GIMN Posted December 15, 2021 Share Posted December 15, 2021 Good afternoon, you beautiful folk! I was wondering if anyone has had any joy trying to apply a solid fill to the Attribute Analyser? In particular, I am trying to do something similar to below, specifically the version on the right (hastily mocked up in Paint): If anyone has any solutions, or alternative approaches, that would be greatly appreciated!! 1 Link to post Share on other sites More sharing options...
GIMN Posted December 18, 2021 Author Share Posted December 18, 2021 Gonna give this a cheeky bump, in the hope that the weekend crowd might have an answer! Link to post Share on other sites More sharing options...
_Ben_ Posted December 18, 2021 Share Posted December 18, 2021 Could you not just set all the rings to have the same colour? <!-- Colours (and number) of the concentric polygon rings --> <list id="ring_colours"> <colour red="100" green="100" blue="120" alpha="140"/> <colour red="100" green="100" blue="120" alpha="120"/> <colour red="100" green="100" blue="120" alpha="100"/> <colour red="100" green="100" blue="120" alpha="80"/> <colour red="100" green="100" blue="120" alpha="60"/> <colour red="100" green="100" blue="120" alpha="40"/> <colour red="100" green="100" blue="120" alpha="20"/> </list> Change all the alpha to 100 maybe? I've not seen the style that you've got there, which isn't a normal radar, anywhere else in the game so doubt you can create your own output style, really! Link to post Share on other sites More sharing options...
GIMN Posted December 18, 2021 Author Share Posted December 18, 2021 23 minutes ago, _Ben_ said: Could you not just set all the rings to have the same colour? <!-- Colours (and number) of the concentric polygon rings --> <list id="ring_colours"> <colour red="100" green="100" blue="120" alpha="140"/> <colour red="100" green="100" blue="120" alpha="120"/> <colour red="100" green="100" blue="120" alpha="100"/> <colour red="100" green="100" blue="120" alpha="80"/> <colour red="100" green="100" blue="120" alpha="60"/> <colour red="100" green="100" blue="120" alpha="40"/> <colour red="100" green="100" blue="120" alpha="20"/> </list> Change all the alpha to 100 maybe? I've not seen the style that you've got there, which isn't a normal radar, anywhere else in the game so doubt you can create your own output style, really! Thanks for the idea. Unfortunately, what I'm trying to do is have the colours inside the line be different to the outside. The style is actually quite easy. For each "archetype" there are 3 identical entries 30 degrees apart, with only the middle entry given a "title". Placing a blank entry in between each archetype, makes it draw a line to the centre-point, which then segments each bit. I can think of a solution that would involve having 720 entries, drawing a line up, then back to the centre point, and up again for each angle - so it would essentially draw 60 lines for each archetype. Well possibly a little less, so there can be a gap between each one. I'm trying to avoid that, because I'm almost certain to get it completely wrong!!!!!! Link to post Share on other sites More sharing options...
giglet13 Posted December 31, 2021 Share Posted December 31, 2021 There could be some clues in the Data Hub Polygon files? Here the transparency creates a 'solid' styling, think this is in data hub polygon analyser visualisation panel in widgets Perhaps treat it like a design layered file, start with solid base colour for the Rings then the colour for your lines and there is maybe a transparency or priority based rule to overlay? In the panel mentioned the lines are configured like this: Spoiler <!-- First layer colour--> <record id="line_style"> <colour id="colour" name="yellow 800" /> <integer id="alpha" value="120" /> <real id="width" value="2.0" /> </record> <!-- Second layer colour--> <record id="second_colour"> <colour id="colour" name="blue 500" /> <string id="size" value="large" /> <integer id="alpha" value="120" /> <string id="style" value="semi_bold" /> <real id="width" value="2.0" /> </record> 1 Link to post Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now