Jervaj Posted January 18, 2021 Share Posted January 18, 2021 Greetings everyone! Even if its not the most popular. and I myself probably enjoy more agressive styles, I always admired systems that were centered around a solid defence, not fearing leaving the possesion to their opposition that frustrates itself against their wall while they strike quickly and decisively when they are given the chance, settling matches with unaparalleled efficiency and consistency. I was inspired by an older topic by Cleon: "The School of the Defensive Arts" and I thought that when given the chance I should try to a run with a system that aims to hold that at its core, instead of just been an approach used out of neccesity for a particular match. And for a few reasons I had to drop my on going save and decided it could be a good moment to try and learn (a newbie as I am still in FM) before restarting my previous save again. I picked AZ Roma, even if defensive/counter attacking systems are usually not associated with top/good teams. But as I wanted this to be a style that I can make work constently I thought it was best to pick a team that can will face all kinds of approaches against him. Even defensive ones too. Also I liked the idea of making my defence as solid as the Roman legions were once upon a time. So here we go: I haven't yet tested it, but given that in my experience so far tactics and changes tend to take a bit to click and be played properly I was looking to have a bit of early input to avoid maybe the most obvious issues I could miss. I plan to update as I advance on the save with my experience with it to contrast with your comments. So, my idea was to have a more specialized system, with compressed block thats difficult to get through, but not so deep and passive as to invite too much pressure, yet inviting the other team forward enough so space opens, and then add quite agressive role/duty combinations to exploit those spaces once the ball is recovered. The CDs are set to pass shorter while the Regista to pass mroe direct. The idea is that, unlike on my other systems, CD's specialize and focus on defence and let the Regista channel the creative efforts and risky passes in the transitions. I choose Pelegrini precisely because he has great stats for a creative role and risky passes, only lacking some decisions and specially composure but I will focus to shore up that deficiency given he still has soem potential left and he's not too old. Im not used to be so agressive with my roles, and Im a bit worried if not really having a holding midfielder as I always did until now will be a problem. Truth that my usual formations are much more top heavy, and the 3 CDs alone should give a lot of solidity even if other positions surge forward, and the Cleon thread I mentioned showed you can afford this kind of roles and duties role when you are overall more defensive. After all Im a good team and want to be able to get through tough defences myself. My main doubts before properly seeing it in the field (which I will start this week) are the following: - Mentality: I considered the Balanced to Attacking Range to be mroe agressive due to the level of the team Im manging. But with my roles and duties I seem to already have a decent level of riskiness for the different individual mentalities. The only odd ball that I didnt expected is the CF been cautious. Though this is probably the thing that maybe I could adjust the easiest match to match depending on the opposition, no? I wonder if positive should be the baseline so I move up and down from there depending on match situation and opponent. - Second strikers role/duty: I thought of a TM at first. Thinking of counterattacking or other direct transitions, but it seemed too static and one dimensional for what I was trying to achieve. I thought of a DLF later to emulate a bit that behaviour and use better the space stretching the defence, but then I saw Dzeko and Zaniolo stats and though, why not both? With their stats, given them more creative freedom could be very useful to be the creative licence up pitch and make use the biggest space there is between my lines to strech the defence while beena threat both at short and long range themselves. Its my reasoning correct? Also, would an attack duty fit better to support more the other striker in situations they may be alone? By in game description it seemed that attack would not drop into space and try to create chances for himself rather than others, and I already have the AF to spearhead the line while was hoping the CF work with others to make use of the varying runs stretching the defence more than alone. - CMs: Do you think they are good as is or should they swap positions? I mirrored the duties of the strikers hoping there would be better vertical support and triangualtion. The roles were selected to have one provide more agressive runs while the other performs a more supporting (duh) role arriving later in atatck when they slow down to recycle possesion or provide late runs while tracking back more in defence (as I read BBM do). I thought of using two BBM as the roles and training tend to be more complete (as I really want them both contributing in attack and defence) and do get in the area eventually in attack, but I feared I may lack runners from deep until too late in the attacking phase. Diawara is also pretty bad at converting so I dont know if I maybe should add PI to refrain him from shooting. -Passing and tempo: I wanted counters to be one of my main tools, but despite the initial temptation and thinking of the varying kinds of opposition Im gonna face, I avoided more direct passing and left that to the regista as mentioned earlier, as I dont wanted others less suited hoofing themselves. I want to be versatile in attack against varying oppositions so I thought it may be better to not force things. Im hoping the overall tactical setup already promotes counters enough and the extra notch in tempo already gives a decent overall degree of speed and directness in attack without overdoing it or forcing things pointlessly when the opposition defence is already in place. - Tight Marking : I have read that in this kind of controlled blocks TM can be a pretty useful instruction, and my defenders should be good enough in several stats to pull it. Only worry is that I dont expect/aim them to be the fastest (unlike when Im playing with higher lines) so Im fearing they get beaten with through balls with no time to react due to been closer to goal. On the other hand, specially given there is not that much space behind, TM may mean they are able to contest the ball directly or hold the attacker the moment he recevives it instead of letting thems pace to try to run and beat them. In my agressive formations Im fond of using it and it seemingly works wek, but there I aim to have fast defenders and often have more space behind and time to try to catch an attacker and cover for mistakes. - Offside trap: It could be good for the extra compression. Worried for the same reasons that TM. Specially as SD's mentals are not as agreat as CDs - Discipline: I thought of increasing discipline for defensive consistency so the team overall roams less and specializes more, leaving the creative liberty to the roles that at tasked at doing so. Fear I could be limiting my players offfensively specially given the average quality of the team. Maybe something to use against top teams and drop against inferior ones? Thanks in advance for your comments and ideas. I hope to answer as I play it during the week and update with what I find in practice. Link to post Share on other sites More sharing options...
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