    *   Allow anyone to join your game

    Tick this box to run your computer as a server and allow others to join your online game freely and without prior permission being required, unless you choose to use a password.

    Server Name

    Enter the name of your server to make it identifiable to anyone you wish to join your game.

    Server Password

    Set a password for your game if you wish it to be private.

    Banned Users

    Details of any banned users will be stored here.

     

     

    GAMEPLAY

     

    *   Disable control of friendly matches

    If ticked, all users will be prevented from controlling friendly matches and their assistant managers will be left in charge.

    *   Disable following other humans

    If ticked, users will not be able to follow fellow human teams for news and social content so as to prevent them from ‘spying’ on activity in order to potentially gain an advantage.

    *   Disable importing of tactics and shortlists

    If ticked, all users will be prevented from importing custom tactics and shortlists.

     

     

    MATCHES

     

    Highlight Modes Allowed

    Determine which highlight modes are permitted in your online game.

    Replay Modes Allowed

    Determine which replay modes are permitted in your online game.

    Slowest Highlight Speed Allowed

    Determine the slowest highlight speed permitted in your online game.

    Slowest Replay Speed Allowed

    Determine the slowest replay speed permitted in your online game.

     

     

    PROCESSING

     

    *   Allow the game to continue automatically in the conditions specifiedHave fewer stops in play by increasing the duration of each processing break

    Tick this to enable ‘Force Continue’ commands. In a range of game circumstances and situations, you are able to configure exactly when the game will automatically continue. This may be after a determinate amount of time, or when a percentage of clients have requested something to occur.To allow for fewer processing breaks during online play, ticking this will extend a single period longer, so as to allow for greater time playing the game.

    *   Allow the game to continue automatically in the conditions specified

    In a range of game circumstances and situations, you are able to configure exactly when the game will automatically continue. This may be after a determinate amount of time, or when a percentage of clients have requested something to occur.

       

    Create Your Football Manager

    The very first thing you’ll do upon booting Football Manager™ 2017 is create your managerial profile.

    The following options are available on the first screen concerning your biographical details. Click on the sub-option text below entering your name to open up the more advanced details pop-up menus (detailed in italics in this table).

    PERSONAL DETAILS

    DESCRIPTION

    Name

    Enter your name in the fields provided, most typically First Name followed by Surname

    Address me as…

    Select the manner in which you wish to be addressed. Certain countries have particular naming conventions which can be chosen from this option.

    Password

    If you wish to protect your actions as manager under the safeguard of a password, enter and verify it in the space provided. As with all passwords, ensure that it is secure and one you can remember, as there is no recovery system in place from Sports Interactive or SEGA.

    Nationalities

    Select your primary and (if applicable) second nationalities.

    Place of Birth

    Select the place in which you were born.

    Languages Spoken

    Select the languages you speak.

    Favourite Team

    Select your favourite team – this can influence some events in the game which interact with the chosen club and its players/staff.

    Other Favourite Teams

    Select up to three additional favourite teams.

    Favourite Formation

    Select your preferred tactical formation.

    Preferred Second Formation

    Select a host of preferred alternative formations, including those for attacking and defensive scenarios.

    Responsibilities

    Tailor the club responsibilities you wish to be in control of and the level of delegation, if any, you wish to accommodate to your backroom staff. This can be changed at any time from the Staff Responsibilities section on the ‘Staff’ menu from the sidebar in-game.

    Social Networks

    Log into your Twitch, Twitter, YouTube and Facebook accounts to link them up with Football Manager™ and send your friends updates on your progress.

    The next stage is to tailor your physical appearance. Begin by setting your chosen gender, date of birth, height and weight before moving on to configuring the finer details of your person.

    The ‘Face’ section allows you to create a custom 3D face model based on an uploaded photograph. Click the button to begin this process; select a photo – the higher the quality the better the end result – and then adjust the dots on the PhotoFit to align with your own facial features before clicking on ‘Generate 3D model’ to watch it take effect on your managerial avatar.

    Alternatively, you can opt for the manual approach and use the in-game settings to build your own facial features. Having completed this stage, you can then move on to customising skin and eye colours, hair (and facial hair) colour and style, plus clothing and attire.

    Once you’re done, that managerial profile will be available to you every time you start a new game (if you create multiple profiles you will be given the option to select the one you wish to use).

    It’s time to start a new game!

    Create a New Game

    Having clicked the ‘Career’ option, the initial database will load. This should typically only take a few seconds on most computers.

    Once it’s loaded, you will initially be presented with a list of teams to manage from the top division in the default nation for your locale, although you can change each of these from the appropriate drop-down menus (or by using the ‘Search team’ function. The database can also be changed from the top-right area of the screen should you have more than one database downloaded or installed.

    eng_quick_start_team_select.png

    From here it’s as easy as picking a team and clicking on ‘Quick Start’ to get the ball rolling but, should you want to customise things further, you can click on ‘Advanced Setup’. This screen will allow you to Add and Remove leagues (by clicking the Add/Remove Leagues button), set their detail levels, refine the number of players loaded into the saved game and choose your preferred Game Start Date.

    eng_league_select.png

    This screen has a number of elements which should be given some consideration before beginning your saved game. This table describes some of them.

    Item

    Description

    Nations

    Football Manager™ 2017 features leagues from 51 different countries around the entire footballing world. Select the nations you wish to load into your saved game by checking the appropriate boxes. Do however remember that the more leagues included in a saved game, the slower the save will run. Depending on the abilities of your computer, it may be wise to restrict the number of nations you are running.

    Active Nations and Leagues

    Once a nation has been added, it will appear in the main screen area. Alongside it will be a dropdown box listing all the available playable leagues in that country. The league selected and displayed in this box will be the lowest league you will be able to manage in once the game has been created. However, by using the Add/Remove League(s) feature, this may be changed throughout the saved game.

    Detail Level

    Some Football Manager™ users like to have a larger game world. The Mode selection option allows them to do this without necessarily straining their computer as much. By setting a nation to ‘View-Only’ the leagues from that country will be loaded into your saved game but you will not be able to manage there or interact with it on the same full level as a ‘Playable’ country. However, it will be present and will generate scores as if it were a standard playable league, and you can ‘upgrade’ it to fully playable by using the Add/Remove Leagues feature.

    Reason for Recommendation

    The game will automatically recommend certain combinations of leagues and divisions for inclusion in your game based on your initial choices. This is where you’ll find that reasoning.

    Game Start Date

    If the user has selected a number of nations to load into their saved game, the opportunity to start on a number of various dates becomes available. This lends itself to starting saved games at unfamiliar moments. For example, loading England and Brazil into a save will allow the user to start managing in England in December - the traditional start of season in Brazil but right in the heart of the English season. Some start dates will allow the user a longer pre-season than the standard for the country they wish to play in, some will shorten it. Of course, it can just be left to the default option if the user so wishes.

    Approximate Player Count/Database Size

    In a similar manner to the loading of numerous leagues and nations into a save, the size of the database loaded into a save determines to some extent the level of realism the user will experience in their saved game. Naturally, a larger database will include more players and teams from the football world, whereas a smaller one will include what are considered the core and most important items. More capable PCs will be able to handle larger databases, but less capable ones may want to consider using a smaller option.

     

     

    Depending on the size of database you’ve chosen to load, you will see a different number of players loaded into the saved game. For example, a small database might load 5000 players worldwide into the saved game.

     

     

    You also have the option to set up a custom ‘Advanced’ Database. Selecting the option presents a filter dialog which you can then select preferences from when constructing your database. For example, you may wish to load in every player from England, and every player of French nationality regardless of the nation they are based in. This method allows you to be very flexible and specific when setting up your saved game.

    Estimated Game Speed

    The estimated game speed based on your league and database configuration. Graded on a five-star scale, five stars will indicate a very fast game speed.

     

    Advanced Options

    Description

    *   Use Fake Players and Staff

    This tick box does pretty much exactly what it suggests. Ticking it will generate a whole world of ‘fake’ players and staff instead of using the usual and familiar names and faces.

    *   Do not use Real Fixtures

    Tick this box to prevent the use of real life fixtures in for nations and leagues which have them set. A fictional schedule will instead be created.

    *   Do not Add Key Staff

    Leave this option un-ticked if you want the game to add key backroom staff (such as Assistant Managers) to teams which do not have them.

    *   Add Players to Playable Teams

    If certain playable teams are unable to fulfil particular squad requirements at the start of a new saved game, ticking this box will ensure that their playing squad will be filled out with sufficient personnel.

    *   Disable First Window Transfer Budgets

    Football Manager™ typically starts a new game in pre-season preceding the current season in the real world . Therefore the database reflects this in squad lists and team transfer budgets. By disallowing transfer budgets in the first transfer window, the saved game will reflect the real world more accurately than if the save allows teams to spend money it didn’t spend in real life. Simply put, this is another option to add to the realism of your saved game.

    *   Disable Attribute Masking

    Attribute masking is a concept where certain attributes (or in some cases all) are not visible to the human manager because Football Manager™ assumes a manager of your experience and age will not necessarily know everything about every player in the world. These attributes can be revealed through scouting or interaction with the player – he may be an opponent on a team you’ve just faced. If you wish to simply display all information and attributes from the off, tick this option.

    *   Prevent teams which already have managers from being controlled

    Tick this option if you want to restrict managerial options to those clubs which do not currently have a manager employed.

    *   Prevent use of the In-Game Editor

    If you wish to completely prevent the In-Game Editor from being used in a particular saved game, ensure this option is ticked when creating it.

    Editor Data Files
    If you have created or edited any nations, leagues or competitions in the Data Editor and have saved them into the Editor Data folder, they will appear here for your selection and inclusion in game. Each creation will have a tick box which, if selected, will include the desired choice in your game.

    Please note though, that if you include files which, for whatever reason may conflict (if for example they have come from different people), you may not be able to include them in your game without first resolving the issues. The issue(s) can be identified by holding the mouse cursor over the exclamation mark which indicates that there is an error.

    When the game has finished loading, you will be prompted to complete your managerial profile and add a user to the game.

    Choose Managerial Style

    The final stage of setting up your managerial profile is to decide exactly what type of manager you’ll be. You have two traditional options: a Tracksuit Manager or a Tactical Manager, and an allocation of points to use on a particular set of attributes. These points can be heavily biased into one particular style by using the ‘Style Focus’ slider in the middle of the screen and from there you can begin to build your own managerial profile by moving those points around to the attributes you desire most.

    A small number of managerial ‘templates’ are also available for you to guide you in the general direction of the type of manager you’d like to be, with the option of further refinement through the adjusting of points still available to you thereafter.

    Managers with a higher level of prior playing experience will be allocated more points, as will those with higher qualifications in terms of Coaching Badges. If you’re unsure what to select, the ‘Suggest Badge/experience based on’ option will set an appropriate option for the club you’ve chosen to manage and the level at which they’re currently playing.

    Once you’re happy with everything, click ‘Confirm’ and begin your career!

    Edited by Philip Rolfe

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