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Player ratings on full detail leagues aren´t working correctly! Relevant issue. I give you a comparative between full detail vs no full detail leagues.


pejocho
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Statistics, player ratings etc have always been calculated differently between quick match and full match - the quick matches aren't played out and cannot be viewed, but are calculated using a formula based on reputation, player ability etc. 

The full match engine plays out the matches in their entirety using a huge number of factors which are much more in-depth and detailed. Player ratings in the full match engine are always being tweaked to make them more representative of player performance, however requires significant balancing across the entire engine.  It's never just a case of saying 'we'll just make all players in X position get a boost as they're a bit low'. Would require a thorough investigation as to what may potentially be causing a specific player to have lower or higher rating within the full match engine. 

Player average ratings only have some affect on player transfer interest and value, so will not drastically affect how the gameworld plays out. Whilst we appreciate this looks fairly jarring, this has always been the case in previous FM's and does not have significant ramifications in game. 

Appreciate you taking the time to raise it here. Thanks. 

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hace 1 hora, Neil Brock dijo:

Statistics, player ratings etc have always been calculated differently between quick match and full match - the quick matches aren't played out and cannot be viewed, but are calculated using a formula based on reputation, player ability etc. 

The full match engine plays out the matches in their entirety using a huge number of factors which are much more in-depth and detailed. Player ratings in the full match engine are always being tweaked to make them more representative of player performance, however requires significant balancing across the entire engine.  It's never just a case of saying 'we'll just make all players in X position get a boost as they're a bit low'. Would require a thorough investigation as to what may potentially be causing a specific player to have lower or higher rating within the full match engine. 

Player average ratings only have some affect on player transfer interest and value, so will not drastically affect how the gameworld plays out. Whilst we appreciate this looks fairly jarring, this has always been the case in previous FM's and does not have significant ramifications in game. 

Appreciate you taking the time to raise it here. Thanks. 

Thanks for your answer. 

In my opinion, that quick match engine and the complete ME should be adjusted for give approximately the same ratings in all positions, players awards as fifa ballon dor and golden boy etc are going to be affected and players at non full detail leagues are going to be more likely to be awarded. 

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1 hour ago, Neil Brock said:

Statistics, player ratings etc have always been calculated differently between quick match and full match - the quick matches aren't played out and cannot be viewed, but are calculated using a formula based on reputation, player ability etc. 

The full match engine plays out the matches in their entirety using a huge number of factors which are much more in-depth and detailed. Player ratings in the full match engine are always being tweaked to make them more representative of player performance, however requires significant balancing across the entire engine.  It's never just a case of saying 'we'll just make all players in X position get a boost as they're a bit low'. Would require a thorough investigation as to what may potentially be causing a specific player to have lower or higher rating within the full match engine. 

Player average ratings only have some affect on player transfer interest and value, so will not drastically affect how the gameworld plays out. Whilst we appreciate this looks fairly jarring, this has always been the case in previous FM's and does not have significant ramifications in game. 

Appreciate you taking the time to raise it here. Thanks. 

Hi Neil

I can't remember where the posts are but someone had worked out that key tackles are not being tracked which is affecting player ratings.

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26 minutes ago, ajw10 said:

Hi Neil

I can't remember where the posts are but someone had worked out that key tackles are not being tracked which is affecting player ratings.

Thanks, this has been flagged to our match team now :thup: 

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Any news about this issue? I would like to know if SI has detected yet that the issue is not only related with fullbacks, in fact there are more differences in the ratings of attackers in the comparatives full details vs no full detail, but it is less visible because "both ratings are in green colour".

Thanks! @Josh Brimacombe-Wiard

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I have done a new test with the new update and the attackers ratings are not fixed. The ratings are -0.20 lower at average, a huge difference regarding no full detail leagues. @Neil Brock @Josh Brimacombe-Wiard

Wingers: -0.15 lower at average

image.thumb.png.01bf07f1a4643665298c5695777eb0b1.png

Strikers: 0.20 lower at average

image.thumb.png.b1a10a54592a1c528481839d1ea18ee1.png

 

I wouldnt understand if you tell me that attackers ratings are fixed:

Vardy 28 goals 7.06

Haaland 25 goals 7.02

Mane 23 goals 7 assists 7.13

Bernardo Silva 15 goals 13 assists 7.13

These are just examples, but ALL of them in no full detail leagues would get >7.30 for sure

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1 hour ago, pejocho said:

I have done a new test with the new update and the attackers ratings are not fixed. The ratings are -0.20 lower at average, a huge difference regarding no full detail leagues. @Neil Brock @Josh Brimacombe-Wiard

Wingers: -0.15 lower at average

image.thumb.png.01bf07f1a4643665298c5695777eb0b1.png

Strikers: 0.20 lower at average

image.thumb.png.b1a10a54592a1c528481839d1ea18ee1.png

 

I wouldnt understand if you tell me that attackers ratings are fixed:

Vardy 28 goals 7.06

Haaland 25 goals 7.02

Mane 23 goals 7 assists 7.13

Bernardo Silva 15 goals 13 assists 7.13

These are just examples, but ALL of them in no full detail leagues would get >7.30 for sure

Just got a thought. Thinking this "ST ratings thing" difficulty wise could it be that lowering goal value to ratings overall game between human Vs AI comes more even. Human player plays traditionally more attacking mentalities for a longer periods of time in game and throuh season too. This means crushing multiple opponents with multiple goals have bigger impact in morale and gives edge for human player at the long run. We all know the saying "it's not how many goals you score it's who wins" and this saying should be listened in this case too. What you think @Jack Joyce?

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2 hours ago, Pasonen said:

Just got a thought. Thinking this "ST ratings thing" difficulty wise could it be that lowering goal value to ratings overall game between human Vs AI comes more even. Human player plays traditionally more attacking mentalities for a longer periods of time in game and throuh season too. This means crushing multiple opponents with multiple goals have bigger impact in morale and gives edge for human player at the long run. We all know the saying "it's not how many goals you score it's who wins" and this saying should be listened in this case too. What you think @Jack Joyce?

Interesting theory but I don't think that is the case. I think that SI have acknowledged that what @pejochohas raised is an issue that needs to be fixed but it didn't make it into this update which is a shame.

This, and other stats based issues are ruining the experience for some of us. But we are unfortunately in the minority who either care about it or notice it at all.

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On 06/01/2021 at 17:46, jdmk88 said:

My league (League One).

1661918419_Screenshot(3).thumb.png.cef5b80c671f00a446ff06d34dc30698.png

Another league...

726500036_Screenshot(4).thumb.png.83362e6b27fa1271fe3ce5a074156834.png

My league (Dribbles per game)

image.thumb.png.831aac00c573e7bf333fc79e538b9b54.png

Another league (dribbles per game)

image.thumb.png.6f77d6f0a576dbbd55a492307197331a.png

My League (crosses attempted)

338367414_Screenshot(7).thumb.png.c7e7b2c86bdc599856616a02eb47f65d.png

Another league (crosses attempted)

343821495_Screenshot(8).thumb.png.e83d7d110d703fbf92a56cc5a6f66eb4.png

My League (Key Passes)

7031421_Screenshot(10).thumb.png.42dfd0182915b7472f14575c4caeedcd.png

Another league Key Passes

1084952184_Screenshot(9).thumb.png.fae08541e2b782cb668e8d11d2be39a8.png 

I brought this up in a separate post highlighting the unrealistic stats 'full detail' leagues are producing.  

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  • 2 weeks later...

I also see that offensive players (strikers and wingers) should have higher match ratings. Now they are definitely underestimated. If i look at the ratings during match I can't judge my strikers properly (good or not) because every time they have 6,4-6,5 if they don't score. The goals shoudn't be the only impactful factor on strikers ratings, there are also creating the chances, key passes etc.

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il y a 42 minutes, rumian83 a dit :

I also see that offensive players (strikers and wingers) should have higher match ratings. Now they are definitely underestimated. If i look at the ratings during match I can't judge my strikers properly (good or not) because every time they have 6,4-6,5 if they don't score. The goals shoudn't be the only impactful factor on strikers ratings, there are also creating the chances, key passes etc.

Either that or give forwards a better rating when they score a goal 

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While this discrepancy is concerning (I generally play a smaller number of leagues on full detail for this reason), my main problem with the ratings is how arbitrary they seem. I play watching full match, because I know from experience of the rating system in previous years that it's the only way you can really judge how a player is doing.

You can be sat there after 30 minutes thinking, 'jeez, my AM/C is having a stormer - he's everywhere, spraying passes about, driving forward with the ball, generally running the show'. Then you look at his rating and he's stuck on 6.8. Meanwhile your winger who keeps ignoring team-mates, running down blind alleys and hasn't been tracking back scores off his arse at a set-piece and he gets a boost to 7.2.

What I found interesting was when Jack on the WorkTheSpace channel put a 1 CA + PA striker at a Premier League club, he would average 6.2 despite doing absolutely nothing, literally a handful of touches per game and a goal a season. What would a player have to do to get a rating of 4 or 5? Why is everything on a scale of 1-10 so tightly bunched between 6.3 and 7.1, in the absence of a goal or an assist, which then distort things massively? 

Goals are important yes but if my centre-back has been absolutely awful, not won a header all day and always getting caught out of position, scoring a consolation from six yards at a corner does not change that. If I hadn't watched him have a nightmare with my own eyes and was just speeding through games like many do, I'd think he'd actually done a good job defensively compared to his partner.

I think the whole system could do with a rewrite. If players are doing nothing and not getting involved, their rating should steadily be falling. They can only win back rating points by doing positive things in general play. Goals should not in and of themselves result in a ratings increase - if an attacking player is playing well, getting into good positions and involved in the play, the ratings will follow anyway.

As a manager it would also then be easier to identify the poacher-type players, a Jermaine Defoe or Dwight Gayle, who aren't great in open play but come alive in the 18-yard-box. If you see a player with a 6.6 average and 18 goals, you know he's a fox in the box - conversely if you see a guy with an average of 7.2 and 7 goals you know he's a Kevin Davies or an Emile Heskey. A good shot is a good shot, if the keeper happens to make a world-class save then why should the striker be marked down compared to if he hit a terrible shot straight down the middle that the keeper spills over the line?

Assists likewise, they shouldn't result in any more of a boost than any other key pass - if De Bruyne played with Christian Benteke or Shane Long instead he'd get a lot less assists, but that doesn't mean he's played any worse.

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