Jump to content

Make training have higher influence in matches


Recommended Posts

For example, if you train play through the wings, players could use the flanks more often, increasing the chance for them to take decisions in that direction. If you train possession, they could try to pass it shorter and take less risks. You get the idea.

Edited by ZaZ
Link to post
Share on other sites

Isnt acheiving these things done with  Team instructions and player roles, plus traits?

You can set up your team to do these things, then train in them too to increase the effectivness and capablility of your players to execute them.

Link to post
Share on other sites

27 minutes ago, 2feet said:

Isnt acheiving these things done with  Team instructions and player roles, plus traits?

You can set up your team to do these things, then train in them too to increase the effectivness and capablility of your players to execute them.

Currently, we must use instructions and traits to achieve that, but in real life football, training is also essential for players to perform well in the field, following the tactic properly. FM tries to simulate that with tactical familiarity and next match bonuses, but that isn't sufficient in my opinion. I believe the training schedules should become an important feature of the game and contribute directly to the behavior of players during matches.

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

This site uses cookies - We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.