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Showing content with the highest reputation since 18/12/18 in all areas

  1. 8 points
    Sadly FM19 is the first version I have bought and - having trialled - decided not to play on with. Aspects of the game are undoubtedly improved (the ME is the best yet, for example), but think that SI need a strategy on where the game is going and what it's really all about... One aspect I would question in particular is that SI seem increasingly football industry-centric (i.e. "this is what the clubs really do, you know") rather than user-centric (i.e. "here's this thing you will really enjoy as part of your gaming experience") . A prime example of this is the evolved training function, which - while it slavishly follows apparently real-world operations - risks being tedious for the end user. This, of course, is an age-old dilemma for games purporting to be simulations...
  2. 7 points
    I agree - there seems to be something fundamentally wrong with the ME in many situations. From strange positioning (both defending and attacking), weird choice of passes/crosses, poor/not working team instructions (e.g. work ball into box which never seems to have any effect), horrible finishing (e.g. one-on-one's and shooting from *very* narrow angles instead of passing to a team mate in a better position) to incredibly strange refereeing, including VAR. It's a bit of a mess.
  3. 4 points
    Big Sam for me, responsible for me seeing some of the best times and best players ever to grace a Bolton shirt. Youri Djorkaeff , Jay Jay Okocha, Fernando Hierro ,Ivan Campo, Stelios Giannakopoulos, and Kevin Davies - 2 jaunts in Europe and brought in the sports science and stats used in American Football. Planned with meticulous detail to get the extra 1% from each player. Used to bloody the noses of the big boys regularly and wind the likes of Wenger up. The long ball tag came from when Bolton beat Newcastle 2-1 at the Reebok and Souness moaned about it post match and the tag stuck with him, unfairly. Hes seen as a short term option for struggling teams and hes played up to that in last few years but earned a few quid doing it. Will never be seen as glamorous but i do believe that if you put him in charge of a big club like a Manchester Untied or Real Madrid - he would win them a few trophies
  4. 4 points
    Totally agree every other goal is outside the area now or free kicks. The amount is crazy!
  5. 3 points
    Lots of people find this and it's always the game's fault . Alternatively you could try posting your detailed tactical set up and the types of issues you are seeing when watching matches (assuming you are watching them?) and someone may be able to offer some ideas or suggestions. I'm going out on a limb here but I don't think your systems are anywhere near "perfect" . ok I'm joking (sorry) but do you see the point? If things that were once working no longer work then change what you are doing. The game is adapting to you so you need to adapt accordingly. Carrying on in the same manner isn't going to work:
  6. 3 points
    I have noticed something which for me is a bug or that this is a game that's not that "managerlike" as is sounds. Problem: I have played the game for a while now and I keep getting frustrated by the width of my team in attack. In picture 1 you see I play a 4-1-2-2-1 which is my preferred formation. My AML/R (role set to wingers) are not as wide in attack as I wish (as you can see in picture 2), they push in to the penaltybox way to early and stays to close to the opponents players that the defenders has a fairly easy job to do. Both of MCL/R has the mezzala role which make them play a bit wider. They have now the opportunity to attack the half-space the winger is suppose to make in attack if hes staying wide and stretching the defenders. (In picure 4 you can see the ML and MR is making this halfspaces by staying this wide) But if I change the formation to a 4-1-4-1 (picture 3) you can see my winger is now much wider in attack (picture 4) which is very nice to see. I could play with a ML and a MR because I enjoy watching my team attack with width in the final third, but now when the opponent has the ball, my wingers fall all the way back in defense. Also if I get a longball up to my striker, both of the wingers will bE too deep and not a goaltreath or a troughpass option for the striker. (PS: In both formation the wide players has the role set to wingers (Picture 1 & 3) (and in second half I set both my backs to inverted (picture 4)). Also the choices of attacking players are way bigger in the AML and AMR positions than the ML and the MR positions. Another issue is crossing. They always gets blocked, or my player is to slow on the ball and loose it, but that's another thread. My hope: - Please make the AML/R to stay much wider and higher up the pitch like the ML and the MR in picture 4. - Fix the crossing. - Fix attacking movement, too static now. - In general make the players smarter, to much stupid “non-real life things” is happening. Their doing silly stuff with the ball. To me its sad that you cant make the tactic you want and make it yours by adding small things here and there. The way it is now I cant make a tactic/ formation that lets me play with 3 attackers, one lone strikers and two wingers which stays on the same height on the pitch as the striker, but very wide which is very popular in modern fotball! Believe me, I've tried. This is a big problem and limits my way to play and enjoy the game. Lazio v Milan Proof.pkm Picture 1: Picture 2: Picture 3: Picture 4:
  7. 3 points
    This file displays all 183 leagues that make up the dutch league pyramid. All teams should start in the right leagues, given the number of approximately 2600 teams I however cannot guarantee for that. FC Lienden and HVV Hollandia, who have withdrawn from their respective league midway through the season, start with a 25 point deduction. The defunct Oranje Zwart Helmond don't feature in this file. No Periodekampioenen and Nacompetities, as I could not find a way to create them using the basic editor only. Unlike in real life,there is promotion from the Tweede Divisie into the Keuken Kampioen Divisie. Hope you enjoy, http://www.mediafire.com/file/oeanuabolewq7tn/N+E+D+E+R+L+A+N+D+++C+O+M+P+L+E+T+E.fmf
  8. 3 points
    Shot in the dark - When the default AI behaviour is to retreat deeper and narrower to such extremes, central play and the penalty area become unlikely sources of goals. At this point, FM has painted itself into a corner. For example, let's say FM has calculated under the hood that the result is a 3-0 win. The game has to show 3 goals being scored, so what are its go-to maneuvers? I'd argue: 1) non-existent defending from set pieces 2) goals from long range. I'm perhaps being facetious, but this is what it feels like from a user's perspective.
  9. 3 points
    Ok this thread has degenerated into one pile of .... . Its full of ridiculous sounding conspiracy theories. There was an update, my team was on a winning streak, and its still on a winning streak. The sample size some of you are pointing to does not prove, causality between the patch and results. If that was the case, it must happen to EVERYONE. I can also pick a save i just played from another user, where i showed him how his backline selection was the cause of his bad run. I changed it and he stopped losing. There are many factors that could have led to a bad run, and blaming the patch is a cop-out. But since this thread has degenerated into taking personal pot shots at each other and because i can't be bothered to issue warnings to people I am just gonna shut this thread down. If you lot want to take pot shots at each other, the next time you do that you could be issued a warning. So play nice, get with the Xmas spirit, have some eggnog, go have fun. But please stop with the pot shots. I am closing this thread.
  10. 3 points
    The opposition is programmed to score the moment your partner enters the room you're playing FM in.
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