Christopher S Posted January 20, 2021 Share Posted January 20, 2021 Yes. It's me again. Back at it with another "I'm clearly out of my depth, please help" thread. Title pretty much says it all. Throughout FM20, as well as in FM21, I've struggled heavily with the AMC role. In previous versions (FM17 and earlier), it was less of a hassle for me. I've always had a soft spot for the technically brilliant player abusing space in 'the hole', spraying diagonal passes and slide rule passes left, right and center. Obviously, the game of football has changed and even luxurious attackers are now expected to contribute defensively - very few players get to be carried through the transitions in favor of their attacking output. So, here we are. I have a player that, attribute wise, should be a perfect candidate for the AMC position in a couple of different roles. My team is in the Championship, goal is solid mid-table performance with tendency to challenge for playoff. I present to you, the Scottish Riquelme - Stuart McDougall: Simply put, from my understanding his attributes for the AMC position are excellent. Before we get into roles, there are a few things to consider. 1) What kind of forward(s) will he have in front of him? 2) What kind of formation are we planning to play?3) What kind of playstyle will we employ? Everything needs to fit together to make it 'work'. So let's take stock: 1) I have two strikers in my squad. Both are good for the level of the league. They are quick, good dribblers, underwhelming in the air and not particularly strong. Both are great off the ball, Simply put, both excel at moving into space behind the defence and in the channels. 2) My squad has been built around the 433 DM system for the past 2 years. However, most of my central midfielders can play CM just as well as DM, or AMC as well as CM. I have options in all three stratas, and I have players that can relieve McDougall if he gets injured. We have double coverage on the full backs and the wings as well, with my left side especially being ineffectual in the ML strata. My immediate thoughts are a 4-2-3-1 variation, as that is what my current squad is inherently best set up for. 3) While IRL I don't inherently favor heavy possession, my experience in modern day FM is that heavy possession based football is the most defensively solid. Not matter what I do tactically, or how good my defenders are, I can't seem to get my teams to defend their own box consistently. That being said, I suspect that camping in the opposition half will reduced the amount of space my AMC will be able to use and potential render him less effective. On top of that, considering my strikers both want space to move into, going full Pep is probably not the ideal either. Therefore, a middle ground seems more favored. Some keywords to latch onto: - Quick transitions through the AMC - Pressing in areas that will allow us to play through the AMC when the ball is won - Attacking the half spaces as our AMC should be able to thread the needle - If the counter doesn't work out, we need to set up in a way that allows space for our AMC to do what he does best. My striker will likely be moving a lot (AF being the most likely role here), and both my AMC and the wingers will have to use the space he opens up). Now, for some role considerations: While the quality of my full backs is good, I'm lacking a good attacking option on the right hand side. My left back, however, is solid going forward. This sets some presedence regarding the rest of my squad, as my left side will need more defensive cover than the right. Luckily, I have a couple of prime options for a defensively minded holding midfielder. With my left back looking to go forward aggressively, I must also figure out how to play my AML. The obvious starting point would be an attacking role for my LB and a supportive role for my AML, but I fear that'll leave us lacking penetration in the left side half space. My starting point will be a supporting role LB and an attacking AML, with look for overlaps. That'll narrow the mentality gap between the two, while hopefully retaining the AMLs willingness to run into the left side half spaces in transitions. On the other side of the pitch, a more defensively minded full back will allow my other central midfielder a bit more room to expand. That being said, he should still be avaliable to intercept sloppy passes when we lose the ball as well as be in position to recycle possession in a pinch. Our AMR would ideally be a out and out winger to provide width, but sadly, due to the lack of any real aerial threat I'll have to explore how to set up a hybrid of sorts. In other words, an inside forward that keeps width until an he spots an opening or gets the ball at his feet. We also have to keep in mind who he's gonna pass to when he cuts inside with the ball. My starting point for the AMR will likely be an Inside Forward on Attack with 'Stay Wider' set as the PI. This is where I am at so far: Now, the MCR role is an interesting one here and one I always struggle with. My instincts wants this to be a holding role as well, effectively making a 5-5 split between moving attackers and holding defenders. Thing is, my experience tells me that a lot of times having two properly holding midfielders is not all too hard to defend against. I suppose the standard go-to role here is the B2B midfielder, which I both like and am willing to try. I think both DLP and AP are out the window here, as my AMC is the focal point by design. If you have any suggestions for the MCR, feel free to shout them out. Finally the AMC. If we base the role choice on which abilities FM21 values for each role, the prime option is the Engache (attributes highlighted below). However, I've never used an Engache. The role description does fit the goal to a tee, but I do worry that he will be too stationary and won't contribute much defensively. I do actually have 3 runners around him (the AML, AMR and ST), so maybe having a more stationary 'hook' (as described) isn't such a bad thing? Plus, with 16 Off The Ball, 16 Decisions, 17 Flair and 18 Vision, you'd think he would be able to shake a marker and find space reliably anyway. Another option would be the Advanced Playmaker on Support duty (attributes highlighted below). The attacking duty version was recently described in here as a counter attacking role, and while we do want to use quick transitions, the APa role has Dribble More hardcoded. McDougall is a decent dribbler, sure, but he's not that fast nor that good at dribbling either. His ability to pick out passes far outshines his ability to carry the ball and I'd much prefer he prioritized that - plus, I'm sure the APs role will have him make dribbles when appropriate anyway. The last option would be the Trequartista (attributes highlighted below). A luxurious role, almost entirely devoid of defensive fibre. Also the most demanding, attribute wise. My immediate thoughts is that this type of role will not fit. We have 3 running players around the AMC, and I suspect that we need the AMC to keep mainly to the central part of the pitch to maintain any semblance of solidity moving forward. On top of that, defensively, I don't think he'll put in the work needed. My starting point will be the Engache for the AMC, and the B2B for the MCR, which leaves me with the following system. MENTALITY This is something that eludes me a bit. While I feel I understand the basics (it's essentially a risk slider, in simple terms), as I've gathered it does change other instructions under hood as well. Some we can see - passing style, tempo, width and player mentality -, while others we can't. I've genereally found the mentality descriptions to be somewhat confusing, but for once, I've found a particular description to actually fit my goal: This is more or less exactly what I described further up, barring the expectation of losing the battle for possession. Considering our attacking strengths, we need space to move into. To get that, we need our opponent to move out of their own penalty box. I want to employ a strong mid block enables us to either hit a quick pass in behind or play through the AMC to release the inverted wingers. If the break doesn't pan out, our team can follow up and then start recycling possession. A few things to note, and please correct me if I'm wrong here: - This mentality generally asks the defensively minded players to play direct and/or at low risk. For us to get the ball to our AMC reliably, we need our players to not give away possession needlessly. If our central defenders hoof the ball every time they get it, we'll never really get to 'play' our AMC. - Some team instructions are probably needed to make sure key players won't take low% shots or go for gung-ho solo dribbles because they are afraid to try a pass and fail. Our priority is to abuse space, but that doesn't mean we are happy to give the ball away if the counter doesn't work. - Width. I wonder if playing a Cautious mentality will narrow the field enough to where our AMC is available when we regain possession in the mid block. On top of that, while width might not be super important when we counter, we do want to stretch the field a bit if we have to attack against a dug in defence after a counter fails. Taking all of this into account, here is what I have: The front 3 have 'Press More' ticked on top of the team wide 'More Urgent' to really stress the opposition in transitions, without having to enable Counterpressing. I am considering using the AMC to man mark opposition DMs if needed as well, as a replacement for higher pressing (as the EG role cannot have it increased). I increased the tempo as the standard tempo of Cautious does not resonate with our game plan to me. I ticked Play out of Defence because while we want to exploit space on the break, that is mainly when we win the ball further up. In the event of winning the ball in our own third, I don't want needless loss of possession simply due to players playing on low risk. IN SUMMATION Testing starts now. I'd love to hear your thoughts and input on potential issues I'll face and how to solve them. I'd really like to get the AMC role to shine, both because I have the right player for it and because it's a role I really like personally. Cheers! 5 Link to post Share on other sites More sharing options...
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