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Early Crossing non-existent once again. Is it even written into the code? I've never seen it.


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Crossing is fundamentally broken i think. i get a ridiculous amount of corner kicks almost every game. wingers don't cross until they are closed down and then kick it to the defenders for a corner. 

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Agree in this. Wingers and wide players in general do not cross the ball when they should. I mean they make too many return passes and frequently they just stop with the ball and not cross.

I must note that there is improvement from the last year when the crossing was broken but still it is not as it should be.

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4 hours ago, FreezingTable said:

Winger are pretty much useless when the wingbacks are so overpowered with the ball. But it’s very frustrating when wingers or wingbacks don’t cross the way the TI says. 

I know what you are trying to say, but WBs are not overpowered, they're just as useless as anybody else in a wide position, well, except for winning corners over and over. If you use WBs and use the overlap instruction the winger will always come inside or hold the ball up for the WBs. Set your WBs to defend or use individual instructions to have them stay behind the wingers, set your wingers to stay and run wide etc.

Regardless of who is highest up on the wing, they will dribble towards the byline and smash it into the nearest defender for a corner. No amount of player traits+team instruction+player instruction will stop this hard coded repetitive event from happening.

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Last night playing as Stuttgart, I won 4-0, but all the goals came from corners. I never use play for set pieces btw.

I won 25 corners total; 26 crosses blocked, 20 went out for a corner. The other 6 stayed in play. The other 5 corners were from deflected shots.

20 corners from wide players driving to the byline, against all instruction and traits, and smashing it into the defender a foot away.

This was a standard 4-3-3, positive, high press and cross deep, cross early instruction for team. 

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Ah-ha! 'Glad' I found this.

This has been annoying me to no end. My RWB is Lamptey so he doesn't have the greatest nous yet, but he basically pegs it down to the touchline, takes a left and dribbles towards to box until the defender knocks it out for a corner. My LWB has crossing of 15 and decent mentals and does a slightly less exaggerated version of the same.

If I was set up to counter, a-la Wolves, as I was for a few seasons in FM20 this would make fast attacks with balls into a Jimenez'esque striker pointless. After the defensive line pause that has seemingly been added for through balls and makes long ball OTT... well OTT, this would be my #2 choice for gameplay fixes.

Edited by CaptCanuck
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Kindly reminder that you need to be uploading PKMs in a bugs thread. The first thing any SI QA or dev is going to ask for when they come across this thread is a PKM, all the theories in the world be of little use to them, so if you want them to take a look at anything that's where you start

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15 hours ago, themadsheep2001 said:

Kindly reminder that you need to be uploading PKMs in a bugs thread. The first thing any SI QA or dev is going to ask for when they come across this thread is a PKM, all the theories in the world be of little use to them, so if you want them to take a look at anything that's where you start

So they want PKMs that show an absence of something? It is self evident if they start up any new game on their own. I've put in a lot of free hours over the years helping them fix their game. I would normally charge $40 an hour for that. Sort it out SI.

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7 minutes ago, tarzanofmars said:

So they want PKMs that show an absence of something? It is self evident if they start up any new game on their own. I've put in a lot of free hours over the years helping them fix their game. I would normally charge $40 an hour for that. Sort it out SI.

Yes, if you think something should be happening because you've given instructions for it, and they do something different, then timecodes of where they should have taken action are helpful because they can look at what the code was doing at that point. If you don't want to do this let me know and I can close this off

 

Thanks

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  • SI Staff
18 minutes ago, tarzanofmars said:

So they want PKMs that show an absence of something? It is self evident if they start up any new game on their own. I've put in a lot of free hours over the years helping them fix their game. I would normally charge $40 an hour for that. Sort it out SI.

We always need PKMS. If it's an absence of something then examples of when a player should make the cross would be good. 

The ME is an incredibly delicate balancing act to try and replicate real life football. It's not as simple as making players cross the ball more.

We have looked at improving some off the ball runs which would in turn have a knock on affect which could improve this issue.

Are players making the off the ball runs for these crosses to be made? Which player roles are being used in the wide areas?

Lastly, the Beta theory is incorrect and it doesn't help spreading those ideas. There were minimal AI changes made between Beta and Full Release

Thanks

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1 hour ago, CJ Ramson said:

We always need PKMS. If it's an absence of something then examples of when a player should make the cross would be good. 

The ME is an incredibly delicate balancing act to try and replicate real life football. It's not as simple as making players cross the ball more.

We have looked at improving some off the ball runs which would in turn have a knock on affect which could improve this issue.

Are players making the off the ball runs for these crosses to be made? Which player roles are being used in the wide areas?

Lastly, the Beta theory is incorrect and it doesn't help spreading those ideas. There were minimal AI changes made between Beta and Full Release

Thanks

So, are you saying that on your games, players are crossing from deep and early? 

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Look, since you guys are actually acknowledging this, I will provide PKMs and timestamps, its just going to be instances of players crossing the ball like they always have. It will have to be later today or tonight in my free time. 

FYI, it has nothing to do with runs or run frequency, it's the ball carrier refusing to cross early/from deep.

Edited by tarzanofmars
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PKM is provided. I think that this is important subject and the developers should listen to constructive feedback from the community. As for the subject, please just watch match in the champions league currently and compare it to FM 21 and see how many crosses from deep are there in the real life. 

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  • 7 months later...

I was having trouble with this, but I've just started a new game with Hull in League One. Several of the players have the Crosses Early trait. I play with Wide Midfielders rather than Wingers, both having Cross From Deep and Cross More Often PIs (and same for both full backs on Support) and TI Hit Early Crosses. I'm seeing a lot of early crosses either directly resulting in a goal, or a goal is scored from a rebound or a header back across goal. AF has 10 goals in 10 games so far, with 7 from crosses. I've also seen my CM hitting early crosses if they are out wide.

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  • 1 month later...
On 07/12/2020 at 22:59, upthetoon said:

Crossing is fundamentally broken i think. i get a ridiculous amount of corner kicks almost every game. wingers don't cross until they are closed down and then kick it to the defenders for a corner. 

only just started my first save and this is pathetic really time after time I have players on their own with instructions to cross early and just wait for an oppo player to hit it at to get a corner lol its a joke once again

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