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  1. @RHKC, I'm sure you know this wasn't necessary, but thank you. I didn't intend for it to be a public thing as it wasn't about getting attention or (on the other side of things) receiving PMs begging for a copy. I saw your post and wanted to 'help' - though of course it doesn't help your business or car. We're in a pandemic and I knew of a way to make someone smile during a difficult time. Went through your previous posts too, just to get a feel for the kind of person you are. It's not something I've ever done. May not even do it again ever. I think it was the last line that got to me.
  2. - Speech mentality (aggresive ,passionate, etc) switched to the new terms. Some new dialog options written for them. Probably the same mechanics as before, once you figure out the best reactions you just go with that 95% of time. - Backroom advice presented under another GUI. - Useless Twitter reactions after matches that no one really cares about. - Scouting requirements presented under different names. - Different celebration at end of the season. It is beyond me how these are presented as the main features of a new installment while asking for full retail price.
  3. Last Tuesday I happened to post on the beta feedback thread, saying this: "Just caught up with this thread (yes, I have read every page over the space of five days) I don't yet have the game due to losing my business recently and my car spectacularly failing it's mot... So, when I can eventually afford it, I'm really looking forward to playing the game with the much improved match engine! I just really hope things haven't reverted back to FM20 by the time I get to play Please, SI. My year has been bad enough as it is, so please don't nerf strikers! Can't wai
  4. Feeling disappointed... It seems, I'll skip this one like I skipped FM 2020. I hope the day will come when they announce a massively improved ME as a major headline feature, not these minor things nobody cares about. Every year I see a lot of cool ideas in feature suggestion threads and it seems that they choose the least interesting and important ones. PS Can someone explain me, how does it happen that even in FM 2021 the pitch looks worse than in a 10-year old (!) FM 2011? Is this something so difficult to fix?
  5. I'm not impressed so far. Unless the ME has been tweaked significanly (which I would be shocked if it was) I'm sticking with FM 18 or just not playing for another year. I wonder how those meeting at SI go for the new features... "Hey guys, let's talk about what we're doing with the new game! John, whadda ya got? - Well, sir, people want more variety of goals, more enjoyable looking ME that represents real football better. So we're renaming the tone of the player interactions, packaging it as a new feature and adding the option to throw bottles!! Cool, right? - Awesome!! To
  6. With lots of ME bugs not being fixed in FM20 as S.I have announced they’re not doing anymore updates this version will anyone be buying FM21? I personally think it’s scandalous that they can leave a knowingly buggy game broken and then expect us all to pay for it again next year in hope that they’ve finally fixed what we paid for last year. I feel they’re exploiting the loyalty of their customers as it is a game a lot of us love. When people raise the issues of the game not being good enough in its current state the forums threads seem to get closed for replies or moved into the
  7. Something more than Twitter reactions which no one cares about? Something more than a different UI for the same user interactions that no one cares about and people just click through once they found what works mechanics-wise? Something more than the same backroom advice under a different form? How about a revamped CA/PA system to more accurately reflect real life? How about a better international management experience? How about a training system that has more meaning, given it's one of the most crucial parts in real football? How about a more accurate representa
  8. I realized, that many people don't really understand how the setup works exactly. So I made this guide to give you some kind of overview how it works. Any constructive feedback is welcome. It's impossible to show everyones different way of play. This is only a rough guideline for a orientation.This is my view of fm, so if you are seeing it different, that's completely fine. Maybe some mechanics changed in fm21 which I haven't tested yet, I will update the guide if necessary. I created a short video version. It's not as detailed as the thread but it gives you a short overview:
  9. A ‘state of FM’ update from Studio Director, Miles Jacobson It’s a bit of an understatement to say that 2020 has been a difficult year so far, and although we at Sports Interactive have had it easier than many, it’s still been a tough time for the studio. We have enjoyed some advantages, though. Our revenue hasn’t disappeared entirely (as it has done for many businesses) and we’ve been able to do a number of things we otherwise may not have considered. For example, we allowed people to play FM20 for free for a fortnight back in March and took part in a bunch of charity initiatives in
  10. Intro Been playing FM since way back in the CM 00/01days, but I am by no means an expert on the game. I usually write in career updates but have a heavy emphasis on tactical updates. I usually use a certain managers tactics from real life to give me a base to build from, I started this about three years ago, it helps me in looking for what I actually wanted to see from a tactic on the game instead of getting overwhelmed with the tactical creator and turning to plug and play. So with being in lockdown I thought I would use my time and do a total in depth analysis of my tactical idea for my
  11. Ok this is going to sound harsh but please hear me out.. These new reskin "headline" features are a slap to the face to your fanbase. The audacity to claim these as an improvement is absolutely disgraceful. The constant excuses are so obvious, "oh it's because everyone still runs core 2 duos from 2004 so we have to support them", "oh it's not the final version mate, wait a bit longer", "oh we do listen to feedback, and this is what people want", "oh it's because corona", "oh just wait for another video to showcase 'new' stuff", "oh the winter patch will fix this issue". I could go o
  12. Part of my job is absolutely to amplify your voice within our studio. I never want our community to feel like they're shouting into the wind and nothing gets through - that is absolutely not the case. Our feature request forums and bug forums both show plenty of examples of features which have been implemented and bugs which have been fixed. However at the same time, users on these forums have to remember they're only a part of our audience. An extremely important part (for me especially considering I interact with you almost every day ) but a part nevertheless. We don't publicly reveal
  13. Just to illustrate some of the UI complaints with an example. In the screenshot, I've highlighted where my eye naturally falls in red; it's where it's led by the perspective of the scene. Meanwhile, things I will need to read or potentially interact with are in green. The yellow overlay is unused dead space. I'm playing on a 27" 1440p monitor, and my eye has to traverse all of the yellow to find the things in green, which are laid out in ways that defy reading order or any eye-tracking research I'm aware of. I have to go from the red to the green box to the green circles, read through the
  14. More fun with UI/UX, this time in a match: There are four ways to meaningfully affect how the match engine screen displays. They are in ... four different corners of the screen. So I've pointed them out with arrows! In the top left, we can hide or unhide the Match Stats and Notable Events panel. This wasn't clear to me initially, because the blue icon is a little hard to parse at 1440p and uses no familiar interactable iconography. You cannot customize this Match Stats panel as you could in the past (more on that in a second!), and you cannot shrink or adjust the size of the Not
  15. I must be the only person that seems to receive the 'harder' version every year...
  16. I want to start with a positive about the game. The ME is the best its been in years. From my perspective, the success of an iteration depends almost entirely on the football we are presented with on the pitch. If I feel that my tactical decisions and tweaks make a tangible and visible impact on the outcome of a match - for better or worse - then that makes me feel like a manager. Variety and unpredictability are key to achieving this, which I have to say has been achieved this year. Well done SI! Now the criticism. I genuinely lack the vocabulary to communicate how much I despise the ma
  17. Hi fellow managers, I want to present you a new tool I'm working on that will enable us to use the data that FM provides us with at its full potential. Including attributes, diverse statistics, injuries data and many more, FM has more than 300 data points. Yet, I can bet any one of us doesn't even use the third of it to make decisions and manage our club. Maybe it's due to the fact that FM doesn't offer an easy way of presenting all those data points. Take the match statistics for example, like the assists, passes completed, cross completion ratio etc. Yes, we could create a view with al
  18. We’re delighted to reveal that Football Manager 2021 (PC/Mac) will launch on Steam and the Epic Games Store on November 24th. Fans who pre-order FM21 from a participating digital retailer* will receive a 10% discount and access to the pre-release Early Access version of the game, which will be available approximately two weeks before full release. As in previous years, those who buy the game through Steam (and now Epic Games) will also receive Football Manager 2021 Touch (PC/Mac) for free. Football Manager also returns to Xbox for the first time since 2007 with Football Manager 2021 Xbox
  19. Hello, and welcome to - what is very likely to be - my last tactics thread for the Football Manager community. I am still very much enjoying Football Manager 2018 which means I am a few versions behind and left me in two-minds about whether to post this. A combination of wanting to say thank you and farewell to those who have contributed, pay tribute to my most enjoyable ever save and share a tactical system which I hope others may enjoy inspired me to give it a shot; so here goes. Enjoy! Coming Full Circle.. It seems very fitting to finish this journey with Total
  20. I know it's getting frustrating to hear "when is going to be fixed ?" on and on, but maybe I can share with you the yearly FM gaming experience of a 40+ yo. ( yours truly ). 1. Buy the game early November .. toy around - don't start a long save because bugs, wait for a decent skin from the community because the game has funky colors and minimal info panels .. Old man's eyes. Anyway I have 1 hour to play, hell maybe to 2 hours daily if I am not dead tired, cause you know: job, kid(s), wife -generally old man's life. Sooo.. 2. Start doing your own skin, cause the game is buggy and
  21. "we shouldn't have to speak to you like children" Have you not done exactly like that in your post? This is an expensive game not some free download. People are entitled to say exactly what they think. SI are not above or beyond criticism. To me 50 euro is approx half of what I get to live on each week, thats not taking into account my rent, my electric bill and my internet bill. Quit with your patronising manner
  22. For those who are advocating new FM graphics I made new comparison with FM 2011 using the same screenshots you've provided here. Do you really see no difference? Pitch was worn out more badly (near the goal and in local areas of the pitch) the grass had much more details, the lightning and the shadows was much better. P.S. Frankly speaking, don't look at the text labels. Just look at the graphics and tell - what game looks like a new one and what is an old one - the left or the right one?
  23. The stadiums look better too! How can it of been 10 years of so called graphical improvements and the end product is so much worse! It’s embarrassingly bad!
  24. I have recently skimmed through Lines and Diamonds and there was one section about attacking patterns that really got me thinking. Basically, it listed all of the complex patterns of attacking play that can be used to create chances. In this thread, I want to give examples of how I would recreate each of these patterns using the player roles, team/player instructions, player attributes and ppms. I also want to use this thread to show how important player selection, and PPMs are when building a tactic. It's not all about roles and duties. An effective tactic will have multiple ways of
  25. Over the last few weeks there seems to have been a lot of discussion about the limitations of the game when it comes to realism. Some players have said they find the game too simple, whilst others are trying to play realistically but can't due to the limitations of the game. As a serial lurker, it's resulted in me suddenly being far more active on the forums because it's something that is close to my heart. I try to play as realistically as possible at all times. When I load my save, I am no longer a bloke sat in his pants surrounded by three day old takeaway and empty beer cans. I am a
  26. Having played 163 hours of this now (and there will definitely be more) i have gone from *meh* when they announced it, to excited during the reveals and back to *meh again. It's because of a few things but one thing stands out. - The match UI. The match UI i find very boring and "gamey", so to speak. I don't feel like the manager at all. I feel detached from the players and my staff. Information i used to have, being a manager in the dugout together with my staff, is harder to find. When motivation is realism then this UI has taken a massive step backwards. The Dugout pop-up isn't
  27. The headline features are... disappointing. Clearly there is a large gap between SI and a large portion of fans in what features are desirable. Players play the game for the on-the-pitch tactics and squad building. You can easily see that in the forums. Players like to discuss how to emulate a tactical style and which players are cheap-to-buy wonderkids. I bet this is the core of the game to most of the players, but these are also areas in which FM has been stagnating. In terms of tactics, we all know the match engine is just an approximation and we should not expect too high. But it is j
  28. Who would’ve thought it? Another year of totally rubbish headline features. Nothing on the match engine, nothing on graphics, nothing on a stadium creator (stadiums still look atrocious and are all generic), nothing on realistic AI transfers/squad building, nothing on realistic managerial appointments. Was there any need to release a new game this year if this the kind of thing we are looking at? Should’ve just stuck with a transfer update.
  29. When my team have a penalty I wiggle the mouse pointer in front of the keeper to put him off, you may call this gamesmanship but whatever it takes I say
  30. Football Manager 2021 Match Screens Mod Welcome to my Match Screens Mod for Football Manager 2021. A little delayed as it took a lot longer than expected and the recent patch didn't help either hopefully they should be stable but if you come across any issues let me know. Workshop versions will go up in the next few days (once it's stabilized from the Winter Sale). As you may have noticed FM21 has re-worked the match screens, so I have rebuild the Match Screens Mod from scratch keeping the functionality of the new FM21 screens whilst adding in some more customization options as
  31. So this post was inexplicably removed without explanation, but its very pertinent to the general tenor of this thread: FM21 has been released and I'm flabbergasted at how bad some of the changes made are. There's clearly some sort of 'bell and whistles' directive coming down which is why the UI is constantly tweaked, with shaky or non-existent justifications. I think the notion of leaving things well enough alone should be taken to heart. Frankly, I think it's probably too late for a lot of this, but at least I'll feel better having aired it all and maybe the next iteration can be saved.
  32. Agree with this entirely The point of the in-game analysis, for me, was not to provide a realistic manager experience of stats available real time, but rather to inform the video game player of what was occurring between the highlights we choose to watch. As it is, without watching the full game in real time, there's no way to understand what is going on until half time. I understand the premise behind the move, but it's a mistake in my opinion and I hope one that will be reconsidered.
  33. Another quick thing.... this offers absolutely nothing. Im all for more info making things better but this is a shake head moment.
  34. The Main Winter Update for Football Manager 2021 is available now, with this first part including updated squads following the January transfer window. A Final Winter Update will follow in a few weeks, covering the latest deals from transfer windows that closed in February, including the Chinese and Russian leagues, MLS, free transfers in the EFL and more. More than 3.7m database changes feature in the Main Winter Update and among them are tweaks to player data to reflect their real-world performances so far this season. This first update also includes a number of fixes and imp
  35. I find MIles very aggressive and rude on Twitter. Not a good spokesperson for the company. @Neil Brock @Miles Jacobson
  36. Pretty sad that there is not single change in the match day UI.. Simple things like add player face to the goal scorer, and add the name of the player who assist
  37. The tactics have animations too, the bigger issue is whether the animations have any bearing on what happens in the ME.
  38. Initial work has started on FM21 versions of my Match Screen Mods, with a quick preview; Plan for the moment (unless things break) is to have two selector panels in the left side Notable Events Panel, but keep the smaller width so it acts more like the widgets hidden in the corner - though it depends on whether the incidents panel will embed or can be replaced. I've got rid of the Dugout as the Advice panel works fine within the other selectors and the dugout messed around with the resizing code, though I haven't actually played through that many games so can anyone tell me if
  39. So dark. This is the only gripe I have with the skin, these comically white boxes. SI must have shares in Boots opticians or Specsavers the rate our retinas are going to be burned away. The rest of the skin flows really well. Shame.
  40. I was in doubt to get FM21 right away. But u guys here made me hyped and now i rly want to get it. By the way, im here just enjoying this thread from the start and the hype about FM21 almost being released hehe. But lets say, having 15 upvotes, will make me buy it right a way oke. Push me to towards please!!!
  41. Been away from FM20 for 10 months following a bitter divorce. I cited 'irreconcilable differences with the developer' on the final papers. FM20 was the final straw for me. Matches were a torturous experience consisting of robotic and repetitive highlights, which were completely disconnected from the inherent tactical strengths and weaknesses of the teams playing. I won't pass judgement on a game yet to be completed or even in Beta - with one exception - we need to have a discussion about the art design of this game's stadium interiors. As a Kidderminster Harriers fan and ground-hopper who
  42. You know its bad, when users with plenty of post on this forum is mostly writing negative comments. The real question is, can anyone actually do anything about current issues with FM? No not really, SI would need a new engine. The current engine is made for 2D, it wont get much better then this. Players are round discs sliding on a flat surface, and made to life with layered graphical animations for 3D. Now don't get me wrong, that is impressive, but also very confusing. They got +200k lines of animation coding, for a 2D based ME. Why? I'm bamboozled about people even having second t
  43. I'm a bit conflicted here. This is the year that I would never want to make any kind of criticism. God knows how much CoVid affected SI's normal business, the daily schedule, everyone's families and etc. On the other hand --- and for that same reason! --- it becomes even more painful to see that the devs probably spent a sh*tload of time working on features that are imo useless, worse, detriment of the whole experience (please don't tell me I have to choose if I open my arms or if I point a finger before each press conference answer). In a complex game like FM, every small thing prob
  44. Give it a rest, seriously. In what has been a trying year for everyone, the fact we've even got such an impressive looking new game at all is testament to the hard work done by the guys at SI. Yes, we all want the game to be the best it can be, but comments like that help no-one. Please don't.
  45. ORIGINALLY POSTED ON MY BLOG (FMDIRECT) ========================================= Welcome to the first part of this series of articles aimed at simplifying and explaining the process of creating Football Manager tactics, using the latest instalment of the hit series, Football Manager 2021. This first article will focus on demystifying the nebulous concept of Mentality, which is the single most important tactical decision you will make in the tactic creator. I feel that the concept of Mentality is commonly misunderstood, with further confusion arising due to the Menta
  46. Hey, this is actually quite an interesting one that absolutely was present for the beta as well. We had a look and the cause is actually the use of the 'focus play through middle' instruction. The instruction boosts passing scores for players considered in a 'central' area, and this was defined as anyone within the width of the penalty area. However when your player is all the way over on the left flank, a player on the right side of the penalty area isn't really 'central', but they were still receiving a boost to their passing score from this instruction. When the middle is congeste
  47. It's like transfer deadline day with all the made up stories about who has been spotted where. "My mums mates dad spotted Mbappe at the Bakery near Anfield Road earlier on talking to his agent"
  48. I genuinely don't get this argument at all. People with low spec machines expect trade off for having low spec machines. People with high spec machines, expect no such trade off. Furthermore, it's now on the new generation of console, which makes no such tradeoff in graphical power, than what some people may see with an older laptap/PC. It makes absolutely no sense to downgrade the graphics in a marketing video where you'd expect the game to put it's best foot forward. I struggle to think of any scenario as a PC gamer where a marketing piece or a conference deliberately downgrades your expec
  49. Honestly, seeing some of these comparisons with the older versions of FM really highlight just how shocking the graphics are. I do not understand how the game can go backwards and look so much worse after nearly 10 years. I love FM. One of my favourite games of all time. But really, it’s absolutely shocking. Just look at the pitches from FM11/14 to now...
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