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Umlaut / Special Character Rendering in 3D Match


bjoernd
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I have a German player that has the letter 'ß' in his name. When he scores a goal, the in-game overlay displays his name as the scorer in all-caps. Problem: there is no capital version of that letter in German and thus, the letter gets transcribed into 'SS' (== 2 letters). Funny enough, the in-game overlay then drops the last character of the player's name from the UI.

So the player's name (Keßler) gets transcribed as KESSLE rather than KESSLER. Likely a mixup in the calculation of the number of letters to render?

 

See attached screenshot where the 3D engine renders his name correctly, whereas the overlay has dropped the last letter.

Screenshot_5.png

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