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*Official* Football Manager 2023 Feedback Thread


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9 hours ago, Overmars said:

I am about halfway into the Eredivisie season, so I tabulated the goals scored of every 4-2-3-1 and 4-3-3 team to see the distribution of goals among the ST, AML, and AMR positions:

  1. ST = 200 total goals
  2. AML + AMR = 65 total goals

That's a heavy ST bias, with ST scoring at 6x the rate of an AML or AMR player. I don't think there is a good way of getting AML/AMR players to produce like Mane/Salah used to for Liverpool or Saka/Martinelli are for Arsenal.

Yes, that's a concern. Thanks.

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This game hates draws... There always has to be a goal scored in the last 5 minutes.

There are so few 0-0 across the board. No one noticed how few draws are compared to real life?

Almost all top sides finish with something like 25 wins 2 draws and 8 loses.... It's very strange

For example... new season in premier league... only ONE game finished 0-0 in the first 6 rounds. Only one in 54 games?

This is extremely unbalanced IMO

 

Edited by andu1
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10 hours ago, Overmars said:

I am about halfway into the Eredivisie season, so I tabulated the goals scored of every 4-2-3-1 and 4-3-3 team to see the distribution of goals among the ST, AML, and AMR positions:

  1. ST = 200 total goals
  2. AML + AMR = 65 total goals

That's a heavy ST bias, with ST scoring at 6x the rate of an AML or AMR player. I don't think there is a good way of getting AML/AMR players to produce like Mane/Salah used to for Liverpool or Saka/Martinelli are for Arsenal.

I have got Rashford scoring plenty from AML as an inside forward so it can definitely be done.

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59 minutes ago, andu1 said:

This game hates draws... There always has to be a goal scored in the last 5 minutes.

There are so few 0-0 across the board. No one noticed how few draws are compared to real life?

Almost all top sides finish with something like 25 wins 2 draws and 8 loses.... It's very strange

For example... new season in premier league... only ONE game finished 0-0 in the first 6 rounds. Only one in 54 games?

This is extremely unbalanced IMO

 

In real life Man United at the moment have 2 draws from 17 games as do leicester,  Arsenal and West Ham

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1 minute ago, alian62 said:

In real life Man United at the moment have 2 draws from 17 games as do leicester,  Arsenal and West Ham

Yeah sorry... i was only referring to 0-0 draws. There seem to be so few in my saves... although it could only be my save...

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1 hour ago, jazbo said:

This is spot on.

The exact reason why I haven't bothered, and won't.

SI Games have to get off their butts, ditch the complacency, and take things UP A LEVEL.

My 12 year old is football mad, he plays fifa, and many other PC games.

He literally laughed his face off looking at the match engine of FM.  

Stadiums that all look the same when it would be pretty easy, especially with community support, to model stadiums far more realistically.

Also, seriously, when I visit Dereham town with Norwich pre season, who basically play in a field with a fence around it, and suddenly there's a stadium - it's just pathetic.

It's all very well defending all this by saying its about player accuracy and tactics, but that won't cut it forever - immersion is about EVERYTHING.

FM is ten years behind graphically.  It's that simple, and it's indefensible.

And as the poster I quoted stated, the press conferences are TERRIBLE.  I am a professional writer, and I could put together better questions and options in about ten minutes.

Worst of all is when you have an injury crisis, and you can't even give that as a reason for poor form in the press conference.  The answers you can give are often irrelevant, or ridiculous.

It's simple pairing - it IS NOT THAT HARD TO ACHIEVE.

 

That's just scratching the surface of the issues, and don't even get me started on the antiquated game animations.  Just awful.

 

This game needs a kick up its backside, and so does everyone involved in making it.  It's become an annual stat tweaking, gloss of paint, go through the motions, snorefest.

If the developers dismiss criticism like mine and many others who playe upd this game, and CM before it, then they are leading to their eventual decline, as someone else will produce a rival eventually.

 

Agree with the complacency but there's no competition for them unfortunately.  If they made the best game ever tomorrow then where do they go from there  . But the complacency certainly shows through.  I guess they just dangle the carrot enough 

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14 minutes ago, alian62 said:

Agree with the complacency but there's no competition for them unfortunately.  If they made the best game ever tomorrow then where do they go from there  . But the complacency certainly shows through.  I guess they just dangle the carrot enough 

I think the bigger issue is the yearly cycle especially as the game is matured now. If you think about it, a year isn't enough to develop a game and if you look at other games that have this yearly cycle, they suffer from the same issues. Someone did  a video a few months back complaining about F1 2023 and the same points he made applies to FM, FIFA, NBA2K etc. It's a difficult position for SI to be in because they are not as big as EA and since FM is the only product they offer, they have to release a game every year to make money and apart from the in game editor there are no micro transactions like you will find in FIFA for example

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4 horas atrás, DarJ disse:

I went back to play FM21 and I have to say that compared to FM23 I might prefer the FM21. The perfect ME for me is the FM21 ME with FM23 ball physics, animation, cross improvement, IW behaviour 

I would like everyone to come back to FM21 to feel the ME difference. I don't talk about animation, I talk about decision making and how it's applied in ME. I really don't understand how SI manages to regress so much 

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1 hour ago, andu1 said:

This game hates draws... There always has to be a goal scored in the last 5 minutes.

There are so few 0-0 across the board. No one noticed how few draws are compared to real life?

Almost all top sides finish with something like 25 wins 2 draws and 8 loses.... It's very strange

For example... new season in premier league... only ONE game finished 0-0 in the first 6 rounds. Only one in 54 games?

This is extremely unbalanced IMO

 

Not really noticed that in my game. In fact in my current league both Wolves and Brentford really like a draw.
image.png.de2ce5baeac616671f9a97d0639c2375.png

In the case of Wolves 5 of the 14 were 0-0

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13 minutes ago, Nick_CB said:

I would like everyone to come back to FM21 to feel the ME difference. I don't talk about animation, I talk about decision making and how it's applied in ME. I really don't understand how SI manages to regress so much 

the only thing that annoys me so much about the 21 ME are the crosses that don't beat the first man that often

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Does FM23 still have the issue of not being able to sign staff for B Teams? I remember it mostly being an issue playing in Spain in previous versions. The board wage limit for B team staff was much lower than staff would accept so all B teams would have no staff within a few years after their intiial contracts expired. 

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Agree with you, CFuller and as per my example, a player like the one Tottenham poached from me should at least be given some games at their first team , not instantly relegated to their U21.

There are no youngster breaking through because the teams JUST DON"T GIVE THEM MINUTES.

The AI squad building is laughable and i don;t know what happened as i remember in FM 21 the issue was not as bad.


PLEASE SI , MAKE SOME FIXES REGARDING THESE ISSUES.

They were present in 22 and now in 23... It's just not good enough...

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Can someone provide me a valid reason why Tottenham would have this player on their bench , 29 year old with no potential image.thumb.png.606e0a1b5eae62e2abc5f5c8fa8f1738.pngand n

 

And not him?

image.png

 

The only explanation is reputation. The AI is BLIND to a player's potential. They just see reputation.
 

I agree that it's hard to find a balance but when the logic is non-existent we must call it.

 

EDIT: THE GAME EVEN VALUES THE YOUNGER PLAYER MORE THAN THE 29-year old. THIS IS DEFINETLY A BUG IN MY VIEW.

 

Edited by andu1
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4 minutes ago, Jellico73 said:

Did you submit a bug report on it?

I will gladly submit any reports but i have the impression that SI is already aware of this after more than 1 year of reports, starting from Fm 22

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1 ora fa, andu1 ha scritto:

Can someone provide me a valid reason why Tottenham would have this player on their bench , 29 year old with no potential image.thumb.png.606e0a1b5eae62e2abc5f5c8fa8f1738.pngand n

 

And not him?

image.png

 

The only explanation is reputation. The AI is BLIND to a player's potential. They just see reputation.
 

I agree that it's hard to find a balance but when the logic is non-existent we must call it.

 

EDIT: THE GAME EVEN VALUES THE YOUNGER PLAYER MORE THAN THE 29-year old. THIS IS DEFINETLY A BUG IN MY VIEW.

 

Agreed 100%. Most game breaking bug at the moment IMO. I opened several tickets on ridicolous AI squad management, I encourage you to do so as well with your findings in order to have those issues fixed asap

Edited by abcdf
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1 ora fa, andu1 ha scritto:

Agree with you, CFuller and as per my example, a player like the one Tottenham poached from me should at least be given some games at their first team , not instantly relegated to their U21.

There are no youngster breaking through because the teams JUST DON"T GIVE THEM MINUTES.

The AI squad building is laughable and i don;t know what happened as i remember in FM 21 the issue was not as bad.


PLEASE SI , MAKE SOME FIXES REGARDING THESE ISSUES.

They were present in 22 and now in 23... It's just not good enough...

In FM21 it was just as bad but players developed easily, so no matter how awful the AI was in handling their youngsters, they still developed. Now it is more difficult to develop players, but with the AI being awful at managing their team, you end up with a database full of 30+ years old and no breakthroughs

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8 minutes ago, abcdf said:

Agreed 100%. Most game breaking bug at the moment IMO. I opened several tickets on ridicolous AI squad management, I encourage you to do so as well with your findings in order to have those issues fixed asap

Yeah... i had more time to play these days and i didn't want to believe that it's this bad. I can't even try to understand the logic behind some of the AI's squad selection.

Reputation shouldn't count as much. It's not like any real manager will select a player in their squad based on how many times he's appeared on the front page of a newspaper.

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4 hours ago, andrewsgn said:

Does FM23 still have the issue of not being able to sign staff for B Teams? I remember it mostly being an issue playing in Spain in previous versions. The board wage limit for B team staff was much lower than staff would accept so all B teams would have no staff within a few years after their intiial contracts expired. 

For my team in the Netherlands, I can sign staff for my B-team, which plays in the second tier. I can't just pick any staff, though, like I might have been able to do in some older versions of FM. A really good Brazilian physio demands far too high of a wage. The staff I can sign for my B-team are generally Dutch, since they are more likely to take reasonable wages to work in their home country. It feels somewhat realistic to me, even if the disparity between domestic and foreign staff wage demands is too extreme.

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28 minutes ago, Overmars said:

For my team in the Netherlands, I can sign staff for my B-team, which plays in the second tier. I can't just pick any staff, though, like I might have been able to do in some older versions of FM. A really good Brazilian physio demands far too high of a wage. The staff I can sign for my B-team are generally Dutch, since they are more likely to take reasonable wages to work in their home country. It feels somewhat realistic to me, even if the disparity between domestic and foreign staff wage demands is too extreme.

Thanks for the response. It seemed to work OK in the German leagues as well in FM22 but was broken in La Liga. Basically you could offer a position in the U19 team but if you tried to offer them the same position in the B team their wage demands sky rocketed to a level the board would not allow. Even top teams like Real Madrid, Barcelona, etc. struggled to hire B team staff.

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58 minutes ago, Wavelberry said:

OOooookkkaayyyy....

 

5f0e3e5622bd43279d28378eacd5ca52.png0bd237b3882a5ee37fe5fbf5db6cfadc.png

 

f5aad921d570670247c07b901511e33b.png

 

Guess the best defence in the league is just a bit too disappointing.

It's the same as when fans complain you won 1-0 when they were expecting you to win 4-0, and expect some of those draws to be wins and some of those defeats to be draws as a result.  In my save PSG won the League by 13 points, I am pretty sure they had fans complaining it wasn't by more and even more fans wanting Gaultier fired because he lost 1 game all season.

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8 hours ago, CFuller said:

In all honesty, the deeper I look into FM23 - and, in particular, the AI logic that goes into squad-building and player development - the more I wonder what the point is in starting a realistic long-term save.

That was how I felt last year when transfer valuations were acknowledged as bugged in long-term saves and, so sorry, they'd be fixed in FM23. 

The other day, for my sins, I was watching a Youtube video on terrain traits in Hearts of Iron IV by 71Cloak, a streamer and Youtuber who's exceptional at both understanding and explaining the mechanics of that game.  Hearts of Iron IV has six terrain types: plains, hills, mountains, forest, jungles and swamps, and three major modifiers, river crossings, forts and amphibious landings.  Certain division types (it's a war game, if you don't know) have different bonuses in different terrains, and adding Engineers to your divisions modifies those further.  For example, buildings Forts on terrain imposes an attack penalty to units attacking into that province.  Adding Engineers to the attacking unit grants 20% additional fort attack and 35% additional fort defense.  Except that fort defense modifier is an orphan modifier: it shows up in a tooltip, but Forts do not affect defense at all, and Engineers do not change that.  The +35% Fort Defense effect of adding Engineers does not work.  That bonus is indicated by a tooltip, but it applies to zero situations in-game.  Amphibious landings are even weirder.  Naval invasions impose a 70.7% penalty to stats; the Landing Craft I tech reduces that penalty by 15%.  Researching Landing Craft I reduces 70.7% to 67.7%; the keen-mathed among you will see that that's not 15%; it's 15% of 20.  If we take all the levels of Landing Craft, we should have a 65% reduction to the penalty.  It actually only reduces you to 57.7%, because again it's being applied to 20%.  And that's one small corner of the game.  A DLC a year ago introduced Officer Corps as a big feature.  Looking at the Air Force Command spirits, several of them either do nothing or do partly nothing (+5% Escort Efficiency, +5% Ground attack factor; escort efficiency does not do anything, it is a fake value).

Anyway, I bring this up because I'd be shocked if Football Manager didn't have equivalent situations.  In fact, we know it's had them in the past -- halfbacks, liberos and inverted fullbacks at various points have been non-functional.  And if it does have them, like if the Technique attribute just didn't work at all and calculated every match engine situation as if the value was 10 for every player... would anyone be able to tell?

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On 03/01/2023 at 07:02, glenjamin said:

After finally taking the plunge and buying FM23 following the release the last patch I'm now almost 2 seasons in and slowly coming to the conclusion that I no longer want to play this game.

-There are some nice aspects to the ME but overall it's incredibly frustrating and needs massive work. No point in giving feedback on it as every issue I've seen has been covered here already. 

-The sheer lack of improvements or advancements made to international management. No training schedules, poor press conferences, no player interaction, no interaction with club managers, no contract lengths. These are changes that we have been crying out for years but it continues to be overlooked. Even worse when the World Cup was so soon after release. A massive missed opportunity to improve it and have it as a key feature for this year's edition. 

-Press conferences are the very worst thing about FM. The recycled garbage that is spewed ever single conference: how is your relationship with the chairman? why do you choose to play this style of play? oh your defender scored, tell us about how surprised you are? what do you think of VAR for the 19th press conference in a row? Playing a rival team is even worse. How nervous are you going into this game? Tell us how important it is for the players to keep their discipline? Same questions every single time. 

-I haven't used squad planner once as I see no benefit to it. 

-Recruitment meetings are a waste of time and something I have no time for in-game as they do nothing to benefit me or my team. 

-Fans feedback is poor. I got a C+ rating mid season despite being 4th with Middlesbrough and having just come off the back of a record points tally in the Championship. I brought in some big name players yet their rating of my transfers was low, still angry about me selling my unhappy striker who was consistently poor. 

-The 3D match viewer remains like watching a mobile football game from 5 years ago. No matter where in the world you're playing the back drop remains like something from Yorkshire or Manchester. Going to amateur sides and their stadium looking like it holds 15,000 when in reality they don't have an all seater stadium and the attendance is 300. 

Overall I'm highly underwhelmed and disappointed with this year's version. There's nothing I can say has improved substantially since last year. So for next year, please address the above, but most of all, please finally give us a worthy ME. 

Played 2 seasons. Match engine is pretty good but the rest of the game features some bugs that have been in the game for a few years. Will sit and wait for the winter update then try to have a long term save and hope some of the FM23 features which are broken have improved. 

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Just as a general question, some of the criticism areas around say stadium backgrounds, press conferences, player interactions, graphics etc. is this not something SI could open up to the community for modding? Like if they don't have the time and resources to sort many of these things out then are these things able to be accessed by modders to improve it? We've seen great things done by skinners for example, all the in game graphics like kits and faces that are done, you even get a great application like the regen facepack which IMO massively adds immersion for long term saves. 

Can the same not be done for say stadiums and backgrounds during matches? I bet if they were allowed the community would start making real looking stadiums, hell I bet the community could improve 3d engine graphics and 100% I reckon some sort of resource/database could be built up for all the questions/answers (so teamtalks, press conferences, player interactions just a mod that allows more and more lines, questions, answers to be added). 

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Another nonsense interaction to have to deal with IMO:

Squad unhappy that we exited the FA Cup early and didn't challenge for it - "The manager is responsible for the failure to fulfil the clubs competition objective".

 

The day after the game I'm approach by these players, now lets check their ratings for the said FA Cup match we lost:


Teun Koopmeiners 6.6 (subbed off)

Bruno Guimarães 6.6

Alexander Isak 6.5 (subbed off)

Fabiano Parisi 7.4 (fair enough)

Pedro Porro 6.4 (subbed off)

Diogo Costa 6.7

António Silva 7.1 (but was at fault for their equaliser with a poor back pass)

Francisco Trincão 6.5 (subbed off)

Assan Ouédraogo 6.7 (subbed off)

 

Imagine approaching the manager with this the day after a game you've contributed to losing because you've had a stinker and trying to pin it on the same manager that's taken you from 9th to 1st in the Premier League with 1 defeat in 24 games.

Coincidently, I warned a number of these players straight after this game and they "accepted their warning about their poor performance without comment" - isn't that accepting liability?

image.thumb.png.d8739f3c3afd6328b544410023c74aa8.png

Edited by stevemc
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On 31/12/2022 at 21:07, XanderMD53 said:

Conceding the first shot on target from the opposition in 60-70% of games just breaks me.

I've done a lot of digging in to whether or not it is tactical, but I can't fathom a rhyme or reason for it. It usually shots with an XG below 0.1, so not like massive high percentage chances I'm giving away.

It's just so infuriating. Dominate games with 60-70% possession, have 4-5x more XG accumulated, have way more shots on target to, if I'm lucky, be holding out for a 2-1 win. 

Sceenshot below is a standard game for me. Also, I have have low tempo and 'work ball in to box on', so not sure how I can create higher quality chances.

Coupled with the registration issues SI haven't bothered to sort, the perennial woodwork issue, inconsistent relationships (see screenshot of my goalkeeper who opposes me on the right of the screen but I'm one of his favoured personnel on the left?!?!) means this is probably pound for pound the worst version of FM I've ever played.

 

image.thumb.png.a7ce8afe6d68921c1b65ff282fd704c2.png

image.thumb.png.8b5ad3bbb1037915db575827714556bd.png

image.thumb.png.d20aa9df4fcdb261730c875d35aab7bd.png

image.thumb.png.8891bccafd89aef1b92ace2dae63df22.pngimage.thumb.png.4f967d22846297cc3e89525fc131dbd5.png

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2 hours ago, XanderMD53 said:

image.thumb.png.8891bccafd89aef1b92ace2dae63df22.pngimage.thumb.png.4f967d22846297cc3e89525fc131dbd5.png

What that second screenshot tells me is that your team have lots of the ball, but their average shot quality is quite low (average 0.13 xG), compared to the opponent who sit deep, defend well, created a good chance (0.45 xG, 3.5x better than your average) on a counter-attack against a team who presumably were playing a high defensive line, and scored from that shot.

Which is how results like this happen:

aYFRj.jpeg

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The way xg is calculated remains broken again this year. One of my players scored from a cut back from a yard out and it was only given 0.6 xg. Feels like this is done deliberately to hide unrealistically high chance creation and unrealistically poor finishing 

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32 minutes ago, rp1966 said:

How on earth does this even happen?
image.png.68a3ec8fe8f7bde966865eea11d408ec.png

On the very same screen:
image.png.d637efba5682fe30750bea1477e7e27f.png

There are so many of these niggly little mistakes all over the game.  Reporting them would be a full time job.

For FM23 it's an irritation and being a bug in a press conference 90% of people won't see it anyway as they just send the assman to do them.  But when minor features like this have issues it leaves very little confidence on bigger stuff.  When the lipgloss and eye shadow has been fully applied to SI's big new white elephant and FeM24 or FeM25 comes along - a change that will impact database, all text with a gender reference, competition structures, ME, facegen for newgens (and probably a bunch of other stuff I haven't thought of).  What confidence is there that it isn't going to be a huge bug-ridden unplayable mess?

I’ve always maintained these “inaccuracies” are part of the charm of FM. Sometimes it’s fun to laugh. They’re never game breaking. Immersion breaking perhaps. But don’t underestimate the importance of a bit of comedy.

I do agree about the potential for disaster for next years game though. Personally I do not believe SI should be combining the women’s and men’s game. Are they combined IRL? Or are they separate entities? Do they have their own shows on TV? Or are they mixed into one?

Bravo to SI for the aspiration. Just make them separate.

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9 minutes ago, Tyburn said:

. Are they combined IRL? Or are they separate entities? 

 

From a managerial perspective, there is overlap - managers have moved between the men's and women's game.  In terms of implementation - some stuff can be considered independent - new leagues in the database, for example, might be incorrect, but won't affect other leagues.  Where my worries come from is those parts of the game  that will be used by both the men's and women's game as common code and will need to be altered to accommodate the women's game. I also have some questions related to the ME and how that will give us a men's and women's game, but that's for another thread.

Edited by rp1966
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AI Manager complaining that I'm playing my loanee Goalkeeper.. as a Goalkeeper? I get that it's probably the fact that i'm playing him as a Sweeper Keeper, but that's absolutely ridiculous. IT'S THE 4TH DIVISION OF SPAIN, you're telling me he's watching my every match to check if my keeper is playing 2 meters higher up the pitch?

Untitled.png

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8 hours ago, 91427 said:

The way xg is calculated remains broken again this year. One of my players scored from a cut back from a yard out and it was only given 0.6 xg. Feels like this is done deliberately to hide unrealistically high chance creation and unrealistically poor finishing 

That's about as high as an xg can get for one action.

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8 hours ago, 91427 said:

The way xg is calculated remains broken again this year. One of my players scored from a cut back from a yard out and it was only given 0.6 xg. Feels like this is done deliberately to hide unrealistically high chance creation and unrealistically poor finishing 

0.6 is a very good chances. You’re never going to get an xG of 1 

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Il 4/1/2023 in 16:08 , andu1 ha scritto:

Can someone provide me a valid reason why Tottenham would have this player on their bench , 29 year old with no potential image.thumb.png.606e0a1b5eae62e2abc5f5c8fa8f1738.pngand n

 

And not him?

image.png

 

The only explanation is reputation. The AI is BLIND to a player's potential. They just see reputation.
 

I agree that it's hard to find a balance but when the logic is non-existent we must call it.

 

EDIT: THE GAME EVEN VALUES THE YOUNGER PLAYER MORE THAN THE 29-year old. THIS IS DEFINETLY A BUG IN MY VIEW.

 

I opened a ticket on the bug tracker on the matter if you want to contribute with your findings as well.

 

 

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12 hours ago, 91427 said:

The way xg is calculated remains broken again this year. One of my players scored from a cut back from a yard out and it was only given 0.6 xg. Feels like this is done deliberately to hide unrealistically high chance creation and unrealistically poor finishing 

To put some perspective on this, I believe a penalty in real life has an xG of about 0.76, and considering that is a stationary shot against a keeper with no consideration of defenders or attacking movement and all the other factors, 0.6 xG for a cut back is very high in open play.

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1 hour ago, Ghost4928 said:

To put some perspective on this, I believe a penalty in real life has an xG of about 0.76, and considering that is a stationary shot against a keeper with no consideration of defenders or attacking movement and all the other factors, 0.6 xG for a cut back is very high in open play.

It was, as I said, from a yard out. Into an open goal 

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6 hours ago, Mitza said:

AI Manager complaining that I'm playing my loanee Goalkeeper.. as a Goalkeeper? I get that it's probably the fact that i'm playing him as a Sweeper Keeper, but that's absolutely ridiculous. IT'S THE 4TH DIVISION OF SPAIN, you're telling me he's watching my every match to check if my keeper is playing 2 meters higher up the pitch?

 

And I'd bet that you couldn't really negotiate that point of the loan, because the AI will neck itself before it allows its left fullback to play as a Wingback (defend) instead of a Fullback (support).  That's how it was in '21 and '22, and I'm assuming it hasn't changed in '23.  It's a bad design decision and it ought to be fixed.  Only a very small handful of teams and a small subset of players should get that kind of scrutiny.

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6 hours ago, Mitza said:

AI Manager complaining that I'm playing my loanee Goalkeeper.. as a Goalkeeper? I get that it's probably the fact that i'm playing him as a Sweeper Keeper, but that's absolutely ridiculous. IT'S THE 4TH DIVISION OF SPAIN, you're telling me he's watching my every match to check if my keeper is playing 2 meters higher up the pitch?

Thing with this is, there has to be some level of difficulty to loans. If you agreed to play a player in a GK role, you're breaking the contract by playing him as a SK.

Loans shouldn't be too easy to exploit, there has to be something that is making you put at least some kind of thought into it.

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On 05/01/2023 at 12:08, jazbo said:

SI and FM will NOT encourage in a new generation, who have very high expectations graphically, with the dross they churn out year after year.  This is a tipping point, as many experience players like me have now just given up updating a game every year that barely changes other than horrendous skins and annoying and irrelevant "features".

I'd argue that the graphical argument is weaker now than it was previously.  A few years ago you'd probably be right, as every developer basically started from a point where they wanted to make more realistic visuals, and then building from there.  That's not really the case now, with the gaming landscape having never really been more varied.  And for FM specifically, focusing on graphics should absolutely never be the priority unless the gameplay around it is absolutely watertight.  It never has been, and arguably never will be.  If you took FM23's shell and put a fancy graphical representation on it, you'd still be sitting with the same problems, and the same complaints.  

 

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