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  1. Use this thread to post when you think the BETA will be out. For me I reckon it's going to be over this weekend, either Saturday 2nd or Sunday 3rd. When do you think will be BETA day this year?
  2. Hoping to god it gets released tonight... i have a good feeling what about you? Does anyone recall what time on average does the BETA get released on those BETA release days?
  3. @RHKC, I'm sure you know this wasn't necessary, but thank you. I didn't intend for it to be a public thing as it wasn't about getting attention or (on the other side of things) receiving PMs begging for a copy. I saw your post and wanted to 'help' - though of course it doesn't help your business or car. We're in a pandemic and I knew of a way to make someone smile during a difficult time. Went through your previous posts too, just to get a feel for the kind of person you are. It's not something I've ever done. May not even do it again ever. I think it was the last line that got to me.
  4. - Speech mentality (aggresive ,passionate, etc) switched to the new terms. Some new dialog options written for them. Probably the same mechanics as before, once you figure out the best reactions you just go with that 95% of time. - Backroom advice presented under another GUI. - Useless Twitter reactions after matches that no one really cares about. - Scouting requirements presented under different names. - Different celebration at end of the season. It is beyond me how these are presented as the main features of a new installment while asking for full retail price.
  5. Last Tuesday I happened to post on the beta feedback thread, saying this: "Just caught up with this thread (yes, I have read every page over the space of five days) I don't yet have the game due to losing my business recently and my car spectacularly failing it's mot... So, when I can eventually afford it, I'm really looking forward to playing the game with the much improved match engine! I just really hope things haven't reverted back to FM20 by the time I get to play Please, SI. My year has been bad enough as it is, so please don't nerf strikers! Can't wai
  6. Hey All, As a way to pay forward some of the awesome tactical help I was offered here so many (many) years ago, I've been enjoying getting involved and helping out a number of fellow players/newer managers over the past few months to seemingly great effect. What's become apparent during numerous conversations, forum/private messages and Discords is that whilst there is probably enough tactical advice to fill all of the worlds stadiums, when it comes to some of the more simple - and even abstract - parts of the game, the quality, variety and quantity of information dries up very quickly. O
  7. Pairs & Combinations - The Ultimate Guide I am delighted to release the 2020 edition of Pairs & Combinations! The guide will contain some similar information to last time, but a lot of new information too - taking account of the changes to the game in the last 5 years since the previous release. I have removed sections on formations, playing style etc., and focused much more on the real purpose of this guide - getting a balanced and effective setup for your team, making the best of your team. There are some amazing guides from some amazing writers, vloggers etc. that cover ma
  8. Feeling disappointed... It seems, I'll skip this one like I skipped FM 2020. I hope the day will come when they announce a massively improved ME as a major headline feature, not these minor things nobody cares about. Every year I see a lot of cool ideas in feature suggestion threads and it seems that they choose the least interesting and important ones. PS Can someone explain me, how does it happen that even in FM 2021 the pitch looks worse than in a 10-year old (!) FM 2011? Is this something so difficult to fix?
  9. MEGAPACK 55 UPDATES: http://www.mediafire.com/file/ogaa99brm0c7nzs/megapack-leagues-fm19-by-claassen.rar/file Several updates have been updated compared to the workshop. ( details below) EUROPE: 55 updates Albania: 1st and 2nd division, Cup, Super Cup. (Skenderbleu: European cups suspension for 10 years) Andorra: 1st and 2nd division, Cup, Super Cup Armenia: 1st and 2nd division, Cup, Super Cup Austria: 3th, 4th and 5th division activated. Addition of 9 Regionals Cups qualifying for the Austria Cup. Azerbaijan: 1st and 2nd division, Cup, Super Cup
  10. WIP Preview: Albania: 1st and 2nd division, Cup, Super Cup. Andorra: 1st and 2nd division, Cup, Super Cup Armenia: 1st and 2nd division, Cup, Super Cup Austria: 3th, 4th and 5th division activated. Addition of 9 Regionals Cups qualifying for the Austria Cup. Azerbaijan: 1st and 2nd division, Cup, Super Cup Belarus: 3rd division activated. Belgium: 4th and 5th division activated. Cup extension (312 clubs) Bosnia-Herzegovina: 1st and 2nd division, Bosnia Cup, Republika Srpska Cup and Federation of Bosnia&Herzegovina Cup (qualifying for the
  11. I'm not impressed so far. Unless the ME has been tweaked significanly (which I would be shocked if it was) I'm sticking with FM 18 or just not playing for another year. I wonder how those meeting at SI go for the new features... "Hey guys, let's talk about what we're doing with the new game! John, whadda ya got? - Well, sir, people want more variety of goals, more enjoyable looking ME that represents real football better. So we're renaming the tone of the player interactions, packaging it as a new feature and adding the option to throw bottles!! Cool, right? - Awesome!! To
  12. With lots of ME bugs not being fixed in FM20 as S.I have announced they’re not doing anymore updates this version will anyone be buying FM21? I personally think it’s scandalous that they can leave a knowingly buggy game broken and then expect us all to pay for it again next year in hope that they’ve finally fixed what we paid for last year. I feel they’re exploiting the loyalty of their customers as it is a game a lot of us love. When people raise the issues of the game not being good enough in its current state the forums threads seem to get closed for replies or moved into the
  13. Something more than Twitter reactions which no one cares about? Something more than a different UI for the same user interactions that no one cares about and people just click through once they found what works mechanics-wise? Something more than the same backroom advice under a different form? How about a revamped CA/PA system to more accurately reflect real life? How about a better international management experience? How about a training system that has more meaning, given it's one of the most crucial parts in real football? How about a more accurate representa
  14. This is a difficult and complex idea to get across, so I’ve done a quick mock up of a screen that could help make it easier to understand and relate to. Main Objectives: More interesting and less repetitive media interaction A more compelling context for media and opportunity for long term strategy More compelling impacts of media interactions and potential long term impacts A format that could still yield surprises 10-20 years into a save. Here is the screenshot, which I’ve titled The Media Centre. Like Dynamics and Medical Centre it would be another recent ad
  15. THE BOOK OF ROLES *UPDATED* When creating tactics we need to know how we are going to win games with the players at our disposal. Visualising how we score goals helps. Knowing which area of this pitch we can control with our players is vital. There are many ways to build a tactic, you can go ground up by analysing your team to find a tactical shape that suits them or you can impose your own tactical shape on them and slowly mould them into how you want to play. There is no right way, only your way. Ultimately football is just a battle on a pitch where sides try to win battles a
  16. I realized, that many people don't really understand how the setup works exactly. So I made this guide to give you some kind of overview how it works. Any constructive feedback is welcome. It's impossible to show everyones different way of play. This is only a rough guideline for a orientation.This is my view of fm, so if you are seeing it different, that's completely fine. Maybe some mechanics changed in fm21 which I haven't tested yet, I will update the guide if necessary. I created a short video version. It's not as detailed as the thread but it gives you a short overview:
  17. My final thoughts on FM20 are this: In my view, the direction in which the match engine has been taken is seriously damaging this franchise. Whether you consume tactical advice via these forums, streams, videos or guides; there is a truth to face about the football DNA that we are presented with. Irrespective of your tactical instructions: Passing is too direct Decisions are taken too quickly Dribbles are absurdly over-represented and successful AI teams remain too negative Central play remains virtually dead Defensive headers are weak and suicidal
  18. We’ve just released a hotfix to address an issue regarding hidden attributes and determination being generated incorrectly on game start. We’re thankful to the community for providing us with information enabling us to fix this. For any user with a save game started since the release of 20.1.0, we’re currently working on a further fix which we hope will address this in any pre-existing saves. For any user who started a save game prior to 20.1.0 your save game is unaffected. This current fix is only compatible with new saves. 20.1.3 Changelist ----------------------- - Fix f
  19. I really can't understand why in this feedback thread, someone who has the right to complain about a product he bought, must prove himself the reason he is not satisfied about it for. Why any negative feedback must be countered? Keep it civil, accept it and move on. It's really beyond my understanding why someone must upload screenshots or pkms to justify their complaints. They're customers, not testers. For the same reason we should ask for screenshots and pkms from those who like the game as well, ain't it? Never seen that happening though.
  20. I just wanted to point out that this is not just an issue with determination. Looking at the hidden stats using the FMSE editor, the same thing is happening with consistency and important matches attributes too. On my new save, I have approx 35k players. Of these: 9.5k have a determination of 1 (9.1k 20 years of age or younger). A further 6k of players have determination of 2-3. 17.3k have important matches of 1 (9.6k 20 years of age or younger). 14.9k have consistency of 1 (9.6k 20 years of age or younger). 7.7k have attribute of 1 in all three categories (5.5k 20
  21. Hi, Back for Football Manager 2018 ! All leagues and cups will be redone with their format and rules 2017/2018 (then their new format if they change (ex Bolivia from 2018)), and there will be small improvements and adjustments in most my updates, compared to FM17 Year after year, it's better All my updates are made with the advanced editor, to give you the updates + realistic as possible in all competitions! All leagues are with initial tv money and final rankings money depending their initial reputation and continent! MEGAPACK 279 UPDATES: https://files.m
  22. I’ve been thinking about how I would like to see the fans represented in the game and I’ve created another mock screenshot to help me put across the idea. My suggestion involves a new tab on the sidebar which would be dedicated to the supporters. Two notes: 1. In the editor clubs already have values that define their supporters - these attributes are: Loyalty, Patience, Passion, Affluence, Temperament. 2. The database also already includes geographical data that divides a country into regions, with data for cities and towns (such as population and co-ordinates) also available.
  23. Intro Been playing FM since way back in the CM 00/01days, but I am by no means an expert on the game. I usually write in career updates but have a heavy emphasis on tactical updates. I usually use a certain managers tactics from real life to give me a base to build from, I started this about three years ago, it helps me in looking for what I actually wanted to see from a tactic on the game instead of getting overwhelmed with the tactical creator and turning to plug and play. So with being in lockdown I thought I would use my time and do a total in depth analysis of my tactical idea for my
  24. A ‘state of FM’ update from Studio Director, Miles Jacobson It’s a bit of an understatement to say that 2020 has been a difficult year so far, and although we at Sports Interactive have had it easier than many, it’s still been a tough time for the studio. We have enjoyed some advantages, though. Our revenue hasn’t disappeared entirely (as it has done for many businesses) and we’ve been able to do a number of things we otherwise may not have considered. For example, we allowed people to play FM20 for free for a fortnight back in March and took part in a bunch of charity initiatives in
  25. Ok this is going to sound harsh but please hear me out.. These new reskin "headline" features are a slap to the face to your fanbase. The audacity to claim these as an improvement is absolutely disgraceful. The constant excuses are so obvious, "oh it's because everyone still runs core 2 duos from 2004 so we have to support them", "oh it's not the final version mate, wait a bit longer", "oh we do listen to feedback, and this is what people want", "oh it's because corona", "oh just wait for another video to showcase 'new' stuff", "oh the winter patch will fix this issue". I could go o
  26. I'm going to leave my one post of feedback and leave as I don't think it needs much more than that. These are my opinions. I've been playing the game for many years like many others and have bought every iteration since CM3. After 220 hours with FM2020 this is my opinion: Unfortunately Football Manager 2020 is one of my least enjoyed games in the series for many years. The way FM plays means there is a fine line between a chore and a game, this feels like a chore to play. I've never really been into a lot of the fluff added to the game and things like media conferences, shouts, tunne
  27. Sorry but I can't stand this kind of 'blame-the-user' mentality. This is a game that has a new full price version out every season, with updated stats, so blaming buyers for not showing the patience to wait ~six months for the March ME update is a little absurd - the football season they want to simulate is nearly over at this point. Furthermore SI is not a little indie studio releasing a brand new title, where growing pains are to be expected. This is a major title in about its 35th iteration now, there is absolutely no legitimate reason that the match engine should be released with obvious
  28. If they're Arsenal fans they're probably used to a bit of disappointment in their lives.
  29. There's a number of issues which have been raised by the community, but having spoken to the match team in more depth, there's a few things on the radar. With one-on-ones it's not as simple as say 'players are missing too many', first of all, why are they missing them? Are they ignoring players in better positions and taking on shots from worse angles? Sometimes yes. But then we can't always have the players making the right decisions every time as that isn't realistic either. It's a real balancing act. We can't just up their ability to score one on ones, it's not that simplistic. But yes, con
  30. Part of my job is absolutely to amplify your voice within our studio. I never want our community to feel like they're shouting into the wind and nothing gets through - that is absolutely not the case. Our feature request forums and bug forums both show plenty of examples of features which have been implemented and bugs which have been fixed. However at the same time, users on these forums have to remember they're only a part of our audience. An extremely important part (for me especially considering I interact with you almost every day ) but a part nevertheless. We don't publicly reveal
  31. Too many excuses You get paid to deliver, you fail u get criticised, just do a better job next time Stop going on about how its a difficult process and how it is hard to balance out the perfect match engine... blah blah blah You go to a restaurant, customer complains about the food do you hear the chef moaning about how they don't get the credit for all the hard work they put in a dish? How cooking the meat is a difficult process? You're treating us like we've been given the privilege to play a game that you made for us for free with bunch of volunteers.
  32. Sections Prologue How teams in real life defend using 442 Implementing the compact 442 in FM 1. Prologue A mid-block 442 is my favourite defensive shape. I have had great successes in FM using 442 formations, most of the time using an Advanced Forward. But despite the good results, I was never fully satisfied, because our defensive shape was not as compact and as organized as I imagined, it was not how teams using 442 defended in real life. Diego Simeone and Marcelino are the masters of 442, but sometimes even Guardiola’s Man City uses a 442 defensive shape, more ofte
  33. Just to illustrate some of the UI complaints with an example. In the screenshot, I've highlighted where my eye naturally falls in red; it's where it's led by the perspective of the scene. Meanwhile, things I will need to read or potentially interact with are in green. The yellow overlay is unused dead space. I'm playing on a 27" 1440p monitor, and my eye has to traverse all of the yellow to find the things in green, which are laid out in ways that defy reading order or any eye-tracking research I'm aware of. I have to go from the red to the green box to the green circles, read through the
  34. Ah here, time to vent. This edition of FM is up there with the worst. I've played every edition since it launched and never have I been more frustrated with a game than this one. Tried numerous tactics only to see how flawed the ME is time and time again. At least 80% of goals scored are from set pieces or from mistakes from the AI. Tactics are meaningless in trying to break down defenses and score from good teamplay. Players are so slow and stupid in this game. Constant blocked crosses and shots after the attacker taking an age on deciding what to do. Player capable of using
  35. I'm getting too old for this ****, just give me a bunch of screens to look at instead of having to sit through ~4 minutes of youtube "experts" just to watch 10 seconds of game footage
  36. UPDATE - 04.08.2020 Hey guys, I've got a small update for the tactics but I'm lazy to update the tactics and re-upload everything(tactics, screenshots, videos and so on) so if you want apply the update you have to do it yourself. If you use Cerber V4, Cerber V4 - Overload, Cerber V4 - AML / AMR versions then I suggest removing "Short Passing" PI from the WBL/WBR positions. Also, no matter what tactic you use I suggest using a new attacking free-kick setup that can be found in the video below. It's much better than the current attacking free kick setup. Please, pay at
  37. More fun with UI/UX, this time in a match: There are four ways to meaningfully affect how the match engine screen displays. They are in ... four different corners of the screen. So I've pointed them out with arrows! In the top left, we can hide or unhide the Match Stats and Notable Events panel. This wasn't clear to me initially, because the blue icon is a little hard to parse at 1440p and uses no familiar interactable iconography. You cannot customize this Match Stats panel as you could in the past (more on that in a second!), and you cannot shrink or adjust the size of the Not
  38. Finally finished my 10 seasons on comprehensive highlights: Lots I really like about FM20 on and off the pitch, few bits I don't like: The transfers negotiation screen, where you click to go into more detail with the arrow is so small compared to the space used, should really be completely clickable. Tiny thing that annoys me irrationally The False 9: plays way too high, and is on shoulder too much. Movement should be identical to the Shadow Striker in FM19, living very deep pocket and making surging runs and passes from there Final third camped play: Forwards/wide forwa
  39. I must be the only person that seems to receive the 'harder' version every year...
  40. Not every person who is unsatisfied with the game will visit these forums, in fact most will not. It doesn't mean those people aren't frustrated or think it's unsatisfactory either. It could be in the Steam top 1, it wouldn't make an iota of difference of how poor this game is in it's current state. The whole situation has to be looked contextually (in terms of this is a long-running franchise, not a standalone game), and this includes you saying 'individuals posting the same 2-3 issues'. I mean, it's the dedicated feedback thread. Are we just not supposed to post here now as people are report
  41. Quick shout out to those guys from the beta speculation thread, all 40 pages and 2 days banter was worth the wait. Probably not going to be on the forums the next few days, been nice knowing ya
  42. Hi fellow managers, I want to present you a new tool I'm working on that will enable us to use the data that FM provides us with at its full potential. Including attributes, diverse statistics, injuries data and many more, FM has more than 300 data points. Yet, I can bet any one of us doesn't even use the third of it to make decisions and manage our club. Maybe it's due to the fact that FM doesn't offer an easy way of presenting all those data points. Take the match statistics for example, like the assists, passes completed, cross completion ratio etc. Yes, we could create a view with al
  43. I want to start with a positive about the game. The ME is the best its been in years. From my perspective, the success of an iteration depends almost entirely on the football we are presented with on the pitch. If I feel that my tactical decisions and tweaks make a tangible and visible impact on the outcome of a match - for better or worse - then that makes me feel like a manager. Variety and unpredictability are key to achieving this, which I have to say has been achieved this year. Well done SI! Now the criticism. I genuinely lack the vocabulary to communicate how much I despise the ma
  44. Thank you for taking the time to respond. Everything you said is common sense and "politically correct" from a company employee's perspective, so no hard feelings. Last year, with FM19 I have gone through a similar experience, almost identical. The lack of central play and a ME which was only chasing real life satistics, but with 0 consideration about how it should get to those "statistics" and in the end someone (might have been you, but I am not sure) came and said the exact same thing: " Reality of FM is that eventually our development team will have to stop working on FM20 and move on
  45. Hi there, excited for my first post here on the forum! I'm afraid it might be awfully long and don't want to bore people, so feel free to skip a little introduction I give and focus upon my new approach to creating a successful tactic with my side predicted to finish bottom of Serie A. I hope you enjoy! Before I get started I wanted to acknowledge that this is my first forum post here. I have dipped in and out of reading threads and articles over the years but I feel inspired to share my recent approach that I formed from reading, watching and trying out a lot of ideas to find something t
  46. Beta comes out, feedback thread full of people demanding the German Third Division sayings it's a disgrace it's been taken out. SI involved in a huge, costly, legal battle to get the Third Division available but unlicensed. Full game comes out with German Third Division in it. Thread full of people complaining they've worked so hard to get it in. They can't win, can they. I wouldn't be stunned at all if the Stadium Editor is in the works, I doubt it's something they can hand over to the public without major testing though, so it'll take more than a year for them to develop
  47. I have recently skimmed through Lines and Diamonds and there was one section about attacking patterns that really got me thinking. Basically, it listed all of the complex patterns of attacking play that can be used to create chances. In this thread, I want to give examples of how I would recreate each of these patterns using the player roles, team/player instructions, player attributes and ppms. I also want to use this thread to show how important player selection, and PPMs are when building a tactic. It's not all about roles and duties. An effective tactic will have multiple ways of
  48. I was calling for a statement from SI on the ME - and that was delivered on Friday. Now, it was the polar opposite of what I was hoping for - but at least I know where I stand. My choice now is whether to continue my FM20 save (just starting my 10th season) - or throw that time/work away and go back to FM19, or even try to buy a copy of FM17 and give that a dart. In truth, I suspect that's why people are still playing FM20 - not because it's a top ME. However, fair play to Neil and Lucas for posting in here over the weekend, as if it was my job, I wouldn't have wanted to do it! I have
  49. OK, have struggled through enough games to give feedback. Context - I'm playing in Serie B and have put together a team that I hope can push for the playoffs (currently 6th, so doing well). I'm over half way through the season now - I got a few loans in, but have been working on teamwork in training and team cohesion is now good. I wanted to give that context as it's not like I'm in the relegation zone and losing most games which might impact my enjoyment. Tactics wise, I'm not great - I'm okay - but I have been trying to use my own tactic. A 4-1-2-2-1 - standard d-line - lower line o
  50. What I can tell you is that the public-beta will go up a few gears in the next week - so for those of you wanting more than just stability fixes, we have something for you. We're just trying to get 19.1.5 out of the door and want to ensure that there are no knock ons. You've all made an effort to say you want to be involved and help us, it's appreciated. I strongly believe in this way of working. The rough part of that deal is that by making that effort to opt in, you also have to accept that you might sometimes get bugs and issues (stop sniggering, I know what you're thinking!). We
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