michael_richie0 Posted January 27, 2021 Share Posted January 27, 2021 (edited) I have been playing football manager since 2014, but I never tried to do something on my own, I did it now and it really is great,I do not know much about football but I really like football so I decided to play the game for once as it should I started with Arsenal, I am in season 3, in the first season I finished 3rd place and in the 2nd season 4th place for the first time I made transfers methodically and what I need to throw what I want to see I got 2 midfielders who would offer me stability in the midfield is the key to a 4-2-3-1 system (from what I have read in this forum it must be very good to achieve such a system) so i have florentino luis and frank kessie to be able to the full backs to climb higher freely without being exposed to the defense the front 4 are very fast and with very good technical characteristics This is what I want for my tactic, to play a free attacking football (Without giving the ball away easily) I also have very creative central defenders, because I want the attack to start from the defense but unfortunately I do not think I have succeeded yet and I need your help I have these players this system in short I play this even in friendly games we find it difficult to score .. what am I doing wrong? some results to understand .. how many phases we create but we do not do anything wrong??? PF- AT IF-su AP-AT W-su CM-de: Dribble lees CM-de BWM-su BWM-su: take fewer risks, hold position FB-at CD-de BPD-de Wb-su mentality: positive In possession : shorter passing, play out of Defence, Run at defence, be more expressive, higher tempo In transition: Counter prees, Distribute quyckly out of possesion: higher defensive line, use offside trap Edited January 27, 2021 by michael_richie0 Link to post Share on other sites More sharing options...
wixxi Posted January 27, 2021 Share Posted January 27, 2021 Honestly I think this tactic and player selection looks quite solid and judging by the xG for the games should perform pretty well (for example I think that leeds game was very unfortunate to lose). One thing I will say is that looking at the xG trends for each game you seem to create alot of half chances but only maybe 3 in all those games that were decent (I would classify a jump in xG of around 0.2/0.3 to be a decent chance). I would assume you typically face alot of teams sitting deep? Link to post Share on other sites More sharing options...
michael_richie0 Posted January 27, 2021 Author Share Posted January 27, 2021 the problem is not just the game with leeds,,generally in most games it really creates a lot but we struggle to score can the attacker be to blame? I do not know what is wrong even the player's traits I have been very careful with what players we need for example i bough jord sancho very expensive purebred winger he doe cut insde with the ball in right side this is exactly what I want for the first time I have what I want from my system and I find it difficult to do it for small details Link to post Share on other sites More sharing options...
sporadicsmiles Posted January 28, 2021 Share Posted January 28, 2021 13 hours ago, michael_richie0 said: the problem is not just the game with leeds,,generally in most games it really creates a lot but we struggle to score I agree with what Wixxi said here. You create a lot of small chances but seemingly very few good chances. Look at the XG traces of yourself and the AI. You have lots of little incremental jumps. This suggests you are getting the ball into shooting range but the actual shots have a very low chance of leading to a goal. Hence conversion rate will be low because the chances are not great. Contrast it to the AI traces. Here they have fewer jumps - so fewer chances - but the chances they are creating have a much greater chance of being a goal. So you are creating poor quality chances and conceding good chances. So the first thing to try to identify is why are the chances you create apparently so unlikely to lead to goals? What chances are you creating? I'd go and look at this first. Watch all of the shots you have from a couple of games and just see what chances you are creating, how they are created, and why they are not classed as good. I mean the XG is not perfect but clearly this tactic does not generate 1v1s with your striker in space very often. Then you could look at the same for the chances the AI is creating. Because it also seems to be an issue that you are conceding too much. In fact I'd say this was a bigger concern, since this is what really is dropping you points. Identify what sort of goals you are conceding. Not necessarily the type, but what sort of play leads to them. Is it counter attacks? Fast transitions before your team is set and ready in defence? Or whatever you find. Then you can set about fixing this aspect of things. These things will help you pinpoint your specific problems. I say this because I do not necessarily think your tactic is completely nonsensical. Now you ask 10 people here what they would change and they would tell you 10 different things. And whilst they may work, it does not help in iteratively building things up (as it seems you really want to do). One thing I will ask is if you see a lot of your shots come from players at the end of a dribble (encouraged by the runs with ball)? The other thing that is obvious from your pictures is that the left side of your team is not working as well as the right. What do you want the left wide player to actually do in this tactic? Link to post Share on other sites More sharing options...
crusadertsar Posted January 28, 2021 Share Posted January 28, 2021 (edited) When you are a top team you cannot think about tactic creation in the same way as you do when you are a midlevel team or underdog. So while on paper there might seem nothing wrong with your choice of roles or instructions, there are some subtle things that probably will cause a big problem for you against defensive sides playing low block against you. And let's face it, as Arsenal probably 80% of your competition will be playing anti-football. So to be successful you really need to think through how you can overload one side to take advantage of opening on another flank. You will need to use roles good at holding the ball on one flank and then more attack focused roles to exploit space on the other wing. Smart distribution of roles. And you will need to stretch the AI on both flanks. Use fast transitions, ect. You can't just TikiTaka AI into submission. Edited January 28, 2021 by crusadertsar Link to post Share on other sites More sharing options...
Lordluap Posted January 28, 2021 Share Posted January 28, 2021 (edited) 49 minutes ago, crusadertsar said: When you are a top team you cannot think about tactic creation in the same way as you do when you are a midlevel team or underdog. So while on paper there might seem nothing wrong with your choice of roles or instructions, there are some subtle things that probably will cause a big problem for you against defensive sides playing low block against you. And let's face it, as Arsenal probably 80% of your competition will be playing anti-football. So to be successful you really need to think through how you can overload one side to take advantage of opening on another flank. You will need to use roles good at holding the ball on one flank and then more attack focused roles to exploit space on the other wing. Smart distribution of roles. And you will need to stretch the AI on both flanks. Use fast transitions, ect. You can't just TikiTaka AI into submission. I find a good asymmetrical / Offset 433 / 4231 good here for building overloads, making space and stretching teams both horizontally and vertically when playing a team that sits deep. Perhaps, for example: OR Roles and duties negotiable. As would be PI's etc. Edited January 28, 2021 by Lordluap Link to post Share on other sites More sharing options...
michael_richie0 Posted January 28, 2021 Author Share Posted January 28, 2021 2 hours ago, sporadicsmiles said: I agree with what Wixxi said here. You create a lot of small chances but seemingly very few good chances. Look at the XG traces of yourself and the AI. You have lots of little incremental jumps. This suggests you are getting the ball into shooting range but the actual shots have a very low chance of leading to a goal. Hence conversion rate will be low because the chances are not great. Contrast it to the AI traces. Here they have fewer jumps - so fewer chances - but the chances they are creating have a much greater chance of being a goal. So you are creating poor quality chances and conceding good chances. So the first thing to try to identify is why are the chances you create apparently so unlikely to lead to goals? What chances are you creating? I'd go and look at this first. Watch all of the shots you have from a couple of games and just see what chances you are creating, how they are created, and why they are not classed as good. I mean the XG is not perfect but clearly this tactic does not generate 1v1s with your striker in space very often. Then you could look at the same for the chances the AI is creating. Because it also seems to be an issue that you are conceding too much. In fact I'd say this was a bigger concern, since this is what really is dropping you points. Identify what sort of goals you are conceding. Not necessarily the type, but what sort of play leads to them. Is it counter attacks? Fast transitions before your team is set and ready in defence? Or whatever you find. Then you can set about fixing this aspect of things. These things will help you pinpoint your specific problems. I say this because I do not necessarily think your tactic is completely nonsensical. Now you ask 10 people here what they would change and they would tell you 10 different things. And whilst they may work, it does not help in iteratively building things up (as it seems you really want to do). One thing I will ask is if you see a lot of your shots come from players at the end of a dribble (encouraged by the runs with ball)? The other thing that is obvious from your pictures is that the left side of your team is not working as well as the right. What do you want the left wide player to actually do in this tactic? I see exactly what you say, after some dribbles they shoot, but apparently that was what I had in mind when creating my tactics, I wanted to have fast combinations in the last third. on the left I imagined him in the role of a second striker the reason I do not have him in an if-AT role is because he does not fit Pf I think they will fight for the space in front the goals I concede are again what you say, mainly from disorganized defense 2-3 balls and bam !!! I ate goals summary: what I notice is that up to a point we are doing well, in the last third of the field I say that I have no players in the box, and they are forced to shoot if they have no options Link to post Share on other sites More sharing options...
Lordluap Posted January 28, 2021 Share Posted January 28, 2021 6 minutes ago, michael_richie0 said: I see exactly what you say, after some dribbles they shoot, but apparently that was what I had in mind when creating my tactics, I wanted to have fast combinations in the last third. on the left I imagined him in the role of a second striker the reason I do not have him in an if-AT role is because he does not fit Pf I think they will fight for the space in front the goals I concede are again what you say, mainly from disorganized defense 2-3 balls and bam !!! I ate goals summary: what I notice is that up to a point we are doing well, in the last third of the field I say that I have no players in the box, and they are forced to shoot if they have no options But there is only 1 option once they get to the box... You have wide players on support, a playmaker and then an attacking striker as the only real box presence. Who is attacking the box from deep for lay-offs or rebounds? Who are the cut-back options? Who is attacking the far post for crosses or the near post for a flick-on? Is anyone overlapping the wide players to try and pull opposing full backs out of position? Link to post Share on other sites More sharing options...
michael_richie0 Posted January 28, 2021 Author Share Posted January 28, 2021 47 minutes ago, crusadertsar said: When you are a top team you cannot think about tactic creation in the same way as you do when you are a midlevel team or underdog. So while on paper there might seem nothing wrong with your choice of roles or instructions, there are some subtle things that probably will cause a big problem for you against defensive sides playing low block against you. And let's face it, as Arsenal probably 80% of your competition will be playing anti-football. So to be successful you really need to think through how you can overload one side to take advantage of opening on another flank. You will need to use roles good at holding the ball on one flank and then more attack focused roles to exploit space on the other wing. Smart distribution of roles. And you will need to stretch the AI on both flanks. Use fast transitions, ect. You can't just TikiTaka AI into submission. I've really read all your articles about the football you prefer, but I really find it very difficult to make something similar Link to post Share on other sites More sharing options...
crusadertsar Posted January 28, 2021 Share Posted January 28, 2021 (edited) 5 minutes ago, michael_richie0 said: I've really read all your articles about the football you prefer, but I really find it very difficult to make something similar Trust me it's not easy to make a good tactic or one thats consistently brings results when you are a top side. It's an ongoing process and there's no magic formula. I'm still tweaking and trying to find one that satisfies me without going into exploit territory. Edited January 28, 2021 by crusadertsar Link to post Share on other sites More sharing options...
michael_richie0 Posted January 28, 2021 Author Share Posted January 28, 2021 2 hours ago, crusadertsar said: Trust me it's not easy to make a good tactic or one thats consistently brings results when you are a top side. It's an ongoing process and there's no magic formula. I'm still tweaking and trying to find one that satisfies me without going into exploit territory. let this be a good idea of how to overload one side; Link to post Share on other sites More sharing options...
michael_richie0 Posted January 28, 2021 Author Share Posted January 28, 2021 1 hour ago, michael_richie0 said: let this be a good idea of how to overload one side; example in the 2 photos we have a clear overload on the right,but I would like number 10 to go closer. can i achieve this? Link to post Share on other sites More sharing options...
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