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Football Manager 2021 Official Feedback Thread


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15 minutes ago, Bosey82 said:

Why would licensing come into play giving a team 4 stands with two tiers vs three tiers? The ground itself doesn't have to have specific features. Teams lower down have small stadiums to reflect more accurately their capacity. That's like not giving Man U or Arsenal a big stadium in the game so it doesn't resemble the stadium in real life. Clearly that's not the case.

It's the case that has been given by staff previously, and given my Masters in Law (specialising in Intellectual Property Law), I can say with certainty that you have to be exceptionally careful about things like that (logos, models [of both players and stadiums], even names for some staff and teams [like the Ajax staff and Juve being renamed to Zebre]), particularly where licenses already exist, otherwise you run the risk of legal action. It's for those reasons that the ME 3D models of players don't replicate things like their hair styles, stadiums are clearly different to their IRL counterparts, and sites that provide items that breach licensing or copyright aren't allowed to be linked to on the forum. It's also why the likes of FIFA also don't have stadiums just like the ones for particular teams when they don't hold the licenses for those stadiums.

I'm by no means saying that it's right that these issues exist, or that IP law shouldn't be changed, and I agree that it sucks ass, but it's the world we live in, and the game has to walk a fine line.

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Loving this years version of the game.  As with anything, a few gremlins, but one that I really hope is cleared up quickly is the match lag that I now have (was not present in Beta).  In 3D view, no matter what camera, zoom, height, etc, the engine stutters/lags for 1-2 seconds and then starts over again.

Looked this up in the bugs forum, but unfortunately every topic raised just redirects to the FAQ.  Fortunately the FAQ in the sticky thread references lag!  Unfortunately, there is no section on lag when you get there.

Edited by Phil930
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45 minutes ago, Phil930 said:

Loving this years version of the game.  As with anything, a few gremlins, but one that I really hope is cleared up quickly is the match lag that I now have (was not present in Beta).  In 3D view, no matter what camera, zoom, height, etc, the engine stutters/lags for 1-2 seconds and then starts over again.

Looked this up in the bugs forum, but unfortunately every topic raised just redirects to the FAQ.  Fortunately the FAR in the sticky thread references lag!  Unfortunately, there is no section on lag when you get there.

Best to raise a support ticket for tech help:

https://community.sigames.com/forum/819-crash-technical-issues-and-game-performance-support-portal/

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2 hours ago, kiwityke said:

That would only apply to 1 to 1 recreations but having generic stadium number 2 with 2 tiers and something in the corner etc wouldn't infringe rights.

No it doesn't. There were posts in the past where even just the position of the players tunnel would be a licencing issue.

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26 minutes ago, Viking said:

Will the issue where the schedule always show the top of the list instead of focus on the games around the current date ever be fixed? Or is it by design? I hate it and have done so since FM20, (yes, it has been reported as a bug)

This is one of those minor things that annoy me too! Generally I'm enjoying the game and I don't mind a lot of the changes, but this one happens on a few other screens as well I think. For example, when looking at a long list of contract renewals for your team it always goes back to the start of the list instead of staying on the last player you dealt with. With the fixture list, I wonder if there is a way to lock the fixtures in place so it doesn't go back to the start of the season every time you look at it. Maybe I've missed a way to do it?

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Has anyone else noticed this? This is the player's default mood, it can be made positive with talks but instead of returning to neutral it defaults to aggressive:

image.png.2b96fde10e155d1288961bc17fffabb6.png

Granted the player in question is quite aggressive

image.png.da847e658adc60ad1ce99c500c8dae35.png

But I have other players with similarly high aggression that don't behave the same

Spoiler

image.png.be606c8756a6bdb2dcebaedf236628e0.png

And he is the only one to have their mood permanently altered, I never came across this in previous fm so I am wondering if this is an undocumented change or maybe I've just been missing something obvious.

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5 hours ago, JordanMillward_1 said:

It's the case that has been given by staff previously, and given my Masters in Law (specialising in Intellectual Property Law), I can say with certainty that you have to be exceptionally careful about things like that (logos, models [of both players and stadiums], even names for some staff and teams [like the Ajax staff and Juve being renamed to Zebre]), particularly where licenses already exist, otherwise you run the risk of legal action. It's for those reasons that the ME 3D models of players don't replicate things like their hair styles, stadiums are clearly different to their IRL counterparts, and sites that provide items that breach licensing or copyright aren't allowed to be linked to on the forum. It's also why the likes of FIFA also don't have stadiums just like the ones for particular teams when they don't hold the licenses for those stadiums.

I'm by no means saying that it's right that these issues exist, or that IP law shouldn't be changed, and I agree that it sucks ass, but it's the world we live in, and the game has to walk a fine line.

Totally agree (this time) Jordan. It's a tightrope that SI Games have trodden to bring us a game that gives us so much detail not to mention the community element that allows for mods. 
I will be working with and against lawyers like Jordan on IP claims for an insurance company [ducks for cover] as we've just added Copyright/IP/deformation/other things cover to our small to medium business policies. I'm expecting some David v Goliath battles, first one in was the old "photo from Google image in company prospectus/didn't notice the watermark" trap.  

I think we'll look back at these as being the good old days in terms of modding games/real names etc.  

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2 minutes ago, Nonlondoner said:

Totally agree (this time) Jordan. It's a tightrope that SI Games have trodden to bring us a game that gives us so much detail not to mention the community element that allows for mods. 
I will be working with and against lawyers like Jordan on IP claims for an insurance company [ducks for cover] as we've just added Copyright/IP/deformation/other things cover to our small to medium business policies. I'm expecting some David v Goliath battles, first one in was the old "photo from Google image in company prospectus/didn't notice the watermark" trap.  

I think we'll look back at these as being the good old days in terms of modding games/real names etc.  

Unfortunately IP law always has numerous vaguely worded exemptions that open the door to litigious organisations massively overreaching the spirit of the law - licensing in one such area.  A company like SI (or even Sega) cannot fight this alone. The fight for artistic representation of the real world in video games is something that the video games industry as a whole needs to take up.  Given the ever increasing importance of video games (bigger than film, now) concerted lobbying could yield more clarity and more proportionate laws.

 

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4 hours ago, HUNT3R said:

No it doesn't. There were posts in the past where even just the position of the players tunnel would be a licencing issue.

Surely if its a generic tunnel and the stadium is a generic stadium that's not a rights issue. Recreating the actual tunnel would be. Making something vaguely similar but not actually the same isn't. I believe 25% different is enough...(I may have imagined that fact though).

Otherwise FM is in a whole world of trouble as it has a lot of stadiums that are worryingly generic versions of their real world counterparts (Oakwell the Barnsley Stadium is very like the real one and has been for a number of years).

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The schedule not defaulting to the current fixture is getting more irritating the further through the season I go.  

Especially as for many, many versions of the game it worked fine. 

 

 

 

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6 minutes ago, rp1966 said:

The schedule not defaulting to the current fixture is getting more irritating the further through the season I go.  

Especially as for many, many versions of the game it worked fine. 

 

 

 

What is even more strange is that it doesn't happen every time. I just did a small random count over the last half hour with 10 views, and 6 times the fixture list went back to the start of the season and 4 times it stayed in its last viewed position. I'm getting rsi in 1 finger from too much scrolling!

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8 hours ago, JordanMillward_1 said:

It's the case that has been given by staff previously, and given my Masters in Law (specialising in Intellectual Property Law), I can say with certainty that you have to be exceptionally careful about things like that (logos, models [of both players and stadiums], even names for some staff and teams [like the Ajax staff and Juve being renamed to Zebre]), particularly where licenses already exist, otherwise you run the risk of legal action. It's for those reasons that the ME 3D models of players don't replicate things like their hair styles, stadiums are clearly different to their IRL counterparts, and sites that provide items that breach licensing or copyright aren't allowed to be linked to on the forum. It's also why the likes of FIFA also don't have stadiums just like the ones for particular teams when they don't hold the licenses for those stadiums.

I'm by no means saying that it's right that these issues exist, or that IP law shouldn't be changed, and I agree that it sucks ass, but it's the world we live in, and the game has to walk a fine line.

Yes I am afraid that seems to be the way of the world right now.  Sadly I can see the day when there will be no real players and no real teams in FM and it will revert to how football management games were when they were card and dice games, when you had teams like Sandgate Rovers v Frottington Town or Abbortford Albion v Middle Ham United (any resemblance to real places is purely unintentional)

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42 minutes ago, kiwityke said:

Surely if its a generic tunnel and the stadium is a generic stadium that's not a rights issue. Recreating the actual tunnel would be. Making something vaguely similar but not actually the same isn't. I believe 25% different is enough...(I may have imagined that fact though).

Otherwise FM is in a whole world of trouble as it has a lot of stadiums that are worryingly generic versions of their real world counterparts (Oakwell the Barnsley Stadium is very like the real one and has been for a number of years).

Lets keep that one Quiet

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15 minutes ago, Dagenham_Dave said:

Great post @roykela, I agree with a lot of the match UI stuff. The irony is, all the advertising and marketing schtick was around the focus on YOU, the manager, yet they've somehow managed to regress on that very key attribute. It's been a bit of an own goal from them this year, which is such a shame as the match engine really is fantastic. Get last year's UI with this year's match engine, and you've got a helluva game. 

Thinking about it; i could've just said:
For all the shouts about wanting to buy a house or a car with their earned money in-game the answer is "It's not what it's about. It's about managing a football team".
Then why do they make it so unnecessarily difficult and cumbersome to be one in how it's laid out?

Well, you get my point :D

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This is a very minor thing, but on past FM's, if a player signed for a club prior to the league switching date (usually 24th June), the transfer would eventually show up on the following season's transfer history page once the leagues got updated. It doesn't do that this year, those transfers remain in the previous season's list. On the day before a season starts, I like to go through all the clubs in the league and see who they've brought in, which is now more of a pain. 

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14 minutes ago, Dagenham_Dave said:

Great post @roykela, I agree with a lot of the match UI stuff. The irony is, all the advertising and marketing schtick was around the focus on YOU, the manager, yet they've somehow managed to regress on that very key attribute. It's been a bit of an own goal from them this year, which is such a shame as the match engine really is fantastic. Get last year's UI with this year's match engine, and you've got a helluva game. 

I think the problem is someone has got the idea that the UI should try to emulate some of the physical reality around the manager (the team talks and press conference layouts are the perfect example; the 'tablet' another).  But it will never do that; we're not in a world of photorealistic animations or VR here - it's text on a screen.

If you are noticing the UI beyond observations of 'it looks nice' or 'it looks ugly' it's not doing it's job.  In the game like FM the UI should be as easy to navigate and transparent to the experience as possible.  Outside the matchday the FM experience is in our heads.  

 

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Before I report this, can anyone tell me if this change is by design this year. 

So, I'm in League 1 in Scotland and Brexit has hit, so we now have to register a 25-man squad. There's also squad numbers required. The problem is, I can only give out squad numbers from 1-25, but I have about 6/7 players U21 who don't need to be registered in the overall squad. So, every time I play a match with a player without a number, I need to go back to the number selection screen, remove the number from a player not in the matchday squad and assign that number to someone who is. It's a total pain in the neck - this has never been a thing before, you were always able to assign a squad number 1-99 regardless of registration rules. Is this how it is in real life now? 

Edited by Dagenham_Dave
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4 minutes ago, rp1966 said:

I think the problem is someone has got the idea that the UI should try to emulate some of the physical reality around the manager (the team talks and press conference layouts are the perfect example; the 'tablet' another).  But it will never do that; we're not in a world of photorealistic animations or VR here - it's text on a screen.

If you are noticing the UI beyond observations of 'it looks nice' or 'it looks ugly' it's not doing it's job.  In the game like FM the UI should be as easy to navigate and transparent to the experience as possible.  Outside the matchday the FM experience is in our heads.  

 

That is what's it like with a lot of stuff UI-wise. It doesn't do anything. It's just another layer of what's already there.
It doesn't expand on what's already there. Just re-iterating the same stuff, over and over again.

Like this:
229759058_Skjermbilde2020-11-29151336.jpg.4878158dfb28cb12b6769975a3d53628.jpg


Pre-match analysis. Great. I like this screen on first look. But it's also something i can figure out myself.
Here i might want the hows, whys and recommendations about what my analyst, in concert with my assistant and/or coaches, think i should do.
Instead it's just another representation of information i already have.
I don't care about the comparisons between all other teams and their averages here. It's a pre-match analysis for the upcoming game.
Not my monthly analysts report.
I'm only concerned about the us vs them. What Aldershot's stats are in this case does not matter one bit to me.

On a side note; Why do all the reports at the bottom right take me to my own team? Isn't it about the opposition? At least that one that says "Full Opposition Report"?
 

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52 minutes ago, roykela said:



Pre-match analysis. Great. I like this screen on first look. But it's also something i can figure out myself.

 

This should show last 5 games rather the all season and how are they compared with others in league. Show us info how they have been peforming the last 5 games, how are their striker statistic or goals overall scored. There are so much data in the game but they way visualisation is taking step back year after year is mind boggling.

Loved your long post, could not say these things any better.

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6 minutes ago, Dagenham_Dave said:

It's in the analyst section of the team report now. 

Am I in the right place?

Untitled.thumb.png.89fd514f7a2b70c53fe1721d22a8b133.png

There's that, then Stats which is this:

Untitled2.thumb.png.1d74c5d76894a106758203e48d33b90b.png

I click on any of those & it takes me back to the team page

Facts is just the team facts & Comparison the comparison against the league 

 

ETA: Sorry, ignore that, found it,  you have to click on Scored & Conceded 

Edited by Johnny Ace
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All am gonna say is, persons who aren't seeing central play, who says through passes are gone. It's you. Yes it's just you. It's your tactics. Stop blaming the game for your inability to to create a tactic that generate central through balls. 

Also through-balls don't occur every single time. IRL it happens like 2-4 times on average each game. Quite frankly if you know how to set up your team, you get broken gameplay lol.

Look at that, 52 through balls. Astonishing. 

image.png.b541a83fdbdeee118ea3d1662d6bfee6.png

image.png.4fa5c9d5addc1818b875a59b2fc70aeb.png

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Well, just walked out of Bristol City before I was sacked ... it's a proper FM save now :D

There is a feedback point to this.  The reason I was in that position, was that I was caught cold by the changes to morale between beta and full release.  The fact that I didn't prioritise sorting out the dressing room issues meant that I made life much harder for myself (combined with a board with overly-optimistic expectations compared to media prediction).  So it looks like depending on the state of the club you take on, you may find the FM21 full release poses a bigger challenge than the beta would have in the same scenario - which is a good thing (probably didn't help that I'd not had to worry about dynamics stuff for years due to being an FMT player).

 

Edited by rp1966
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1 hour ago, Dagenham_Dave said:

Before I report this, can anyone tell me if this change is by design this year. 

So, I'm in League 1 in Scotland and Brexit has hit, so we now have to register a 25-man squad. There's also squad numbers required. The problem is, I can only give out squad numbers from 1-25, but I have about 6/7 players U21 who don't need to be registered in the overall squad. So, every time I play a match with a player without a number, I need to go back to the number selection screen, remove the number from a player not in the matchday squad and assign that number to someone who is. It's a total pain in the neck - this has never been a thing before, you were always able to assign a squad number 1-99 regardless of registration rules. Is this how it is in real life now? 

I'd report it as a bug - better to be safe than sorry.

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So I barely played the Beta due to numerous reasons.

Finally got stuck into a save on this game and I'm quite disappointed. The ME feels slightly better than FM20 (which I hated). Central play is better, but I find strikers are still frustratingly bad. Dribbling seems to still be a thing as does long range passing. I am seeing a lot of long range strikers too. Player ratings seem even more broken than usual

The UI is woeful. It takes more clicks than usual to navigate, the fitness system is just not good at all.

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20 minutes ago, Domoboy23 said:

Are people finding stikers scoring a lot less? Like elite players who were racking up 30+ in the beta?

Not really, I ran a test save earlier & Salah scored 68, haven't really looked around at the other scorers though  

128345935_134439631519783_4817176494855126378_n.thumb.png.68c708bdde8ebb759eadcb257c895868.png

 

Edited by Johnny Ace
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30 minutes ago, Domoboy23 said:

Are people finding stikers scoring a lot less? Like elite players who were racking up 30+ in the beta?

No, got Kaio Jorge for Brentford and he is top goalscorer after 9 games with 8 goals in EPL.

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And one thing, after promotion I have scored more goals through central play than I did in Championship. Have not really tweaked my tactics but probably teams play a bit more open against me than in Championship and obviously, got more quality players now. 

Edited by CM
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1 hour ago, Amarante said:

All am gonna say is, persons who aren't seeing central play, who says through passes are gone. It's you. Yes it's just you. It's your tactics. Stop blaming the game for your inability to to create a tactic that generate central through balls. 

Also through-balls don't occur every single time. IRL it happens like 2-4 times on average each game. Quite frankly if you know how to set up your team, you get broken gameplay lol.

Look at that, 52 through balls. Astonishing. 

image.png.b541a83fdbdeee118ea3d1662d6bfee6.png

image.png.4fa5c9d5addc1818b875a59b2fc70aeb.png

Where exactly are you finding that information in the game now? Had a look myself of course but not been able to find it. 

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2 minutes ago, craigcwwe said:

Where exactly are you finding that information in the game now? Had a look myself of course but not been able to find it. 

Team Report>Analyst. I'm not in game now but if its not that then reply back and i'll fire it open. 

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3 minutes ago, craigcwwe said:

Where exactly are you finding that information in the game now? Had a look myself of course but not been able to find it. 

I went through it a few posts up, Team Report - Analyst Report- click on Scoring 

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23 minutes ago, Amarante said:

Team Report>Analyst. I'm not in game now but if its not that then reply back and i'll fire it open. 

 

21 minutes ago, Johnny Ace said:

I went through it a few posts up, Team Report - Analyst Report- click on Scoring 

Cheers guys. Found it.  

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In my opinion, the only way to analyze the ME behavior and his statistics is consulting the ai vs ai statistics, beacuse own statistics will allways be influenced by the possibility of a bad tactic or an overpowered tactic choosen by the user.

If my striker is not scoring goals, i should check if the strikers of other ai teams are scoring enough before posting that strikers are bad in this ME version.

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Before raising it as a possible bug (because it might be something I've done wrong with my tactics), are other people seeing GKs completely ignoring instructions to keep it short? I have them instructed to pass it to CBs or WBs but I constantly see them boot it down the field to my striker, who then inevitably loses possession because aerial is not their strength. Just really frustrating how many chances are conceded from them not following instructions.

Seeing a similar thing with players clearing it despite having passing options open when I have very short passing ticked. Again, frustrating, but might be related to tempo?

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  • shwanko changed the title to Interviews !! what is this nonsense?

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