Popular Post Daveincid Posted January 6, 2021 Popular Post Share Posted January 6, 2021 (edited) This megapack improves several values for over 220 Nations in-game to increase realism in FM 2021 to a whole new level! It was fulltime-project over several months and it will remain a ongoing project. All files are made with my own created db to ensure consistency in the changes. Check out the latest video with all changes: PLEASE FOLLOW THEESE STEPS BEFORE INSTALLING: - Give me a follow on twitter and youtube to get the latest informations about the whole project https://twitter.com/daveincid https://www.youtube.com/channel/UCJhLIp082IP1n0s5XfOkf9w - You like my work and you are interested in some extra content? take a look here: https://www.patreon.com/daveincid - If you have used my previous versions please remove all the files from the editor-data-folder before installing the final version! - Do not use other mods which may conflict with my megapack at the same time. This includes files which changes: - Youth Ratings - Market Values - Transfer Preferences - Sponsorship - Finances - Languages (only Switzerland) - League Reputations - Awards - Derbies - Club Data All files are tested over 5-years in-game at minimum to ensure there aren't game-breaking bugs. In general It is compatible with all league-files, transfer-updates, all graphical mods etc. Cooperation: I work close together with @davie77 from SI-Forum with his "Arround the Globe- Megapack". I highly recommend it as both megapacks are coordinated with each other. Of course both Megapack also works independent too. I receive a lot of questions if my files work with X or Y. I really do not have the ressources to answer these questions. Questions like these won't be answered. If the general information above isn't enough for you then I warmly welcome you to join my Patreon. There is a list of files I personally recommend and which are compatible Please note: For more realism I recommend to disable the first transfer window. IRL the transfers already happend, so should it be in the game-setup too for a optimal balance. It also works with first transfer window enabled! FM21 Increase Realism Megapack by Daveincid This realism megapack contains following files: - Daveincid's Alternative Youth Rating + Game Importance and others Updated https://www.youtube.com/watch?v=NYcba_h1wSw - Daveincid's Salaries, MWvalues and Sponsors https://www.youtube.com/watch?v=FYXin5kiQHU - Daveincid's current currency exchange-values - Daveincid's League reputation change - Daveincid's financial behaviour improvement - Daveincid's Transfer Preferences https://www.youtube.com/watch?v=Ogll4KjNS5g - Daveincid's club transfer preferences https://www.youtube.com/watch?v=cbFNQ56FSgE - Daveincid's citizenship-fix - Daveincid's Nations agreements by DaveTheEditor - Daveincid's Ticket-price-adjustments - Daveincid's award fixes Updated - Daveincid's Derby fixes - Daveincid's realistic injuries - Daveincid's club data fixes - Daveincid's club-finances - Daveincid's geographics and languages - Daveincid's Club Reputation What does each file do? Daveincid's Alternative Youth Rating + Game Importance and others Updated - Newly set National Youth Ratings - Game Importance adjustments - State of development adjusted according to DAC-List The ratings are based on a huge database of personal research about all Nations, which includes but not limited to: - HDI (Human Development Index) - Population of a Country - How popular football is in the country - Worldwide success national team - Continental success national team - Success U-national team - Which Confederation they are in (ex. UEFA, CONCACAF) - Value National Team - Record attendance National Team - Average league attendance from top league (as far as I could find them) The combination of these changes will lead to: - Less newgens with world-class talent as per default - More worldwide diversification of talent - Easier to improve smaller nations where football is popular in long-term saves - Fight about the biggest talents, so the AI tries to keep their talents at the club, because there are less of them Daveincid's Salaries, MWvalues and Sponsors This file brings a lot of dynamic in a more static FM-World by default. v2.7 is further improved, especially to work perfectly with davie77's «Around the World-Megapack». - Adjusted market-values worldwide to replicate transfer fees better There are Nations which are generally sell their players too cheap (for example Brazil) or too high, I have done several adjustments to replicate the current situation as well as implement a reasonable increase of values if a Club or the whole league gained a higher reputation. - Increased salaries Default salaries are too low in some leagues. Less money on salary spent can havea inflating effect for bank balance overall. This money increases transfer fees in smaller leagues and causes problems there because these Clubs will get much higher transfer-fees as they usually get. - Future Superstars will now earn close to 30m/y, sometimes even higher to lower the gap compared to CR7, Messi etc. - fixed too low salaries in unknown leagues wich actually pay decent money - Decreased salaries for some Nations Some Nations are paying much more money in the future as they do at the start of the save, without understandable reasons (No new Sugar-Daddy or overall success). This was again a complicated balancing-act to find the "sweet-spot". It's based on actual data as far as I could find them. - Improved Sponsors This file will give you a more natural progress of Sponsorship-behaviour in line with your success. Most Nations only see a marginal increase sponsorship, even with a strong increase of success. This file changes this behaviour for all Nations according to my calculated economic potential of the Nation. So poor Nations won't have a huge increase, even if you win the Champions League. Most Sponsors are local, or national connected, so the financial power is mostly down to the economics of a Nation. (Sugar-Daddy's excluded). Please keep in mind: The shown market values are not directly linked to what is getting paid for a player or how good he is. This is also the case in default, but more tweaked in my file. Wonderkids without first-team-match-experience have usually a really low market-value, due they haven't shown their talent under senior football conditions yet, like IRL. The value also decreases when the player is running out of contract. Once they played a couple of games and achieved success in U-National-Teams their value can rise extremely. Low market values doesn't mean that you will get the players for this price or even close. Their shown value also changes as soon as there is a transfer-fee paid for them. Daveincid's current currency exchange-values I have made adjustments to current values for 123 currencies. The biggest impact you will notice is in Venezuela. This file will replicate the financial situation of all Nations more accurate to their current situation IRL. v1.3 contains small fixes for North Korea and Syria Daveincid's League reputation change This file lowers the gap slightly between the Top-Nations and all the others in Europe. It also boosts Top-Nations outside of Europe slightly and should increase the competition globally. v2.2 contains changes for South America Daveincid's financial behaviour improvement I tweaked v1.1 to be able to remove the finances file from my previous version completely. The problem I see in Football Manager is, that it's always clear that all money from a transfer goes to the Club, the Player and his Agent. By default, when a Club is getting 90m for a player, the Club will get 90m. I think it's fair to say that this is sometimes not in line with the situation in reality. In some Nations the problem is bigger as in others. The point is, that some Nations are well represented financially, so they are stable by default. Due legal issues I won't say what the main problem is, but I am sure you guy's know what I mean v1.4 contains smaller tweaks So how do I stopped the constantly gain of money? As already Benjamin Franklin said: «nothing is certain, except death and taxes « With this file all Nations are getting taxed by a certain percentage on their transfer-income immediately. How should you interpret this tax in the game? If a player from Club A moves to Club B for 50m, and Nation A has a transfer-tax-rate of 30%, they will immediately pay 15m of taxes as soon the player moved to Club B. So the transfer-fee is 50m, but the selling Club only gets 35. This way I was able to avoid that Nations who buy cheap and sell high will be represented badly in the future, because theese teams are going to pay extremely high transfer-fees and salaries which they would never do in reality, not even close. For a better imagination for what the taxes stands for: - genereal bad financial behaviour by default - overall transfer-costs - unknown receivers of money (please don't feel offended, I am just objective) - other advantages in transfer negotiations (Houses, cars, Jobs for family-members etc.) I know it's kind of a controversial interpretation, but this way I was able to balance so many things in FM much better, and it will be as effective in short as in long-term-games. Please keep in mind: There will be still some weird transfers whithout any influence on my side. This is mostly down to a new takeover of a Club. Sometimes the new Owner pays so much money for a player as a promise for his election-campaign. Daveincid's Transfer Preferences This file gives you a more accurate behaviour of transfers. Most Nations are linked together in some way. v2.2 contains smaller improvements. An example for Africa: The best players from Malawi are getting poached by Zambia, due it's a better league and geographically close. If they are overperforming in Zambia they might get transfered directly to Europe. But often they need to take a further step, so they get poached by DR Congo. This league is again stronger and more in the focus of Europe and the biggest Nations of Africa. So they might move to Tunisia, Egypt, South Africa, Morocco or Algeria. This system is done for all 227 Nations! Daveincid's club transfer preferences I researched Clubs which have a strong affinity for a specific nationality of players in the past and present. This is now a criteria in Visions of the Club. So theese Clubs should buy more players from theese Nations. It will be in most cases a criteria of your board to follow theese transfer preferences. It's part of the clubs philosophy. v1.3 also has some edits of Director of Football to further improve the behaviour in transfers of theese Teams. I removed RB-Salzburg, because it causes problems in combination with davie77s megapack. Following teams have been edited: FC Nordsjælland – Ghana (is ongoing Club Vision) Wellington Phoenix FC – New Zealand (is ongoing Club Vision) Ludogorez Razgrad – Brazil (is ongoing Club Vision) Wolves – Portugal (is ongoing Club Vision) NPS Volos – Argentina (is ongoing Club Vision) AGS Asteras Tripolis – Argentina and Spain (is ongoing Club Vision) PSV Eindhoven – Germany (no permanent Club Vision) Kristiansund BK – Senegal (no permanent Club Vision) Union Técnica de Cajamarca – Argentina (is ongoing Club Vision) FC Porto – Brazil (is ongoing Club Vision) Benfica Lissabon – Brazil (is ongoing Club Vision) Sporting Lissabon – Brazil (is ongoing Club Vision) Sporting Braga – Brazil (is ongoing Club Vision) Sevette FC – France (is ongoing Club Vision) FC Sion – France and Brazil (is ongoing Club Vision) FC Lausanne-Sport – France (is ongoing Club Vision) AS Trencin – Nigeria and Netherlands (is ongoing Club Vision) MFK Zemplin Michalovce – Greece (is ongoing Club Vision) Dunjaska Streda – new affiliation (CD Universitario Panama) Konyaspor – Bosnia and Herzegowina ( no permanent Club Vision) Schachtar Donezk – Brazil (is ongoing Club Vision) FK Lwiw – Brazil (is ongoing Club Vision) Ujpest Budapest – Serbia (no permanent Club Vision) Kisvarda FC – Ukraine (is ongoing Club Vision) Daveincid's Ticket-price-adjustments Worldwide ticket-adjustments to avoid weak teams in financial poor Nations are paying too high ticket-prices. v1.1 contains further improvements. Please Note: Ticket-Prices are a really tough task, because the game generates ticket-prices as soon as you set value too low in the editor, even if the value would be correct for a specific Club. It makes it impossible to set the correct values. The main goal of this fix is to avoid way too high ticket prices. There is also a big chaos as soon as a Club get's relegated or promoted. In some cases a second division team has the highest ticket prices after promotion. This is also the case in default version. It happends less with my files but it still occurs. Daveincid's citizenship-fix I made corrections for 95 Nations for "years to gain nationality". It was quite difficult to get it right because sources sometimes vary. There are some interesting years included. Might be worth scrolling through the Nations to find out Daveincid's Nations agreements by DaveTheEditor This file was made by DaveTheEditor! Thank you for your help:) It adds 24 agreements between Nations. You can find this information in the Nation-tab-overview! Daveincid's Derby fixes This file adds 300+ missing Derbys from Clubs and Nations in over 50 Nations. There are Derby's included like: - Teheran-Derby in Iran between Estheghlal and Persepolis - "the oldest Russian Derby" between Spartak Moskau and Dynamo Moskau - "La guerra del futbol" between El Salvador and Honduras - "Derby of Ghana" between Asante Kotoko and Accra Hears of Oak SC and soo many more! There have been over 1'000 reputation-adjustments aswell to ensure a logical worldwide distribution. Daveincid's mods awards fixes Updated This file fixes literally all missing and unlogical award-reputations in all Nations and in all international competitions aswell according to my own research-database. This is very important when it comes to a players transfer-behaviour, his loyalty, his career-path, his market value, the reputation of a Club and much more! The best player in a weak League will now be much quicker unhappy if he wins awards and he thinks he is too good for the Club. Convincing these players to stay is much more difficult! On the other side it's a chance for a Club to grow their reputation if they are able to keep these players. It's very tricky but it adds so much more dynamic! Most important awards created for over 200 Nations worldwide, like: - Best Player of the Season - Best Youngster of the Season - Best XI of the Season - Best Manager of the Season - Best Topscorer of the Season All these awards are of course in line with all existing reputation-values to fit perfectly into the whole system! Fixes continuous Reputation-increase of RB Salzburg: RB Salzburg is getting year to year a small reputation-boost when they get awarded as the best team in Austria. 10 years later they are close to be the biggest Club in the world without much success. This is now fixed with this file.Balanced Increase of Manager Reputation: This change should balance the increase of a Manager's (AI und User) reputation worldwide. So you shouldn't be poached by a very big Club too soon (in some cases).Please Note: A small percentage of new awards won't show as a text (empty field only). I tried to fix it but no chance at all. But the most important thing is that the reputation works! Daveincid's realistic injuries Football Manager reduces the injuries-occurence per default for about 20-30% This file increases the overall Injuries-Occurence for about 30%. There are no new injuries added, so you can use this mod in every ingame-language you want. Please Note: This works only in competition which are simulated in full detail. Daveincid's club data fixes This file adds a lot of missing data for almost 700 1st and 2nd-Division-Clubs in 150 Nations worldwide: - Nicknames of Clubs - City-Location - Rivals - Year founded - Club Colours Please Note: Year founded sounds easy, but there are sometimes 2 or even 3 dates available due re-founding or club-fusions. I took the date which seems the best option IMO Daveincid's club-finances fix This file includes the sugar-daddy-fix file but it has a lot of more features: - Finances of Top-Clubs adjusted - slightly lowered the financial power of Lars Windhorst at Hertha BSC to avoid 100m €+ Transfers in the near future - Added Debts to some Clubs according to the newest sources - Added Barcelona's transfer debts and adjusted their overall financial Situation Daveincid's geographics and languages This file took me roughly 2 months to complete. It's just insane^^ Geographics: - Added missing Inhabitation Ranges for over 5'500+ Cities - Added correct number of population for 1'250+ local regions - Added 500+ Cities to the correct local regions - Added missing coordinates of over 1'800 Cities - Added missing altitude-values for 4200+ Cities - Added City-Attraction-values for all Cities worldwide What's the effect of the changes? - Better distribution of place of birth's for newgens - More realistic travel cost's for Clubs in Nations/Cities with missing coordinates - Influences sponsorship-deals - Influences Fitness of Players - It allows me to replicate the changes with the languages more adequate - It's the fundament for a future project:) Languages: - Added over 100+ new official languages worldwide - Increased language-difficulty by 30% - 181 Nations edited - 1'800+ local regions edited - so many single cities edited A lot of african Nations have set French 100% as their main-language. Sometimes not even 10% where capable of speaking french. With adding new languages, this is fixed for almost all Nations. In general I have only added official languages which are recognized and do have a minimum of 1% of it's population. There are also regional languages added like Basque or Catalan or a lot of different chinese languages. All languages have been edited as realistic as possible with the existing language family, language group and language sub-group in the editor. What's the effect of the changes? - It represents the diversity of Nations much better. So many people do speak a 2nd or even a 3rd language, even without having it's Nationality. This isn't reflected in the game, until now;) - It can change the way how you are scouting for players. The wonderkid from South Africa you signed for Manchester United is homesick, because he speaks only Xitsonga (4%) instead of English (100%). - Players which are located in a City which have a majority of a language, which isn't similar to a Nations language will now learn this language. I for myself speak some spanish, but I have no relation to any spanish speaking Nation. All Data is from official sources like wikipedia etc.German Version: Die deutsche Version befindet sich in einem Extraordner. Wenn du mit dieser spielen möchtest, dann lösche die englische Version und ersetze sie mit dieser.Daveincid's Club Reputation This file contains small Reputation-Adjustments for some Brazilian, Argentinian and Mexican Teams to improve balancing in Long-Term-Saves. HOW TO INSTALL "Increase-Realism Megapack" in FM21 Place the files in: Documents/Sports Interactive/Football Manager 2021/editor data NEW SAVEGAME IS REQUIRED If you have any questions, do not hesitate to ask me! If you find any mistakes, please send me a PM! If you really read the whole text until this point, you have my deepest respect Cheers Daveincid https://www.mediafire.com/file/v9dzg1b0iznaku6/Daveincid%27s_Increase_Realism_Megapack_October_Update.zip/file Edited October 1, 2021 by Daveincid October Update 46 Link to post Share on other sites More sharing options...
Daveincid Posted January 6, 2021 Author Share Posted January 6, 2021 (edited) Combination with League Megapacks I was lucky to work close with @davie77 and I must admit, his work is absolutely genious! Incredible level of detail! It's 100% compatible with my files and it includes fixes, which weren't possible in my files, because they must be added in every single league-file. So if you want to have the best experience for realism, his league-files are the way to go! Edited May 7, 2021 by Daveincid Link to post Share on other sites More sharing options...
Daveincid Posted January 6, 2021 Author Share Posted January 6, 2021 (edited) Discuss about my "Increase Realism"-Megapack and @davie77's "Around the World"-Megapack on Discord: Realism ModFM (Discord Server) Edited May 12, 2021 by Daveincid Link to post Share on other sites More sharing options...
Daveincid Posted January 6, 2021 Author Share Posted January 6, 2021 Reserved Link to post Share on other sites More sharing options...
Daveincid Posted January 6, 2021 Author Share Posted January 6, 2021 Reserved Link to post Share on other sites More sharing options...
Hav3n_The_Hero Posted January 6, 2021 Share Posted January 6, 2021 Yep My preferred way to play has arrived! 1 Link to post Share on other sites More sharing options...
Vladis Posted January 6, 2021 Share Posted January 6, 2021 Hi, @Daveincid. Thanks for this amazing work. I`m interested in long-term save in Ireland so want to know what differences i will see in managing in such small league with your files? Link to post Share on other sites More sharing options...
Daveincid Posted January 6, 2021 Author Share Posted January 6, 2021 (edited) vor 9 Minuten schrieb Vladis: Hi, @Daveincid. Thanks for this amazing work. I`m interested in long-term save in Ireland so want to know what differences i will see in managing in such small league with your files? Hi Vladis. Thank you! It generally depends on your success as a manager and the success of the other teams Ireland doesn't have the same potencial as Scotland, but they definitly have room for improvement in terms of growth as a whole Nation. Cheers Daveincid Edited January 6, 2021 by Daveincid Link to post Share on other sites More sharing options...
anitamui Posted January 6, 2021 Share Posted January 6, 2021 how does the files affects the sponsors?? Link to post Share on other sites More sharing options...
Daveincid Posted January 6, 2021 Author Share Posted January 6, 2021 vor 1 Stunde schrieb anitamui: how does the files affects the sponsors?? It increases or decreases Sponsorship-deals for Clubs which hare having more success or less. In my holiday-save I can take Dinamo Zagreb as an example. They win the league by ease, that's nothing special, but in 2021 they made it until quarter finals in Europa League and lost in a tight game vs Arsenal. So over the years their Sponsors went up from 3.3m pounds to 5.75m pounds. The values are all coordinated to the strenght of the Nations financial power to avoid imbalance. I will update the megapack with more detailed informations as soon as possible. Cheers Daveincid 1 Link to post Share on other sites More sharing options...
bsanchezb Posted January 6, 2021 Share Posted January 6, 2021 Has been "Realistic Transfer Preferences" file updated, or the problem with the Netherlands (and maybe other countries) is still present? Anyway, thank you for your work! It is amazing. Link to post Share on other sites More sharing options...
Daveincid Posted January 6, 2021 Author Share Posted January 6, 2021 vor 4 Minuten schrieb bsanchezb: Has been "Realistic Transfer Preferences" file updated, or the problem with the Netherlands (and maybe other countries) is still present? Anyway, thank you for your work! It is amazing. The problem sadly still exist, I posted it in the Bug-Forum, so hopefully they fix it with a patch, there is no way to change this with the editor. Thank you! Cheers Daveincid Link to post Share on other sites More sharing options...
freddieos Posted January 6, 2021 Share Posted January 6, 2021 9 hours ago, Daveincid said: Default salaries are too low in Top-5 Leagues in the future. Less money on salary spent has a inflating effect for bank balance overall. Great spot, glad you included this as its been on my mind for a while. Link to post Share on other sites More sharing options...
Robioto Posted January 7, 2021 Share Posted January 7, 2021 This sounds amazing. Going to give this a go when the ratings bug is fixed. Link to post Share on other sites More sharing options...
Daveincid Posted January 7, 2021 Author Share Posted January 7, 2021 Am 6.1.2021 um 13:26 schrieb freddieos: Great spot, glad you included this as its been on my mind for a while. Nice! Link to post Share on other sites More sharing options...
Daveincid Posted January 7, 2021 Author Share Posted January 7, 2021 vor 3 Minuten schrieb Robioto: This sounds amazing. Going to give this a go when the ratings bug is fixed. Thank you! I know the pain 1 Link to post Share on other sites More sharing options...
Carambau Posted January 7, 2021 Share Posted January 7, 2021 6 minutes ago, Robioto said: This sounds amazing. Going to give this a go when the ratings bug is fixed. Whats the ratings bug?? Link to post Share on other sites More sharing options...
Robioto Posted January 7, 2021 Share Posted January 7, 2021 1 minute ago, Carambau said: Whats the ratings bug?? 1 Link to post Share on other sites More sharing options...
Daveincid Posted January 7, 2021 Author Share Posted January 7, 2021 (edited) Update File: Daveincid's mods_improved market values_improved salaries and sponsors v1.1 v1.1 fixed issues for following Nations which have too high transfer-fees for weak players (youngsters) in the default db: Argentina, Belgium, Chile, Germany, Ireland, Italy, Colombia, Portugal, Romania, Scotland, Sweden, Switzerland, Slovakia, Slovenia, South Africa, Ukraine, Hungary and Uruguay. If you spot more of theese transfers in the default or in custom league files, please let me know. Cheers Daveincid Edited January 7, 2021 by Daveincid 1 Link to post Share on other sites More sharing options...
klaasjan Posted January 7, 2021 Share Posted January 7, 2021 (edited) Re finances mod, do you think we need to have it enabled if we also choose to block the first window transfer, as I'm always enabling this option in order to keep some authenticity? Form my expericene, usually, the winter budgets are appearing around December 1st and clubs like Manchester United / Heerenven don't have so much to spend like in their normal summer windows IF checking that option. In case of Manchester United, a team I'm also supporting, they seem to have an 100-120 M pounds / summer / year while the game is considering that budget additive so a manager could spend 200 if not spending it in one summer. From a fan point of view, I doubt the Glazers would sanction a budget higher than that regardless of the previous transfer windows. So, wouldn't be more realistic if the game somehow resets the budgets every year? Edit: Do you think the Europa Conference League fix avaialable https://www.fmscout.com/c-fm21-leagues.html?id=7317 is compatible with the game importance mod? Quote Fix for teams from same nation being drawn against each other in qualifying rounds for both the Europa League and Europa Conference League. Also changed fourth qualifying round name to playoff like in real life. Changed fixture priority to high for every fixture. First season higher seeded team plays at home Edited January 7, 2021 by klaasjan question about Conference League Fix Link to post Share on other sites More sharing options...
Daveincid Posted January 7, 2021 Author Share Posted January 7, 2021 vor 19 Minuten schrieb klaasjan: Re finances mod, do you think we need to have it enabled if we also choose to block the first window transfer, as I'm always enabling this option in order to keep some authenticity? Form my expericene, usually, the winter budgets are appearing around December 1st and clubs like Manchester United / Heerenven don't have so much to spend like in their normal summer windows IF checking that option. It actually doesn't really matter, because the mod set's transfer budget to zero, so even if you won't tick it, Clubs don't have a budget at the start. vor 20 Minuten schrieb klaasjan: In case of Manchester United, a team I'm also supporting, they seem to have an 100-120 M pounds / summer / year while the game is considering that budget additive so a manager could spend 200 if not spending it in one summer. From a fan point of view, I doubt the Glazers would sanction a budget higher than that regardless of the previous transfer windows. So, wouldn't be more realistic if the game somehow resets the budgets every year? I understand your point. But by default you start in the situation that the real transfer window already happend, so you shouldn't have any budget at all. But with the mod, you will likely get already a transfer budget around november for the upcoming transfer-window, which is the most realistic way IMO. vor 23 Minuten schrieb klaasjan: Edit: Do you think the Europa Conference League fix avaialable https://www.fmscout.com/c-fm21-leagues.html?id=7317 is compatible with the game importance mod? Should work without problems! Cheers Daveincid 1 Link to post Share on other sites More sharing options...
Gee_Simpson Posted January 7, 2021 Share Posted January 7, 2021 2 hours ago, klaasjan said: Edit: Do you think the Europa Conference League fix avaialable https://www.fmscout.com/c-fm21-leagues.html?id=7317 is compatible with the game importance mod? Is this affecting everyone? Link to post Share on other sites More sharing options...
dastrokes88 Posted January 7, 2021 Share Posted January 7, 2021 On 25/11/2020 at 16:20, BelgianResearch said: Pretty sure these values are spread over more than one season ... Thats how they they are put in the database - sponsorship over x years depending on the length of the contract. Mouscron is that amount over 5 years. The belgium league researcher explains the sponsor income in the bug forum, not sure if its valid. Link to post Share on other sites More sharing options...
Daveincid Posted January 7, 2021 Author Share Posted January 7, 2021 vor 8 Minuten schrieb dastrokes88: The belgium league researcher explains the sponsor income in the bug forum, not sure if its valid. Nope, they really get that much money every year. Link to post Share on other sites More sharing options...
dastrokes88 Posted January 7, 2021 Share Posted January 7, 2021 Well it seems its not just a decimal error, proper fix would be divide the income over the years, its better to let them know in the research forum. Anyway, thanks for the work, looking forward to start a new save with it once current bugs are sorted. Link to post Share on other sites More sharing options...
Daveincid Posted January 7, 2021 Author Share Posted January 7, 2021 Gerade eben schrieb dastrokes88: Well it seems its not just a decimal error, proper fix would be divide the income over the years, its better to let them know in the research forum. Anyway, thanks for the work, looking forward to start a new save with it once current bugs are sorted. I just posted it in the forum, so they can change it. But you are right, it's not a decimal error. Cheers Daveincid Link to post Share on other sites More sharing options...
Conardo Posted January 8, 2021 Share Posted January 8, 2021 Fantastic work Dave (tolle mod, sehr großer Arbeitsaufwand - danke Dir :) ) 1 Link to post Share on other sites More sharing options...
Daveincid Posted January 8, 2021 Author Share Posted January 8, 2021 Gerade eben schrieb Conardo: Fantastic work Dave (tolle mod, sehr großer Arbeitsaufwand - danke Dir :) ) Thank you! There is more stuff in progress (Jop, aber es macht auch viel spass ) Link to post Share on other sites More sharing options...
klaasjan Posted January 8, 2021 Share Posted January 8, 2021 18 hours ago, Gee_Simpson said: Is this affecting everyone? I don't know if that bug affect everyone so i have downloadded that fix just in case. Also, as Dave said, his mod should work with that fix Link to post Share on other sites More sharing options...
Gee_Simpson Posted January 8, 2021 Share Posted January 8, 2021 2 hours ago, klaasjan said: I don't know if that bug affect everyone so i have downloadded that fix just in case. Also, as Dave said, his mod should work with that fix I'll download it just incase then, thanks. Link to post Share on other sites More sharing options...
Nolopola Posted January 8, 2021 Share Posted January 8, 2021 I've been running a first quick test save for this with just a couple of leagues, but values in Belgium seem really low. Like Maehle went for less than 1/3 of the real life fee. And Genk sold their two best young defenders at a loss. I've only simulated a year so I'll check for other things in the long term. Link to post Share on other sites More sharing options...
StatboySpurs Posted January 8, 2021 Share Posted January 8, 2021 How is the speed of this modpack for everyone else? I started up a test save last night, with fewer players loaded than usual, and it seemed a bit slow. The speed was fine when simulating from day to day, but things seem to lag quite a bit when I'm going in and out of club views, player screens, etc. Anybody else, or is it just me? Link to post Share on other sites More sharing options...
Daveincid Posted January 8, 2021 Author Share Posted January 8, 2021 vor 18 Minuten schrieb Nolopola: I've been running a first quick test save for this with just a couple of leagues, but values in Belgium seem really low. Like Maehle went for less than 1/3 of the real life fee. And Genk sold their two best young defenders at a loss. I've only simulated a year so I'll check for other things in the long term. Due the changes, transfer fees are lower than usual, and actually I am pretty happy with it. Due the special situation IRL Clubs are spending less money overall. In my Test-Save Krepin Diatta moved for 16.25m to Arsenal, so there is still decent money paid for them. Cheers Daveincid Link to post Share on other sites More sharing options...
Daveincid Posted January 8, 2021 Author Share Posted January 8, 2021 vor 15 Minuten schrieb StatboySpurs: How is the speed of this modpack for everyone else? I started up a test save last night, with fewer players loaded than usual, and it seemed a bit slow. The speed was fine when simulating from day to day, but things seem to lag quite a bit when I'm going in and out of club views, player screens, etc. Anybody else, or is it just me? Changing screens has nothing to do with my pack. I had this problem too with some custom skins. Cheers Daveincid Link to post Share on other sites More sharing options...
StatboySpurs Posted January 8, 2021 Share Posted January 8, 2021 58 minutes ago, Daveincid said: Changing screens has nothing to do with my pack. I had this problem too with some custom skins. Cheers Daveincid The odd thing is that I haven't changed any skins in several weeks. It just randomly started getting much, much slower last night. Link to post Share on other sites More sharing options...
Daveincid Posted January 8, 2021 Author Share Posted January 8, 2021 vor 3 Minuten schrieb StatboySpurs: The odd thing is that I haven't changed any skins in several weeks. It just randomly started getting much, much slower last night. There was an update, so it seems reasonable. Link to post Share on other sites More sharing options...
StatboySpurs Posted January 8, 2021 Share Posted January 8, 2021 2 hours ago, Daveincid said: There was an update, so it seems reasonable. Yep, I see that now. I'll fire it up again tonight and see if anything has changed. Link to post Share on other sites More sharing options...
freddieos Posted January 9, 2021 Share Posted January 9, 2021 (edited) Maelhle, Lucumi and Cuesta being sold for peanuts doesn't sit right with me. IRL Genk wouldn't sell them at those prices. Do you think it's the finances or market values file that is mainly causing that? Edited January 9, 2021 by freddieos Link to post Share on other sites More sharing options...
Daveincid Posted January 9, 2021 Author Share Posted January 9, 2021 vor 1 Minute schrieb freddieos: Maelhle, Lucumi and Cuesta being sold for peanuts doesn't sit right with me. Do you think this is the finances or market values file that is mainly causing that? I think it's more likely to be the finances file. As I said, the Clubs won't be able to spend big money in the first season. Example from Genk IRL is Zhegrova. Basel bought him for much less money as they usually defined during the loan-period, so it's kind of a new phenomen that prices, especially for mid-term-clubs are falling. This will get back to "normal" after 2-3 Seasons. This is part of the realism-mod and if there aren't extremely unrealistic low fees, this won't be changed Cheers Daveincid Link to post Share on other sites More sharing options...
freddieos Posted January 9, 2021 Share Posted January 9, 2021 okay, thanks for explaining. Didn't know Zhegrova had gone to Basel, FM20 favourite for me! Moody little bastard though. Link to post Share on other sites More sharing options...
Daveincid Posted January 9, 2021 Author Share Posted January 9, 2021 vor 2 Minuten schrieb freddieos: okay, thanks for explaining. Didn't know Zhegrova had gone to Basel, FM20 favourite for me! Moody little bastard though. He definetly drives everyone crazy in Basel, sometimes positve but currently more on the negative side I am currently testing my next update, there are a lot of premier league-teams interested in Maelhle, so I think he should move for more money in my save as in the example above. I will keep you updated 1 Link to post Share on other sites More sharing options...
Daveincid Posted January 11, 2021 Author Share Posted January 11, 2021 (edited) Am 9.1.2021 um 16:48 schrieb freddieos: Maelhle, Lucumi and Cuesta being sold for peanuts doesn't sit right with me. IRL Genk wouldn't sell them at those prices. Do you think it's the finances or market values file that is mainly causing that? As promised there are some screenshots to show you that the transfer market get's "normal" again. I really like the behavior, because despite there are high fees paid as IRL, the salarys didn't went crazy. Default start the highest wage paid for a team was 24mio. In year 2023 it increased to over 40. Default: Transfers 21/22 Transfers 22/23 Transfers 23/24 Default in 2023 increased to over 40mil. Custom files Transfers 21/22 Transfers 22/23 Transfers 23/24 Salary Summary: It's exactly what all files should do overall. There aren't crazy salaries paid but they will slightly increase over the years again. There won't be crazy transfer-fees anymore which are really unlikely to happen in the near future for a belgian side team. Cheers Daveincid Edited January 11, 2021 by Daveincid 1 Link to post Share on other sites More sharing options...
Daveincid Posted January 11, 2021 Author Share Posted January 11, 2021 Comparison Salary worldwide in 2023: default vs custom Default Custom The salarys in default version are too conservative in the high-end IMO. So the megapack increases this which reflects the near future better as I think. Cheers Daveincid Link to post Share on other sites More sharing options...
Daveincid Posted January 12, 2021 Author Share Posted January 12, 2021 (edited) Update 12.01.21 Daveincids improved market values + Salaries + Sponsors v1.2 v1.2 - Issues from v1.1 still occur rarely, but much less. - Several adjustments Please keep in mind: The shown market values are not directly linked to what is getting paid for a player or how good he is. This is also the case in default, but more tweaked in my file. Wonderkids without first-team-match-experience have usually a really low market-value, due they havent shown their talent under senior football conditions yet, like IRL. The value also decreases when the player is running out of contract. Once they played a couple of games and achieved success in U-National-Teams their value can rise extremely. Low market values doesnt mean that you will get the players for this price or even close. Their shown value also changes as soon as there is a transfer-fee paid for them. Daveincid's club transfer preferenes v1.0 New I researched Clubs which have a strong affinity for a specific nationality of players in the past and present. This is now a criteria in Visions of the Club. So theese Clubs should buy more players from theese Nations. Following teams have been edited: FC Nordsjælland – Ghana (is ongoing Club Vision) Wellington Phoenix FC – New Zealand (is ongoing Club Vision) Ludogorez Razgrad – Brazil (is ongoing Club Vision) Wolves – Portugal (is ongoing Club Vision) FC Metz – Senegal (is ongoing Club Vision) FC Metz – Génération Foot (new affiliation) NPS Volos – Argentina (is ongoing Club Vision) AGS Asteras Tripolis – Argentina and Spain (is ongoing Club Vision) PSV Eindhoven – Germany (no permanent Club Vision) Kristiansund BK – Senegal (no permanent Club Vision) RB Salzburg – Several affiliated Clubs send their youth players now to Salzburg Union Técnica de Cajamarca – Argentina (is ongoing Club Vision) FC Porto – Brazil (is ongoing Club Vision) Benfica Lissabon – Brazil (is ongoing Club Vision) Sporting Lissabon – Brazil (is ongoing Club Vision) Sporting Braga – Brazil (is ongoing Club Vision) Östersunds FK – England (is ongoing Club Vision) Sevette FC – France (is ongoing Club Vision) FC Sion – France and Brazil (is ongoing Club Vision) FC Lausanne-Sport – France (is ongoing Club Vision) AS Trencin – Nigeria and Netherlands (is ongoing Club Vision) MFK Zemplin Michalovce – Greece (is ongoing Club Vision) Dunjaska Streda – new affiliation (CD Universitario Panama) Konyaspor – Bosnia and Herzegowina ( no permanent Club Vision) Schachtar Donezk – Brazil (is ongoing Club Vision) FK Lwiw – Brazil (is ongoing Club Vision) Ujpest Budapest – Serbia (no permanent Club Vision) Kisvarda FC – Ukraine (is ongoing Club Vision) If you spot a mistake or if you have other suggestions, please send me a PM Cheers Daveincid Edited January 12, 2021 by Daveincid Link to post Share on other sites More sharing options...
StatboySpurs Posted January 12, 2021 Share Posted January 12, 2021 Thanks for the update. Would I have to start a new save for the changes to take effect? Link to post Share on other sites More sharing options...
Daveincid Posted January 12, 2021 Author Share Posted January 12, 2021 vor 1 Minute schrieb StatboySpurs: Thanks for the update. Would I have to start a new save for the changes to take effect? You are welcome! As always there is a new save required. Cheers Daveincid Link to post Share on other sites More sharing options...
freddieos Posted January 12, 2021 Share Posted January 12, 2021 (edited) Hi Dave, Thanks for sharing the screenshots, much appreciated. My honest opinion is that maybe the custom Jupiler league transfer fees are a bit too low compared to real life? Even the salaries of the top club went down by 4 million, no? Which could happen of course, especially post-covid. Are there any covid mechanics still at play with your files or your changes overrides the ones in vanilla? The club transfer file is a great new addition! Will there not be any crossover from the transfer preferences file or they can co-exist? Was thinking of Portugal for example, surely your file already has Brazil as one of the top nations? In terms of feedback, I think you can remove Ostersunds FK from the file - the English players were linked to English managers who are no longer at the club. Maybe add Shakhtar to the Brazilian wonderkid fetishes club? And Sint-Truiden in Belgium have 5 Japanese players currently, probably classifies as an obsession! Edited January 12, 2021 by freddieos Link to post Share on other sites More sharing options...
Daveincid Posted January 12, 2021 Author Share Posted January 12, 2021 vor 1 Minute schrieb freddieos: Hi Dave, Thanks for sharing the screenshots, much appreciated. My honest opinion is that maybe the custom Jupiler league transfer fees are a bit too low compared to real life? Even the salaries of the top club went down by 4 million, no? Which could happen of course, especially post-covid. Are there any covid mechanics still at play with your files or your changes overrides the ones in vanilla? The club transfer file is a great new addition! Will there not be any crossover from the transfer preferences file or they can co-exist? Was thinking of Portugal for example, surely your file already has Brazil as one of the top nations? In terms of feedback, I think you can remove Ostersunds FK from the file - the English players were linked to English managers who are no longer at the club. Maybe add Shakhtar to the list of Brazilian wonderkid fetishes club? And Sint-Truiden in Belgium have 5 Japanese players currently, probably classifies as an obsession! Hi freddieos, Every save is different, in this particular save Belgium as a whole Nation was struggling in international games, this explains the decrease. It's definetly not the case in every save-game. The transfer-fees are that low because this is my expectation for 2021 for mid-range-teams. As I said it goes back to normal after some time. Covid has a strong effect in terms of finances, which I think is pretty realistic. The club-transfer-file doesn't crossover Nation-preferences:) Ups, copy-paste mistake about Shakthar.....of course this is included I will check Ostersund and change it in the next update, thank you! I had Sint-Truiden on my list, but it just missed the cut for my criterias very close Link to post Share on other sites More sharing options...
Daveincid Posted January 12, 2021 Author Share Posted January 12, 2021 vor 30 Minuten schrieb freddieos: I think you can remove Ostersunds FK from the file - the English players were linked to English managers who are no longer at the club. I just checked the following source: https://www.transfermarkt.ch/ostersunds-fk/gastarbeiterDetails/verein/9614/land_id/189 As you can see it's not related to a single manager. This is constantly since 2008, so they definetly deserved a place on the list Link to post Share on other sites More sharing options...
freddieos Posted January 12, 2021 Share Posted January 12, 2021 (edited) Trust me, it was related to two English managers and two DoF in succession that were all English. But the last batch left the club in late summer 2020, and from now on I don't see them buying any English players. In fact, they have a 1-year transfer embargo currently! And on the verge of bankruptcy! Btw, about the Belgian sponsorship error - what has it been changed to annually in your file? Edited January 12, 2021 by freddieos Link to post Share on other sites More sharing options...
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