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[FM21][SKIN][WIP] FMEnhanced v3.0


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21 hours ago, wkdsoul said:

Fantastic Stuff.  FME :) 

Cheers @wkdsoul. I still plan to incorporate the 'per 90' stats etc. I just haven't had the time to organise it properly and find a layout I am happy with for both outfield players and keepers.

1 hour ago, IamOverrated said:

Looks absolutely amazing! Trying to stitch together a dark version myself right now.

Thanks a lot @IamOverrated. Go for it. I have a working version but it's an old settings file from a previous version of FME that I wasn't entirely happy with. Feel free to share what you come up with in case others are interested also :thup:

32 minutes ago, kad38 said:

superb thank you excellent work ... a dark version is planned?

Thanks @kad38. I hope to work on a new dark version at some point. I created one in the past but I have discontinued it as I was not entirely happy with it. All updates will be posted here but I can't say when that will be I'm afraid.

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  • FMEnhanced changed the title to [FM21][SKIN][WIP] FMEnhanced v3.0
On 30/03/2021 at 15:20, Mcfc1894 said:

Thanks for this mate its excellent

@Mcfc1894 Cheers pal. If you notice any abnormalities or bugs, just post them here and I'll do my best to sort them out when I can.

On 01/04/2021 at 12:47, Cheez3y said:

Jeez this skin is almost perfect.

Its only missin a dark mode and an IR button.

@Cheez3y "Almost Perfect". I'll take that! Haha. There are certainly things that'd improve the overall experience and a lot more to come in the future hopefully. Even if things aren't quite ready in the near future, so long as Sports Interactive don't completely overhaul the design for FM22, the project can continue on for use in future titles.

As it stands, I'm currently working on the Club Overview Panel in an attempt to match the fluidity and design style of my Player Overview Panel. Game immersion is key for me and I think the panels can be better designed to help reinforce the illusion of being a football manager, especially when you consider that the overall panel design has remained static for six years.

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On 02/04/2021 at 21:22, FMEnhanced said:

As it stands, I'm currently working on the Club Overview Panel in an attempt to match the fluidity and design style of my Player Overview Panel. Game immersion is key for me and I think the panels can be better designed to help reinforce the illusion of being a football manager, especially when you consider that the overall panel design has remained static for six years.

I cannot be more than happy for that as I'm tired  to combine the best panels from different skins every year for my personal peace of mind. This year wasn't an exception again as I have used old Yacs human profile, wannachup's player profile (until FME 3.0) along with lots of other panels from Flut, TCS, OPZ and so on because they complete each other :)

So, back to topic, I like FLUT's ideas regarding the club overview (mainly the way he splitted the key people and also the flag/location) but I changed some things to make it "lighter" as it seemed also too heavy due to that city pic which I don't think it's used by more than 5% of the total FM players. Meanwhile I would also have liked to combine it with TCS's club overview but I'm too limited in my skills to do that so I'm happy I have an intermediary until you'll be releasing yours. Anyway, I'm leaving an imgur Printscreen just in case you might want to have more ideas to choose from  as I'm more than sure that you'll come with something similar to your player overview screen.

Edit: I think it would be useful to see scout's abilities on scout reports  (I'm usually nicknaming them).
 

fm_2021-04-04_20-00-33.png

Edited by klaasjan
Added suggestion re scouting
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Hi there,

 

The panel is great, but i want to make one modifications. Can you help me please?

i want to remove the number next to his name. Possible?

<!-- Club Crest -->
						
						<container height="77" width="77">
							<layout class="stick_to_sides_attachment" alignment="bottom" inset="20"/>
							<layout class="stick_to_sides_attachment" alignment="left" inset="25"/>
							<layout class="stick_to_sides_attachment" alignment="all" apply_to_children="true"/> 




	        <widget class="kit_icon" image_alignment="centre" scale_picture="true" keep_aspect_ratio="true" >
				<layout class="stick_to_sides_attachment" alignment="all" inset="-5" /> 
				  <record id="object_property">
					<list id="get_properties">
						<record>
							<integer id="get_property" value="Pers" />
							<integer id="set_property" value="objt" />
						</record>
					</list>
				</record>
			</widget>
							<!-- If Unemployed 
							
							<widget class="value_based_picture" scale_picture="true" file="none">
								<layout class="stick_to_sides_attachment" alignment="all"/>
								<list id="value_list">
									<record value="0" file="FME/icons/custom/staff/unemployed"/>
								</list>
								<record id="object_property">
									<list id="get_properties">
										<record get_property="Pcjo" set_property="valu" dont_set_hint="true"/>
									</list>
								</record>
							</widget> -->


							<!-- If Employed 
						
							<widget class="object_portrait_picture" image_alignment="centre" scale_picture="true" keep_aspect_ratio="true" wants_mouse_events="true">
								<layout class="stick_to_sides_attachment" alignment="all"/>
								<record id="object_property" get_property="Pclb" set_property="objt" dont_set_hint="true"/>
							</widget>-->

						</container>
						

					</container>

					<!-- Player Name -->
					<container class="plain_box" appearance="boxes/contrast/no margin/bottom/paper" red_replacement="primary">
						<widget class="text" font="main menu" size="11" alignment="centre_x,centre_y,can_scale" wants_mouse_events="false" dont_give_default_focus="true" colour="secondary">
							<layout class="stick_to_sides_attachment" alignment="all" inset="10"/>
							<record id="object_property" get_property="titl" set_property="text"/>
						</widget>
					</container>

				</container>

 

20210406200305_1.jpg

Edited by florin.hangu
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Posted (edited)
On 06/04/2021 at 18:06, florin.hangu said:

Hi there,

 

The panel is great, but i want to make one modifications. Can you help me please?

i want to remove the number next to his name. Possible?




<!-- Club Crest -->
						
						<container height="77" width="77">
							<layout class="stick_to_sides_attachment" alignment="bottom" inset="20"/>
							<layout class="stick_to_sides_attachment" alignment="left" inset="25"/>
							<layout class="stick_to_sides_attachment" alignment="all" apply_to_children="true"/> 




	        <widget class="kit_icon" image_alignment="centre" scale_picture="true" keep_aspect_ratio="true" >
				<layout class="stick_to_sides_attachment" alignment="all" inset="-5" /> 
				  <record id="object_property">
					<list id="get_properties">
						<record>
							<integer id="get_property" value="Pers" />
							<integer id="set_property" value="objt" />
						</record>
					</list>
				</record>
			</widget>
							<!-- If Unemployed 
							
							<widget class="value_based_picture" scale_picture="true" file="none">
								<layout class="stick_to_sides_attachment" alignment="all"/>
								<list id="value_list">
									<record value="0" file="FME/icons/custom/staff/unemployed"/>
								</list>
								<record id="object_property">
									<list id="get_properties">
										<record get_property="Pcjo" set_property="valu" dont_set_hint="true"/>
									</list>
								</record>
							</widget> -->


							<!-- If Employed 
						
							<widget class="object_portrait_picture" image_alignment="centre" scale_picture="true" keep_aspect_ratio="true" wants_mouse_events="true">
								<layout class="stick_to_sides_attachment" alignment="all"/>
								<record id="object_property" get_property="Pclb" set_property="objt" dont_set_hint="true"/>
							</widget>-->

						</container>
						

					</container>

					<!-- Player Name -->
					<container class="plain_box" appearance="boxes/contrast/no margin/bottom/paper" red_replacement="primary">
						<widget class="text" font="main menu" size="11" alignment="centre_x,centre_y,can_scale" wants_mouse_events="false" dont_give_default_focus="true" colour="secondary">
							<layout class="stick_to_sides_attachment" alignment="all" inset="10"/>
							<record id="object_property" get_property="titl" set_property="text"/>
						</widget>
					</container>

				</container>

 

20210406200305_1.jpg

Hi @florin.hangu, you can replace the following:

<widget class="text" font="main menu" size="11" alignment="centre_x,centre_y,can_scale" wants_mouse_events="false" dont_give_default_focus="true" colour="secondary">
	<layout class="stick_to_sides_attachment" alignment="all" inset="10"/>
	<record id="object_property" get_property="titl" set_property="text"/>
</widget>

with:

<widget class="person_button" font="main menu" size="11" alignment="centre_x,centre_y,can_scale" wants_mouse_events="false" dont_give_default_focus="true" colour="secondary">
	<layout class="stick_to_sides_attachment" inset="10"/>
	<record id="object_property" get_property="objt" set_property="valu"/>
</widget>

It is important to understand what has been changed and why. In this case, it is not merely a case of removing the number as the number and the name are not two separate entities within the code I originally used. The parameter get_property="titl" is the variable for the title of the page. You will notice that if you look at the very top of the page in the search bar, you will see the name of the player says 11. Olimpiu Morutan. The variable is preformatted to contain both the number and the name together as a single string.

By changing the widget type from "text" to "person_button", we can call on the variable that is directly related to the player. In this case, because "person_button" is already associated with a specific variable, we can just use get_property="objt". However, you can also use get_property="Pers" which would do the same job.

Furthermore, set_property="text" can no longer be used as a person_button is not simply text, but a button. Buttons will often have properties set as "valu" as they contain more information.

Finally, I removed alignment="all" from the layout class as shapes are aligned to all sides by default.

Edited by FMEnhanced
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On 04/04/2021 at 17:33, klaasjan said:

I cannot be more than happy for that as I'm tired  to combine the best panels from different skins every year for my personal peace of mind. This year wasn't an exception again as I have used old Yacs human profile, wannachup's player profile (until FME 3.0) along with lots of other panels from Flut, TCS, OPZ and so on because they complete each other :)

So, back to topic, I like FLUT's ideas regarding the club overview (mainly the way he splitted the key people and also the flag/location) but I changed some things to make it "lighter" as it seemed also too heavy due to that city pic which I don't think it's used by more than 5% of the total FM players. Meanwhile I would also have liked to combine it with TCS's club overview but I'm too limited in my skills to do that so I'm happy I have an intermediary until you'll be releasing yours. Anyway, I'm leaving an imgur Printscreen just in case you might want to have more ideas to choose from  as I'm more than sure that you'll come with something similar to your player overview screen.

Edit: I think it would be useful to see scout's abilities on scout reports  (I'm usually nicknaming them).
 

fm_2021-04-04_20-00-33.png

Hi @klaasjan, I will endeavour to remember your request for the future update. It should be a simple addition to display the "Judging Ability" and "Judging Potential" attributes for the corresponding scout/coach.

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Thank you for this fantastic skin! Found a way to convert it to Touch and was wondering if there is a way around the doubling of the overhead information? Would like to get rid of the blue bar show in the picture below.

 

Screen Shot 2021-04-07 at 9.57.05 PM.png

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16 hours ago, ticcolo said:

Thank you for this fantastic skin! Found a way to convert it to Touch and was wondering if there is a way around the doubling of the overhead information? Would like to get rid of the blue bar show in the picture below.

 

Screen Shot 2021-04-07 at 9.57.05 PM.png

Hey @ticcolo, great work!

I haven't used FM Touch before and so I'm not entirely sure where the problem has arisen. I'm sure it has nothing to do with the 'player overview panel.xml' as there is nothing within that code that would do that. However, ensure that in your 'skin_config.xml' there are the following lines:

<flags id="parent" value="fmc-widgets" />
<boolean id="fmc_skin" value="true" />

The FM Touch skin is called 'fmc' and its parent is 'fmc-widgets' and not simply 'fm'. If you have used my 'skin_config.xml' file, you will need to make the appropriate correction.

Additionally, you need to ensure that the skin is marked as being a "Touch" skin and not a standard skin. You do that by adding the boolean 'fmc_skin' and making it 'true'.

Hopefully you find some success!

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With the small tweaks of your skin, FM21 become a lot more playable. I can't wait for you to make the dark version of FME !!!

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Thanks for your work, it's definitely a big improvement on the default player page.

Only slight issue I have is that the darker logos are harder to see as the background image (?) on the left is removed. What should I modify to make it look like the default skin?

 

Screenshot_3.jpg.3519de81dcb64ccbc49f072cdf9a2cff.jpg

Screenshot_2.jpg.e81882c0b73c4a1bdee4a4b0d720d4ba.jpg

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2 hours ago, Noscho said:

Thanks for your work, it's definitely a big improvement on the default player page.

Only slight issue I have is that the darker logos are harder to see as the background image (?) on the left is removed. What should I modify to make it look like the default skin?

 

Screenshot_3.jpg.3519de81dcb64ccbc49f072cdf9a2cff.jpg

Screenshot_2.jpg.e81882c0b73c4a1bdee4a4b0d720d4ba.jpg

Hi @Noscho,

Aha I see the issue you have. The very reason I moved my project to these forums temporarily was so that these small oversights could be flagged before the skin is officially finalised and released. Thank you for bringing this to my attention.

One of the reasons I did not notice is that I use an icon pack which puts a small white outline around each logo. This is very useful if you're swapping skins as it helps the logos stand out regardless. However, if you are using the default icons and would like to restore the colourful "ribbon" behind the logo, you can do so with the following:

Open the FM3.0 folder and navigate to 'panels/client_object'.

Open the file named 'client_object_browser.xml'.

Copy the code below:

<!-- Club Colours Ribbon -->
<widget class="picture" file="backgrounds/club colours" id="clco" red_replacement="primary">
  <layout class="stick_to_object_attachment" id="align_top" get_side="top" set_side="top" target="mai1"/>
	<layout class="stick_to_object_attachment" id="align_bottom" get_side="bottom" set_side="bottom" target="mai1"/>
	<layout class="stick_to_object_attachment" id="align_right" get_side="right" use_recursive_search="true" set_side="left" target="side"/>
	<layout class="stick_to_object_attachment" id="align_right" get_side="left" set_side="left" target="mai1"/>
	<attachment class="test_multiple_globals_attachment" default_value="false">
		<list id="get_properties">
			<record get_property="MatS" test_mode="equal" value="true" skip_if_null="true" />
			<!-- PROP_FULL_SCREEN_3D_BEING_DRAWN -->
			<record get_property="Ma3D" test_mode="equal" value="true" comparison_mode="or" skip_if_null="true" />
		</list>
		<integer id="set_property" value="hidn" />
	</attachment>
</widget>

Paste the copied code before:

<!-- match background picture - covers entire screen -->

The finished result will look like this:

<!-- Club Colours Ribbon -->
<widget class="picture" file="backgrounds/club colours" id="clco" red_replacement="primary">
	<layout class="stick_to_object_attachment" id="align_top" get_side="top" set_side="top" target="mai1"/>
	<layout class="stick_to_object_attachment" id="align_bottom" get_side="bottom" set_side="bottom" target="mai1"/>
	<layout class="stick_to_object_attachment" id="align_right" get_side="right" use_recursive_search="true" set_side="left" target="side"/>
	<layout class="stick_to_object_attachment" id="align_right" get_side="left" set_side="left" target="mai1"/>
	<attachment class="test_multiple_globals_attachment" default_value="false">
		<list id="get_properties">
			<record get_property="MatS" test_mode="equal" value="true" skip_if_null="true" />
			<!-- PROP_FULL_SCREEN_3D_BEING_DRAWN -->
			<record get_property="Ma3D" test_mode="equal" value="true" comparison_mode="or" skip_if_null="true" />
		</list>
		<integer id="set_property" value="hidn" />
	</attachment>
</widget>

<!-- match background picture - covers entire screen -->
<widget class="picture" id="Mbkg" scale_picture="true" keep_aspect_ratio="false">
	<record id="object_property">
		<integer id="get_property" value="bgnd" />
		<integer id="set_property" value="file" />
	</record>
	<attachment class="test_multiple_globals_attachment" default_value="true">
		<list id="get_properties">
			<record get_property="MatS" test_mode="equal" value="false" skip_if_null="true" />
			<!-- PROP_FULL_SCREEN_3D_BEING_DRAWN -->
			<record get_property="Ma3D" test_mode="equal" value="true" comparison_mode="or" skip_if_null="true" />
		</list>
		<integer id="set_property" value="hidn" />
	</attachment>
</widget>

I hope that helps! Let me know how it works out for you.

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5 hours ago, FMEnhanced said:

Hi @Noscho,

Aha I see the issue you have. The very reason I moved my project to these forums temporarily was so that these small oversights could be flagged before the skin is officially finalised and released. Thank you for bringing this to my attention.

One of the reasons I did not notice is that I use an icon pack which puts a small white outline around each logo. This is very useful if you're swapping skins as it helps the logos stand out regardless. However, if you are using the default icons and would like to restore the colourful "ribbon" behind the logo, you can do so with the following:

Open the FM3.0 folder and navigate to 'panels/client_object'.

Open the file named 'client_object_browser.xml'.

Copy the code below:



<!-- Club Colours Ribbon -->
<widget class="picture" file="backgrounds/club colours" id="clco" red_replacement="primary">
  <layout class="stick_to_object_attachment" id="align_top" get_side="top" set_side="top" target="mai1"/>
	<layout class="stick_to_object_attachment" id="align_bottom" get_side="bottom" set_side="bottom" target="mai1"/>
	<layout class="stick_to_object_attachment" id="align_right" get_side="right" use_recursive_search="true" set_side="left" target="side"/>
	<layout class="stick_to_object_attachment" id="align_right" get_side="left" set_side="left" target="mai1"/>
	<attachment class="test_multiple_globals_attachment" default_value="false">
		<list id="get_properties">
			<record get_property="MatS" test_mode="equal" value="true" skip_if_null="true" />
			<!-- PROP_FULL_SCREEN_3D_BEING_DRAWN -->
			<record get_property="Ma3D" test_mode="equal" value="true" comparison_mode="or" skip_if_null="true" />
		</list>
		<integer id="set_property" value="hidn" />
	</attachment>
</widget>

Paste the copied code before:



<!-- match background picture - covers entire screen -->

The finished result will look like this:



<!-- Club Colours Ribbon -->
<widget class="picture" file="backgrounds/club colours" id="clco" red_replacement="primary">
	<layout class="stick_to_object_attachment" id="align_top" get_side="top" set_side="top" target="mai1"/>
	<layout class="stick_to_object_attachment" id="align_bottom" get_side="bottom" set_side="bottom" target="mai1"/>
	<layout class="stick_to_object_attachment" id="align_right" get_side="right" use_recursive_search="true" set_side="left" target="side"/>
	<layout class="stick_to_object_attachment" id="align_right" get_side="left" set_side="left" target="mai1"/>
	<attachment class="test_multiple_globals_attachment" default_value="false">
		<list id="get_properties">
			<record get_property="MatS" test_mode="equal" value="true" skip_if_null="true" />
			<!-- PROP_FULL_SCREEN_3D_BEING_DRAWN -->
			<record get_property="Ma3D" test_mode="equal" value="true" comparison_mode="or" skip_if_null="true" />
		</list>
		<integer id="set_property" value="hidn" />
	</attachment>
</widget>

<!-- match background picture - covers entire screen -->
<widget class="picture" id="Mbkg" scale_picture="true" keep_aspect_ratio="false">
	<record id="object_property">
		<integer id="get_property" value="bgnd" />
		<integer id="set_property" value="file" />
	</record>
	<attachment class="test_multiple_globals_attachment" default_value="true">
		<list id="get_properties">
			<record get_property="MatS" test_mode="equal" value="false" skip_if_null="true" />
			<!-- PROP_FULL_SCREEN_3D_BEING_DRAWN -->
			<record get_property="Ma3D" test_mode="equal" value="true" comparison_mode="or" skip_if_null="true" />
		</list>
		<integer id="set_property" value="hidn" />
	</attachment>
</widget>

I hope that helps! Let me know how it works out for you.

Thanks for your support and detailed response! It worked, not as the default one though. (even though I might prefer FME version)

Default one:

image.png.ee1fbadd521aeb3e5ef57f0106a9f300.png

FME:

image.png.c7db009b230547447ac3c8c8f430fe37.png

 

Default one has this gradient effect, and it's a bit more transparent. Is it achievable on FME? Sorry if these are questions with obvious answers, my skinning ability is limited with changing fonts and complaining about other people's skins :)

 

EDIT: Never mind! I found it! :) I've added this part from default files:

			<widget class="picture" file="backgrounds/fade" id="bgfa" red_replacement="background" scale_picture="true" keep_aspect_ratio="false">
			<!-- Once everything is hooked up we'll use a get global attachment like below tied to the
			     appropriate global setting to show/hide instead of the complex test multiple global
				 setups for the various items we'll show/hide -->
			<!--<attachment class="get_global_attachment" get_property="background_visible" set_property="Shwn" />-->
			<attachment class="test_multiple_globals_attachment" default_value="false">
				<list id="get_properties">
					<record get_property="MatS" test_mode="equal" value="true" skip_if_null="true" />
					<!-- PROP_FULL_SCREEN_3D_BEING_DRAWN -->
					<record get_property="Ma3D" test_mode="equal" value="true" comparison_mode="or" skip_if_null="true" />
				</list>
				<integer id="set_property" value="hidn" />
			</attachment>
		</widget>

 

Edited by Noscho
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Thank you very much for this skin! The footballers page looks great. The purple color makes my eyes ache, so I use your footballers page with TangFu Skin. The footballers page is the best I've seen for FM21!
 

Auba.jpg

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  • 2 weeks later...
On 16/04/2021 at 00:32, footmob said:

Thank you very much for this skin! The footballers page looks great. The purple color makes my eyes ache, so I use your footballers page with TangFu Skin. The footballers page is the best I've seen for FM21!
 

Auba.jpg

How did you do this ?

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On 28/04/2021 at 20:01, demoguy3 said:

Can't download anyone have anoher link ?

My apologies, the file was moved to another location. You should now be able to download the file :thup:

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10 hours ago, demoguy3 said:

Thanks but i can't see faces on the tactic screen. Do you now the fix ?image.thumb.png.d5074a6c7e1150fff5700bc8fad2dfcb.png

That isn't part of this skin. This skin only modifies the Player Profile. No modifications have been made to the tactics screen.

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On 01/05/2021 at 12:58, FMEnhanced said:

That isn't part of this skin. This skin only modifies the Player Profile. No modifications have been made to the tactics screen.

Think it's best this way. The faces on the tactics screen of the original fme were a bit ugly 

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2 hours ago, Ripamon said:

Think it's best this way. The faces on the tactics screen of the original fme were a bit ugly 

Agreed. The reason for stripping everything back was so that all of the rushed work (introduced on demand) would be removed until refined. Sometimes less is more.

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2 minutes ago, FMEnhanced said:

Agreed. The reason for stripping everything back was so that all of the rushed work (introduced on demand) would be removed until refined. Sometimes less is more.

Absolutely. I have to say I'm thoroughly enjoying the skin so far, particularly the  player screen with the new additions. I also added the match screens mod for the best of both worlds 

Not to add any pressure of course, but have you got a rough timeline of when you'll add future updates? I feel like you're onto a masterpiece here 

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On 04/05/2021 at 12:12, Ripamon said:

Absolutely. I have to say I'm thoroughly enjoying the skin so far, particularly the  player screen with the new additions. I also added the match screens mod for the best of both worlds 

Not to add any pressure of course, but have you got a rough timeline of when you'll add future updates? I feel like you're onto a masterpiece here 

Unfortunately not @Ripamon. A benefit of the pandemic was extra time in which to code. Now that lockdown has ended once again, that time is no longer available to me. However, with a bit of luck and a few weekends here and there, I'll do my best to introduce new panels etc. If I am not able to do so before the release of FM22, I will keep the project alive and carry the progress over to the new title. The goal is to inspire SI enough to implement their own updates for future titles and renew a their very outdated panel design. Here's hoping FM22 takes note of the great work skinners have done across the years!

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This is an awesome tweak, really looks good. I do find the purple skin with its white screens rather blinding so would like to implement this into the dark base skin by Michael Murray. Could you confirm while files and folder move to where please?

 

Lastly, I have a rather small resolution so the larger season stats panel doesnt show - could you please confirm which code I need to replace to swap in the season stats please?

So I currently see;

image.png.2de1ff32f115e85bd4787deb6be00bcc.png

 

And would like this to go in place of Dynamics or Plans;

 

image.png.8acc844481b4af515bcfea20ff53f3c5.png

image.png.e825e547defc3e689deb26e719f7ef0c.png

 

Thanks in advance, this is an awesome addition to the game!

 

 

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Posted (edited)
On 07/05/2021 at 15:48, JR866Gunner said:

This is an awesome tweak, really looks good. I do find the purple skin with its white screens rather blinding so would like to implement this into the dark base skin by Michael Murray. Could you confirm while files and folder move to where please?

Lastly, I have a rather small resolution so the larger season stats panel doesn't show - could you please confirm which code I need to replace to swap in the season stats please?

So I currently see;

image.png.2de1ff32f115e85bd4787deb6be00bcc.png

And would like this to go in place of Dynamics or Plans;

image.png.8acc844481b4af515bcfea20ff53f3c5.png

image.png.e825e547defc3e689deb26e719f7ef0c.png

Thanks in advance, this is an awesome addition to the game!

Hi @JR866Gunner. Thanks for the feedback! Unfortunately I'm away at the moment and don't have all my files, though I may be able to help somewhat. If you open up 'player overview panel.xml' you will find a section toward the bottom that I have titled '<!-- Smaller panels -->'. Under that section, there are three sub-sections with the first two titled '<!-- 4 small panels -->' and the subsequent section titled '<!-- 2 small panels and fitness-->'.

You will notice that the horizontal adaptive containers that contain the information have priorities 1, 3 & 2:

priority="1"

<container class="horizontal_adaptive_container" gap="0" minimum_height="112" priority="1" draw_vertical_dividers="true" id="2222">

priority="3"

<container class="horizontal_adaptive_container" gap="0" minimum_height="112" priority="3" draw_vertical_dividers="true" id="3333">

priority="2"

<container class="horizontal_adaptive_container" gap="0" minimum_height="128" priority="2" id="1111" draw_vertical_dividers="true">

Swap the priorities of 1 & 2 and you should be fine...in theory. By doing that, the third block of code '<!-- 2 small panels and fitness-->' will appear first as it will have a higher priority. You will notice however that the minimum heights are different also and you may need to change the "128" to "112" in order for it to fit, depending on how big/small your screen is.

Edited by FMEnhanced
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3 minutes ago, FMEnhanced said:

Hi @JR866Gunner. Thanks for the feedback! Unfortunately I'm away at the moment and don't have all my files, though I may be able to help somewhat. If you open up 'player overview panel.xml' you will find a section toward the bottom that I have titled '<!-- Smaller panels -->'. Under that section, there are three sub-sections with the first two titled '<!-- 4 small panels -->' and the subsequent section titled '<!-- 2 small panels and fitness-->'.

You will notice that the horizontal adaptive containers that contain the information have priorities 1, 3 & 2:

priority="1"


<container class="horizontal_adaptive_container" gap="0" minimum_height="112" priority="1" draw_vertical_dividers="true" id="2222">

priority="3"


<container class="horizontal_adaptive_container" gap="0" minimum_height="112" priority="3" draw_vertical_dividers="true" id="3333">

priority="2"


<container class="horizontal_adaptive_container" gap="0" minimum_height="128" priority="2" id="1111" draw_vertical_dividers="true">

Swap the priorities of 1 & 2 and you should be fine...in theory. By doing that, the third block of code '<!-- 2 small panels and fitness-->' will appear first as it will have a higher priority. You will notice however that the minimum heights are different also and you may need to change the "128" to "112" in order for it to fit, depending on how big/small your screen is.

Hello,

 

No worries at all, thank you for responding regardless! I shall give that a go and feedback what occurs. Failing that I shall be more than happy to wait as long as it takes for your return :)

Out of interest is it just that one file I need to move to another skin for it to change the whole player profile to the enhanced (with the season stats) ? Apologies if I wasnt clear! lol

Thanks once again!

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21 hours ago, JR866Gunner said:

Hello,

 

No worries at all, thank you for responding regardless! I shall give that a go and feedback what occurs. Failing that I shall be more than happy to wait as long as it takes for your return :)

Out of interest is it just that one file I need to move to another skin for it to change the whole player profile to the enhanced (with the season stats) ? Apologies if I wasnt clear! lol

Thanks once again!

Hi @JR866Gunner. I'm afraid I haven't experimented using my FME Player Profile within other skins. It may not work as intended as I have made modifications to one of the settings files found within the settings folder. The file is called 'fm-widgets settings.xml'. Without moving this settings file, there may be some unexpected consequences. Additionally, even if you do move it, it may clash with the other skins settings file and may not work as intended.

For now, I would suggest you experiment as best you can and to keep a backup in case things go wrong. I hope to provide further updates in the future, though I'm not entirely sure when that will be possible. As and when the time becomes available to me, I will endeavour to keep the project alive and to make improvements wherever I can. Perhaps Sports Interactive will gain some inspiration from the user created content and make some much needed and overdue updated to the look and feel of the game panels.

Best of luck!

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34 minutes ago, FMEnhanced said:

Hi @JR866Gunner. I'm afraid I haven't experimented using my FME Player Profile within other skins. It may not work as intended as I have made modifications to one of the settings files found within the settings folder. The file is called 'fm-widgets settings.xml'. Without moving this settings file, there may be some unexpected consequences. Additionally, even if you do move it, it may clash with the other skins settings file and may not work as intended.

For now, I would suggest you experiment as best you can and to keep a backup in case things go wrong. I hope to provide further updates in the future, though I'm not entirely sure when that will be possible. As and when the time becomes available to me, I will endeavour to keep the project alive and to make improvements wherever I can. Perhaps Sports Interactive will gain some inspiration from the user created content and make some much needed and overdue updated to the look and feel of the game panels.

Best of luck!

Hey,

Thank you ever so much. The only reason I look to implement the view elsewhere is due to the blinding white on certain screens found in the default purple skin. That being said I’m thankful for the new view overall lol

I plan to test your advice given yesterday. I just didn’t have the energy last night! 👍🏻
 

will let you know!

 

thanks again for your work, it is greatly appreciated. 

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3 hours ago, FMEnhanced said:

Hi @JR866Gunner. I'm afraid I haven't experimented using my FME Player Profile within other skins. It may not work as intended as I have made modifications to one of the settings files found within the settings folder. The file is called 'fm-widgets settings.xml'. Without moving this settings file, there may be some unexpected consequences. Additionally, even if you do move it, it may clash with the other skins settings file and may not work as intended.

For now, I would suggest you experiment as best you can and to keep a backup in case things go wrong. I hope to provide further updates in the future, though I'm not entirely sure when that will be possible. As and when the time becomes available to me, I will endeavour to keep the project alive and to make improvements wherever I can. Perhaps Sports Interactive will gain some inspiration from the user created content and make some much needed and overdue updated to the look and feel of the game panels.

Best of luck!

Hello,

Spot on, got it sorted I think!

 

image.png.cfa3509504270e6f41d6c54b91c25e99.png

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Hi, i have a question. How would i go changing the size of the staff panel so their picture is bigger? t bothers me that the players have a huge picture and the staff is a lot smaller.

I read the answers about the player's panels (i imagine it is similar) and tried following the guides in the forum, but i don't really know how to get the default game files from the xbox gamepass version of the game (it's encrypted and hidden).

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2 hours ago, arknight22 said:

Hi, i have a question. How would i go changing the size of the staff panel so their picture is bigger? t bothers me that the players have a huge picture and the staff is a lot smaller.

I read the answers about the player's panels (i imagine it is similar) and tried following the guides in the forum, but i don't really know how to get the default game files from the xbox gamepass version of the game (it's encrypted and hidden).

isn’t possible with the gamepass version i believe 

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Hi @arknight22. I'm not well versed on the XBOX version I'm afraid and so I will echo what @bluestillidie00 has said in that it is not currently possible to extract the game files and modify them.

If, however, your game works with third party skins such as FME or indeed TCS, you can always find a skin that has already modified their staff panels and apply them as necessary. I would like to update staff panels within FME in the future, though with limited time and with the current season drawing to a close, further updates may well be saved for Football Manager 2022.

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Hey mate. I've noticed my game occasionally crashes at the end of the match when I use the the match screens mod. Specifically the "match full time review panel".

When I take that special file out it never crashes. The freeze seems to happen immediately the match finishes just before it can bring up the screen. The rest of the match screens work perfectly.

I'm prepared to dispense with that file if necessary but it does make the end of match screen look so pretty. 

Wondering if you're aware of this issue and if there's a fix, or if I should just bin that file. It does work most of the time, and also works without issue on other skins 

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