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Floating player attributes


Gregorio Thommassi
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Imagine player attributes floated between a pre-set range, and depending in a number of factors, including manager interactions, consistency, important matches attribute, they would come to a fixed value on a given match day.

I'll give the worst example first. Messi's dribbling stat would float between no less than 19 no matter what happens, so he plays with either 19 or 20 dribbling any time he plays.

But for a mid-table club whose top striker has a finishing attribute of between 14 - 17, the prospect of doing everything you can to make sure he maximizes his potential on match day would be a very immersive and engaging gameplay experience. Maybe you'd have to pay closer attention to his training regime to make sure he's happy there, how much would morale play into it in general, how much would coaching play into it?

I know that the game essentially already operates like this anyway, it just doesn't show us the attribute changes to reflect the underlying 'score' or effectiveness of a player in a given match.

So why not give us floating attributes within a range, and make it our (the manager's) job to make sure we can get the best out of the players. It at least gives a visual, gamified element for players to latch onto.

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