Jump to content


Popular Content

Showing content with the highest reputation since 23/08/21 in Posts

  1. Introduction Hello good people!! Long time no see eh?! I wouldn’t call this a return as such, more I was bored and thought I’d write a massive project for all you beautiful people. I’ve been kind of shut off from the FM Community for quite some time now but I’ve still read the odd article here and there and visited the forum and looked around. It seems that nothing has changed much. Some people are still struggling with tactics and creating or maintaining them. So I thought why not write something but start at the very beginning. Over the years I’ve written about creating a tactic and all the various ways this can be achieved. I want to revisit some of the old stuff and rewrite/update it. My idea is to combine all the relevant topics I've done in the past and make a really in depth series which focuses on every single aspect of tactical creation. Many years ago myself, Buxton, SFrazer, WWFan, Millie and many more had the idea of creating a tactics bible, which we did in some form. I don’t believe the pieces we did still exist, so this is an extension of this and almost like a Wiki. This is a giant task though and will likely take a long time for it to be complete. Some of the stuff I’ve written needs a complete rewrite and others just little changes. I think this would become an invaluable resource for the FM community. I will only release pieces though when I am 75% done with the project and know it will be completed. If I was to guess at what percentage is currently completed I’d say it was around 50% ish. There are all the parts currently completed. This isn’t the order they’ll be in though as there will be lots more added and depending on where I think the pieces fit, will dramatically change the order. Before we start Idea Design based on player attributes Real life example None real life example Translating to FM Seeing if it works Modifying it Maintaining it That's a snippet of how the first article starts. But my main reason for posting is because I want ideas from you before I start doing more stuff. I don't want ideas about topics to cover or what subjects to write about. What I need is for you to post below and in a few short words, explain what aspects of creating a tactic you struggle with. That way I can make sure its comprehensive and represents every single aspect I can think of, if I haven't already. So if you struggle with deciding how to play, I want to know what it is that you struggle with specifically about that. Is it that you have too many ideas in your head or maybe no ideas at all. You might be flustered with all the options you have available and so on. The feedback doesn't have to be strictly about the tactic itself, I'm ideally looking for 'steps' you struggle with instead if that makes sense. As I want this project to be a step by step process without skipping a single step. This makes the project complicated because obviously some steps will have multiple ways of doing things and I want to include everything. So if you have anything you struggle with, please post below.
  2. A blog giving an FM22 development update from Studio Director, Miles Jacobson. At about this time last year, when I sat down to write a blog about how Sports Interactive and Football Manager were affected by the Covid pandemic, I thought that was going to be a ‘one-off’. But here we are, one year later and Covid is still dominating the global conversation. Thanks to the wonders of science we do have vaccines, which are saving lives and making it easier for people to fight the virus, but there are still far too many cases around the world and it most certainly hasn’t gone away. To reuse a line I’ve used a lot over the last 18 months… making games is hard, but making games during a pandemic is harder. This is why so many games that we are all waiting to play are still delayed as people try to adjust to working separately from their colleagues, while simultaneously dealing with the multiple productivity issues (both positive and negative) that have arisen from the new way of working and people’s individual circumstances. While we had hoped that the majority of our team would be back in the studio for much of this year’s game cycle, the reality is that their health and safety has been our priority. While some UK businesses are mandating a return to their offices, we have not enforced this as we believe it to be the wrong thing to do. We have also continued hiring, to the point where the SI team now numbers more than 230, and we have a nice new and much larger office (which you can see for yourself at https://www.youtube.com/watch?v=emfaz_oVvII). However, for health and safety reasons, we currently only have capacity in the studio for 22 people per day, with priority going to those who struggle to work from home. Even if we get to a stage in the UK where life returns to ‘normal’, things are not going to be the same as they were before the pandemic. We’re used to having people working offsite as a studio, typically having 10% of our full-time team working from outside of London (and some from outside the UK entirely), but our team surveys tell us that only a small minority plan on being in the office five days a week once we do decide to reopen. The majority plan to be in two or three days a week, but even with our increased size, a higher percentage will be working from home for the majority of their time – and our flexibility with this (we have always had flexible working in the studio) has led to us being able to add some fantastic members to the team from many countries and regions. Looking back, getting FM21 out of the door was painful for many of us at SI. We were so determined to release within a couple of weeks of our originally planned date that some of our team put too much pressure on themselves. That was confounded by some format decisions which had to be made late in the day. And despite our best efforts with bringing in extra resource, it still wasn’t enough in some key areas. So that has led to a lot of changes to how we make games at the studio to ensure that those problems don’t arise again, whether we’re back in the office or not. Those changes mean that we will release FM22 slightly earlier than FM21 (which was quite late in November), but still a couple of weeks later than my ideal end of October release date (which, to be frank, is only ideal because at some point I want to be able to celebrate my birthday in early November rather than it being a time when I’m getting stressed about work). During the latter stages of FM20 and for the whole of FM21 we worked with a separate design department, rather than our previous model where each engineer and artist working on a feature would be responsible for its design. While this was a step forward, the production processes that I put in place around it weren’t working well, and just caused more stress for those of us that were involved. So we looked into ways where we could improve, and ended up making major changes to how we make games. For the last 20 years or so we used a version of the ‘waterfall’ production practise, where different team members had lots of tasks to work on at the start of the project (or, in some years, the list was only finalised halfway through the cycle). With FM22, we’ve switched to large chunks of the project being worked on in an ‘agile’ format. This new process means we now make use of what are known as ‘feature pods’. Feature pods involve grouping the engineers and artists that will be working on a specific feature with someone from the design team and an ‘owner’ (normally from the production team) who acts as the organiser. This team’s work is then split into weekly ‘sprints’ which are continuously reviewed. For this to work, the designs have to be more fully formed than they have been in previous cycles. With the team working on so many features each year, we have had to increase the size of our design department; for FM21 there was one person with ‘designer’ in their job title while there are now three (with two more due to join in the coming weeks and further interviews in progress). This new process is working much better than previously, despite the fact that the pandemic is still raging, and big props to the production and design teams for putting the new processes in place, and for the dev team to their openness to trying something new. It’s been great to see us hitting our milestones earlier… and with better quality. There are some smaller, individual features that live outside of the feature pod process too, as we continue to aim to deliver as new features, improve existing features and introduce ‘quality of life’ improvements with each iteration of the game. We have, as all companies have, been hit directly by Covid, with some team members and their families catching Covid and some even losing friends and family to the virus. We’ve all also suffered from the mental strains that a global pandemic brings. That has all had to be taken into account in the schedule too. It’s been a huge effort by the whole team to be in a position to deliver a game at all in these circumstances – let alone a second full release of multiple titles, on multiple platforms. I’m proud to work with such an incredible team who are so determined to provide an escape from the real world to so many of you. I thank each and every member of the team for their work. And hope you do too. Outside of FM and SI, Covid also continues to cause issues in the world of football. The virus is still hitting players around the world, making them unavailable to play (some for long periods) and isolation is still a factor in some territories. Crowds are back in most leagues, which is great to see, but we’re still far from capacity – either because of regulations or, in some cases, because fans don’t feel ready to go back to being part of a crowd. As we’ve seen in the current transfer window, finances of the majority of clubs have been decimated by the circumstances, which has led to some deals which simply wouldn’t have happened under normal circumstances. I’m very happy with the way we predicted much of this with FM21 and the changes we made to ensure that the transfer system in game was more flexible according to the amount of money available in the real world, but some of it even caught us by surprise. As a result, we’ve made more changes to the transfer system in FM22 to try and make that area as accurate as possible. Many more clubs than normal will start the game with much smaller budgets available or still being in the position of having to try to sell players (as they still find themselves in real life). Others will be struggling to reduce their squad sizes and wage bills. But one thing that won’t change – our games MUST be an escape from the real world. So, once again, we will NOT have Covid in the game. Players will not miss matches because of Covid, players will not need to isolate when returning from holiday and, no, we will not have health officials coming onto the pitch to call off friendlies because some players haven’t followed the local isolation rules. Crowds will fill stadiums to pre-pandemic levels and club finances will, over time, return to normal – and handshakes are still there too, as you voted for last year. We will also continue to serve free adverts for selected mental health charities around the world (well over 100m of these were served in FM21) so that people who need help can get it from one button click. So the pandemic may not be going away any time soon. But in FM22, it’s as over as it can be. Just don’t expect big transfer budgets year one, as we’re aiming to have the financial start point in game as close as we can to real life… Cheers Miles
  3. As someone who has probably spent more time testing and saving and testing again hundreds of different scenarios against different variables to check for bugs, do QA and check the long-term state of the game world than I have playing it (which is a lot) I really hope for the below. I just really hope that they manage to retain the good features from FM21 such as: - Players actually being able to have seasons like Ronaldo scoring over a goal per game at varying levels and divisions. It's rare, but it's now possible compared to previous editions. - As with above the odd random newgen banging them in at a non-league level getting poached by a CH/L1/L2 club. - ME really happy with it this year. And this is coming from someone who has really disliked each one since FM13. You get more variety this year compared to previous in play, and can see your tactical changes taking effect, I think a lot if down to the split second splicing and players being able to change their minds. I still stand by my opinion that FM13 was great because players had personallity and you could tell who was on the ball without even seeing their names and the odd mad run. But I have really enjoyed the ME this year. (I still think a huge issue in recent years has been the animations. The animations do not represent visually what the ME is trying to do. This wasn't an issue when there were less animations and using the previous ME software, sure players glided a bit but it was similar to 2D where you got to use your imagination and you were able to. With all the poorly represented animations nowadays you feel yourself having to ''pretend'' you didn't just see that player hit it with the wrong foot/do a crazy turn/let someone run past etc and THEN having to ''imagine'' he did something else or something else occured. So 2D often prevails. and fix some of the bad things such as: - Human manager rep. Absolutely ridiculous this year. Too easy. For example, if you were managing say Bradford Park Avenue and finished bottom of the conference north... you'd be sacked and the media would be asking you about the Benfica job. Not a problem right as it's just media. However, the longer you stay unemployed the crazier the unrealistic offers come in. After about 6 months you will start to be asked to interview by L1/L2 clubs... On top of this a huge factor is coaching badges which has been overpowered and bugged. With the above scenario, if you manage to get a couple of coaching badges in (or even one) you've suddenly got Championship and L1 clubs coming in for you after you've just finished 24th in the Conference North. You can have the worlds worst record, or next to no record, but if you have a coaching badge or spend a decent time unemployed you will get jobs you shouldn't. Not just by a little degree, by a lot. - Constant board takeovers not happening. It's all of the social feed. - The simple stuff like when finishing 1st in the relegation phase of the Danish Superliga, the media will congratulate you on winning the title and act as if you've won the superliga... - For the love of god, get rid of the new match UI. It is so unfriendly and makes it incredibly hard to get data from and ascertain what is happening in the match unless you watch it on full. The possession bar for the last 5 minutes is a must as well as the moveable widgets and players listed in the centre with ratings for them. Just go back to what is was on FM20. It is so so so hard to get a feel of the match and how players are doing/which direction it's going in as the presentation is awful. Do not even get me started on the dressing room screens with players dotted everywhere with the tiniest ratings. If we wanted luxury graphics we'd get a ps5 and fifa. We love FM for it's detail, it's data and for the fact it is a spreadsheet game. Why plague that with unfriendly UI that looks like it's been bought from the mystery box at Jack Fultons for £1? Give us the lists of players back and match stats. The match day experience has no immersion. - As above, please fix all the reported bugs in stats. The game revolves around stats, it's the whole point. - Leg breaks etc are far too rare. Up the injury rate, it's a simulation not a game as SI often point out a lot to people. So stop running at 60% ofreal life injuries and stop caring for the people who complain about injury crisis and rage quit cos they can't handle it. It's part of the game, it's part of life. Accept the challenge. The dynamic of all the different things that can happen in FM is what makes it so great and gives it longevity. - Stop making it too easy for teams to get money. We need to see more Stockports, Boltons etc. Teams should be allowed to freefall after entering administration. It's an exciting challenge. After 10/15 years finances, wages and values become incredibly bloated. Daveincd's mods for realism have worked wonders for me and others, get him hired - Add the ability to see goalscorers and attendances on the league results page rather than just the score so we can be more informed about the league rather than having to click on each game. We used to have the option of a simple view or detailed? I know it doesn't sound like it, but I have really enjoyed this years edition. But I always get nervous ahead of the new releases... Bring the when is the beta thread out, on!
  4. Overcome the odds and earn your success in Football Manager 2022, launching Tuesday, 9th November on PC/Mac. Following an incredibly successful campaign on Xbox last year, Football Manager 2022 Xbox Edition also debuts on 9th November. For the first time in the history of our series, FM22 and FM22 Xbox will be available with Xbox Game Pass and Xbox Game Pass for PC from launch. More information on FM22 Xbox and what playing on Game Pass means for you is available in our dedicated Game Pass announcement. New Features and Game Upgrades Starting with FM22 on PC/Mac, new features and licensing updates will begin to be released from late September onwards across our social media channels. Join the FMFC squad to get feature details and member exclusives direct to your inbox before anyone else. Game upgrades and a host of exciting additions across all platforms will be also be revealed from early October across our website and social media, so get following to get ahead of the game. Get Early Access to FM22 Managers pre-purchasing FM22 (Steam/Epic/Windows) before launch from a participating digital retailer* will net a 10% discount and the Early Access version of the game, which is typically available two weeks before the street release date.** Handheld titles return for the new season FM22 Mobile (iOS/Android) also steps out onto the pitch on November 9th. FM22 Mobile should be available for pre-order on the App Store and pre-registration on Google Play from early October. By pre-ordering FM22 Mobile on iOS, you’ll own the game and be able to play immediately upon release. For Android users, FM22 Mobile pre-registration means you’ll get notified when the game is ready for download. Full release details for FM22 Touch, including our return to Nintendo Switch™, are coming soon. Earn it for the fans Big dreams realised through craft and skill is what Football Manager is all about. Powered by new, progressive ways to impart your footballing philosophy, it's time to earn the success that the fans of your club have been dreaming of and for you to take place your place amongst the managerial greats. *Early Access is available from SEGA-approved digital retailers only. Please check to see if the store you’re purchasing from is participating in the offer. **Please note – The Early Access version of the game may go live at different times on different platforms.
  5. “Hey babe, for our anniversary I got you a nice spa day. I appreciate you and how you put up with my antics, so have some alone time to relax and get treated like the queen you are.”
  6. Oh what a night! Done Bayer 04 over two legs to make it into the EURO CUP II quarter finals! Would you Adam and Eve it? We've drawn domestic giants AEK Athens in the quarter finals. This season's record against them reads PL3, W0, D0, L3. Eep. The result doesn't matter - we have far exceeded both my and the board's European expectations and we are relatively rolling in money as a result of our run. Domestically there is little to play for, we are secure enough in 5th place (Euro Cup II football for next season) but 19 points behind 4th place. With 8 games remining we are going to devote all our energy into our European adventure! AEK, on the other hand, are still in a battle for the domestic title, offering some hope for an upset. By the second leg on 17.04.2036 AEK will be playing their 4th game in 11 days. Although the same will apply to us, I will be fielding a full second XI for the league fixture prior to the second leg in the hope that vitality and energy will be enough to see us through the two legged tie. More to follow.... Updated 10.04.2036: Solid performance away from home. Just need fixture congestion to scupper AEK's player's conditioning. Updated 17.04.2036: Absolutely stormed them! Could have been 3 or 4. Take that AEK! What a time to face 10 men AND make the most of it. Not an unwinnable semi either!!! Updated 08.05.2036: OMG, another sensational victory over two legs. It's all about the runners from deep! Ooh, Lazio in the final. Show me the money!! Updated: 28th May 2039. Lazio turn up playing a 4411. We are set up to deal with this, let's do it... Phew. Had to make to dinner etc. for family. What a 90 mins! We are actually looking more likely to break the deadlock. Going to pens! I hope my two weeks of penalty training will pay dividends. GK looks positive, always a good sign. Surely we cannot lose!!!! The crowds going wild, there's people on the pitch. They think it's all over, it is now. We are the champions, my friends!!!!!!!! My 18yo CB secures the PK win! What a result! I will take as much credit as I can for the PK victory, heavily implementing the Set Piece training in the two weeks prior to kick off. In addition, I had the savvy to pull off three players whom were U18 after 90mins, replaced by three of my more senior players, two of whom, scored the PK's (that's how you do it Southgate!). This cup win bodes really well for any future run at the Champions League. Whilst the transition to an new tactical approach has proved a mixed bag in the league, on the European front, the success is unequivocal. Season review to follow....
  7. Good day fellow FM'ers! With the "re-emergence" of Cleon I was inspired to open up my own thread about how I approach FM with the aim that I could help/support anyone playing the game and getting as much enjoyment out of it as possible. I don't claim to be half as good as any of the guru's on the forum however I have grabbed as much knowledge over the years as possible and this thread will sort of be a strategy guide but also a bit of a dedication to the users that have given their time over the years. This guide will use AS Roma as an example. Why? No not because Mourinho is there now but because on a personal level I always look out for their results in Serie A ever since the days of that Millennium squad of Totti, Batistuta, Montella, Cafu, Aldair, Walter Samuel etc etc. It was a formidable squad and a team I enjoyed watching back in the day. Ever since I always have a dabble save with them but on this years version I have not yet so I thought I'd make a guide on how I tackle the various aspects of the game. Table of Content: Set Up Day 1 Scouting System Tactics + Tactics 2.0 Training With training I will admit I leave it mostly to the AM but I do tweak it slightly to suit my preference. I find this the most happy medium for myself but I'll cover it a bit later on. Lastly, before I start off adding to the thread, I wanted to do some shout out's on the TT&S forum as a thanks to their contribution and time they've put into tips and tricks for the game. You guys have supported my enjoyment of the game (and forums) immensely. @Rashidi @Cleon @Experienced Defender @herne79 @sporadicsmiles @llama3 @wwfan @Ö-zil to the Arsenal! @crusadertsar Also a shout out to the late @SFraser who was immense back in the day too. May you be resting in peace. If you haven't already then you should really read the topics that these guys have created over the years. Even the old stuff is still relevant now.
  8. The Hybrid CB/FB I have mentioned how this role is increasing becoming popular in the modern game and how a myriad of modern forward thinking managers are using it these days and this is a key role in Vojvodas system. The Hybrid in a back three: You can see in both pics how we line up during opposition goalkicks. We retain a back three as we would see in any traditional back three set-up. The Hybrid out wide: Straight from the first attack against Leganes (who happen to be one of the big favorites for promotion back to La Liga) you can see the level of risk we are willing to take. Sutalo our CB is dribbling forward with the ball, Vigary(The hybrid) is wide here in support and you can see the huge gaping hole where the RCB normally is. Sutalo eventually lays it off to Vigary and starts moving back in to defence and Vigary moves in to the FB phase of his role ready to take the opposition player on. In a different game here the opposition goalie kicks the ball long and straight towards Lasure who is filling in this hybrid role now. Lasure cushions a header to Adrian. Five passes later and look where Lasure is and how much space he has. Adrian however probably makes the right decision (considering Lasure is in an offside position) albeit with some poor execution. There are three attackers onsides and goalside of their markers and if he puts a better ball in to the box it's a tap in. As it happened he just missed Carbonells run. In another example Vigary moves to intercept the ball clearance from the CB position, you can see the absolute huge amount of space for him to exploit Which is exactly where Vigary attacks and he manages to put this low hard cross in which can cause chaos for opposition defenders. The Hybrid in midfield: In this pic Lasure has moved narrow in to the midfield and formed that midfield diamond we see in my opening post. He's in possesion of the ball and Gamez the winger is actualy the one providing the width this time. This is where the tempo changes can be so deadly. This is all set to be a slower build up but Lasure and Gamez spot the opportunity, inexplicably the opposition left back is not only showing Gamez on to the inside he's left a rather huge channel of space to expoit. Which is exactly whatt Lasure and Gamez take advantage of, unfortunately this ended up off the post but it's very much exactly the kind of opportunity based tempo change I want to see from the team. Here we have Frances, my Hybrid CB of the future picking the ball up from a clearance, he's actually done something I didn't expect and brought the ball inside. By bringing the ball inside he has drawn Leganes number 22 out which gives us a 5vs4 overload against their back line and Frances passes the ball to James who is in the playmaker role. The bit I was absolutley delighted with is that James realises this isn't an optimal situation to play the ball through so decides to sit on the ball. He's held on to the ball because although we are overloading the defensive line the players are offsides and there isn't enough of a seam to play the ball through. That brief pause allows Lopez and Chavarria to move wider taking two markers and creating enough of a seam to thread a through ball to the very open Bermejo who can literally pick his spot. The 5 v 4 overload means that their number 15 defender has to pick one of two attackers which in this case was Cucho allowing Bermejo to be open. You get a little taste of how this role can impact things offensively in different areas of the pitch and I Intend to go a bit more in depth with exactly the type of player I am looking for when searching for someone to play this role, I will also update as the season progresses with both clips and pics of just how much it adds to the tactic.
  9. No worries. I have something planned for all the old content I have done in the coming months. There should be a place to read it all again.
  10. Hi everyone Occasional lurker, first-time poster, and long time FM addict enthusiast here. In my sporadic lurking, I have noticed certain topics and questions showing up with some regularity. A lot of people want to play an eye-catching, attacking possession style, often specifically in the mould of Pep Guardiola. I get it. I want to do that too! This thread isn’t going to be an exercise in Pep tactic recreation, however. Others have done that far better than I could do! Instead, I want to discuss what exactly it is I try to accomplish when I set up possession-based tactics in FM, with the tactic I am currently using in an ongoing save as a point of departure. In particular, I want to discuss how I use combinations of roles and instructions to create certain patterns of play. I want to focus on this, because when talking about possession-based play – at least if you want to avoid sterile, sideways passing between your defensive players – is often about constructing complex patterns of play that pull the opposition out of position, or overload key areas of the pitch. So, let’s meet our manager. He’s a young, idealistic Brit named Thomas Norton. Born in the mid-90ies he’s just old enough to remember to Arsene Wenger’s incredible invincible team, with their fluid attacking football. In his teens he watched Pep Guardiola’s Barcelona dismantling Sir Alex Ferguson’s Man Utd in not one Champions League final, but two, and he thought “I want to create something like that”. Like that, because Thomas was always his own man, wanting to create something of his own rather than simply copying. And so, Thomas set about building his philosophy. Its main tenets are rather simple: · Attacking with flair and skill, using dribbling and quick combination play to break through defences. · Defending on the front foot, by retaining possession and pressing to denying the opposition time on the ball Well, everything sounds simple when summed up like that. As we will see, there is a lot going into setting up a tactic to achieve Thomas’ apparently simple philosophy. Before we get to that, let me just briefly set the scene. Thomas is the manager of (fictional club) Ceriswood Football Club, the largest club of the mid-sized (fictional) Welsh city of Ceriswood. He took over the club when they were playing in the Wessex League Premier Division. Which is in the ninth tier of the English footballing pyramid. At first glance, it seemed like a good deal. A professional club with a 20 000 capacity stadium that the club could expect to fill on special nights, Ceriswood had far more resources than any other club that side of the Football League. On the downside, there was the crippling £60 million of debt and a fan-controlled board adamant the club had to play possession-based football using home-grown talents. A good fit for Thomas’ philosophy, but a difficult proposition in the ninth tier. Thomas, however, is bequeathed with the magical powers of being the player-manager. On the face of it, this is just another lower league challenge (I have a passion for those), with just a few particular unique circumstances that adds some challenges, but in sum makes it a fair bit easier than usual. As such, I had no intention of doing a write-up based on my save, but in season eight something very special happened to make me reconsider. It was my first season in the Championship. I was clear favourite for the drop and based on the team comparison it was hard to disagree. Even my best stats, such as passing, first touch and decisions barely broke the league average. I did have a few stars in the first team I was confident would carry me through the campaign, and so thought the season would be something of a “free hit” to experiment a bit tactically. I had an experimental set-up I had used a bit in dead-rubbers at the end of the season before, and wanted to see what I could make out of it. Well, it just clicked. Everything Thomas wanted it to do, it did, and Ceriswood kept winning even when having to field players who weren’t quite up to it in the lower leagues. Ceriswood ended the season with well-deserved Championship and League Cup titles, and a very, very lucky FA Cup win too. Now, I realise this probably comes off pretty braggy. But I am setting the scene to show why I was inspired to, for the first time, post here and share my ideas and how I try to make them come alive in the game. And so, I will try to do just that. I will try to illustrate with pictures and video clips as best as I can, though bear with me since I have never done this before and am struggling a bit with recording examples. Also, since this is based on my work in a save I play for fun, rather than having planned to write up, I won’t always have good examples to show right on hand. There will be several things I write about where I know there was a good example in a recent match, but then I either could not find it again, or failed in my inexperienced efforts to record it. I have rambled enough. Sorry for that. Let’s get into the actual tactic, and then break down what Thomas is looking to achieve on the field! Some of this may be recognisable if you have dabbled with possession-based tactics before. The 4-3-3. Pass out of defence. Shorter passing. Work the ball into the box. Inverted wingers. Thomas has not come up with something completely insane meant to blow your mind. That’s not the point. I am not here to show you a ground-breaking, revolutionary plug-and-play, but rather to discuss what the set-up is meant to accomplish (and indeed, for Thomas and Ceriswood, often does accomplish). To do this, I guess the most logical place to start is how Ceriswood builds up from the back. Build-up from the back and progression down the right When discussing how Ceriswood builds their play, it is pertinent to stop for a moment a consider why they build up from the back. The simple answer is to create space, or time. By passing the ball from the back, the opponent is enticed to press higher. If this first line of pressure can be by-passed, space opens up in the middle of the field for more advanced, creative players to break into and overload a retreating defence. The ideal situation is when the bypassing opponents that commit a lot of people (e.g. the entire front four of a 4-2-3-1) to this press. In such a situation, the advanced players will usually find themselves in plenty of space to receive the ball and then accelerate, allowing them to run at and unbalance to defence. Note that playing out of defence to invite pressure is inherently risky. A misplaced pass or poor first touch can mean a turnover close to the Ceriswood goal. The way Thomas sets up his team shape in the early build-up phase is meant to mitigate this risk by creating diamonds that are hard for the opposition to cover. The keeper, central defenders and deep-lying playmaker make a diamond, and with the instructions play out of defence and take shorter kicks they will drop all the way down to the penalty area to initiate play. If the opponent does not press, the keeper can play to the ball-playing defender or the playmaker, who can both use their passing range to initiate attacks. If the opponent does press, they need to commit three players to deal with this initial diamond. However, even with a top-heavy formation such as a 4-2-3-1, that still leaves options. By pushing up a front three or four, the opposition still leaves the inverted wing-backs free. They can either be reached by a chipped ball from the keeper, or a quick, risky exchange through the DLP or closest CB. They form a diamond with those two players, as well as the closest central midfielder. Since the IWBs stay narrower, the diamonds are relatively compact, making it easier to play simple passes back and forth even against a pressing opponent. The DLP is the hub between the three diamonds, and as such a key player both to resist the press and progress the ball. However, it is important that he is not alone in looking to play progressively. As such, the diamonds are set up so that there is always one other player that takes more risks. The BDP to the right, and the Mez to the left. A further key element to making the diamonds a source of ball progression is the movement ahead of the ball. Therefore, both the players at the tip look to get further forward, roam from position and move into channels. These all come hard-coded to the Mez, while the latter two are added as additional personal instructions for the CM on attack. The dynamic movement of the Mez and CM-A potentially opens new passing lanes that bypass the initial press. Thus, the opponent also has to commit their midfield screen, which opens up a large gap between the lines. The inverted wingers, with the personal instruction stay wider is already occupying this space and stretching the defensive line, while the false nine is happy to drop into this space. Thus, the opponent has a difficult choice to make: Either they need to drop off, giving my BPD, DLP and mezzala space and time to play. Or, they have to hope their high press prevents the progressive pass, knowing a failure will have my dynamic front three running with the ball against a stretched, unsupported defence. Unfortunately, I wasn’t successful in making a recording of such a by-pass-the-press-situation, but I will perhaps elaborate on this in a later post. So what then if the opponent does not press high? This is when build-up becomes about creating time. If the opponent stands off, it means they are playing a mid- or low block and are crowding that very midfield area we previously looked at opening. Just lumping the ball forward in such a situation means needing to win some tough duels and competing for second balls. Which you can, with the right players and set-up, but that’s not really an option for Thomas and Ceriswood. So, they need clever movement to open passing lanes, and a combination of creative players who can progress the ball through line-splitting passes or dribbling, and runners who can open up space for those progressive actions. Consider this situation against a 4-4-2 in a midblock. With no one stopping the short ball from kick-off, the BPD is on the ball with time to pick a pass. However, the opposing strikers are in a position to intercept passes into midfield, while the opposing midfield is denying space in midfield. However, because of our BPD-DLP-IWB-CM-diamond, we already have two options open. The opposing striker can only cover one of these. Additionally, we have everyone except the CD moving dynamically off the ball to create angles (white arrows are potential off the ball movement, black arrows are avenues of ball progression). The DLP and F9 will naturally drop into space to receive the ball. The Mez and CM-A will, as previously described, roam from position and move into channels. Both will get further forward, but the Mez on support stays a bit deeper in build-up to give the DLP a short, progressive option. With the BDP on the ball, the CM-A runs ahead to put pressure on the defensive positioning of the opponent, which both opens more space for the right IWB to move into and distracts from the movement of the F9. On a support duty, the IWB is happy to roam into the channel and make a progressive play, by combining with the IW or the F9 dropping into space. We can see some of these movements, and the role of the BPD in initiating attacks through progressive passes in my recent 2-0 away win over Sporting. It was Ceriswood’s first ever European appearance, and a match I expected to lose. However, we won deservedly in part because my BPD, Goncalo Cardoso, was afforded time on the ball. We score the first goal from a goal kick. Carlos Alberto in goal passes short to DLP Agustín Cabrera, who lays it off to Cardoso. Sporting is playing a mid-block, so Cardoso is allowed to advance with the ball, before finding IWB Julijan Popovic, who has moved into the channel. At this point, Sporting wants to start engaging their press, but Popovic has time to pick out our F9, Matt James, who has made a lateral run, pulling a midfielder. James picks up the ball, and dribbles towards the right. This isn’t particularly dangerous in itself, but he pulls three players towards him (left CM, LM and LB). James lays it off to our IW, José Felipe, who suddenly has a lot of space to cut into. Which he does. Meanwhile, the opposite IW, Tim Walter, has taken up a position as striker, and runs into the through-ball José Felipe eventually releases and is one-on-one! The goalkeeper is alert and stops Walter, but James has followed play up the field and appears to strike home the rebound. For the second goal, we see Cardoso intercept a long-ball. Being a BDP, he is comfortable advancing with the ball at his feet (and Sporting is initially obliging in this case!). This time, both Popovic and José Felipe stay wide on the right to occupy the opposing LM and LB, meaning a CM must come over to cover Cardoso’s advance. This leaves space in the middle, where James drops deep to receive the ball. Meanwhile, our CM-A, Stefan Mols (who joined us for free in the Southern League Premier South. He’s come a long way!) has moved into the hole and receives the lay-off, lingers on the ball for just a moment and then puts James through on goal with a well-timed pass. So here we have two examples of how the ball can be progressed up the right side of the field, starting with the BPD. On this right side, the diamond (BPD, DLP, IWB-s and CM-a) is a bit more expansive than the left, with the deeper players being more willing to play risky, progressive passes, and the forward players being free to take up more advanced positions. One thing to note here is that the role of the BPD is not to retain possession, but to progress play. The rest of the right side is, in part, set up to facilitate this progression. In order to keep this post at a readable length, I think I will stop there. I hope it has been interesting so far, and hopefully given at least one reader a new idea they want to try. In the future, I intend to cover several more topics relating to how Thomas Norton sets up his Ceriswood-team to play. At the very least, I have plans for the following topics, possibly with more to come: - How the IWB facilitates variation on the right in advanced positions - Combination play through the middle, and how the DLP controls it - How the left side functions in attack, and particularly how the Mez unlocks established defences Edit: Second post about inverted wingbacks and switching play: https://community.sigames.com/forums/topic/557047-patterns-of-progression-and-attack-in-a-possession-tactic/?do=findComment&comment=13254887
  11. Job-Application: WIP For me it's important that people know that under the roof, there were so many improvements from FM20 to FM21, which might not be visible at first. But they are crucial! If SI continues this for FM22 (I'm sure they do) this game is going to be epic!
  12. Hi, this is an issue with the match engine that I would like to discuss. In real life, when teams are defending deeper, you reguarly see something like this (from a quick google search) Whatever the formation, it's common for the team to line up in reguarly spaced horizontal lines. However, if you want to do this in FM, you limit yourself greatly in the attacking sense. There's a really good thread i read a while ago on the tactics forum that explains these limitations. But basically, it says that if you want to defend in a 442 like in the above picture, you have to: Play two supporting / defensive strikers Play two supporting midfielders So you can't really have anyone playing on the shoulder or up against the defensive line, and you also can't have a midfielder holding position in attack to recycle possession and stop counters. What happens currently in game if you play with more offensive strikers is this: As you can see, numbers 9 and 14 from the purple team are hanging out on the half way line, right next to the opposition centrebacks. This means that They offer absolutely zero support in a defensive sense. They offer zero support on either the counter, or in the event of keeping the ball when being counter pressed. Even if you go long to try and find the strikers on a counter attack, they will likely lose out to the bigger and stronger centrebacks. Any successful counterattacks will either be the result of an opposition centreback mistake, or by having far superior strikers physically. A system with a defensive centre midfielder will look like this: number 44 in the purple team has completely vacated the midfield 4, and left a gaping hole in the defensive structure. This also blurs the lines between having defensive midfielders and central midfielders. IMO to have a 4th defensive line like this should only happen if you select a DM. I'm not suggesting a huge overhaul of having both defensive and offensive shapes, as I think FM should remain as simple as possible, but having all players remain roughly in their position that is shown in the formation screen in defence, as well as having attacking strikers that can assisst the defending team in any sort of way (blocking passing lanes / taking good positions for a counter attack / tracking back past the halfway line) should make the game much more realistic, enjoyable and successful for any team that is looking not to play a high press. Cheers.
  13. 1.This is a tactical discussion forum not the tactics download forum where I say trust me this works here are my results off you go. If people ask me questions I will answer them, I have already answered a question and said that the Hybrid is a IWB on defend with no PIs. Sure I could have released the whole thing in a months time but my wife, kids and I have all had Covid and so through sheer boredom and through a complete lack of any fresh tactcial plans etc decided to start this now and work through each phase. Perhaps I will leave it then till I am able to post the whle thing. 2. The tactic is still a work in progress but I wanted to show people exactly why tactics don't need to be ripped up and started again, but through peoples own eyeball analysis and freeze framing and slowly rewinding and fast forwarding transitions(something I learnt from Cleon) they can spot issues with their tactics and change roles or instructions to improve their own tactics. Also I wanted people to realise that tacttical issues aren't aways tactical but can very much be personnel related and although that might seem obvious to some it isn't obvious to others. You're out of order with regards to Cleon and responses like yours are the reason why we lose so many brilliant people on this forum and it's turned in to a ghost town version of a subforum. I will however take on board that perhaps it's best left till I have the tactic 100% where I want it and then release all the info I have then.
  14. Just to reassure people Football Manager Touch isn't going anywhere
  15. I wrote about this topic extensively a fair few years ago. The images are missing in the thread though. But worry not as I still have them on my hard drive. So if you want to read my thoughts on the system, you can do so in the following link (all images included) Part One https://docs.google.com/document/d/1o36GcU81BHmtY88DC9SnEetWJ7aXaBiCntOCJ8AGZOE/edit?usp=sharing Part Two https://docs.google.com/document/d/1GT64VjEj53M3E64Yw2eFQSfLOSiJY42jL0N-2BDLyIM/edit?usp=sharing Part Three https://docs.google.com/document/d/1P4vvDtXSyYkO2F8d8rdm0B3FC50hH-NG8kltkchB7-8/edit?usp=sharing Part Four https://docs.google.com/document/d/1b4wMBJWixYOjp2NWglCNzepQ5DkZ9FdelziYwbCOB7c/edit?usp=sharing It's a lot to take in and a lot of reading but I cover both the normal and deep version in depth. You'll not find a better comprehensive guide to the 4231 in general in my opinion.
  16. I have edited my heat of the moment post.........this forum can be an incredibly toxic place and when someone opens with "no ofense" and then proceeds to be incredibly rude to not one but two seperate complete strangers that's not conducive to people wanting to engage or actually present any form of discussion on here. Posting the stats which were literally not even close to half a seasons worth weren't meant to be me patting myself on the back it's meant to be a this is where we are now but that could entirely change during the remainder of the season. People can be critical of other peoples motives or methodology without being insulting, especially to Cleon of all people who has helped so many people on here.The big issue with a lot of people who read Cleons stuff is they want to be spoon fed everything rather than use the methodology he espouses and learn for themselves. Which is why I was doing this in parts because it's in no way the complete article and receiving constructive criticsim along the way is exactly the sort of discussion I wanted to have.
  17. Telling that that's the edited post. Deary me. 1) It might shock you, but *gasp* women actually play this game 2) Prepare for another shock, but maybe some men might be interested in using this, just like some women might not be. It's almost like there's no real link there, outside of really outdated stereotypes. 3) It's not one thing or the other with development. Them doing this in no way blocks them from fixing bugs. So all in all, an impressive amount wrong in so few words.
  18. 2059 and we finally get out of the Champions League group stage!!
  19. I am going to update this post as we navigate the Champions League! I have a squad of 25 capable, interchangeable players and will ensure the best/first XI are fully rotated before any Champions League fixtures. This may impact our chances of the league title, but is a risk I will take in search of CL glory. Knockout Round: First leg. Inter Milan. Excellent home win. Can we grab a result at the San Siro in the away leg? Time to think about shutting up shop. Updated 19th March 2041: Poetry in motion. Never looked in trouble. They went to 424 with 20mins remaining and we never wavered. Back to Milan we go! Updated 10th April 2041: AC Milan, CL QF First Leg Clean sheet at home. Can we pull off a surprise? Updated 17th April 2041: AC Milan, CL QF Second Leg 18 yo ST rises to meet a corner and we are through!!!! Semi - Finals here we come. Almost identical performances to those against Inter, we shall be named the scourge of the San Siro! Updated 18th April 2041: Plan for Dortmund Dortmund in the Semi-Finals and we are punching far above our weight. Is the final a realistic goal? Maybe. Let us first look at the obvious con: Are they superior player-for-player? Yes. Their best Striker: My best CB: i could do that through the entire team. However, I feel we have to factors that could help us cause an upset: Just like Inter, AC Milan and my main opponents domestically, Dortmund line-up in a 4231 Wide executing a Gegenpress tactic: Furthermore, after looking at the individual Player Traits of their Starting XI of their previous CL fixtures versus FC Bayern, 9 of the personnel have the player trait Gets Forwards Whenever Possible and 5 have Tries Killer Balls Often. They are not the best at patient build-up and should offer a fair amount of the ball as a turnover as a result of a lack of space in-behind us and overambitious forward runs from most of their supporting players. In addition, in the majority of their goals scored, I have observed they rely on a late option offered from attacking Wing Backs if they cannot penetrate directly. This all seems to give us a real chance! Our big-game tactic is set-up to be compact when defending, conceding play on the wings to choke the center and use our bottom-heavy numerical superiority to control possession. After further observation, not one of Dortmund's front 5 is taller than180cm. Man-for-man we are stronger in the air and should be encouraging crosses into the box. The real danger is if their Wing Backs overlap late and find late arriving CM's or pick out the opponent's AM with a low cross or if their superstar dribblers (18 -20 Agility in all their front 4) pull out some magic. It is worth mentioning we are challenging on three fronts, using our full squad to maintain a challenge for a domestic double! My 'Second XI' have really stood up to be counted in league games, not excelling but doing just enough to maintain a title push. Four domestic matches remain to clinch a title I have treated as tertiary to Cup success! As specified, in all remaining league games I will be fielding a Second X!, with all energy going into CL and domestic cup glory. Updated 1st May 2041: Our First XI have been sensational, knocking PAOK out in the domestic cup semi final and then producing this against Dortmund in the CL SF First leg: I feel like some kind of prophetic savant, with the match playing out in an indentikit manner to my prediction. Their first goal was a moment of individual genius, with Garzon, dribbling past four of our player on our left flank before unleashing a piledriver at the near post. Their second goal was a misplaced pass from our RDM, Lekkas, which was punished in an instant (those things happen). In return, our first goal was a thing of beauty; The Shadow Strike (Papadiotis), latched onto a short chipped through ball from our RM (Chouliaras) after the Trequarista (Antonakopoulos 18 YO TQ!!!) had dragged the opponent's CB deep with his movement, The second goal was far more direct, with, the TQ exposing the space behind an aggressive WB who lost possession on the wing further upfield. Yes, the red card helped, but you take what you can at this level. Again, I will field a fully rotated Second XI for the Olympiakos fixture and hope our boys can do the business at our home stadium. Come on boys!!! In Game Update: EEP! How tight is this!!!! Updated: 7th May 2041 Wow f*** yes. We shall persevere! If anybody looked likely to score it was us. Plan for the final: Check out the opposition and in all likelihood train for and play for penalties, vis-a-vis our EURO Cup II triumph six years ago! Still in all competitions. Just drew man city in CL final. Definitely doable. They were in our group during qualification where we were fielding our second XI and managed a win and a loss earlier in the season. Final fixtures preview: In short, this is a real all or nothing end to the season. We are two games away from a domestic title, one game from domestic cup success and one game away from CL victory. Here are the current league standings and the final fixtures: Talk about all or nothing! This is where my careful rotation of my squad comes to an end. With enough space between the big fixtures and capable substitutes in place, the First XI, who have navigated a path to both cup finals, will take over in totality. The league, a double, a treble or nothing!!! Success, Glory, Immortality or Despair. Time to find out! Updated 19th May 2041: League Champions. One down, two to go. Updated 26th May 2041: Greek Cup Won Two down, one (HUGE) one to go. If we beat Man C then this challenge will have been completed in style! If not, what a season anyway; domestic double and a CL final with an 18YO Trequarista! Champions League Final: Full time 1 - 1. Into ET. They have switched to a 4312. Do or die! Updated: Penalties!!! Game plan executed to perfection so far. Rokas will be taken off PK duty. Everyone else is looking prepared. 2 mins later IRL: What a start! OMG, wtf: This is getting silly. Are they just a bunch of overpaid bottlers? We aren't much better. Can my 22yo makeshift RM take his place in history? Please football Gods, don't do a Southgate! Youth Academy Challenge Complete!!! I am in pieces. Sensational; an earth-shattering PK victory that seals a Treble. Played for penalties - won on penalties. JOB DONE!!!
  20. November 9th, my wedding anniversary. Not sure this was the present the mrs was after 🤦⚽️⚽️⚽️🥇🥇🥇 I have to make sure I do a good job of pretending the anniversary will be the most important milestone event on the day, or I may not get another anniversary at all 😂😂😂
  21. 2049/50 - Season 29 Premier League Season Summary A good, solid season but didn't really push on from last season League - a good enough season really, but beset a little by inconsistency. We beat league leaders Man City 4-1 one week only to lose 3-0 at Villa the next. But we were always in contention for the champions league again, just needing to better Wolves' result on the last day to get in again. We didn't, and finished 5th. Champions League - This was the big one! Our first foray into the Champions League. The draw was not kind, placing us in the same group as Real Madrid and PSG, bt we fancied our chances anyway, because why not? Results were pretty good! The only blip was that second Real Madrid result, which I felt very hard done by! 6-1 was way harsh, Tye! The first round was really close and Barcelone weren't any better than us really. Both ties could have gone either way. So, we proved we can compete at CL level, which was nice FA Cup - another 4th round exit. To Wolves. Players So, we have a decent first XI now. There's still a few positions I'd like to upgrade if I could. Kenny Skipp isn't getting any better than Championship level, and the defence seems to get stuck on Championship level as well. john Francis 41B made his England debut, becoming our first ever England international! He played twice and was then dropped from the squad for the World Cup. His place being taken by my reserve keeper Richard Frederick 42A, who spent the second half of the season being mediocre in the championship with Reading. I'm not sure what the England management team are seeing that I'm missing..... he's way worse than Francis! The problem is that I don't have any prospects that can step in and try and improve the side. My best prospects at the minute look like this:- Nobody around 18-21 that could step up with any confidence! Youth A nice preview The intake was........ poor, really. I only signed 4 Jay robertson is best prospect. He looks ok Career
  22. Tactics So here comes the part which I'm sure more people are interested in seeing. I have settled on a way of playing the game which suits myself and is no way plug and play but I actually prefer being able to be in control of what I'm doing on the pitch. I have friends and also know people online that prefer plugging in a tactic and just pressing play. I honestly don't judge, each to their own. The only problem I have with PnP tactics is I don't feel like I'm in control and often those kind of tactics are just an overkill of instructions. I'm a bit more minimalistic and have gathered thoughts and theorem's from all over the place and below is the sort of tactic and formation I like to play with. Again I refer to the shoutout's again but big thanks to the Guru's on the forum! There are some PI's under the hood as well which I will go through but the thing I like most about this tactic and roles is that it is very tweakable without having to loose too much familiarity. Bare in mind this is a tactic which is to be played when I know I can force my style over the opponent. I will share a slightly more tweaked version for matches where maybe I'm not favourite but can still play a more direct version without too much tweaking. I'll also share some tweaks you can do to open up those stubborn defences if you come across parked buses. Just don't be mad if it doesn't work If I was to draw inspiration I would definitely say Klopp at Liverpool but also baring in mind that this is a game/simulator so sometimes you just have to go with what works. In Possession: Play Out Of Defence + Higher Tempo - Here I feel confident that we can get the ball from back to front using a short passing build up and also at pace once it goes into midfield things become more Direct and Fast. In Transition: Counter + Counter Press - This is where the Klopp inspiration comes into play. Press when loosing the ball and counter whilst the opposition is in transition. Out of Possession: Higher Defensive Live + Higher Line Of Engagement - To counter press successfully we need to sit higher up the field and the 4-1-2-3 formation allows us a little less compactness successfully. GK - Pau Lopez - Sweeper Keeper (Defend) : The SKde fulfils our philosophy of Counter football in transition and although he'll be more cautious he'll still play counter-attacking balls if they're on. Potentially with a better keeper you could have him on Support however with High Tempo + Counter + Positive Mentality he'll pretty much do what I want anyways. In a more "defensive" version of the tactic I'd always have him on Defend duty because he could be wasting possession by having too much freedom with his passing. DR - Rick Karsdorp - Full Back (Support) : "Support midfield with extra width and will look for crosses and through-balls when the opportunity arises" is the description of a FBsu which fits my tactic well. On support he'll have the same mentality as the team mentality (Positive) which is fine. You can also take the decision if you'd prefer an IWBsu here as there will be space in CM and MR for him to go into with no issues but that obviously is dependant on your player's skillset. Rick on the other hand likes to go down the right so he can stay as an FBsu. Regardless of what role you go for he'll fill many functions for you. When needing to be more defensive he'll change duty to Defend and when you need to overload in attack he'll go to Attack. CD - Gianluca Mancini + Chris Smalling - Central Defenders (Defend) : I keep them bog-standard. Their distribution is always going to depend on how we play. In this tactic they pass their way out of trouble at pace. In a more defensive setup they'll be asked to go a bit longer. If you really want a BPD then I don't see the issue but I actually prefer to train a CDde to hit long passes if he has good vision and passing because it gives you the cautious nature of the CD but with the added bonus that he'll ping a ball if it's on. With a BPD you force him to always hit a risky ball. DL - Leonardo Spinazzola - Wing-Back (Support) : Role never changes here. We have enough cover for this player to get forward and support the attack wide whilst the attacking player in front attacks the box. He'll cross the ball if on or lean on his PPM's to decide what to do. DM - Amadou Diawara - Defensive Midfielder (Defend) : Recycles possession from his deep position on the pitch. Against inferior teams he'll go to a Support duty so he steps into midfield. What will happen is he'll form a double pivot with the DLPsu in attack and fall into the DMC slot in defence. When you have a team that doesn't attack you and just sits in then it makes a big difference to have almost a second playmaker in midfield. CM - Lorenzo Pellegrini - Central Midfielder (Attack) : Here's where things start getting customized. I need the CMat to act like a deep shadow striker/advanced playmaker without being a ball magnet. I've added Take More Risks + Dribble More + Shoot Less Often + Moves Into Channels + Close Down More. When in possession I need him to find space vertically to draw players out of position and when he has the ball I need him to either dribble or take risks. Coupled with his Very Attacking mentality this guy will do everything in attack to unlock the defence. Against packed defences I'll untick Shoot Less because sometimes you need to let him off the leash in that regard. Also against packed defences I'll switch him to a MEZat because there will be less space for him to operate in. The only time I wouldn't would be if we're playing with an IWB because you overload the defence in a slightly different way with that role. CM - Jordan Veretout - Deep Lying Playmaker (Support) : Another role that doesn't change due to the way the tactic is set with the different roles. If you choose to play with an APsu then other roles around him would have to change as he goes from holding to a more mobile role in midfield. In this Positive tactic you do get higher ratings as his own mentality will be the same and he'll take even more risks. I've seen some insane balls pinged behind defences on this mentality. If you don't have a playmaker type in the team then I've actually had a standard Central Midfielder on Support with no PI's here and follow the attributes recommended for the role. AMR - Pedro - Inverted Winger (Support) : Before you say anything, he has modified PI's. He's asked to stay Wider to stretch play when the team has the ball, Close Down More and Take More Risks. Basically he'll act like a winger off the ball but on the ball instead of going on the outside he'll go on the inside. Or cross if he deems it the best option. IF you have a winger type player then switch it to a Winger role and select Close Down More. The only thing that changes is the way the player acts when he gets the ball and if you have a winger it makes more sense asking him to go on the outside and cross in. However at Roma I have Pedro and Perez who both like to cut inside so not really suitable. AML - Henrikh Mkhitaryan - Inside Forward (Attack) : Only PI added is Close Down More. You have two options here (or even three). I prefer an Inside Forward as they tend to be my highest scorers if they are good and with Mkhitaryan I was split whether to have him as an IFat or IWat but I can judge in pre-season which is best. I actually think he'll suit the IF role well as he is really good on the ball. I would go with IWat if I was relying more on my striker scoring because the IW has more freedom to cross then a IFat does but an IWat could easily end up as a top goalscorer too. When I mentioned "three" roles there is one I haven't trialled enough which is Raumdeuter role. It doesn't really fit the ethos of the overall philosophy (if you will) but if he is hardworking anyway and not really a good dribbler then why not try? STC - Edin Dzeko - Deep Lying Forward (Attack) : Again, only PI added is Close Down More. There are two roles I like here and that's the DLFat and PFat and they are dependant on the player but I'm not afraid to play either type in this system. Both roles pin back the defence but neither get isolated from the team. If they do then you've overestimated how much you can force your playing style on the opponent. But don't worry, in a more Cautious version they'll stay on the same roles so again it's not too much for them to switch. So how does a more conservative way of playing look like without changing too much? In Possession: Slightly More Direct Passing + Higher Tempo - Now we don't try and play out of the back but instead lure the opposition in and get the ball forward when they try to press. In Transition: Counter + Distribute to Centre-backs/Full-Backs - Keep the Counter on and the Distribution to defenders is how we lure the opposition. Out of Possession: None - Sit in more of a mid-block rather then trying to Counter-Press. In terms of PI's Karsdorp has gone to Defend Duty which you can do if you feel that you need three back when you attack. It does leave the AMR "alone" but this is the decision you need to make regarding the opposition. Also changing Karsdorp to Defend does change the Fluidity to Structured which means less creative freedom but in a more cautious system you might want your players not to take matters into their hands. You can keep him on Support if you feel like you'll be ok (or if you're just using the more Balanced style to wind down a match). Only other change is that I remove Close Down More from the CMat because I'd rather he fall back into shape then try and press the opponents high up the pitch (no more Counter-Press anyways). If you're really going to be up against it you can have a third tactic in the tactic slot which is the same as above but Cautious Mentality and lower Line of Engagement by one notch. It will allow you to be more compact and solid but just accept that sometimes you do loose because the team just isn't good enough. I would say though if you feel that you're going to have to resort to a more Cautious mentality a lot over a season (for example, you're a newly promoted side) then I'd train the above tactic and have the Cautious mentality tactic as your 2nd slot. Reason is you're probably then not good enough to use the Positive version but once both tactics are full familiarity you could train the Positive version in the 3rd slot for the season after when you have a better team. Here you have the changes I do to break down those stubborn buses. Diawara goes to Support, Karsdorp to Attack and Pellegrini as a MEZat (and untick Shoot Less Often). Like I mentioned earlier, if you're playing with an IWB at RB then you don't have to change the CMat role after going with IWBat as the overload will be different. If you really need to throw more bodies forward I usually move the DLPsu to the DMC spot (with the same role) sub on another CM (who has been training as a CMat anyways) and change to a simple CMsu in midfield. You can even go Attacking mentality if you're really desperate but I never really have to. It's usually enough with the overload but those are little tips you can do if you need to. Again, like I mentioned earlier, it's all about have some sense of control for me and feeling like, as a manager, I make a difference when I'm changing things. At some point I can also add some info about 4-4-2/4-4-1-1 that I use whenever I might not have the players I need to perform this way but it still acts as 4-3-3 of sorts. Let me know if there are any Q's
  23. You need to learn the context of the match and what is actually happening. You could be 2-0 up but not playing that great. Highlights will be all skewed for just the best bits and the stats don't tell you the story of how the match is going. Equally you could be 2-0 down and playing brilliant. So ideally you need to learn how to use everything available to read how the game is actually going. This is important because imo there are mainly two types of managers. 1 - The one who panics and changes things as soon as they go a goal behind. This is knee jerk. 2 - The one that leaves it too late to impact things and change the result/game around back into your favour. You should be somewhere between the middle of those, if not then its tricky. I wrote about this in a bit more detail but the images don't work in the thread which I posted on here. But I still have the piece on my drive, which I can link. It gives you an insight into how I think about the game and try and understand the context. Ignore the result but rather focus on the 'Do I panic or do I wait' message. https://docs.google.com/document/d/1Fvtb_IBsrfoiaO3Z44DueRIIaHCnXnHv-IfVspbtDSs/edit?usp=sharing
  24. 4141 / 433 Formations in reality are actually very fluid. Teams can change shape whether they are with / without the ball, or depending on certain triggers. In FM, though, this is quite tough to do, unless you want to spend all day watching full matches and rotating through various saved tactics. The placement of a player in a certain strata as well, regardless of role, can lead to maybe unexpected behaviours in attack despite fulfilling what is needed in defence, vice versa. This means that some formations, regardless of how well your squad matches the required positions, may actually be a poor fit. 433 --> A 433 formation in FM is actually fairly limited in terms of what attacking and defensive shapes you can achieve with it, and is mostly used for a team aiming to dominate. Wide forwards in the AM strata start wide as expected, but always come narrow in the attacking third, even if they are set as a winger. This isn't an issue with the ME, in fact, it's how a wide forward should be expected to play, as they are expected to contribute more with goals and combine with the striker, as opposed to a winger in a standard 442 who will stay wider and provide crosses. This provides the knock on effect of needing good enough fullbacks to be able to dominate the whole flank with less support from a standard winger in front of them. Your fullbacks now need to be capable of playing as wingbacks, instead of pure fullbacks. The main difference between wingbacks and fullbacks on the same duty (D/S/A) is not that the WB's get further forward, it's that they are told to stay wider, dribble more and cross more often. They essentially become both the fullback and the pure winger of your team in one player. Because of the need for attacking fullbacks in the system, a DM who holds their position is important to provide cover for the back 4, while your 2 CM's then have the job of supporting the attacking players by controlling the ball, making progressive passes / dribbles, and covering for the front 5 when needed. The striker in this formation can really be anyone. They are unlikely to get isolated, since that the wide forwards will provide close support. What's more important is that the front 3 link up well. You could go the Liverpool 19/20 route with a supporting forward (F9 / DLF) and goalscoring wingers (IF / RMD), or you could go the Barcelona 14/15 route, with a pure No.9 (AF / TM / P) and more supporting wingers (IW / AP / W). The best form of defence for this formation is truly to attack, I would rarely use this formation if I'm not planning on playing on the front foot and using a high press + counter pressing. the reason for this is due to both the attacking and defensive shape. Once you lose the ball in your attacking shape, you will have lots of bodies forward, and across the whole width of the pitch, meaning that a counter press would be relatively easy. If you choose to regroup, your fullbacks will have to run even more by tracking back in line with the back 4 more than they may need to, and your wide forwards, who may even be ahead of your striker, will have to track opposition fullbacks all the way back to their own goaline, or risk leaving 2v1's on the flanks. In the settled defensive shape as well, it makes a lot of sense to press high and aggressviely. The front 3 can pressure the width of opposition buildup easily, while the CM's can drift froward to block passing lanes. If you choose not to press high, or your high press gets beaten, the wide forwards will track back to sit in an almost 4141 shape, but in my opinion, it is not very solid. Not only does it cause these players to have to work much harder, I realise that they frequently lose the player that they need to mark, as well as step up to press players far too early, leaving space infront of the fullback. In these situations in real life, it's common for teams to either defend in an extremely narrow 433, to block out the middle, or to switch temporarily to a 442, with one of the wide forwards joining the striker, and the other joining the midfielders. In conclusion, a 433 is good for: Teams that want to dominate the ball High energy players that can press high for 90 minutes Very attacking fullbacks Wingers that can play in the half spaces 4141 --> A 4141 is much more flexible than a 433. It can be both relatively attacking or very defensive depending on roles and player selection. With more conservative CM's, this formation can easily get 10 men behind the ball very quickly, and gain defensive solidity at the expense of a quite isloated striker. On the other hand, it can enable you to select two natural no.10's in central midfield, and push all midfielders high. The main difference between the 4141 and 433 is the position of the wide players. In the 4141, we have more traditional wingers that stay wider for longer, even if they invert when on the ball. This means that your fullbacks no longer have to be effective when on their own. Their main job now is to provide cover and only overlap the wingers when necessary, or they can even invert and join the midfield if crossing isn't your game. Without wingers already occupying the halfspaces, and without needing to cover for attacking wingbacks, the two CM's can afford to be very attacking players who have more of a license to take risks and link up with the lone striker. Although a pair of MEZ(a) might leave your shape looking a bit like a donut, which is why I typically only really use one attacking CM and another supporting. In an attacking 4141, the striker can really be anything, although a supporting striker might leave you looking quite blunt without any other players who's job is to attack the box and score. In a more defensive 4141 however, you really need someone who can deal with getting isloated. Physical and technical attributes such as strength + pace + jumping reach + first touch become quite important. Defensive formations in FM are more forgiving when asked to press high and attack than the other way around. This is because positions such as CM's and FB's can both be very defensive and very attacking, like the CMa vs CMd. But wide forwards and CAM's can only ever really be attacking. Also, any high pressing system will see players pushed further forward and leaving their positions early to close down, whereas a low pressing system won't cause forwards to track back any deeper. This means that a 4141 can pull off pretty much any pressing system. However, if you have packed your midfield full of attacking players, it is probably still worth attempting to dominate the ball and press high, since you don't want them being exposed by defending most of the game. In conclusion, a 4141 is good for: More traditional wingers who can cross and rely on pace and dribbling Fullbacks who may be limited in an attacking sense Teams packed with attacking central midfielders
  25. I live in Brazil and with no means do I want to get any pitty. As anyone can post on this forum, I merely wanted to show my frustration. Brazil is a mess already without FM and one can only hope things will get better soon, but that's merely wishful thinking. Knowing how people here only think with their wallet, I don't see the ban changing for the future.
  26. Just a general bit of advice, if you don't plan on playing the women's side of the game because it doesn't interest you - that is absolutely a valid and indisputable thing you can say. There are no problems with that on any side. When you move into trying to diagnose why you think its bad or what you think the problems with it will be, you move into an area of usually being incredibly misguided. When you're trying to argue against it for these largely fabricated and unestablished reasons, it raises more questions about why people do that naturally. People will then draw their own conclusions whether it manifests in a forum post or not. - - - - - Ultimately it shows why SI are probably right to keep their multi-year feature projects (because it seems a given to me that this isn't the only one they've ever had or have) under wraps because considerations seem to so frequently move towards the negative aspects. No one seems to be mentioning that with more player progression models being coded, more physics and interplay coding for players who are shorter (given that women on average are shorter than men), more financial models and all the other things that need to be coded for this add to the games overall resources moving forward. Once something exists in the codebase for the game, further modules can be quickly built with some repurposes or adjusting of parameters. If one of these new devs who works on the women's football ME codes up some amazing shooting for the game, I'm fairly sure the other side of the team working on the men's ME will bring that across and get the necessary animation adjustments sorted.
  27. 2051/52 - Season 31 Premier League - 5th Season Summary More of the same really, but with the added bonus of a few youth prospects coming through to the first team League - pretty good performance in the league but again beset by inconsistencies that would drive the pope to drink. We beat Manchester City 4-1 at home one week only to lose 3-0 away to Newcastle the next. A good run in January and February put us comfortably top 4. March saw 4 games, two against 19th and 20th, two against teams just above the relegation spots. We lost 2 and drew 2 and suddenly slipped to 5th. We could have still taken 4th had we won on the last day but we didn't, losing 2-1 to Arsenal. Still, 5th and european qualification in what I'd written off as a transition season has to be a success FA Cup - another frustrating season, but my fault. We beat Reading, Preston and Mansfield all really easily to make the quarter finals, where we had a home game against Burnley. A great chance for our first ever semi-final! So, I got cocky, made some changes to give youth players a chance and lost it 1-0. D'oh. Champions League - The reward for our Europa League success last season! We were seeded first in the draw as well, which was nice. We made a bit of a struggle of it but got through. Finishing second meant a tough draw for the next round - Bayern Munich. We played well but drew 1-1 at home and lost 2-1 away to go out. But again, we weren't disgraced or outclassed so with a bit of luck - who knows? Players Our best XI this season:- Still a young side but I have a lot of faith they'll be a real force in 2 or 3 seasons. The potential is there! Pierce Considine 43A is still the star. Top scorer again and winner of the golden boot for the fourth time. In fact, he had a pretty good season all round! 41 goals and 10 assists in 51 games is pretty, pretty good! Look at his awards! Leonard Amberg 49A - oh yeah! My first ever golden boy! he had such an aazing season last season it would have been unfair of me to expect more of the same but he pretty much delivered again. He's still only 18 but I'm not getting too carried away. Remember how good Rooney was at 18? 18 goals and 7 assists in 34 starts is still pretty awesome for an 18 year old Wonderkids So, two new regular starters in the best XI this season and two brand new wonderkids! That's four come through now, along with Considine 43A and Braga 43B. Four wonderkids in the same XI now, if the new ones turn out half as good as Considine and Braga I'll be laughing Weirdly, those two are nowhere near the best prospects in terms of potential ability so I've got high hopes there's at least one or two more potential wondekids hiding in there. Adrian Turcsik 50B maybe the best shout - he was capped by Hungary this season at 18. He got a good few starts this season and will definitely get more next season. Most of the rest look like they have a chance so will definitely be getting some game time over the next couple of years. Finances and Upgrades European football means we are swimming in cash, so when we were notified that recent advancements had reduced our youth and training facilities I just shrugged and made the board upgrade them straight away. Which they did. I also set up a couple of new affiliates in Poland and Colombia, so hopefully some Colombian youth prospects will start appearing soon! Career
  28. Survival! I was optimistic for this season, and then we had a mass exodus at the start of the season. Too many people were transfer listed by the previous management, and them being on non-contract meant I couldn't change that, so they all decided to leave. Add that to other players who rejected contract offers and left upon expiry, and our starting XI was looking more like a starting VI. It showed early on in our season, as we amassed an amazing 8 points in the first half of the season. It wasn't looking good. Luckily things fell into place and we scrapped together some points here and there, finishing on 16 points and in a playoff game against Lecco. We beat them comfortably 4-0 over two legs, and so we'll be here next season. Youth Intake Francesco Alberio 1A - Emanuel Zonta 1B - Roberto Pierobon 1C Probably the typical first year intake, everyone is signed. I will now take over the U20 side as well to try and develop these guys according to my philosophy. Best XI Daniele Santoro - Gabriele Bardini - Antonio Lukanovic As expected, we dropped a little bit in quality as everyone left, but not by as much as I thought. Record Breakers Plenty of records tumble! Managed to convince the board after the season. Transfers Progress
  29. Excellent first half of the season. We may not be able to catch PAOK, but we are in the mix with the big boys for a CL spot AND we are looking good to progress from our EURO League group with an away fixture against FC Nantes of France remaining. It is good to see some goals arriving from the lone striker as well as the supporting cast running from deep: Updated: 11th December 2036. That's how you make it out of the group - in style. First time we've plundered 6 goals and the LM - Inverted Winger Attack was constant thorn in the opposition's side with his penetrating runs(Little).
  30. 2050/51 - season 30 Premier League Season Summary A really up and down season! League - we started well enough and were top 4 in October but then November and December hit, where we had a run of 8 games without a win. It dropped us to mid-table and we never recovered, having a losing streak of 5 at the back end of the season where it mattered most. So, a disappointing season compared to our last two FA Cup - Our league form suffered but for once we put together a half decent run in the cup! Victories against Norwich, Bristol Rovers and West Ham meant we were through to the quarter finals for the first time! we were away at league leaders Chelsea, who battered us Europa League - Our 5th place finish last season dropped us out the Champions League and into the Europa. The group draw gave us a tough one but three victories in our first three games saw us through. I played reserves/youth prospects in the last two games as we were already through so we finished second when really we should have been first. The first knockout round gave us a tricky tie against Porto. We were away first leg and got a brilliant result. From then on in we were brilliant and I started to prioritise Europe over the league. We'd go to Europe, get a great result, then have a disappointing league result a few days later. We got past Midtjyland in the semi-final to set up a final against Spurs. They were doing better than us in the league and were gabourites but again we were fantastic and won 3-1! And brilliantly, it means we're back in the Champions League next year!!! Players So, my problem now is I have too many established players who have reached their maximum potential and just aren't good enough for us to go on to the next level. I have a lot of really promising prospects who potentially could reach there, so I've decided to have a big clear out and focus on blooding those prospects over the next couple of seasons. It might mean resuls suffer for 2/3 years but hopefully it will pay off down the line. Kenny Skipp 42E was the first casualty of my new plan. Valued at 20m, first team player for 5 seasons now and still only 24 but he's maxxed out and not quite good enough for where I want to be, being a more a Jay Rodriguez or Charlie Austin than a Harry Kane, so I eased him out and played different youth prospects in his place. To varyign degrees of success! Best XI looks like this now. Defence is mostly Championship standard. Leonard Alberg 49A is obvious stand out. By far the most successful of the Skipp replacements he ended up being undroppable. Only 17 but stupidly high determination already, and his work reate is also not bad. 17 goals and 14 assissts in 31 games is a crazy return at that age. Only 3.5* potential at the minute though, but that could change..... Basil Affolter 45A had a real breakthrough season as well. He's starting to look the real deal and could be hugely important for us in a couple of seasons if he keeps improving. My backroom staff assure me he's premier league quality now and can still improve! Currently, my best prospects look like this. Still a bit on the young side but I'm going to focus on them for the next couple of seasons and see where that takes me. I love it when I have a plan! Wonderkids See, this is my problem. Considine and Boga are the only two I've had! I need more! Hopefully there's a couple lurking in amongst those 4 star prospects..... Youth So this years preview promised another striker. Yay! I'm desperate for midifelders..... Kyle Cook 44E is a striker forced to play midfield! he is good though The intake was ok I guess, one 4 star prospect is better than none I guess Career So long as I'm making progress and can see improvements coming I'll keep plugging away. We're a long way from winning the league or CL but we have some good potential!
  31. Inverted wingbacks and switching play The attentive reader may have noticed that the IWB played an important role in both the goals against Sporting that I showed last time, either by helping progress the ball, or by occupying space to drag defenders away from where the actual danger was. This is a key feature of how Ceriswood is currently set up to play. As the team progressed through the lower leagues, Thomas had to make do with more limited and traditional full backs and wingbacks. However, with sufficiently intelligent and skilful players, IWBs can combine with other roles to create intricate patterns that are hard to defend against. An important point to make is that the game advices you to use players who are strong with the “opposite” foot as IWB. In many situations, this is clever, as a left-footed player cutting in from the right will have a better posture and angle for a killer ball or a shot. However, Thomas is generally not looking for his IWBs to do either of those things. Instead, he wants them to mainly to three things, with one added bonus: 1. Help progress the ball from the back, as previously discussed, 2. Maintain a deep midfield-position to recycle possession, and 3. Overlap and provide with in the final third when the IW goes inside, 4. Bend it like Beckham switch play from deep, wide positions. An IWB will naturally do all these things in the right setup, but I find that they do so more effectively when they are played on the same side as their strongest foot. Last time, I did not have an example on hand of how playing out of the back can be used to bypass the press before I dig deeper into how the IWB plays in advanced positions, I want to revisit that situation. Here we see the first goal in a recent hard-fought and late 3-1 comeback against Middlesbrough. A fair note to make is that Boro is playing into my hands here, by pressing high with a bottom-heavy formation (usually I’d call it a 3-4-1-2, but their wingbacks are so deep it really is a 5-2-1-2). From the goalkick, we see a variant of the pattern I described in the original post. The ball is moved to right-sided diamond which stays close together and pulls the Boro midfield in. Space opens for a line-breaking pass to the dropping F9. The opposing midfield is now desperate to get back in defence, and the ball is switched to the left while they are still unbalanced. Mez puts IW through (we will be talking more about that particular combination in a later post!) and the comeback is on! Here we very clearly see the advantage of the relatively compact diamonds I have set up. My IWB and DLP can combine to bypass the initial press, and progress the ball to the triangle of attackers in front of them, who are now overloading the right channel. The Boro defence moves across, and the midfield scrambles back, and try to force us into a less dangerous wide position. Exactly like we want them to, as this pretty much opens the entire centre and left of the pitch for us! Having used an overload to pull in the disorganised Boro-players, we switch play and it’s a fairly easy goal from there. The build-up and especially switch off play is enabled by using right-footed players as IWB and IW down the right. For a right-footer like Popovic (IWB), both the short pass to Cabrera (DLP) and the longer ball to James (F9) are natural. Later on, José Felipe (IW) can use his stronger right foot to quickly switch play, rather than spending a beat to cut in on his left before the pass to Palavecino (mez). Another reason why I want my IWBs to play on their “strong” side is that they can then more effectively overlap. IWBs will generally look to cut inside and join midfield, which I do want them to, but will also make overlapping runs. This is especially the case if the wide areas are vacated, usually by inside forward or inverted wingers moving inside. And though I instruct my IWs to stay wider, to stretch the opposition during build-up, I also want them to come inside, make combinations on the edge of the box and attack the goal. This leaves space the IWBs can overlap into, and thus give opposing fullbacks a dilemma: Pick up the overlapping IWB, follow the IW inside, or perhaps the mez/CM-A moving into the channel? There are several things I do to encourage this sort of play. Firstly, having the IWs vacate the space to begin with. Secondly, playing the IWBs on their “strong” side to make them both more comfortable, but also more effective on the outside. And thirdly, a positive mentality and extra creative freedom from be more expressive is meant to nudge them into making more runs. This is especially helpful for the left IWB, on defence, who has ha cautious mentality (even on positive team mentality) and the hold position instruction. Despite this, we still get the left IWB doing things like this: Here our left IWB, Adams, wins the ball in our own half and passes to Walter, our IW. As Walter takes a few steps inside, Adams casually moves up along the left touchline, with no one picking him up. Two quick short passes, and then Cabrera (DLP) finds Adams with a through ball. The IWB has the left side pretty much to himself, and can carry it forward until James (F9) is free to receive a square ball (note how this is a simple pass with the left foot!) in the hole. Meanwhile, Walter has moved up in the central forward position to receive the killer pass, but the goal is correctly disallowed for offside. However, it is generally the right IWB who is the more proactive one, looking to get involved in the final third. We have already seen the right IWB’s involvement in build up play, so let us see how the IWB can make very different involvements leading to goals: Both goals are from a 3-2 win over Sunderland last season, when we were in the Championship. For the first goal, Popovic (IWB) is moving up along the right touchline with the ball. José Felipe (IW) had moved into the channel earlier, pulling a player to open the space. So there’s no one really picking up Popovic, especially as the opposing LB is retreating and moving in more narrowly, no doubt worried about José Felipe making a run from deep through the channel. Eventually, as an opposing midfielder is rushing back to close Popovic down, he makes the switch of play, finding Palavecino in the hole, with plenty of space and time. One killer pass later, Jack Phillips (F9) has scored. A minor point here is that IWBs have the PI cross less often hard-coded. I really don’t want my players running to the goalline to lump a cross in. Square balls and cut-backs from players attacking the box through the channels are super (hence low crosses and work ball into box. I will maybe include some examples of this in a later post), but the team is really not equipped to take advantage of crosses from wide. Non-inverted wingbacks and attacking fullbacks are more prone to that sort of undesirable behaviour, even if they do a good job stretching defences in the final third. However, the real reason for using an IWB over other roles is evident in the second goal showcased from the Sunderland-match. Here the ball starts out on the left and nothing dangerous is happening, with the opposing defence in full control. However, Popovic is positioned centrally, as a double pivot together with DLP Tosic. This enables a quick switch of play along the ground from Adams to Tosic to Popovic. There are two advantages to having a double pivot in this situation. First, shorter passes along the ground are more difficult to intercept for outrushing defenders. Second, Tosic is in a better position to receive the first ball, while Popovic is in a better position to initiate the next attacking thrust, than Tosic would have been as a lone pivot. We see this as Popovic only need to play a simple forward pass. Mols (CM-A) and Alessi (right IW) then perform a quick one-two before putting Phillips through on goal. The striker scores to complete his hattrick and give us a late, but well-deserved win! IWB is, I think, a really interesting and potent role. It is also a role I have struggled a fair bit to get the best out of. However, I think it is fair to say the IWB is a key component to how Thomas Norton sets up his Ceriswood side, and I hope the examples I have shown in this post have given some illustration of why they work.
  32. The problem when you straight up deliver the whole formation + roles package right away, is that people lose sight of the most important thing, which isnt the end result (the tactic), or the in game results produced, but rather the whole thought process. What made you chose this setup, and why. For one trying to learn, thats what is of the most importance, as the saying goes "teach someone how to fish etc..". Personally, I enjoyed the thread very much, but I can understand why some people are impatient ; they admired the big, splendid fish you just got out the water, now they want to learn the technique so they can fish it themselves. Unfortunately, this is thinking short term, as we all know, learning this game is a process that can last a while, even if shorter for some, a single thread, as brilliant as it is, wont turn you into Fm worlds best player. And please remember that we are all human, you guys want to see the formation, I can understand that, but Ivan is taking the time to make a nice thread with detailed pictures and explanations while his whole family including himself is suffering from covid, and you somehow think he is "self serving" ? How about you be a decent human being, aknowledge the work done, have some patience and just some basic manners ? Rare currency on the internet, I know, but still. And for Ivan, if you wish to appease the angry crowd of ill mannered peasants, just a suggestion, but i remember crusaderstar making a thread where he unveiled the formation line by line, a post at a time, each time explaining the thought process for selecting roles and such. I find that a good compromise, it gives food for thought and discussion while not revealing everything at once. In any case, hope you and your family get well. This is just a game afterall.
  33. So I am taking another stab at finishing this and I am using it in two separate saves with Real Zaragoza and Bordeaux, both with updated transfers etc . One of the reasons I hadn't posted the tactic was because: 1. This was meant to be a journey to the completed tactic, so it was not the finished article and I was about to come on to the issues I was having in attack, one of which I mentioned earlier and how I resolved those issues. 2. It hadn't been tested thoroughly enough to make a judgement call that says this is good enough to go a whole season. 3. My aim was to try to get people to start looking at their own issues in their tactics the way I do now. I have been and still am on that side of sitting through replays and completely missing obvious things, I am not going to lie I was very lazy with FM. I'd put a tactic in pretend I was analyzing it then rip it up and start again when it all went to ****. I was often furious at Cleon for being able to see what I couldn't see, for me there was certainly an element of missing things but it was mostly sheer laziness, I wanted Cleon to spoon feed everything to me rather than make the effort myself. One day it literally just clicked in to place, I honestly went from being an idiot to being far more proficient at tactical setups and analysis and I would say it started by watching every goal scored and conceded at the point of turnover. Not just where the ball is but the macro picture, where every player is and where I want them to be. You know why the fullback wont put that cross in to the box and he stops and waits, because I don't have enough attackers in the box and only one that is there has 3 defenders on him, so now I know I need to change things to get more players in there. I am not as blinkered anymore so when we concede a goal I don't just look at the defenders and goalkeeper, I am looking at why we turned the ball over then I make a note and if it's a recurring problem then I make changes. In this tactic if my forwards aimlessly dribbles and turns the ball over in the center of the park it's most like a goal against me it's that risky, but I am willing to give players the rope to hang themselves(or not) before I make a change. In my last game what pissed me off about Clemente my CB wasn't that the goal we conceded which went through him it was because he made a vertical pass right to the opposition players who countered quickly and scored. So at that point it's a deep dive in to Clemente's attributes and passing history. Well his passing, vision, technique, composure and decisions are all good, that's not enough, now I want to see the stats. Well the stats say he has a 96% pass rate and he doesn't try those long raking balls often and most of the time when he does they work so it's an anomaly and not a trend. If it was a trend I would change it. I see a lot of people on here focus way too much on what happened with the actual ball carrier rather than what was happening around the ball carrier that forced him in to that situation. I also see a lot of people focus on their struggles to break down down deep stubborn defensive teams and then they wait till the 70th minute before changing anything and then when they do, it's to make wholesale changes, seemingly just for the sake of it. For me I start every game on comprehensive highlights and within 15 minutes I can divide the game in to three categories 1: We are definitely scoring here and would be unlucky not to. 2: We are looking good but I need to keep it on comprehensive for now. 3: This isn't happening today, the team are sloppy all over, they look disjointed and the other team are easily corralling them when we are in attack. At this point I might wait another 15 mins to see if we improve but if not I will make changes to improve things. There was one other key element to how I changed things myself on FM, I am a stock trader by profession and one of my key rules is to "tune the noise out" I have 4 or 5 sources (some of whom were my mentors) and that is all the information I need. I don't listen to CNBC or randoms on twitter and I most definitely don't read up on stuff on any position I have open, it just makes me second guess myself and micromanage everything to death. Well for people who struggle on Football manager it's exactly the same, find4 or 5 people you can bounce ideas off of or learn from and tune the rest out, it will be better for your enjoyment and understanding of the game if you tune out the majority of YouTube and social media people. There are some great people on here and some great pinned content on here but at the end of the day you have to put the effort in or you may as well just plug and play and use exploit tactics. I want to finish this lengthy post by saying this was not meant to be an ego boost "look at me" thread. If I wanted to earn cheap likes I would post my go to tactic which is as close to plug and play as you can get on FM21, this was me stepping out of my comfort zone with a tactic that is anything close to plug and play and requires a certain type of footballer to carry out and wasn't the finished article. I am sorry if it came off that way and take on board that is what some people took from it and that's my fault. I will be updating a bit and showing the tactic soon as I have it pretty much where I want it.
  34. Belgium Division 1A 2028/29 - Season 8 Season Summary Well, our first season in the top tier and it was a pretty successdul one. We survived! League - We started quite well with 3 early wins which immediately got us clear of the relegation spots. Those bottom two were really awful and we were never going to be in any danger of being drawn in. We went through a little sticky patch around christmas where I started to get the feeling we wouldn't win again this season but we soon got over that with a 7-1 win over Kortrik. We also beat Euppen 6-5 away, which was fun. It was a nice season, bobbing around mid-table. In the end a run of 3 wins in our last 6 actually proppelled us into a top ten finish! 9th!!! Cup, we were rubbish again. Back to normal Players So the main question for me was could I hold on to Ramadhan Kwizera 25A, our saviour last season. turns out the answer was no, but I was ok with that in the end. It's not that he was bad, he was fine, but when Inter and Porto came sniffing in the January transfer window I could really do with the money, and managed to get 5.5m for him. In our position, it's huge money. So, our best XI is still young and still changing. The weirdest thing is seeing Van Den Broeke 22J back in the first team, after 18 months in my unwanted list. My regular right winger got himself injured, after only 1 goal in 24 games. Van Den Broeke came in and scored 9 in 13! Alessandro Coppini 24A - Nice to see he stood up to the rigours of Division 1 football! Only problem is his stupid agent keeps insisting on release clasue fees only just over his actual value. really frustrating but I could potentially lose him for only 2m. Youth This years youth preview was really promsing but I was still shocked by the actual intake. They might actually be a golden generation! Six 4 star potnentials at this stage is amazing. None of them look obviously stars but all of them have pretty nice starting attributes and their personlaities are positive as well. Possibly the best youth intake I've had while in the top division! Best prospects list in now bonkers. I'm not entirely sure how to manage so many potential first teamers. I'm really struggling to find anyone to take any loans, so I've had to get an affiliate in Luxembourg just for the purpose! Finances and Upgrades Those 5.5m pounds that Inter gave me were put to good use! lots of improvements requested - all in all I'm very pleased with that sale! The board also announced a new stadium is being looked at. We're currently playing home games in Antwerp and they want to take us home to Hoogstraten. Which is fair enough. Career
  35. Windows OS 7 (SP1), 8, 8.1, 10 - 64 bit CPU Intel Core 2 or AMD Athlon 64 64-bit 1.8GHz+ RAM 4 GB GPU Intel GMA X4500, NVIDIA GeForce 9600M GT, AMD/ATI Mobility Radeon HD 3650, (256MB VRAM) Graphics API DirectX 11 Storage 7 GB minimum available space Mac OS 10.13.6, 10.14.6, 10.15.5, 11.5 CPU Intel Core 2 Duo 64-bit 1.8GHz+ RAM 4 GB GPU Intel GMA X4500. NVIDIA GeForce 9600M GT, AMD/ATI Mobility Radeon HD 3650, (256MB VRAM) Graphics API Metal 1 (macOS 10.14 and later), OpenGL 2.1 (macOS 10.13) Storage 7 GB minimum available space
  36. Scouting System When it comes to scouting in FM there are many ways to do it now then ever before however I like to keep my system very very simple and always have done. I can't remember where I picked it up from but it was a long long time ago. First thing I would do is ask the board if you can have more scouts. The more you have the wider your scouting network can be (duh!). I always split scouts into four different categories; Chief, Tactical, Domestic and Foreign. Chief: My best scout. For role playing purposes I do look at Man Management as well but not so much I sacrifice JPA and JPP. Also bare in mind if your club does employ a DoF and he is actually your best "scout" you could use him to run the rule over their ability and potential. Tactical: Next Opposition Scout. Like it says on the tin, scouts the opposition. Will be my scout with the highest Tactical Knowledge along with JP and JPP Domestic/Foreign: If they're not familiar with the territory they're scouting then Adaptability will help. If they're scouting a large area then Determination will help as well. Above is the current Recruitment team at Roma. Conti feels like the boss in terms of staff as he can pretty much do anything. Lo Schiavo is actually one of the worst when it comes to JPA and JPP but he is the Chief Scout *Face Palm*. So for this season I am actually going to use Lo Schiavo as my Tactical Scout and Conti as my Chief until I get that area sorted. One thing to consider is whether you're focusing on home-grown talent (to which I would have 2 or 3 scouts scouting Italy) or if you're happy to have one Domestic Scout only. For Roma I'm happy enough to just have one which will be Conti who can roam around Italy (which logistically sounds like a nightmare seeing as he is a HoYD as well ). Which then leaves me with 8 Scouts I can send on their mission. Below is the priority list of where I send my scouts; South America Central Europe UK + Ireland Eastern Europe (Czech, Poland, Romania, Russia, Serbia, Ukraine) North America North Africa Southern Europe Scandinavia West Africa (Ghana, Ivory Coast, Nigeria) East Asia (Japan, South Korea) Middle East Central Africa (Cameroon, DR Congo) Southern Africa (South Africa) Southeast Asia (Australia) South Asia (India) The area's which have countries in brackets means I only send to those countries but they belong to that region. The reason why is because they are the only countries in those regions I'd like to scout. Seeing as I only have 8 scouts remaining after Conti's and Lo Schiavo's assignments I will focus on 1-8 for now until I get more scouts. Below is how it ended up looking (Lo Schiavo is not in the picture but he's scouting the opposition) So it's given me the following structure going into the season: "Chief"/Domestic Scout: Bruno Conti - Runs the rule over potential signings and roams around domestically. "Tactical Scout": Simone Lo Schiavo - Has the best Tactical Knowledge so this made sense. South America Scout: Domenico Zinfolino - Overall the best scout with high adaptability and determination so should be able to handle a big area like South America. Central Europe Scout: Ignazio Di Stefano - Because Italy is in Central Europe the assignment will go a little quicker because he's familiar with on country. UK + Ireland Scout: Marco Albergati Eastern Europe Scout: Roberto Vichi North America Scout: Stefano Luxoro North Africa Scout: Aldo Scialla Scandi Scout: Stefano Palmieri Here you have an example of what the assignment looks like. This is what Bruno Conti is doing. You can make this as detailed as you want but I'm happy to look for 27 or younger and good potential. The more detail you put in here the less reports you'll have but closer to the players you want. I'd rather go through reports and decide for myself whether he'll suit or not. Normally I set scouting from July to July so it acts as a reminder but because the game starts in August I just set it as ongoing and then when I get to the 1st of July I set them for a year. Also I have one vacancy in the scouting team which means I will be looking for a scout. Ideally I want to follow the same priority list unless I already have a scout from that Region. So the next scout I want through the door should have some South American knowledge. Which then means Zinfolino can scout somewhere else this year. If I don't find someone suitable and the next Region has a good scout, in this case West Africa, then I'll go down that route instead. Luckily, good old Milan player Serginho will be coming in to fill that South American role. He can hardly hide his excitement... Another thing to consider as well is the delivery of your scouting reports. You can either have things sent to your inbox straight away or let them sit in the Scouting Centre until it's visited. I'm old school so I actually like my inbox being bombarded by scouting reports (just like back in the CM days) so I set a lot of things sent to my inbox straight away from my scouts. I also keep the 60% recommendation level as I like to see as many players as possible. If you want less reports you can do 70% but I feel you miss out on potential targets if you do. During the transfer window I've changed my preferences to every 2 days as well because when the window is open I feel it's crucial you get as much info as possible. Below is my preferred Advanced Settings; That covers how I do scouting in FM and how I set up from the get go. After that it's get as many scouts you can get and if your team exceeds 15 scouts you can then start double up on nations or have more domestic scouts, it's really up to you
  37. Game Set Up This is probably the easiest part of the game (so it's all down hill from here ) but if you haven't read @Daveincid's brilliant guide on how to set up a game database then I suggest you do so first. I've always had a similar database set up throughout the years anyways but his thread gave me just that little more insight on how to create a good game world in which to manage in. It even explains very well what your rig could handle and the suggestions on how you can set up your save to have the best experience possible. Below is what I have set up for this save: I personally like to have a lot of leagues loaded with a customized database (Top Division Clubs + National Reputation loaded for all Continents) hence why the player count is over 140k. This doesn't mean you have to set up exactly this way because it is all dependant on how quick you want to play the game. I am alright with this speed but some FM'ers might want a little quicker. I could've easily just have the "default" large database (which loads around 90k players I believe) and have a a good game world. So why have I selected these leagues? Some I feel are essential to the game, some are European dependant and some are personal preference. Starting Nation: All Leagues - Whatever nation I start in I like to have all the leagues loaded to get the full ladder. I feel most FM'ers do this to create maximum realism in a league they manage in. Essential Leagues: Top 2 leagues from England, Spain, Germany, Italy and France - These are the leagues I feel are essential to playing FM and I always include them. I include the top 2 leagues because it gives semi-realistic promotion and relegation in the essential leagues. Additional Leagues: Top League from Argentina, Austria*, Belgium, Brazil, Denmark, Holland, Norway, Portugal, Russia, Scotland*, Sweden, Switzerland*, Turkey, Ukraine, USA (*Interchangeable if I'm not managing in Europe) The maximum I will go for leagues loaded personally is 20/21. In Dave's guide he does promote more leagues loaded as View-Only and that's up to each and every player what they would like to do. I like the above setup just because the rest of the leagues I'll probably never "visit" anyways. As you can see as well I have interchangeable leagues depending on where I am. So for example, if I managed in South America I'd remove Austria, Scotland and Switzerland and add more neighbouring countries to get a more realistic continent save. I will add that the Scandi leagues and MLS are personal preference because I'm half Scandi myself and I actually get enjoyment about of the MLS As for Advanced options I personally like to have the Transfer Window closed in the first window so I role play with the original squads and I don't add key staff. Another screen that can be forgotten about when starting a new save is the Detail Level. Again I edit this for realism but feel free to leave on default if you want a faster game or select what you'd like to have more realism about in terms of match detail. Because I am in Europe I like to add maximum realism to the international and club competitions so I do so by adding more match detail in the below screen: Europe: Main Stages of Champions League, Europa League and Conference League. All on Super Cup. Intercontinental: Main Stages of the World Club Cup. Essential Leagues: Main Stages of the Top Leagues. Later Stages of domestic cups. All Super Cup/Charity Shield. Another screen which I wanted to add to the Set-Up section which I always do at the beginning of the save is the Screen Flow. I love this feature! It's one of my favourites in the game because it reduces the amount of clicks and time to go to various competitions. Again the example below is European specific but you can set any leagues you like to be kept updated on. I've also added the youth competitions because for this save I would be looking for the next wonderkids as well. This screen can be found in Preferences -> Most Common -> Screen Flow Essential Leagues: Profile Every Fortnight. I like to keep an eye on the leagues I've put full detail into. Youth Tournaments: Player Overview at Completion. Here you could also select every 2-3 days if you'd like to keep a closer eye on the actual tournament but I'm fine browsing around once the competition is finished.
  38. Brief Season Summary Aigaelo 2038/2039. Superb end to the season where we clinched the title with one match remaining. This was not assisted, however, by the departure of our top performing DM in the winter transfer window. Whilst Meletiou's replacement, Kottaras, performed competently, he never scaled the heights of his predecessor and we were without the quality needed to turn over top quality opposition towards the end of the season. Here is a quick comparison: Meletiou's Ability and performance: Kottaras: Solid without the spectacular. Going into next season we may find it more difficult to stage a title challenge without such a grandiose performer in the First XI. You can see how we struggled in the championship group compared to how we took apart the top teams earlier in the season. Meletiou left on 28.01.2039: 10 mins later..... Before posting ,I just played the final league game against Olympiakos which was a dead rubber (title already secured). 4 - 0 victory (great), with an injury to, guess who, Kottaras (not so great), my replacement for my departed superstar! Next season is looking tougher by the moment! For posterity, here is the final league table:
  39. Intro | S1 | S2 | S3 | S4 | S5 Rot-Weiss Essen - Season 6 Review - 2026-2027 - Bundesliga - A final and a semi final... Squad | Transfers | Finances | Fixtures 1 | Fixtures 2 What a great season, started with 0 points after two games, but then just went up. Also in the cup and in Europe it was a great campaign. Domestically it started badly, but afterwards a lot of victories and clean sheets followed. The matches against top teams such as Dortmund, Bayern, Leipzig and Hertha have also been less of a struggle than in previous seasons. On the last matchday we won at Hoffenheim and secured ourselves a direct Europa League ticket (last season it would have been Champions League but Germany lost one ticket). Not sure if we can do this again in the next season(s) but i would be happy with an European spot challenge in the next seasons. in the DFB-Pokal we reached the semi finals and had a great game against giants Bayern . They won it again. In our first European adventure we won the group stage in the Conference League. We beated Nantes in the second knock out, a great Real Sociedad with Oyarzabal, Merino, Dalot, Eriksen,Mané, Partey, Lafont .. and Sparta from Holland in the semi final to reach the final against giants Ac Milan. Gamberini 25 scored a screamer to win our first mayor trophy. We played against a team full of players with value 30/40/50m. Our second team didn't play in any league system and our U19 finished the A-Junioren-Bundesliga West on the 3th place Key Players Again Golz (16 clean sheets), Pronichev (34 goals in all competitions) and Weber with the best average ratings. Academy graduate with most Appearances (This season) Huber 22 played most minutes this season as our first choice DC. Youth Intake 2027 Average wise a very very good intake with two or three certain first team players. Signed 14 players. Could Spencer 27 be a player from my recently added affiliate with Adelaide UTD ? Only missing Antarctica Academy graduates promoted to the first team (Next Season) Radcliffe 26 could be a great option for DR or AMR. Flosmann 25 could challenge for a DC backup spot. Vural 24 gives me a lot of options for the MC positions. and with Zimmermann 24 i have another one , he could our new B2B player. Calogero 24 could be an AMC or SC contender. Miscellaneous Almost reaching the maximum facilty . Two new affiliates in Australia and Denmark with Adelaide Utd and Esbjerg fB Lost our Ass. Manager during the season for almost 1m compensation. Replaced him with De Condé . Season Facts
  40. Belgium 2023/24 - Season 3 Eerste Nationale (3rd tier) Season Summary I am loving how quickly you can play a season in lower league Belgium! They race by! League - the toughest thing for me in this challenge is getting the balance right between your experienced players and you youth prospects and I think I managed to get it just right this year. We started brilliantly, going 12 unbeaten, and went top. We were miles ahead up until the last 5 games of the season where we lost 3. We still managed to finish top but it cut our lead for the promotion play-off right down So we went into the play-off mini league on 26 points, 4 points ahead of our nearest rivals. We quickly threw that advantage away by losing the first two games but we rallied to finish unbeaten in the last 4 games to take the title on goals scored. Couldn't be closer! Players Trouble is that the new season will see me having to rely on youth a lot more and they're just not ready in the main. A couple of real breakthroughs this season though Joren Van den Broeck 22J is the real breakout star. He's a striker that can also play on the wing and is also very quick so I stuck him out there. He scored far better than my striker, so I'm thinking of moving Broeck into the striker role, even though he'll be only 18. It's a tricky choice! He did score 89 goals in 65 youth games last season, so he knows where the goal is. Mbacke 22G has made some huge improvements but unfortunately was rubbish whenever he played. But he looks worth perservering with so we'll see what happens next season Youth My first promise of a golden generation! Lots of green writing as well, which is very nice! The intake was great as well, with lots of 4 star potentials, which is lovely. six of them! I was so excited I forgot to take a screenshot, but here they are in my prospects list. My best prospects are now looking really good. They still need a lot of work, and most of them whinge at me when i fine them, but it's looking good for the next few seasons. I'm especially excited by Coppini 24A Finances and Upgrades Worrying. We were losing money hand over fist and really not spending that much. No idea where we're going to get mony from to stop us going bust at this rate, particularly as promotion has brought extra problems Which is all well and good but an extra 1250 seats isn't going to save us! Career
  41. Belgium 2021/22 - Season 1 Eerste Nationale (3rd tier) Season Summary A good solid first season, definitely something to build on anyway League - It's a tiny league, only 15 teams so it's over before you know it. Much more preferable than the slogs I went through in Brazil and England. Anyway, we started good, had a blip, found a tactic that suited us went on a really good run and almost squeaked into the play-offs! The winners were Brugge B team. They have million pound plus players in their team, it's not fair! Cup - Had me worried. Before the league even started we had to play an under-9 girls team in the fourth round and got beat. I was really worried I'd be looking at a 28 game losing league season but then I remembered that for some reason I just can't get anywhere in cups in this challenge. Annoying, as I could do with the money a game against someone big could bring in Players So, it was a relatively small squad I took over. only about 15 players, but 6 of them were strikers. A narrow 4-3-3 seemed the obvious choice but I was sick to death of it after that Hitchin save. I was stuck with it for years! So I experimented with both a 4231 and a 433DMwide as I'd been missing my wingers. They were both ok, but the 4231 seemed to work a lot better so I went with that. The only issue came with injuries or suspension. Whatever the position, a striker had to play there. Youth Being short of a few players I needed a nice intake to fill out the squad. Luckily the facilities were pretty good to start with so I just had to find a HoYD that was half decent. I found one with fairly proffesional personality, which was a bonus! So, the first preview looked ok. No golden generation but that really doesn't mean much anyway and the intake? Those 4 stars look nice but realistically they'll be a couple of seasons off starting. Look at my best prospects and you'll see how low their work rate and determination is. Lots of fining to do! Looking at my sandals? that's a fine! Finances and Upgrades So here's the main issue. I'm losing loads of money despite my wage bill being half of what the board have allowed. They won't improve anything, not even a coaching course for me! So I need money from somewhere! Career
  42. Attention all!!! Tired of your youth prospects wanting to leave before they become half - decent? Cannot offer a contract to a player as your squad is 'not strong enough to match their ambitions? Fear not! Toshimitzou1 has managed to operate a work around. Phase 1: View Squad Reports Screen Showing Current Ability: Phase 2: Move all low ability players (in my squad, each player from Stelios Daras up to Theofanis Konstantinidis) to the U19, Reserve Squad or similar variant. Just ensure they are not in the senior squad. Phase 3: Advance 1 day. Phase 4: Attempt again to offer the player in question a contract renewal: HEY PRESTO!! What has happened here is that by removing players with lower current ability from the fist team squad, the overall ability of the squad is higher. There are a few caveats to consider here: Do not remove so many players as to leave the player to be offered a contract to be questioning positional squad depth. The players you move to the lesser squads may complain. DO NOT move them back until the player you are trying to renew has not only agreed to terms, but has also confirmed the contract renewal in your inbox. The expectations of the player may be so high that you can not adjust your squad roster to fit his expectations. I hope this can help others keep one or two young stars before the big boys take them away.
  43. 2052/53 - Season 32 Premier League - 13th Season Summary Felt like a real step backwards after the last few seasons.... League - well, if I wanted to know how important Pierce Considine 43A was to our team I found out this season. He broke his ankle in the 3rd game of the season and was out for 4 months. By mid-December, when he returned, we were 18th. I wasn't too worried though, as for the first time ever our actual goals were way below our xG when it's usually the other way round and I knew Considine would rectify that. He did, and we started to pull away but he struggled a bit and couldn't quite hit the heights of previous seasons and we finished frutratingly mid-table FA Cup - we got Wolves at home in the third round. At the minute, wolves are awesome, always challenging for the title. They beat us 3-1 Europa League - last time we finished mid-table the Europa League was our backdoor into the champions league. Could we do it again? Well, we breezed thr group stage easy peasy We then beat PSV, FC Kobenhavn and Benfica to reach our second final in three years. Only Arsenal stood between us and Champions League football again. Could we do it? Players So, a disappointing season all round really. Our best XI Not all bad, some signs for optimism. Adrian Turcsik looks like he could be real deal, 7 caps for Hungary already, and Abdoul Boga 43B had our best season yet for us. At 26 though he's coming into his prime years and I need to get back into Europe to get the best from him Basil Affolter 45A is on borrowed time. He lost his place to Jose Fernandez 49C and only got it back towads the end of the season. He's really versatile though, his future may be in midfield if not up front. For a wonderkid Jonathan Clark 49E didn't really show the improvements I was hoping for and worryingly I'm already getting the playing at close to his full potential message. The saddest story though is my Golden boy winner Leonard Alberg 49A. He was abysmal, so much so I sent him out on loan in January where he continued to underperorm and flatter to decieve in the championship for Middlesbrough. He's still only 19 as well! My best prospects Richard Warde 51B looks like he could be good, he'll be getting a few more games next season. Jose Fernandez 49C was ridiculously good in his first few games then faded. But he's definitely one for the future and may even start ahead of Affolter next season Youth Exciting preview! my first Colombian as a result of my affilliation with Envigado FC! The intake looked ok, if not brilliant. Really I'd love 6 or 7 4 star prospects but at this stage I'm lucky to get just 1 Looks like I might have another reason to hate Manchester United! Career
  44. Intro | S1 | S2 | S3 | S4 Rot-Weiss Essen - Season 5 Review - 2025-2026 - Bundesliga - Qualified for Europe Squad | Transfers | Finances | Fixtures 1 | Fixtures 2 I had hoped to finish a few places higher but at the start of the season I really couldn't say which teams we would leave behind. We were even in 4th place for a while, but after a difficult program we started the last match day in 7th place (European qualification). At home against Bielefeld we had to succeed and a win could even bring us up to place 5, a loss up to place 9. With a 1 1 score we got a red card. Still half an hour to play and I was virtually 7th, if I would lose we would end up 9th. In injury time, our reserve winger scored the 2 1 and we qualified for European football. Frankfurt finally won at Bayern (otherwise we would have been 6th) and so Dortmund is champion which is also very punishing. European football is fine, still I want another quiet season next year , our squad is not ready for more yet. We ended in the quarter final this time and lost in extra time at M'Gladbach in the DFB-Pokal. Our second team didn't play in any league system and our U19 finished the A-Junioren-Bundesliga West on the 4th place. Key Players Same three as last season. Golz confirmed that he is our first choice goalkeeper. Pronichev scored 24 bundesliga goals (last season 23) and finished again second in the topscorer list behind Moukoko. Weber is a key player from the first season till now. Academy graduate with most Appearances (This season) Golley 22 claims this spot for the first time. He is our first choice at the AMC spot. Youth Intake 2026 A very good intake, our best till now. A lot of good personalities and three or four players that could be promoted next season. The only thing that i didn't get in five intakes is a striker. I sign everyone but not the striker .. If have to show two players this time. Radcliffe 26 has potential but Lunow 26 is our best youth intake player , he will be our future AMR. Academy graduates promoted to the first team (Next Season) I will promote 7 players, i could have promoted 10/11 but i think that above seven are ready to play a part in the first team. i'll have to transferlist some of the real senior players but it is time for the next step. Weber 24 will be retrained into a DC. Fofana 23 could challenge for the DL spot, Gabrielli 25 and Gamberini 25 are our new MC potential stars. Albust 24 could be a good AMC candidate and with Lunow 26 and Dold 25 i have two really good wingers. Miscellaneous Getting our final upgrade for Youth facilities to State of the Art. And our Training facilities to great . Season Facts
  45. Morpeth Town FC (England) Season 11 - 2031/32 Solid season in League One. Moreover, in the winter transfer window, as I have posted already, Crystal Palace offered 5.1M £ plus 50% of next transfer fee for our striker Joseph Obi - 28A. This radically changed our challenged finances and allowed us to maximize the intake facilities and start improving the training and youth training facilities as well. This will help us immensely in the long run. League (Results 1, Results 2, Results 3, Cups, League Chart) - After the first ten games or so, I switched from my solid, but quite boring 4-4-2 to a high-pressing 4-3-3, that I have used with success in a recent Man Utd save. The formation turned out to be succesfull in League One as well, and we were very strong in the remainder of the season, losing only a few matches. Unfortunately, we lost our composure in the last match of the season against Carlisle in 23rd place. But even though we missed the play-offs, we still finished in a very respectable 8th place. In the FA Cup, we made it to the third round where we lost to West Bromwich and in the Carabao Cup we were knocked out expectedly in the second round by Norwich. Team (Details) - We have a solid and strong squad now at League One level. As promised, I will go through our main players and some future prospects. It is added in the bottom of the post. Facilities - The transfer fee from Joseph Obi - 28A meant, that we could maximise Youth Recruitment which are now Exceptional. Moreover, I managed to get the board to agree to improve both Training Facilities and Youth Facilities. This will help us in the long run and take us to the next level. Good times. Finances - Decent finances. But we are still losing money each month, and I would like to improve Training and Youth Training Facilities again, so it probably will not last. Moreover, I need to extend contracts for my most important players. Youth Intake - I was a bit disappointed to be honest. Freddie Meechan looks like the stand-out player. Darren Gallagher also looks decent. No Transfers in. Goal for next season: Keep hold of our talents, continue to improve facilities and hopefully get another top half finish. Players: First team Brandon Corbett - 29A - GK - Very strong and improving young goalkeeper. He took over when I sold Geslin Mbayo - 24C to Aberdeen. I hope he can be my goalkeeper for years to come. Jake Clements - 26E - DR/DC - Solid defender who can play both on the right or as a central defender. I haven't figured out where to use him yet. Danny Denholm - 25D - DC - Another solid defender. Has been a mainstay. I think however, that he has reached his upper limit in League 1. But a good player. Omar Jobe - 27A - DC/DR - One of my best players. Can play both right and center in defense. But as a Gambian-capped player he is beginning to murmur about moving to a bigger club. He might be hard to keep in the team. David Berry - 30A - DC/DR - He is on the path to become really good, and could take over from Omar Jobe. Already a fantastic player for this level. Osian Doidge - 29B - DL - First choice on left back from the day he came through the youth intake. What a player. Glenn Goddard - 28C - DM/MC - After the formation change to 4-3-3 with a DM, he has played quite a lot. Not one I expected too much of. But he has done a decent job, and has plenty of room for improvement. Lee Stewart - 22C - MC/STC - Captain Fantastic! He came through in our first intake and has played in midfield ever since. 409 matches. He might be a league above his actual level, but he is still first man in the team. Daniel Thompson - 25A - ML/AML - One of the brightest talents when he came through. Has been a regular starter on left wing, but has been overtaken by Glen Salkeld in the last couple of season. Phil Campbell - 26A - MR/AMR - One of the best players in the club. Has been a regular starter on right wing ever since coming through the youth intake. I have really had a fight to keep him at the club. Trevor Deagle - 28B - MC - Took over in midfield when we sold Marc Coghlan - 24A. Has done a terrific job, and is getting better and better. Yael Brea - 24B - STC/AMR - A beast from the start, and my main striker for years. In the last couple of years though his development has stalled a bit, and he is not scoring as much. But still a fantastic striker. Kevin Reay - 27B - STC - Another fantastic striker. Has taken over from Joseph Obi - 28A. Glen Salkeld - 27F - STC/AML - Good striker who can also play on left wing. Hasn't developed quite as much as I had hoped, but still a solid player. Future prospects No individual descriptions, but the players I am hoping for, for the future. Antonio Montelibano, Lee Griffiths, Emanuel Madu, Dominic Senior, Vincent Hakizimana, Matt Ferguson, Lee Burdett, Nicky Lacey, Andreas Konstantinou, Freddie Meechan
  46. Rimini Calcio FC Season Summary 2030 - 2031 Strong first Serie A season Very long time since my last post, but finally got some FM motivation back! Hope to complete the challenge before FM22, and after a two month break I headed straight into the first Serie A season with Rimini. We were tipped to finish last in the league, but we managed to beat the expectations and finished in a very strong 13th place! 39 points to finish 13th is really low and in most previous years we would have been much more involved in the relegation battle than we were this year. This tells me that next season can get really tough! In our first 9 games we managed to pick up four wins and a draw. A decent start was really important and I think overall we played decent. In general this season we have played really well at home against low and mid table teams, while at the same time struggling massively away and especially against the top teams. I might have to take a very close look at the tactics before the new season, especially our counter tactic.. I am pretty happy with the squad and we dont really have any big weak links, maybe except for the goalkeeper. Our striker, Gabriele Praino, finished joint top scorer, but he isn't really that good and he only really scores against weak opponents. We do have a couple of extremely talented players, but their contracts are soon coming to an end and they have no intention of renewing... The board has decided to build a new stadium and our training/youth facilities have gotten an upgrade this year. As soon as those upgrades were completed the board agreed to start even more upgrades, so thats good. Next season the goal will be to survive, simple as that. Season Summary Key Players Key Talents
  47. December 2036 - Analysis tool I was just looking at some statistics for Stefan Milosevic but I thought that I'd go one further and share my actual Excel document that I use to do this. I'll probably post this in another part of the forum at some point and it's only a very quick draft but there is a hope someone else may have some interest in using/improving it. Firstly, you're going to need the view, below, that contains the majority of the /90 minute stats. I have attached that and it needs to go in the Sports Interactive > FM21 > Views folder. If you then CTRL+A and CTRL+P, you will have selected all and printed it. Select to a web page and save it somewhere. Mine then open up in Chrome, like so: You will then need the Excel document, attached. CTRL+A again in Chrome and paste that into the first tab (called COPY) of the Excel document. There is a note here - you are limited to 500 players to compare but that should be enough for the data that you want to use. Any more - ask if you're not sure of where to change! You will also need to delete the text from the first tab when you want to replace it and do a quick Find and Replace to change the - to 0: The rest then, should, automate and you are the drop down box to select any of the players for a live updated percentile score, as seen below. You can also use the the filters on the raw data - here is an example of all Servette players who are under 21 and have appeared in the Super League this year: ---- Feel free to use and abuse this, make it better or just have a play around with it! It's a tool that I used to find Milosevic initially and one that, in my opinion, matches up a lot with how real life statistics are being presented to us football fans at the moment. Statistic View for EXCEL.fmf Statistics.xlsx
  48. FM21: TCS3 The final skin release, TCS3 is a skin mainly developed with inspiration from others. @FMEnhanced, @Wozzie's amazing Tato skin and the excellent CFM skin that has served as inspiration for many years all became key inspirations for the skin. I didn't plan to release the skin, which is why a large portion of it is borrowed from other skins, which isn't something I like to do typically. I built the majority of the skin, turning the key screens, the player, club and manager home screen into tab switchers, aiming to provide the bulk of the information through that, and removing the need to be clicking back and forth. I'd built the bulk of the skin myself with various bits added in by other creators, before teaming up with Jack ( @WorkTheSpace ) and adding some finishing touches. Links: Mediafire | GDrive | Mega
  49. Building a world class backroom staff team is currently too easy. There are a few reasons for this: 1. Knowing the quality of a staff member is too easy. We know the attributes and personality of every staff member in the whole world. 2. Completely changing the personnel in the backroom staff in a small amount of time has no affect on the effectiveness of the staff members (aside from their adaptability). To get around this I propose two changes: 1. Staff attribute masking. This would work just like player attribute masking does. In real life getting good staff is difficult and it's because you only have an idea of how good a potential staff member is through referrals and interviews. Staff attributes should become more known if they have been referred by a current staff member or if they have applied for a job posting (we can assume they have had a job interview with your team once they apply). 2. Staff Dynamics. This would work just like Player Dynamics. Having a good staff team is much more than just having staff with good attributes. The staff should have compatible personalities with other staff and also with the players in order to be more effective. Also staff need time to gell in with other staff members and also to understand the philosophy you play. This would add more importance to keeping a set of staff members over a long period of time and also in employing staff that have a similar playing philosophy to that of your tactics.
  50. Screw the FM22, when is the beta speculation thread coming out?
This leaderboard is set to London/GMT+01:00
  • Create New...