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  2. Sorry if this has already been answered, I've looked through the forum and not found a solution. I'm using a custom Australia database and trying to add reserve and u19 leagues. I have added reserve and u19 teams to all A league teams and under Advanced Rules I have created a reserve league and a u19 league. Having loaded up the game the leagues don't seem to exist, all the reserves and u19s have 'no fixture scheduled'. In the editor I have tried changing the league 'Type' field to 'Use teams from division' and 'mirror main division' as well as adding the specific teams, all with no luck. Any help would be really appreciated. Thanks
  3. Yeh it's all faked and nobody in this thread has found it useful . Perhaps if you actually posted some detail of your system instead of just whining you might get some help. There's your problem. This isn't a "tactic", I made that quite clear and the reason why I didn't post any tactical shots until page 3. What sucks is that you have failed to understand the basic concepts meaning you have been unable to implement something successfully into your own team. I appreciate you're frustrated but if you want help this isn't the way to go about it.
  4. January 2024 Fixtures League Table Manager's Thoughts Plenty of good news this month as we kept up our unbeaten run which keeps us in a qualification place for a continental spot,we also made progress in the cup with an excellent 4-0 win over El Dakhleya.There was also a bit of bad news as I lost our first choice striker Ahmed Sohby for up to six weeks with a sports hernia after the Smouha game.We're going to need to keep this form up as one slip up will put us right back into the fight for third place.I don't think we have the quality yet to challenge for the title,I will be pushing for the title from 2025/26 as that will give the players some time to develop further as at the moment,the backup are not really up to scratch yet as the majority of them are at 1.5* CA. Two games in February as we face Qanah in the Egyptian Cup and Haras El-Hodoud in the league.We have struck lucky in the cup as Qanah are the second weakest team left in the competition,we now have a really good chance of winning the competition as the two biggest,Zamalek and Al-Ahly have drawn each other.Haras El-Hodoud will be a tricky game as they are a annoying team and can surprise pretty much anyone on their day.My aim is progress in the cup and at least a point in the league game.
  5. If you run via battery it’ll automatically put the system into power saving mode. Do you have the same problems if you run the system via the mains?
  6. @Christopher Lewis hi, any update on this bug? Slight correction on the previous info, the bug happens when I go from Pitch view to Tactics/Analysis/Stats/Updates and back (or Pitch>any of their submenus>Pitch). Each time it will move the AssMan Feedback panel up by 1 pixel.
  7. An SI dev mentioned a while back that the feature of allowing plain/number square backs was intentionally disabled in the match engine in FM18. There's been no communication that they intend on re-enabling it, unfortunately.
  8. I have tried playing on low and very low and it still lags. I have cleared cache, removed my graphics folder and still no improvement. Seems the game has been completely ruined by this update. Macbook Pro (Retina, 15-INCH, Mid 2014) Processor 2.2 GHz Intel Core i7 Memory: 16GB 1600 MHz DDR3 Graphics: Intel Iris Pro 1536 MB
  9. Oh, and also the ref walking at a snails pace to give a card to/lecture a player. Even when it's not a highlight it takes 10+ seconds longer than it needs to as it will just play in realtime in the background rather than be skipped. PLEASE can this be changed for FM20?
  10. At 9.46 a player, Gennaro Ruggiero, wants to discuss his lack of first football. I tell him that I understand and will play him over the next few weeks. He says "Thanks boss, I won't let you down." Three minutes later, at 9.49 he formally requests a transfer because I'd previously priced him out of a transfer. This doesn't to be a sensible sequence of events. I've uploaded "DexterHovis_GennaroRuggiero.fm" which is a save game made just prior to these conversations
  11. Winter Break 2031-2032 I have covered the transfer window movement, but we have a growing issue with a couple of players who are looking to move and didn't manage to get a loan deal or transfer during January. Maes (19j), and (27l) Turpel are both looking for more football, but offering them out for transfer and loan didn't yield anything. Maes (19j) had been promised a move, but as nobody was interested we hit a snag, and he is a fairly influential player in the team so will need to be managed carefully The friendlies were organised against similar level teams to ourselves from abroad apart from the Junglinster game, who came from the local teams list for an easier game before we get back to the league. The first game was picked with a strong squad, with the later games being using the auto select, rotated squad option. The final game was an U19 team selection who contributed four of the goals, with a full team on the bench to provide a last bit of fitness tuning without the rigours of a full game. Our season continues with a tough game against Kaerjeng to open, although we did beat them in the cup to end 2031 so we should look to pick up all of the points at home. The final game of March will be a challenge against Progres, but the hope is that as they now rely on a few Rosport players on loan, that their backups will not be match fit when called upon and that will weaken them for our match. We should be looking for the maximum 15 points, but it is more likely that we drop two points somewhere, which could be costly depending on the performance of Dudelange
  12. Youth intake day wasn't the most fruitful. Gorka Perez is the pick of the bunch but even he is below the standard of my first intake: I will be looking for players I can sign and fill some of the gaps in my pipeline.
  13. The match engine causes far too many frustrations in general... (a great deal of which have been talked about in detail over the past 88 pages) In-match shouts don't work for the first 14 minutes. In previous version (I believe) this was only 10 minutes but inexplicably has been increased for FM19. Why? Throw-in glitch where the striker ALWAYS comes short and the taker ALWAYS throws to the striker not being fixed Corner glitch where the striker never challenges the keeper not fixed Crossing behaviour, where the player seems to intentionally run as close to his marker before crossing and then stand still for 2 seconds, not fixed. Seemingly no regard for whether there's even a player in a position near enough to run onto the cross either as the player is all too happy to send a cross into a box only containing the opposition defenders. Crosses are overhit past the far post far too often Pressing doesn't work properly; you can't cut off passing lanes and two or three players will stand right on top of their teammates' shoes, all trying to close down the opposition player with the ball meaning there are several easy options, completely unmarked, for the opponent to pass to. Can't instruct wingers to press more, their limit is still 'less urgent' on balanced mentality; when using higher pressing intensity the "slider" for individual pressing intensity doesn't have enough options 'Take short kicks' instruction for goalkeeper doesn't work nearly as much as it should as he'll continue to hoof it up the pitch No instruction to tell players not to clear the ball upfield as much and instead try to play their out of pressure Cross-pitch switching of play going out of play, with the intended target slow to react, making what seems to me to be not enough effort to get on the end of the pass and sitting too narrow, ending every time with the same animation of clapping his hands above his head (gets on your nerves eventually after seeing it so often in every match). The same thing happens when a midfielder in the half-space tries to pass to the near-side winger; the winger too often just stands still as if he's daydreaming. When playing with inside forwards, full-backs make attacking runs into the middle of the pitch instead of down the flank. Wingers cut inside too much and inside forwards perhaps not enough. Wingers are too inflexible (not enough control on how wide they play) and even on wider attacking width, with a full-back set to cut inside with the ball and look for underlap, the full-back will stay wide and the winger in the half-space. Can't instruct players to stop making pointless headers that lose possession when they have the time and space to control the ball with their feet. Happens a lot when intercepting a through ball or heading an overhit switch of play to stop it going out for a throw-in No option to move the centre-backs towards the middle of the pitch for goal kicks rather than their current position on the flanks Players nearby to loose/second balls are hardly ever interested in trying to get to it, all too happy to let it run out of play or for an opponent to go after it. If a player manages to get to an overhit through ball on the touchline or sideline, they'll just stand there for a second before doing anything, making it easy for a nearby opponent to take possession of the ball. Standing still for a second for no apparent reason will also happen if the player is dispossessed, as if they have extremely slow reaction times. Come short instructions for throw-ins don't seem to work, at least for me (despite telling the taker to take short throws and two players to come short). AI has no problems doing so. All this makes for an unenjoyable experience, which is a shame as outside of the ME there are a lot of improvements over the previous two iterations.
  14. This is amazing, not for you obviously but what a completely different thing to deal with! Love it! Would also be interested to see if there was a reaction when he finally leaves although I suspect if you terminate your contract there won't be any news of it.
  15. Presumably the processor. Or RAM. You likely won't get a specific answer to that anyway. But you're talking like it's some kind of limitation your system has. It likely isn't. You're using a huge dataset and trying to load it into a system that's probably designed for something far smaller. That's just going to be slow. I'm not really sure what your issue is.
  16. MLS announced yesterday it will now be expanding to at least 30 teams: https://www.usatoday.com/story/sports/soccer/2019/04/18/mls-announces-plans-expand-30-teams/3515131002/
  17. 260M is too much I think so it's not worth doing it. Why not pay 80 to 100M to sign other two or three world-class players?
  18. Tycoon in Scotland a couple years back in my current save. Think they ended up getting relegated in this season but you have plenty of time to add your own transfers and do well. http://www.mediafire.com/file/193je78lzx8b42g/Rangers.fm/file
  19. So what’s bad in that? Arsenal should have more than enough to defend against the likes of Bournemouth or Newcastle.
  20. Ignore it. Keep playing and winning macthes. He will become happy again after a while.
  21. I quite like the highlights packages you get from scouted players but not sure it's working properly. I have a number of kids away with the Wales U20 side and they won their first group game of some French Invitational thing 7-2. For some of these players, a highlights package wasn't available and I can understand that for my GK and a couple of others who didn't really do anything. But I don't really get why I could see a highlights package for one striker who scored one goal but there weren't any highlights of my other striker who scored a hattrick and assisted another goal ?? That doesn't seem right, does it?
  22. Today
  23. So, I've been playing and I'm being successful with my Peterborough side, but I feel everytime that I'm keeping my team from reaching full potential. I can't post game ss, because I can't change the language, so I thought about using Genie instead to take screanshots of my players. I don't like to use Genie, but after seeing my father using this in english I thought it was a good idea for this. My tactic: SK(S) WB(S) - CD(S) - CD(S) - WB(s) DM(D) CM(S) - MEZ(A) IF(A) - CF(S) - IF(S) The back four have fewer risky passes; IFs have stay narrower and thats all. TIs: pass shorter, PoD, dribble less, take ball to the box, counter-press, take short kicks, much higher LoE, much higher DL, tight marking, prevent destibution and close down much more. I play with a positive mentality. Now the players: CBs: PPMS: Bring ball from defence, thight marking PPMS: Stops play PPMS: Brings ball from defence and the other like this one. DMC: PPMS: dictates tempo, comes deep to get the ball PPMS: Comes deep CMS: PPMS: Gets in the box, gets further forward, tries killer balls, plays one twos, switches ball to the other flank PPMS: Tries killer balls, gets forwrd, dictates tempo, switches ball to the other flank PPMS: Comes deep, killer balls, plays one twos, dictates tempo PPMS: Dictates tempo, tries killer balls, plays one twos Wingbacks: PPMS: plays from right, comes forward PPMS: plays from left, knocks ball, goes to the line Wingers: PPMS: Knocks ball, cuts from the left, plays from left PPMS: Custs from right, plays one twos, enters the box, place shots PPMS: Comes deep, cuts from both wings, killer balls, run with the ball, plays one twos PPMS: Gets in the box, cuts from both wings, plays one twos strikers: PPMS: Place shots, killer balls, plays one twos. This is my team, the other players I don't think are that important to put here. Last season I used quite the same tactic and I got Malcom scoring 20 times in the league. The thing is I feel my front 3 super isolated sometimes and more often than not I get all of them with 6.5 or less. My striker gets a lot in scoring positions, but there's always a defender that antecipates him when there is a cross. I hear a lot about space and movement, but I don't feel that in my team even if I tick roam from position. I don't want some plug responses, I want to hear explanations to understand better.
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