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Showing content with the highest reputation since 22/09/19 in Posts

  1. 21 points
    Personally speaking from what i have gathered from the headline features and the smaller reveals thus far, i am impressed for several reasons. Firstly SI are using the FM community of creators at large to publicise these reveals, this is a good sign and bodes well for the future. I haven't seen something like this by any developer in a long time. Initially i was disappointed by Stadia, not because i think its useless, but because in my country its not available. I can see its benefits especially when one considers the fact that i have a 100' screen just itching to play FM at home without a PC. So eyes with envy made me rage. Regardless of what others might think of Stadia, its the future of gaming and streaming. FM19 was a big step forward, what it lacked is being made up with by a host of QOL changes that I am looking forward to. Code of Conduct for one, managing player development via these pathways, being able to manage their expectations in ways that felt limited in FM19. Playing time pathways could make hoarding of high potential players an issue for clubs which is nice, it also opens up the potential along with Club Vision for better youth development in the long run. This has long been one of my hopes for the game. While it may not happen immediately, the building blocks are there which bodes well for the future. There are plenty of smaller reveals like player statuses, the new role which definitely leads me to believe changes are coming for the match engine. Frankly they make changes to the code each year. I see QOL changes everywhere, while it may not be exciting for some, for a person who averages 3k hours per season, anything that adds to QOL improvement is an added bonus. It's too early to venture a guess about the match engine, but the lads are not the sort to be happy with any version of engine they release. They are continuously looking to improve and upgrade it and are willing to listen to people who make reasoned arguments for why certain elements of the game should be improved. Case in point the sheer number of blocked crosses for some people in FM19 and the lack of final third movement. I doubt the game will make everyone happy, I for one have already ordered my game, because the QOL improvements alone suggest that they are taking FM19 and enhancing the quality of my experience playing the game. And if i can play both narrow and wide systems in FM20 equally as well, then I am not going to regret it.
  2. 19 points
    When you look at the announced features all i can say is this year is an utter joke. Ive looked at their website a broken it down and when you do they are pulling the wool over your eyes to try and justify its £40 price tag. This is also based on information that was available at the time but i highly doubt that with a relates date being set that any other major features will be added. Club vision By the looks of it, this is just updated from our current system of board confidence. Could someone explain how this is different or a "feature". It just seems like its more at the forefront of the game by getting emails and more granular gradings. Per the FM features page. "For instance, if you’ve honed a particularly attacking style of football at a club, you’ll be known for this around the world which could make you more appealing to a board..." I can already see that in FM19 and it already effects the game. Every screenshot on the page i cane find mostly on my manager page on FM19 but now its in an email and I'm graded A-F. Yeah great, big feature there. Playing pathway Yes i would say this is an improvement which i welcome but as a headline feature?! Its a very welcome addition and give more control but again this is just a update on an old system. Backroom staff Is this anything more the quality of life updates? They are trying to claim having a new staff member like the loan manager which tells me to send players out on loan is significant! I also don't care for my staff opinions about team formation or personal so any improvements to this is worthless. I put this update in the same category as the social media stuff. Pointless Development centre This is the only thing that looks like a proper feature. Previously development of youth products has been difficult monitor and implement and my favourite parts of FM was taking a wondkid and trying to make him a star so this is very welcome. I think this year i will be forgoing buying FM20. This is DLC being sold as a fully fledge instalment. IM not asking for them to rebuild everything or have ps4 standard graphics. I want exactly the same things that everyone else has asked for years. I want a more in depth tactical system with pressing triggers, better transfer AI (How many times have i tried to sell a decent player and for pennies and no one comes in or they come in for my best player with tiny bids) Most of all i want a ME that is half decent. There is so much wrong with it. Defenders all running to the same player, players not listening to instructions constantly , no one twos that you constantly see in real games. Issue is FM doesn't have a competitor and because of that they never have to worry about pushing the game forward. Getting a bit tired of it because of love the concept and have put in many hours into it. Personally think its time Miles moved on. Completely out of touch of what the games needs and spends too many resources on things like in game social media
  3. 19 points
    People complaining should cast an eye at FIFA 20. £50 and theyve not even updated the squads for the new season, they've not updated the European Competitions for the new season, if you try and sign a player but dont complete it before you're next game he just stands in the centre circle for the whole match. The big teams in the league are randomly playing full teams of reserves, and a huge majority of players are seeing Liverpool or Man City being relegated in the first season. Be thankful SI dont obsess over lootboxes and ignore the majority of their customer base.
  4. 17 points
    Ive said it before and many people as well. Miles, get off of twitter or get a PR team to run your twitter. You do not have a thick skin, because every year you are complaining again about people complaining about you. Or your twitter background to begin with. Thats not having an "incredibly thick skin". And this is coming from a Dutch person, so I know what it actually means. People throwing abuse at Miles? Not okay. The way Miles is handing it? Also not okay. Miles is not Blizzard/NBA levels of bad PR (thank god for that), but it certainly isnt the PR we want to see from the director. Its doing more harm than good.
  5. 16 points
  6. 15 points
    Gotta be honest, i'm astounded by all the positive comments regards regens. Firstly, I don't think they're that great. Secondly, I can't think of something i'd be less interested in than regens.
  7. 15 points
    I'm really not a fan of how dismissive Miles is when responding to people requesting adding U23/reserve team management and I don't agree with his reasoning. "No media (I assume he means press conferences) for U23 managers"? That's a non-issue given how many of the game's players say they hate press conferences anyway and just leave it to their assman. "No tactics because it's dictated by the first team" The manager in this game already can do things delegated to other roles so I don't understand at all why he brings this up. The manager can choose whether to have their U23/U19 teams follow the first team tactics, or leave it entirely to the U23/U19 manager instead so it isn't as if it's too much of a stretch to give the user tactical control of the team. "No transfers" This is the only thing I agree with. Yes, not being able to sign Peruvian wonderkids might get old quickly, but go into the Career blogs subforum and you'll see plenty of Academy-only challenges where the user disallows themselves from signing players from other clubs. It wouldn't be entirely different for U23 team management. "There's too little to do" Some people just like the barebones experience of managing the matches and leaving the rest to their backroom staff. If he thinks this strongly about not having enough to do in the game then why has international management not been expanded? Now there are other downsides, such as having no control over which players graduate to the first team and when (e.g. midseason callups during an injury crisis), and having to play the out-of-favour or not-match-fit first teamers at the senior manager's discretion, but these limitations can also be attractive to some players (see academy-only challenge) for a new experience or to start their managerial career as they cut their teeth before a lower league team would consider appointing them their first team manager, or graduating from B-team to A-team with the same club like Guardiola. For some players, developing their Golden Generation of newgens is their favourite part of the game, and U23 management would provide a closer attachment to them as they grow from 0.5 star CA 16 year olds into a first-team calibre footballer. Of course it won't be for everyone, but I think it's foolhardy to try and make the FM userbase's opinion up for them.
  8. 13 points
    Yeah we run thousands upon thousands of seasons to work out the average (across multiple leagues as well, as each league has slightly different tendencies) then compare those with real life figures. That's not just goals per game, that's as many stats as you can imagine. Pass completion, shots off woodwork, yellow cards, fouls, tackles - nearly everything. We want to make the ME as accurate as possible from a statistical perspective whilst also making the type of action which appears in game as realistic as real life. Obviously if we had the correct number of shots and goals per game, but all the shots were from exactly the same place then it'd be a very poor ME! As you can imagine it's a huge balancing act but as I've said on this forums a number of times, we're all massive fans of football and the game itself, so we're all as invested as you are. Many late nights and analysis which would fill a thousand chalkboards during development. We always feel like we're taking steps forward with each match engine and we've got some great people within that team working on it. Always blows my mind thinking about how difficult it would be to recreate a perfect football match where every defender, attacker and keeper always makes the right choice with the right technique - then essentially have it so mistakes happen as decided by so many variants like attributes, weather conditions and the like. But I know some of the logic and changes which have gone in 'under the hood' over the years and it really has come forward so much. It's just frustrating when the balance is almost perfect from a statistical basis but there are noticeable anomalies in how the match actually plays. So we keep working and striving to iron them out. And we're hopeful you'll be able to see it all for yourself soon of course.
  9. 13 points
    Stopped following him years ago. Some people have bright minds but they are not that bright in personal relations, which is ok. I take any day a bad humoured doctor who can save my life than a nice one who let me die. Then I use my liberty to interact / not interact, follow / not follow whoever I want, and from Miles I want to play his game (and pay for it) but I don't want anything else to do with him.
  10. 11 points
    I've added all the feature tweets which have come from the FM social channel here for easy reference - https://community.sigames.com/topic/494725-football-manager-2020-feature-round-up/ These don't include those also tweeted by Miles as there's loads
  11. 10 points
    "We're back everyone!" "Welcome to the FMCU Awards Show X. I'm your host @Deisler26 and this being the celebration of 10 years of these awards, I was asked to host them as I did the very first one back in the day. And what better place to hold these awards than at our first ever venue? Right. We have a packed show tonight and a a number of big awards. Will hot favourite @Makoto Nakamura sweep the awards as expected? The bookies have suspended all bets on his Croatia Berlin save so far, but dark horse @Jimbokav1971 is quietly gaining traction amongst the more folically challenged FM fans. Does this all sound a little fradulent? Well keep an eye on this thread and we should see who will come out on top and who is going to be sentenced to be Hakan's toliet cleaner."
  12. 10 points
    I really don't understand why people have the need to defend the graphics in the FM. Considering the year we live in, it is plainly outdated. Mobile games have better graphics on average. That being said, FM doesn't really need spectacular graphics comparable to any AAA game. it just isn't that kind of the game. I think people are more bothered with sheer discrepancy between current state of graphical representation in the game, and graphics standards for the year we live in. It is simply out of place in 2020.
  13. 10 points
  14. 9 points
    In the game he's playing right now, I've seen at least three dribbles. One of the things I've noticed is there appears to be improved 'tussling' for the ball. Also, when crosses come in, there's variety in how the striker reacts, rather than endless first time shots and volleys. Goalkeepers pulling off great saves too. Very impressed so far, although it's only a very small sample.
  15. 9 points
    Thanks! I’ve read your posts for years now and whilst people like Rashidi or Cleon has taken the spotlight as the FM gurus, your style has certainly something that the other two lack - maybe simplicity? You make things look so easy and flawless in a world of overcomplicated theories and concepts. And that’s a huge quality, at least in my opinion. Keep it up man! Hope you stick around the FM community and maybe you’ll give FM20 a chance.
  16. 7 points
    The game should absolutely be more clear with all staff positions. Why this continues to be a mystery is a mystery. What does adding extra physios actually do? Is 1 enough? 2? 10? And yes, I get that the number might be subjective for FM players, but where is the point of marginal utility? Too many of these staff positions come across as window dressing to spend money on, which leaves us operating in an information vacuum.
  17. 7 points
    How can you be dis-satisfied with a product that's not even out yet?
  18. 7 points
  19. 7 points
    Like you I really do hope that the long ongoing issues with custom views, continually having to re-size columns, are finally addressed and fixed. I have been raising this issue for years now with nothing changing. Looking back through my old posts I note that the SI response to me after flagging issue again at time of FM17 beta was "Thanks for your comments guys. The issue is under review and we take all your feedback forward to help shape future editions of the game" Issue was still there in FM18....... Fingers heavily crossed but .......
  20. 7 points
    Feel your pain on custom views. Never quite sits right. Not usually one for headline features, but these feel like big quality of life improvements for me and that's the kind of feature I like.
  21. 6 points
    I have never asked for - New big features - FIFA level graphics - Youth management - The ability to spend my in game salary I have called for polish in the game above all else. Focus on the ME have that as the headline feature. So please before anyone responds to me actually read what i have written - I get annoyed when im playing the game and if my team breaks , my 18 speed stat striker dropping off and ends up in at AM position and over taken by the player with the ball rather than leading the line which results in the ball carrier being the most advance player. - I get annoyed when multiple players press the same player when there is no need - I get annoyed when some wins a side tackle in or around the box it ends up with the opposition striker - the ball doesn't have enough of its own physics (Alibeit this has improved from previous iterations ) - I get annoyed when i have set my instructions to low crosses but it constantly floated in - If i 6 offers for a player i don't want 6 of the same offers. Theres such a rudimental system in place - If RM come in for anthony martial who has 18 G+A in 30 apps i want them to go over the £60 value of the player instead of being capped by it and then walking away for negotiations but spending £45m on a left back they don't need when they already have two potentially starting LB. There seems to be no AI management of prioritising players. I bring it back to real life, is harry maguire worth £80m or is it that there was a need for him. I have never had a bidding war for a player. - i Want pressing triggers - i Want passing formations - i just want more in depth tactics and better AI. Thats the core product which has had upgrades, particularly last year the fact we haven't seen ME footage or there been any mention of it so far, so i feel like its gonna be tweaks. These have been issues for years which have only been incrementally upgraded. Im asking for a year when the ME is the focus, how many years have we been running the same basic engine? Also Miles twitter - Upload a photo for your manager (Removing FM17 and adding it back in is not a feature) - Board send you a message if you win an award -yawn - Players release from clubs are more likely to join local teams - Multiple Buyback clauses These are the "features" you're so buzzed about? All of these could be done in a winter or summer update but yet we are being asked to fork out £40 YEs i don't have to buy it but like i mentioned before, there isn't a substitute so what do i do? I want the game to improve and we as consumers shouldn't be satisfied with this edition with what they have announced thus far. Personally a tick tock system should be in place - Tick - Big new upgrade £50, tock - small upgrade like this years £30 or less because lets be frank what is being delivered this year is nothing more than DLC
  22. 6 points
    For learning about the game and improving your tactics/training you can't beat BusttheNet. Tried multiple gameplay YouTubers and I personally just don't think the game makes particularly enjoyable watching.
  23. 6 points
    Well put, I've mentioned before on the forums that I have spent thousands on Laptops, PC's and upgrades and a windows tablet to play just this game and it's worth every penny in my eyes. Maybe it's because i'm a little older than some other players I don't know, but I think the game was near perfect a good few years back so all of the little features that are added year on year are just icing on the cake in my mind. I won't be quibbling over £35 As an aside I remember being really surprised when they decided to bring out the 2D and then 3D engine as it seemed obvious to me that it would be really difficult to graphically represent the thousands of calculations going on in the background. It has sadly invited a lot of the "it looks like FIFA 97" type comments that we see now. Still that's the price of progress I suppose
  24. 6 points
    2040-41 Review One night in Serraville - well, not actually Serraville, instead Catanzaro, some 882km from the the largest city in San Marino, was home to a moment that the eleven players on the right of the screenshot would never forget. Seven academy graduates, all Sammarinese, combined with four South Americans and one (very small) nation, have witnessed a great achievement. Not twenty years have passed since their scrape with survival in Serie C and now they sit atop the Italian pyramid, replacing the likes of Juventus, Roma, Lazio, Milan and Napoli. Below is the squad that made it happen: Goals coming from the defensive midfield slot, the king of assists at right back, the left winger having a part in 36 goals - these are the kind of things that are needed for a team to compete at the top level. Zavoli had a really good season - twenty goals just over one every two games but the lack of support elsewhere has been what has held us back. We have also rode our luck with injuries - our rotational options, Colombini, Cervellini, Canti, Rech and Lazzari have barely featured due to us being able to put our strongest team out. I reckon this save has a year left in it - and we're going to do it all over again!
  25. 6 points
    And that was the exact point I brought in, I also don't have a insane rig, not even close, but with stadia and some other cloud services in the door,maybe, just maybe the community will start to transition to it. The problem is that most of the players find kits, players faces and other things like this so important that they are already refusing to go there, and this put SI in a worrible position, where they can upgrade the game because they got the tecnology, but they can't upgrade the game because the players don't have the harware to support it. Then they need to stop the statment that they have a simulation game and sey they just have a management game. SImulations doesn't care if you know what you are doing or not, they just give you the game and say "do your thing''. See racing simulation games, if you don't know how to properly race and just go as fast as you can, you will lose hard. I remember some guys saying forza (i guess?) was boring because the cars didn't drift, and were heavy, but that was a simulation of a proper car. SI really needs to know who they want to please, because on one hand mods say that if the game was equal to RL management, no one would play because would be ultra difficult, and then in the other hand they come in and SI "FM is a simulation". It is contraditory. I am here because I want this game to be harder, to be frustating, but not with AI knowing hidden things, or something like that, but the game being realistic, with AI fighting hard for that wonderkid, with a epic tactical battle in final, decided by a mistake that real players would do. While I want more of a simulation instead of fun, I know I am the minority here.
  26. 5 points
    Based on what I've read, I think you need a bit of a break from the game. You seem to have such a negative focus on any revealed feature no matter what. Nothing SI could realistically do would impress you at this point, I'd wager. I see a lot of positives. New animations, much more fluid gameplay during the matches, goalkeepers that really are at a new level compared to FM19, and a lot of good QoL improvements all over the place. Are there that many new things? Not really, but for me, that is a good thing. Fixing issues and improving upon the current features of FM19 is exactly what I wanted from the game and I can't wait until the game is released!
  27. 5 points
  28. 5 points
    Man two people seriously responded to you and this is your answer? All were trying to say is that FM graphics can be better these days. This is not a controversial opinion at all and I cant imagine someone defending the other side. Its only a win-win situation for everyone.
  29. 5 points
    @aj6658 and @forameuss please take this to your PMs as its not hugely relevant and is simply clogging up the thread
  30. 5 points
    Can confirm that I do not own a Ferrari. Our profit is invested back into the game and expanding the team. The latter is something we've been doing for a while. When I joined I think there was probably about 40-50 staff, we're now up to somewhere close to 140 now I believe. And we're trying to recruit even more - at least 7 people just on the dev said of FM - https://www.sigames.com/careers
  31. 5 points
    I am aware that the spec level have to match the user base, but there are games out there with much better graphics for the same specs. As i pointed out it is my opinion that the graphics were better before, but it is an opinion shared by significant others.
  32. 5 points
    At the end of the day, and this is the bottom lime, FOOTBALL MANAGER decided to introduce graphics and 3D models. How some users can then moan at other users for justifiably criticising the awful graphics we still have after all these years is mind boggling. PC specs is not an excuse. FM introduced this system so it’s on them to continuously improve the system, something they haven’t done.
  33. 5 points
    Don't know what this obsession is with realism or simulation. Yes we want it to mirror the real world but at the same time...do managers REALLY deal with contracts and transfer fees anymore? The more football has become a business the less responsibility a manager has had with these financial aspects. But if we were to completely take it out of the game we'd lose such a massive part of what FM is about. I do not see what's wrong with adding in a proper DoF 'mode', particularly to clubs where a DoF model is totally apparent irl. It doesn't take away realism from the game, merely adds a challenge. Of course it's easy in FM to take over Man Utd and fix them, making them a force once again. But realistically, any manager is going into that job with little say over transfers and have to do the best with what they've got. Turn off DoF models if need be in preferences, but I think it's high time this modern aspect of football management was properly implemented.
  34. 5 points
    I couldn't agree more. Just tell us whats new in the game Miles instead of this Twitter poll nonsense. Jeez
  35. 5 points
    It's my opinion, and I'm perfectly entitled to it. You don't have to like that opinion. They wouldn't get away with "headline features" like this is they had genuine competition.
  36. 5 points
    I'm a bit underwhelmed if I'm being honest. The success or failure of the features that have been announced so far will hang on how well the AI can utilize them. Club Vision Okay, I can see where this could be useful although I don't see how it adds anything much to what is already there except explicitly defining things in a more user friendly interface. There doesn't appear to be very much in the way of a board philosophy which is a shame. Additionally, there doesn't appear to be any information on how the board will help the manager achieve the objectives they set. It seems the onus is all on the manager to develop the club rather than the board when in reality, it is the other way around. I also don't think the ambition of a board should be set in stone as it's something which really depends on the circumstances. Development Centre This again appears to be a rearranging of screens and is more of a quality of life improvement which I think is a stretch to define as a 'big' feature. It's strange that in some screenshots the U18s and U23s are visible in the sidebar and in others they aren't. I'm hoping that it's possible to keep them visible as if the whole idea was to streamline things then adding additional clicks in order to access the same information defeats the point. Playing Time Pathway If the consequence of this change is that AI managers become more competent in developing young talent then the results could be spectacular. If on the other hand it just adds busy work for the human manager then that would be a waste. I can envision a scenario where you plot the course for a talented youngster making him promises of his route into the first team only for him to suffer a serious injury which sets back his development only to be stuck with having to fulfill those promises with no ability to change them without negotiating a new contract leading to a disgruntled player. Promises as it stands are a real pain to deal with as they are often vague. It needs to be made more explicit what the new player statuses mean for playing time. When you leave things open to interpretation that's where confusion tends to kick in followed by frustration. It is also important to have context, if you sign a player for a position which is significantly better than your current first team options altering your youth players prospects of breaking through will you then be allowed to re-negotiate that pathway? Once again though, this feature is something which could already be done in previous iterations of the series except less explicitly. Backroom Staff The advice given by staff has for a long time been of little value which I've largely ignored while playing the game. Hopefully, the overhaul will change this and lead to more sensible and coherent advice. I'd be interested to see what all the new staff roles are and hoping that they are more impactful than previous additions. I'd also like to see a massive improvement on the preset tactical styles which are filled with contradictory TIs that aren't fit to be used straight out of the box. Graphic Improvements Some may disagree but I think this is the most significant change they've announced so far. Anything which is done to improve the level of immersion and quality of the matchday experience is welcome and it's nice to see the return of weather . I'm hoping that the changes to pitch condition aren't purely cosmetic and do have an impact on play. It'd be great to see windy conditions which affect the flight of the ball in the air or humid and hot conditions that tire players out more quickly which would add a whole new dimension to tactics and game management although that's probably asking for a bit too much. Hopefully, the announcements to come are a bit more exciting. I'm not overly optimistic that there have been any major changes to the ME but who knows maybe they have something up their sleeve so I'll just have to wait and see. Best Regards
  37. 5 points
    2025/26 the overhaul continues.. Transfer revenue has now comfortably exceeded £1bn over the past 2 seasons, whilst the wages have halved. The biggest transfer news of the summer - by a long way - was the decision of João Felix and Thiago Dantas both to stay with the club. By the end of last season it looked extremely like both would be moving on and I had a succession plan in place. However when it came to the crunch, potential suiters failed to make a serious bid. The major exits were Lautaro Martinez, Florentino Luis and Gedson Fernandes. Martinez injury last year probably knocked £100m off the sale price but it was time to move him on. Lots of movement at the back means we're going to see a very new looking defensive line, which may make or break the season. The most exciting element is that - after quite a lot of debuts last season - we have a squad which could well be capable of competing on all fronts. Tactically, I liked the 4-4-2 structure last season but missed our more expansive style so we're keeping the structure but reverting to the all-out-attack style. The most striking element is the lack of a traditional striker. Looking at the players, you'll see it's a 4-6-0. Thiago Almada has been with the club for years as a loyal understudy to Dantas and Felix but is now a fully established Argentina international in his own right and it's time to use him or move him on. Almada is extremely intelligent, as well as hard working and technically excellent. The idea is that Almada will act as a focal point for an extremely fluid front 4. Behind Almada, we had João Felix in his lethal Ponta de Lança role and fellow Argentinian enigma Lucas Aragon. Aragon is now rated as the most talented player in the squad but has yet to show this consistently on the field. Flashes of absolute genius but yet to set the world alight. Last season I compared Batista with the attribute profile of Atleti's Koke and interestingly Braganca is starting to look a bit reminiscent of Saul. Braganca will be playing an expansive Volante role, creating a skewed midfield diamond of Dantas-Braganca-Batista-Felix to circulate possession. At the back, Mosquera remains the rock at the heart of defence: Alongside him, find of the season last year, Federico Sousa. In earlier posts I talked about players who perhaps aren't rated as the most talented but the distribution of their attribute profile makes them extremely effective (Goncalo Oliveira, Pedro Alvaro and Pedro Rodrigues) and now we have another, also from the original academy, in Luis Pinheiro. All build on the rock solid foundation of - soon to be Argentina centurion - goalkeeper Geronimo Rulli.. On the tactics front, I'll probably post in more detail in the later stages of the Champions League when it's tested under pressure. Continuing the discussion on mentality, the structure is: 16 17 17 17 17 15 17 15 15 17 15 We're now aggressive and compact. We're doing to press high and play high tempo, expansive football. Given the obvious demands of such a style, I do have a much simpler 4-3-3 for times when we have to rotate as I am not expecting new academy products to be able to play this immediately. Extremely simple dutch 4-3-3. The squad is now filled with a lot more newgens some of whom look to have serious potential. Are people interested in the development of these newgens? I know that it's a lot more difficult to relate to in-game players. Personally I've never liked the, "look I turned this newgen into Maradona" because it's not at all replicable and so many random factors. Please let me know
  38. 5 points
  39. 4 points
    "I love the internet. You can just state **** like it's fact." -Jesus (ca. 1744)
  40. 4 points
    Yep, ditto been playing since the game came on floppy disks. Each league a different floppy (Back in the Championship manager days)! I remember being excited when we could have 3 leagues simultaneously. Before that it was 1 league. I've bought every single version of the game and have never regretted it. The game gets better every year IMO except maybe one or two iterations. For a game that's been released over nearly 3 decades that's frankly amazing. Give me gameplay and depth over graphics everyday of the week than you very much.
  41. 4 points
    Since you seem to be asking a serious question I will respond but this is by no means a fully comprehensive list, but in FM16 when it snowed there would be snow on the pitch. if it was raining the pitch becomes muddy and so does the players strip. I have seen shirts outside of the shorts there are puddles in the track around the pitch. There is rust on the roofs of older stadiums The shadows change throughout the match as the sun moves The lighting changed to reflect different times of the year Les replica shirts in the crowd and more variety of spectator than now where every fan looks the same As I said this is not a comprehensive list but none of the above was in FM18 or 19, we wait and see which if any are in FM20
  42. 4 points
    But are we not at a stage now with FM, like with iPhones, where there's very little 'big' features they can add that aren't already included. It's already a phenomenal game, what more can they do to make it even better besides continually adding smaller features? The match engine will never look like FIFA, I think we all know and accept that. So besides that I'm unsure as to how they really make this game any more realistic as a football management sim than it already is. It seems to me like SI are now focusing on adding smaller, realistic features to the already fantastic game in order to fine tune it. It may just be my opinion but for me it's a brilliant game and I'm just not quite sure what huge features they could possibly add that would really improve the game. Maybe SI have some brilliant ideas for future releases that I haven't thought of. We know for a fact they read the feature requests on this forum and discuss/make a decision on putting them in the game. As long as they continue to do that, and add in others that they've come up with themselves, I'm happy for the smaller features to keep coming. You only have to look at the numbers that Miles is mentioning in his Twitter polls just to see how many new features there actually are. For me, at the price we pay, FM is great value for money. As long as they keep adding useful and realistic features and not removing anything, I'll continue to buy it
  43. 4 points
    I won't be buying FM20 but I'm probably not the best benchmark! A) I only bought FM19 in June and am the grand total of 5 months into my Tottenham save (a long-term one hopefully). B) My previous FM purchase was CM 99/00 (so not a regular buyer of the game!) C) I would also like to try a lower league save on FM19 too (eventually). Looking at my history of purchases I am, however, looking forward to FM2039. I spend more time on this forum than playing the game, but I think once FM20 is released I won't be as regular a visitor as chances are the discussions won't have as much relevance to the game I'm playing.
  44. 4 points
    Once again interesting responses regarding my complaint around the graphics. I have decided to look up a few things for comparison so Im not just blindly spitting out opinions without substance. I first started with another game close to my heart. Csgo, a shooter released in 2012 running on the source engine from 2004. Another game that is relatively old and is supported on many computers. If you look at minimum specs and compare it to FM 2019. OS: FM supports only windows 7 and on. Csgo supports XP and on. Processor: Slightly stronger dual cores are expected as minimum. Ram: Same amount GPU: Slightly worse if you look at the mac/linux recommendations. Well and how does a 7 year old game run on the minimum specs? Rather terrible, but nothing unexpected. It hits 60fps average, but rather stuttery. I will let you be the judge. My personal opinion is that csgo on the minimum specs still displays graphics better than FM on better specs. Not bad for a 7 year old game with an even older engine. Lets look at another popular game in TF2, released in 2007 running on the source engine as well. The minimum specs are even lower than that of FM. Well it runs ok on low end hardware. Here is yet another one on slightly better than min specs of Fm19. And TF2 is quite a game with lots of stuff going on, online as well and multiple people running around and interacting with each other. For even more comparison, you can look at the minimum specs of Fifa/Pes around 08/09/10. I couldnt find any videos for it, but I cant imagine them running that badly to unplayable. And all those games are very old one as well. I cant imagine FM in 2019 to not do better despite still having low minimum specs. Those games I mentioned also managed to keep low end hardware playable while still allowing high end hardware to thrive. My personal opinion is that FM, despite the minimum specs, can do a lot better for the higher end hardware, especially comparing with other much older games. Have a look at what I said/linked and be the judge for yourself.
  45. 4 points
    I get your frustration. You wrote a lot of good ideas there. For me its a bit frustrating too. I love the FM in general, i buy it every year and play it a lot with friends. But after all those years i think every year that i hope for a bigger step. This ones seems to be even smaller then the last one. Match Engine is a back and forward every year, last one was not that good. You cant say it has a good ME when the best players of this planet (Ronaldo & Messi) Scoring mostly not over 10-15 goals over a season. thats so far away from being realism. 5 Years plan is the biggest and best thing i see for the new fm. But the rest is nothing special and this is sad. My biggest hope for now is that they made big steps at the ME and at the AI in general but i doubt it.
  46. 4 points
    There have been quite a few sizeable improvements announced for FM20, and there might even be a few pleasant surprises that haven't been announced yet. Of course, though, what might be a game-changing feature to one FMer might mean absolutely nothing to another. So, my question is: what possible new feature, in your opinion, WOULD have been a big enough change to FM19? As for complaining about how FM treat their fanbase, how about I gently remind you that you are NOT obliged to buy the game every year? It's the same with FIFA. If you don't feel that you can justify paying ~£35 on FM20 because it's too similar to FM19, that's fair enough. Contrary to popular belief, Miles Jacobson won't come round to your house demanding you hand over your dog and first-born child in exchange for the game.
  47. 4 points
    Simple solution for a costumer: Do not buy it once again as long as you are not happy with the product. Try the demo in November and make your decision. SI owes you nothing.
  48. 3 points
    - Abraham Managervich will be back in "#RKC1920 - The Definition of Insanity is playing as the same team over and over and expecting people to be interested in reading about it!" -
  49. 3 points
    What on Gods earth are you waffling on about?
  50. 3 points
    @Stewart1111 You know you may actually have some valid points to make. The problem is that when you choose to make those points in a somewhat aggressive manner, using bold lettering, capitals, exclamation marks, asking questions in a rather accusatory fashion ("why haven't you..."), making demands ("fix it") and finishing with sarcasm ("recycled packaging, yayyy") all you're actually doing is wasting your own time because your points will be ignored. I get you're frustrated and I happen to agree with some of your sentiments (eg., I agree it does seem odd when we get 3 identical bids for the same player from different teams) but posting angry won't get the people who matter (ie., SI) to listen to you - in fact the exact opposite will probably happen. Your post may get some upvotes, you may also get others raising eyebrows and talking about rants, but the only thing that really matters to try to affect change is to get SI listening - and that's unlikely if you post in the manner you have done.
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