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  2. Details on how to upload your save game here - https://community.sigames.com/faq/football-manager-2019/180_how-to/182_mac/how-to-upload-files-r711/ Just to confirm, have you used the add/remove league function at any point in game?
  3. Have you tried reading and following the instructions as shown here in our FAQ? - https://community.sigames.com/faq/football-manager-2019/183_technical-support/186_pc/unable-to-save-the-game-successfully-r672/
  4. Two unrelated questions: Firstly, can a player re-gain bravery lost because of an injury? Secondly, what role does the agility attribute play for goalkeepers? Does it have an impact on their ability to make saves?
  5. When you say overheating, at what temperature exactly is it running at? Have you tried monitoring it, via say a program like Speedfan or something similar? FM19 is an intensive game and tends to push systems fairly hard in order to run at high speeds. May also be worth dropping the 'graphics quality' via the in-game preferences to see if that makes any difference. Let us know, thanks.
  6. Are you not able to under 'Program Settings' select 'Add' -> 'Browse' and add the program exe manually? The folder location would be - C:\Program Files (x86)\Steam\steamapps\common\Football Manager 2019
  7. Have you tried reading and following all the relevant instructions from our FAQ in regards to this as shown here? - https://community.sigames.com/faq/football-manager-2019/183_technical-support/186_pc/unable-to-save-the-game-successfullycrashes-whilst-saving-r672/
  8. Have tried your save here and have been able to process without any issue. How long have you tried leaving it for? May also be worth clearing your cache and preferences folders as shown here - https://community.sigames.com/faq/football-manager-2019/180_how-to/181_pc/how-to-delete-my-preferences-andor-caches-folder-r615/ Let us know how you get on. Thanks.
  9. It is a matter of opinion. Dan is still working on his and will get down to lvl 22 eventually, so will have more to offer. However, this one AFAIK has more accuracy in the play offs for lvl 7 and 8 so it mirrors real life which Dan's does not.
  10. That you have done with the PF(A) who is the #9 and the AP(S) who is the #10 which form your strike partnership. The problem is that IFs are also #10 roles who behave similarly to the AP except they start out wide. I am of the opinion that you don't need as many players operating centrally and you would be better served to have wingers stretching the play over the width of the pitch. That way they are creating space for your central players by pulling defenders out wide. That is however just my personal preference and other methods can work as well. What roles, in particular, are you most struggling with? If you are struggling to figure out what combinations work well together then the Pairs and Combinations resource by llama3 would be a good place to start learning.
  11. If you find this topic interesting, you can search for Deloitte Football Money League standings. It's just a google search away. And the standings aren't made by a journalist, Deloitte is a big audit company, one of the big four. As I was saying before, these stats aren't new to FM, they would be new for FMM. Also, they are not relevant to gameplay so if you don't want to implement such stats in FMM I completely understand.
  12. Only City can catch us ,we need 3 points in 3 games for the title
  13. Incredible Jim, this entire thread is just incredible. Very well played sir and KUTGW.
  14. Generally, when a player is performing an undesired move repeatedly it usually has very little to do with the player in question but more what the players around them are doing. The screenshot you posted doesn't really help diagnose the problem as there is no context, a .pkm of the match would be more helpful. You also need to keep in mind that Inside Forwards naturally start out wide and on more aggressive mentalities will position themselves even wider when your team has possession. Therefore if they receive the ball and there is no space for them to cut inside they are likely to revert to crossing the ball. In order to arrive at the situation where they cut inside more and cross the ball less, you need players around them making distracting runs which pulls defenders wider and opens up the channels. In a 4-3-3 the players you need to do this are the fullbacks NOT the lone striker whose job is to create depth, not width when you expect your main goalscorer to be a False 10. In all the tactics you have posted you've got no attack duty fullbacks attempting to get forward and create width which could be contributing to the problem. I don't know whether you watched the Manchester City vs Tottenham Hotspur CL Quarter Final 2nd leg but I think it would be useful for you to compare the way you've set up your wide partnerships to the way that Man City set up theirs. The key here is creating and utilizing space effectively by having players perform off the ball movements which create space for the player on the ball. As it stands your players aren't doing that and instead all want to occupy the same space which can lead to overloads which can be useful in the right circumstances but you can have too much of a good thing. The DLF, both IFs, and Mezzala all want to move into the channels which is way too much from my perspective and has completely unbalanced the tactic in my view. Hopefully, I've been of help All the best
  15. Well, Burnley playes a rather typical 4-4-2 low block and is the first thing that comes to mind for me. Just look at how they nullified Chelsea in the 2nd half yesterday...
  16. Apart from the fact I don't follow rule books, check the PIs as IWBs are not the same as WBs
  17. This is best but Dan didnt complete,,,there is lvl. 11 ,Dan 22
  18. I think there is a difference between playing "intuitively" and "min/maxing". You mention hidden attributes, that's an example of min/maxing. Those attributes are hidden for a reason, they should be intuitively brought to the the fore throughout the game (if you've suggestions on how to improve on that please do shout) but you're not actually meant to be become aware of the precise numbers at any point. In reality you can only judge a player's personality by their actions, the intention is to tread a line between simulating that and creating a system that works in a (simulation) game. Of course under the hood there needs to be some rules and if you wish to look-up/work those out then absolutely fair enough but this is not intended to be necessary for a good relationship with the gameworld. Speaking specifically about Training it was designed in such a way that approaching it logically as a football fan should yield a positive response. Even leaving it to your Assistant will not negatively affect your game. However, if you wish to squeeze every drop out of it then the ability to do so is there. For example, no default schedule includes a Match Review session. If you want a little extra in this area then simply add one to your schedule as desired. As the person who designed the system however I do not believe you need to be inside my head to do that, everything that the Match Review session does is stated on the in-game card itself, as with every session and its effects there's nothing hidden. I do not believe there is a "perfect" schedule out there for you to download and for me this is a great thing. The intention was not to create a win/lose scenario but rather a system that allows you to deal with the same "questions" (matches, injuries, development) in a variety of differing ways, all of which, if logically applied, will have different but not necessarily "better" or "worse" outcomes. The inspiration and intention for the new training module is to allow you the stage to act as a real manager would (without the coaching qualifications) on the training pitch. FM is intended as a simulation of the living, breathing football world. Bringing that to life in a sophisticated but intuitive way is always going to be a complicated task but our goal is to nail that. As ever, if you have suggestions on how better to marry the reality of football with the functionality of a simulated game then please do head over to our Feature Request area, tag me if you'd like, the more specific the better
  19. I was messing around with the editor however I messed something up with it as I cannot load England now as it says there’s not enough teams in certain leagues, I tried adding them back and I thought I did but it still won’t work, anyone know how to help?
  20. Today
  21. https://community.sigames.com/topic/473790-creating-tactics-the-book-of-roles/ Knap this post by Rashidi says that if you play an IWB with no player in the AML/R or ML/R positions then the IWB functions as a wing back. I have tested this by moving the players back from AF to AML/R. How come you have chosen IWB for the tactic if they act as WB?
  22. This makes sense. With my example, Fabregas, he actually did move further back down the pitch as he aged and his mobility decreased.
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