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  2. If the aim was realism, they'd likely had it a lot easier to Limit Managers to making actually "realistic" Football decisions. This goes for the AI Managers too mind. As hinted at by @JEinchy, there's a bucket load of combinations possible that are neither balanaced, nor very much "realistic." They oft translate to something visibly you'll never see on a Football pitch for prolonged periods of Play, ever. And that's not counting the not that obvious contradicitions possible in the myriad of Team / Player instructions. For instance, sides going all narrow / keeping the pitch reasonably compact, and pushing everybody up against a Team parking the bus? And many more. What Manager in Football would do that. If Play and data then would perfectly mimic what's actually going on out there, I would be hugely concerned about the Integrity of the ME as a whole from the ground up. Apparently it would come out with Feedback perceived as "realistic" even if the Input was anything but. Not a good sign... If the aim is Football, let managers make Football decisions. Would make the game also a lot easier to balance in the Long-term, likely.
  3. B E L I E V E (or burn in the flames of failure) AGAIN! looking good so far, just need some luck to get you over the line this time
  4. Hey @Ben Kenney Is the issue of staff arranging too many friendlies in the first instance included in this? My preseason friendlies are always done by my AM and this season he arranged one every two days, I had about 12 lined up.....obviously, when I sense check them and delete as appropriate I then get the issue above of re-arranged friendlies. Cheers.
  5. Ilves 2 is dublicated in Second division. There are Ilves 2 and Ilves reserves. Ilves 2 (33052065) is right one. Reserve team created to Ilves should be deleted.
  6. Excited to see who you bring in with a respectable transfer budget.
  7. after creating a new save my game crashes. after about 3 or 4 games into a new save the game just crashes without saving which is so infuriating.
  8. Yes, I agree. Fullbacks especially when they shoot from distance from the side, they always shoot with power and it is unnstoppable for the keeper.
  9. January 2028 - , Apart from the Forest Green flogging, we couldn't buy a win. I'm not really sure what to do here, as our clear cut chances over the last 10 games outnumbered the opposition by 28-16. Obviously we just have to get more clinical. We are only a couple of wins away from shooting up the table
  10. All the most importan factors are visible though (be it in 3d or 2d). - distance to Goal - angle to Goal - keeper Position and thus how much he's tightened the angle / made the target to hit smaller by coming off his line - pressure on the Forward (distance to the next Defender/s nearby) - pace of Play - Whether the ball is on the strong or weak foot - etc. In the model below, this would rank in between a 1 in 4 and 1 in 3 Chance, e.g. the model assumes this would be a Goal in between 3 to 4 attempts average longer term. That's all fairly Basic things any football engine shoudl consider anyway. It's part of any finishing Research. The nature of finite Motion capturing animations for 3d models naturally means there is a finite amount of finishing moves as such. Same as in tendency all the motion captured keeper saves tend to look quite spectacular so to make Things look "exciting". Agree this all Needs be checked, mind, incluiding the amounts of balls over top / one on oneish scenarios which seem clearly an issue.
  11. Hi guys, I am managing Ajax and want to make a tactic arround a False Nine, Tadic is the best guy for it. This is my tactic, don't know is there any good to put an AMC there as a Trequarista or to put an AMC at all. Was also thinking to put a DMC position instead of AMC. First games I was playing striker as CF support but want to have a False Nine there,
  12. Hey, I don't usually come here to comment on features/bugs anymore, but with these black spots on the pitch making my game look awful I had to ask... Is this something that is supposed to be a pitch effect, because I see the spots appearing (totally random) behind players as they run, or is this a bug that will be sorted out in the next update? I hope it's the latter because this doesn't make any sense, happens every game, doesn't look like anything real, and it doesn't seem to be connected to weather conditions either.
  13. SI have always said that having managers use their in-game salary for any purpose was not part of their short or medium term plans for the game
  14. It's shooting also. I think there's just far too many shots happening. Finishing needs improving along with something to reduce the number of shots, otherwise scorelines will be too high. Better finishing along with better defending to reduce the chances.
  15. For kits, I do not know. I do not use kit mods in the game really, since I do not spend a lot of time looking at them. I would imagine there are some in a megapack somewhere, but not my area of expertise! I have logos for Afirca that I downloaded from somewhere ages ago, so that I cannot remember where.
  16. October I've been playing at a glacial pace, but finally managed to get through a tricky October period. Following his excellent cameo, Borukov claimed Young Player of the Month - I rewarded him with a demotion back to the U23s! He's still too raw to feature prominently but I'm sure he'll develop into a decent player. So to review what happened in October - we somehow remained unbeaten! We cruised to victory against Hull and Wigan, followed by a tricky away fixture at Cardiff. We battled our way back into that one and came away with an unlikely point. The Stoke game was another late show - we pummelled them for long periods, conceding the only shot on target (shock), but eventually Reach nodded home the winner at the death, which was well deserved. I do wonder about our finishing though... The big game of the month was against Leeds - the only two unbeaten teams going head to head in a battle for top spot. It was the game EVERY football fan was tuned in to; so typically, it was a no-score-draw. However, we were under the cosh from minute one. I had to abandon my attacking 4-2-4 as i was getting severely overrun, and converted the two wingers into defensive wingers, and switched our approach to cautious. Leeds are easily the best and most intense attacking force in this league, and i'll be very surprised if anyone gets close this season. In the end, I'm happy with the point and clean sheet. Which leaves the table looking like this; 2nd and unbeaten after 14 games - I shouldn't grumble, although I think fatigue is setting in for some of the players. The squad is small, and the backup players aren't really up to scratch. A couple of wingers and another striker are definitely on this January's shopping list. I have £1.5m available to spend, so I'm gonna have to be creative I think! Roll on November...
  17. Knap did you ve time to look at a new 4231? i know you ve a lot of requests coming from everywhere..
  18. When I try to filter players in the National Pool, the filtering is broken. See the video below. Most of the filters do nothing when pressed. This worked perfectly in FMT19. My setup: iPad Pro 10.5 iOS 13.2.3 FMT 20.1.4-1318970 (m.e v2021) Steps to replicate: Switch to national manager Go to National Pool Try to filter players by only showing goalkeepers, left-sided full-backs, etc. I have uploaded my game save to the SI cloud service: Phil Morton - Tottenham - England.fmv RPReplay_Final1575797805.MP4
  19. I can now see the skin on the preferences menu but it's exactly the same as the original once load it. Am I doing anything wrong? Thanks for your help!
  20. So here I go, second attempt at this challenge. This time I am in Spain - taking charge at CD Toledo. My Profile on Day 1 Toledo 2020/21 Squad Toledo General Info Toledo Facilities I have also a B team and Under 19 side but not players in either. *EDIT* Didn't realise I had a player on trial - I've binned him.
  21. Hi, I don't know if this was intentional, but I am missing a Checkmark for "Don't create stage if not enough teams" in League setups. It would be nice if this was reintroduced soon. Some pictures regarding this issue: FM2019 FM2020 Thank you in advance
  22. So i have a problem with a team in my Database. In Div 1 theres a team called North Harbor In Div 2 theres a team called Northland, however as you can see its not called that when you set the game up Heres the database entry for the team In Div 3 theres a team called North Otago I thought it was the "North" part screwing it up but i dont think it is. I really really really dont understand why its ONLY in game they are renamed to another team. WHY?! AMERICA PLS EXPLAIN WHY IS THIS KANSAS AND THIS IS ARKANSAS
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