Jump to content

Football Manager 2021 *Official* Feedback Thread


Recommended Posts

The teamwork lines really take a while for my team to form even while playing consistent partnerships, thats fine.

However I am coming across opposition teams who have teamwork partnership lines formed all through the team even though they have 3/4 new signings who have hardly played any games for them.

Link to post
Share on other sites
  • Replies 4k
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

This may have been mentioned but a couple of things from me after playing for a few days...

 

1 - really like the immersion of the press conferences but find that either random questions get asked (league manager sacking question in a European tie press conference), or the level/amount of questions feels off. Tunnel interviews (based on seeing them on TV) are either a couple of quick Q's as we have or more pitch side where there is a bit more q's about people playing, opposition formations, and so on. In the actual press conferences they often feel too short e.g. watching a few over the years each journo' will likely ask 2-3 questions each and they last maybe 20-45 mins on average. Obviously not expecting them to go on that long but probably 2-3 q's on so 4-5 topics relating to the past match, players fitness, the opposition & upcoming game & other world football things would feel about right. The conferences after the game don't yet do enough for me going into the game e.g overall, player performances, incidents in the game and so on. Appreciate this is likely to be an area of significant development but I think it would be worth it

 

2 - interviews - the immersion is good but I wonder whether it could be enhanced a bit more e.g the prospective board selling their vision (if they want you specifically) or ask you to outline a vision for the club without knowing theirs. Stealing some of the layouts from other interactions e.g team meetings it would be possible to go through a few sections like playing styles, team structure (age profile, nationality bias etc), short and medium performance goals, and so on. Then if they like what they hear more interactive around likely investment e.g. could you do that with no money or how much would you need, how much turn over of the current squad would you need an so on - every time I see the presser answer "we had really engaging conversations" I'm left thinking but we didn't!

 

 

3 - In-Match; really quite like the new lay-out and ways to sub but being able to move the players along that bar to swap positions would be great (or add an option when you click on them to swap with another player) would be helpful if you have versatile players e.g. you substitute your left winger with a CM who you want to swap with the current CM who can play LW too. Obviously if you want to change formation etc then go to tactics but for those quick swap players around this would be helpful

 

4 - Staff - I like that its possible to delegate staff recruitment to DOF but would be good to agree with them them/the chairman the structure e.g. a head physio, 2 FT physios & 1 each for reserves & U19, a head analyst and so on you get my point but then delegate the recruitment of specialist roles to the HOF's (or DOF if you want them to do it all). With the heads of roles I think importance needs to be placed on the softer skills too e.g. man management, motivation, judging staff etc as they might be able to do the physical job but if they can't manage their teams then the unit will not be as good as it can be

 

5 - more of a future one but the player histories now stick out like a sore thumb. Years of bad data management have left so many of these pages looking horrific when all of the other areas of the game are polished and beautiful. At this stage fixing it is probably too big a job and largely I'd imagine the data is accurate (just not stored for visualisation) so I'd suggest some new way of thinking about showing that page could be really nice - something akin to the analysts area where the key information can be visualised in a nicer way e.g current season stats, total career stats, clubs played for etc and allowing for a lot more context e.g. played 20 times this year (out of how many possible?), average appearances last 5 years has been 15 or 35, their current xG vs career and so on. The data is all there (maybe not the xG in truth) and could be repurposed to the betterment of the game

Link to post
Share on other sites
1 hour ago, kevgaleuk said:

This may have been mentioned but a couple of things from me after playing for a few days...

 

1 - really like the immersion of the press conferences but find that either random questions get asked (league manager sacking question in a European tie press conference), or the level/amount of questions feels off. Tunnel interviews (based on seeing them on TV) are either a couple of quick Q's as we have or more pitch side where there is a bit more q's about people playing, opposition formations, and so on. In the actual press conferences they often feel too short e.g. watching a few over the years each journo' will likely ask 2-3 questions each and they last maybe 20-45 mins on average. Obviously not expecting them to go on that long but probably 2-3 q's on so 4-5 topics relating to the past match, players fitness, the opposition & upcoming game & other world football things would feel about right. The conferences after the game don't yet do enough for me going into the game e.g overall, player performances, incidents in the game and so on. Appreciate this is likely to be an area of significant development but I think it would be worth it

 

2 - interviews - the immersion is good but I wonder whether it could be enhanced a bit more e.g the prospective board selling their vision (if they want you specifically) or ask you to outline a vision for the club without knowing theirs. Stealing some of the layouts from other interactions e.g team meetings it would be possible to go through a few sections like playing styles, team structure (age profile, nationality bias etc), short and medium performance goals, and so on. Then if they like what they hear more interactive around likely investment e.g. could you do that with no money or how much would you need, how much turn over of the current squad would you need an so on - every time I see the presser answer "we had really engaging conversations" I'm left thinking but we didn't!

 

 

3 - In-Match; really quite like the new lay-out and ways to sub but being able to move the players along that bar to swap positions would be great (or add an option when you click on them to swap with another player) would be helpful if you have versatile players e.g. you substitute your left winger with a CM who you want to swap with the current CM who can play LW too. Obviously if you want to change formation etc then go to tactics but for those quick swap players around this would be helpful

 

4 - Staff - I like that its possible to delegate staff recruitment to DOF but would be good to agree with them them/the chairman the structure e.g. a head physio, 2 FT physios & 1 each for reserves & U19, a head analyst and so on you get my point but then delegate the recruitment of specialist roles to the HOF's (or DOF if you want them to do it all). With the heads of roles I think importance needs to be placed on the softer skills too e.g. man management, motivation, judging staff etc as they might be able to do the physical job but if they can't manage their teams then the unit will not be as good as it can be

 

5 - more of a future one but the player histories now stick out like a sore thumb. Years of bad data management have left so many of these pages looking horrific when all of the other areas of the game are polished and beautiful. At this stage fixing it is probably too big a job and largely I'd imagine the data is accurate (just not stored for visualisation) so I'd suggest some new way of thinking about showing that page could be really nice - something akin to the analysts area where the key information can be visualised in a nicer way e.g current season stats, total career stats, clubs played for etc and allowing for a lot more context e.g. played 20 times this year (out of how many possible?), average appearances last 5 years has been 15 or 35, their current xG vs career and so on. The data is all there (maybe not the xG in truth) and could be repurposed to the betterment of the game

The immersion of press conferences is broken after 6 in-game weeks when it is just the same questions being recycled. "I'm expecting you lot to whip up another frenzy about this in a few weeks!"

Link to post
Share on other sites

If SI is unable to sort out the problem with blocked crosses, than maybe you hide these situations so they're not shown in comprehensive mode. Because now it's impossible to use this mode. Unless you want to go mad. There are at least 20-25 corners each game. Sometimes I have 20 corners only for my team. And I gave all possible instructions to my wide players - cross from deep, cross less often etc. My fullbacks are on FB/S, my wingers are inverted wingers or wide playmakers who are told to cut inside. Well - they don't. They try to get to the line and than cross (and it's blocked and goes for a corner kick). I don't even try to play with Wingbacks on attack, with wingers. Or maybe i should try it? To see if they manage to achieve for example 30 corners for my team in one game. 

This ME is probably better than in FM20 (especially if we're talking about central play) but it's still a big mess with crosses, it's still a big mess with fullback being constantly caught offside (ridicolous and unrealistic), it's still a big mess with headers over the bar etc. 

TBH my patience is coming to an end with this game. 

Link to post
Share on other sites
11 minutes ago, szp said:

If SI is unable to sort out the problem with blocked crosses, than maybe you hide these situations so they're not shown in comprehensive mode. Because now it's impossible to use this mode. Unless you want to go mad. There are at least 20-25 corners each game. Sometimes I have 20 corners only for my team. And I gave all possible instructions to my wide players - cross from deep, cross less often etc. My fullbacks are on FB/S, my wingers are inverted wingers or wide playmakers who are told to cut inside. Well - they don't. They try to get to the line and than cross (and it's blocked and goes for a corner kick). I don't even try to play with Wingbacks on attack, with wingers. Or maybe i should try it? To see if they manage to achieve for example 30 corners for my team in one game. 

This ME is probably better than in FM20 (especially if we're talking about central play) but it's still a big mess with crosses, it's still a big mess with fullback being constantly caught offside (ridicolous and unrealistic), it's still a big mess with headers over the bar etc. 

TBH my patience is coming to an end with this game. 

Not seeing this, to the same level anyway. I play on extended highlights.

Link to post
Share on other sites

On extended highlights you only see a corner kick taken. Not the situation leading to a corner. On comprehensive you'll see each blocked cross leading to a corner, each offside from a fullback etc. It is really annoying. And it's hard to resign from this mode because it gives me more control over my tactics etc. 

Link to post
Share on other sites
23 hours ago, Domoboy23 said:

I think there's a big brexit problem.

Tahith Chong. Released by Man U on mine. He had English citizenship due to residing for over 2000 continous days. He also had settled player status. However, the moment he is released and a free agent he is classed as not residing in the country, and therefore cannot get a work permit?

Same for all players in a similar situation

Worth raising here so our team can investigate - https://community.sigames.com/forums/forum/825-transfers-contracts-scouting-recruitment-meetings-and-staff-responsibilities/

Thanks. 

Link to post
Share on other sites

Are there currently any plans to look at throw-ins? Frustrating the hell out of me right now. Players throwing it straight to opponents with not a teammate near, and long throw-in instructions completely ignored.

Link to post
Share on other sites
3 hours ago, szp said:

If SI is unable to sort out the problem with blocked crosses, than maybe you hide these situations so they're not shown in comprehensive mode. Because now it's impossible to use this mode. Unless you want to go mad. There are at least 20-25 corners each game. Sometimes I have 20 corners only for my team. And I gave all possible instructions to my wide players - cross from deep, cross less often etc. My fullbacks are on FB/S, my wingers are inverted wingers or wide playmakers who are told to cut inside. Well - they don't. They try to get to the line and than cross (and it's blocked and goes for a corner kick). I don't even try to play with Wingbacks on attack, with wingers. Or maybe i should try it? To see if they manage to achieve for example 30 corners for my team in one game. 

This ME is probably better than in FM20 (especially if we're talking about central play) but it's still a big mess with crosses, it's still a big mess with fullback being constantly caught offside (ridicolous and unrealistic), it's still a big mess with headers over the bar etc. 

TBH my patience is coming to an end with this game. 

I'm with you, I went through a phase of watching games on full and the behaviour of wide players is so exasperating

Link to post
Share on other sites

Has anyone else experienced odd reschedules due to cup comps? Because we're in the Europa League and play Thursdays, we've had multiple weekend matches punted into the next year when those weekend matches are before internationals. So in the two months from Nov 28 to Jan 28 we have 14 league matches (37%'s worth).

 

image.png.4aed3fa583cb8e34cc3b571e00ab3717.png

Link to post
Share on other sites

I see history repeats itself: Beta very easy, enjoyable after first patch, crazy hard and unplayable after the later patches. Back to CK III.

Edited by Viking
Link to post
Share on other sites

I have 3 saves, all use a tactic with a lone striker. They all worked wonders before the patch. A little bit too mutch, my strikers were all scoring 40+ goals a season. Since the new patch, lone strikers are absolutely useless, not because they miss one on ones, but because they rarely get any.

 

Link to post
Share on other sites

This "minor" patch has me feeling there were major changes to the ME. I don't buy for one second that there were none changes in the ME.

The game is suddenly very very very hard. All of my tactics used pre patch are now totally useless. They worked fine before, not like super tactics or anything but reasonable. Now my team looks like a non league outfit against League 2 side. Playing with United. Labouring not just for goals or chances but for shots. Lone striker systems(4231 and 433) are unplayable for me due to the striker unable to get rating above 6.5 and do anything. Tried all sorts of role combinations, nothing works. 2 striker formations (3-5-2 and 4-4-2 diamond) work slightly better althoug the striker with Adv.fwd role will always be the worst player on the pitch if he doesn't score.(and rarely he does).

This patch is the worst one to date, I'm sorry. It all just feels that defences are owerpowered, no fluidity in attacks at all. Very disapointed SI.

Link to post
Share on other sites

Personally, again, I’m not seeing this. My lone striker (AF) in a 433 is doing very well. What type of tactic are you playing? I play a cautious fluid counter attack style. (Currently with Lille I might add)

Edited by Tyburn
Link to post
Share on other sites

Even with the fact that over multiple versions SI have failed to generate convincing newgen faces with their 3D generator, I've always supported that approach because if it is done right, like in Crusader Kings 3, it can give you players that can age right through to a coaching or managerial career. However, having now used Zealand's NewGAN generated photos, I've changed my mind - this is the approach SI should follow.

One of the worst things about newgens (ignoring attribute generation issues) is that the jarring contrast in visuals between them and players that have photos makes it painfully obvious when newgens are taking over the game.  With the Zealand facepack the  visual distinction vanishes - they aren't newgens any more - just players you don't know. It makes such a huge difference.

 

 

Link to post
Share on other sites

This is exactly why SI should let us roll-back the update ( maybe this will not be possible because of the steam) or somehow to let us choose ME version we want to use. 

Since it is so hard to make everyone satisfied, that would be a good solution. Even if changes were not made to the ME, and people just have a feeling that something was changed, they should have possibility to choose the version they want if that would make them happy. 

ME changes can make some people to give up on the game which they have paid for. 

Of course, people who use older version of ME should not report bugs and expect support. 

Edited by Marko1989
Link to post
Share on other sites
On 10/01/2021 at 13:07, ExeChris said:

Got this just before Christmas after playing the demo and some thoughts as they come to me. 

I started off unemployed with semi pro background and just English leagues loaded; waited to get an offer for interview for Vanarama N or S but was surprised to get suggestions of L1 or L2 to apply for straight away.  In the end applied for and got the Aldershot job in VNL in Dec 2020.  They were 19th and had been horrific, but I (suspiciously) quickly got them winning and finished 4th in the league.  I lost in the play offs after an undefeated run of 23 games, all this without changing any personnel from the original struggling side.

Second season I got a couple of loans in and maybe 5 new players and won the league easily.  Changed my tactic slightly half way through the season and stormed it by about 15 points.

Now it's Dec 22 and I'm top of L2 again after hardly getting anyone in (predicted 23rd).  I've never been this successful in previous versions unless I've had a clearly superior side to 90% of the rest of the league, which isn't the case here.

I love the new ME; some of the goals I am seeing are superb, with great through balls and excellent off the ball runs and even the occasional square ball from the byline.  Some of the different stuff I see is brilliant including a free kick that hit both posts and stayed out (against me!) in the last game.

I do play quite a strong pressing system but nowhere near the maximum it could be and I'm pleased to see that my players are very tired come the end of the game.  On a side-note, I played L2 in the demo and was really pleased to have 5 subs, but now in the 22/23 season it's only 3 again - I assume it's reverted due to no in game Covid any more?

As many others have said, the UI is weird, with unintuitive clicks and stats and things not where they used to be.  Or anywhere in some cases.

Throw ins by the corner flag that go straight back to the thrower who is immediately offside are still considered highlights. 

I average 15+ corners a game.  The opposition often get a very high amount as well.

Headers often go miles over the bar.

The posts seem to be more reasonable with regards to the ball bouncing off them; in FM20 a 25 yard shot would bounce off about 2 yards.  The net still does the weird 'billowing' when the ball trickles into it but that's neither here nor there. 

 

All in all I really like it - maybe it's because I'm finding it very easy but that's how it is.  It's nowhere near perfect and when my tactic starts going wonky or I lose another game after being 4-1 at HT like I did this morning (!) then I might change my mind, but as of now it gets the thumbs up from me.

 

 

Wow - I really put the mockers on this.

3 days ago I was top after a run of 8 wins and a draw in 9 games.  Cue a total collapse and 6 points from the next 9 games.  No real reason that I can see but the last game was very familiar; we had an xG of 0.95, 9 corners and 9 offsides, they had an xG of 0.35, no corners and no offsides and they won 2-1...

Link to post
Share on other sites
3 hours ago, luka_zg said:

This "minor" patch has me feeling there were major changes to the ME. I don't buy for one second that there were none changes in the ME.

We know from the changes made outside of the ME between beta and full release, that just because there are no ME changes, the ME can change significantly - so it could be that again.  I would imagine that's where it gets a bit harder because of Covid in terms of collaberation between different teams at SI.

Link to post
Share on other sites
4 hours ago, luka_zg said:

This "minor" patch has me feeling there were major changes to the ME. I don't buy for one second that there were none changes in the ME.

The game is suddenly very very very hard. All of my tactics used pre patch are now totally useless. They worked fine before, not like super tactics or anything but reasonable. Now my team looks like a non league outfit against League 2 side. Playing with United. Labouring not just for goals or chances but for shots. Lone striker systems(4231 and 433) are unplayable for me due to the striker unable to get rating above 6.5 and do anything. Tried all sorts of role combinations, nothing works. 2 striker formations (3-5-2 and 4-4-2 diamond) work slightly better althoug the striker with Adv.fwd role will always be the worst player on the pitch if he doesn't score.(and rarely he does).

This patch is the worst one to date, I'm sorry. It all just feels that defences are owerpowered, no fluidity in attacks at all. Very disapointed SI.

I'm playing as Everton using a 442 with wide playmaker on one wing and a winger on the other a pressing forward on attack and a complete forward on support. Calvert Lewin scored 38 in 37 league appearances. This season he has 4 in 4 playing as the pressing forward, try it out 

Link to post
Share on other sites
2 hours ago, Marko1989 said:

This is exactly why SI should let us roll-back the update ( maybe this will not be possible because of the steam) or somehow to let us choose ME version we want to use. 

Since it is so hard to make everyone satisfied, that would be a good solution. Even if changes were not made to the ME, and people just have a feeling that something was changed, they should have possibility to choose the version they want if that would make them happy. 

ME changes can make some people to give up on the game which they have paid for. 

Of course, people who use older version of ME should not report bugs and expect support. 

Increasing workloads in development and support to accommodate perception is not a good way to work. 

Link to post
Share on other sites
14 minutes ago, themadsheep2001 said:

Increasing workloads in development and support to accommodate perception is not a good way to work. 

I don't know English well enough to fully understand what are you saying, but I see that you don't agree, but also - releasing the game wih many bugs is also not good way to work and still companies do that. 

I am just giving my thoughts about people complaining regarding different ME versions in the same FM iteration, I don't see anything bad in having the option to roll back the update or to use pre-update ME if people are happy with it.

For example - some ME version can have overpowered long shots, and overpowered through balls, but some people may like it that way, they fully enjoy the game they purchased as it is, and then they release an update which change everything and then those people don't enjoy the game that much anymore. 

Edited by Marko1989
Link to post
Share on other sites
1 minute ago, Marko1989 said:

I don't know English well enough to fully understand what are you saying, but I see that you don't agree, but also - releasing the game wih many bugs is also not good way to work and still companies do that. 

I am just giving my thoughts about people complaining regarding different ME versions in the same FM iteration, I don't see anything bad in having the option to roll back the update or to use pre-update ME if people are happy with it. 

And the option to roll back brings an unnecessary increased workload, which is why they don't do it already. You're saying why they should do it, I'm merely pointing why they don't do it, and are highly unlikely to be doing it in future. 

Link to post
Share on other sites
3 minutes ago, themadsheep2001 said:

And the option to roll back brings an unnecessary increased workload, which is why they don't do it already. You're saying why they should do it, I'm merely pointing why they don't do it, and are highly unlikely to be doing it in future. 

It is not unnecessary. In fact, only thing necessary is to make as much fans as you can, happy. It would make some people happy so it can' t be unnecessary. 

I know they won't do it, as I've said I am just giving my thougts. 

Link to post
Share on other sites

 

On 13/01/2021 at 18:37, szp said:

If SI is unable to sort out the problem with blocked crosses, than maybe you hide these situations so they're not shown in comprehensive mode. Because now it's impossible to use this mode. Unless you want to go mad. There are at least 20-25 corners each game. Sometimes I have 20 corners only for my team. And I gave all possible instructions to my wide players - cross from deep, cross less often etc. My fullbacks are on FB/S, my wingers are inverted wingers or wide playmakers who are told to cut inside. Well - they don't. They try to get to the line and than cross (and it's blocked and goes for a corner kick). I don't even try to play with Wingbacks on attack, with wingers. Or maybe i should try it? To see if they manage to achieve for example 30 corners for my team in one game. 

This ME is probably better than in FM20 (especially if we're talking about central play) but it's still a big mess with crosses, it's still a big mess with fullback being constantly caught offside (ridicolous and unrealistic), it's still a big mess with headers over the bar etc. 

TBH my patience is coming to an end with this game. 

i can see alot of blocked crosses even on extended highlights. +1

 

 

Link to post
Share on other sites
11 hours ago, 4football said:

 

i can see alot of blocked crosses even on extended highlights. +1

Unlucky mate, they will not increase workload as said here, and put in more effort to make people like you happy with the game again :)

Link to post
Share on other sites
1 minute ago, Marko1989 said:

Unlucky mate, they will not increase workload as said here, and put in more effort to make people like you happy with the game again :)

Supporting multiple versions of ME equals to support of multiple games. For sure nobody will do it. The thing is that game should evolve over time and become better and better with less and less bugs. But for some reason it is not happening

Link to post
Share on other sites
Il y a 2 heures, rp1966 a dit :

Even with the fact that over multiple versions SI have failed to generate convincing newgen faces with their 3D generator, I've always supported that approach because if it is done right, like in Crusader Kings 3, it can give you players that can age right through to a coaching or managerial career. However, having now used Zealand's NewGAN generated photos, I've changed my mind - this is the approach SI should follow.

One of the worst things about newgens (ignoring attribute generation issues) is that the jarring contrast in visuals between them and players that have photos makes it painfully obvious when newgens are taking over the game.  With the Zealand facepack the  visual distinction vanishes - they aren't newgens any more - just players you don't know. It makes such a huge difference.

 

 

Probably the biggest new feature in the game (that SI didnt make lol)

Link to post
Share on other sites
10 minutes ago, 4football said:

Supporting multiple versions of ME equals to support of multiple games. For sure nobody will do it. The thing is that game should evolve over time and become better and better with less and less bugs. But for some reason it is not happening

Yes, exactly, it would be like supporting multiple games, that is why I've wrote in my initial post that the people who want to use roll back should not expect support. I was personally satisfied with the 21.1.X version of the game and I could ignore the bugs with for example individual player instructions that were present in that version. 

Link to post
Share on other sites
4 hours ago, Marko1989 said:

This is exactly why SI should let us roll-back the update ( maybe this will not be possible because of the steam) or somehow to let us choose ME version we want to use. 

Since it is so hard to make everyone satisfied, that would be a good solution. Even if changes were not made to the ME, and people just have a feeling that something was changed, they should have possibility to choose the version they want if that would make them happy. 

ME changes can make some people to give up on the game which they have paid for. 

Of course, people who use older version of ME should not report bugs and expect support. 

The most similar thing to a 'rollback' they did is that for last year's edition they released a patch that had the Beta ME I think? I don't remember anymore what exactly that was for again. I could be mistaken, of course.

Link to post
Share on other sites
18 minutes ago, RVP32 said:

The most similar thing to a 'rollback' they did is that for last year's edition they released a patch that had the Beta ME I think? I don't remember anymore what exactly that was for again. I could be mistaken, of course.

I really don't know about that, I have purchased FM2020 and played it maybe for one week :)

Link to post
Share on other sites
2 horas atrás, themadsheep2001 disse:

And the option to roll back brings an unnecessary increased workload, which is why they don't do it already. You're saying why they should do it, I'm merely pointing why they don't do it, and are highly unlikely to be doing it in future. 

Why, exacly? Most games on Steam offer option to roll back updates. Adding that option doesn't mean that SI would need to provide support to all patches, just that people who don't like the current one would be able to chose an previous one and play with it. Support would be only done to the current update.

Link to post
Share on other sites
3 hours ago, Marko1989 said:

Yes, exactly, it would be like supporting multiple games, that is why I've wrote in my initial post that the people who want to use roll back should not expect support. I was personally satisfied with the 21.1.X version of the game and I could ignore the bugs with for example individual player instructions that were present in that version. 

So now you've said they shouldn't expect Support, they'll all just accept that, right?  And everyone will get that message? And no-one could ever possibly just ignore it and expect support anyway?

It isn't workable.  Even if all SI do is give a cursory glance at a PKM and see that it's not for the supported version, that's extra work they wouldn't have had under the current - perfectly valid - system.  

Link to post
Share on other sites
30 minutes ago, forameuss said:

So now you've said they shouldn't expect Support, they'll all just accept that, right?  And everyone will get that message? And no-one could ever possibly just ignore it and expect support anyway?

It isn't workable.  Even if all SI do is give a cursory glance at a PKM and see that it's not for the supported version, that's extra work they wouldn't have had under the current - perfectly valid - system.  

This is in fact exactly what happened and still happens, but not as much (due to releasing their own version) with FMRTE and issues caused by that, despite the fact SI stating they do not support 3rd party programs. People still uploaded issues anyway with FMRTE edited saves. And as you say, before they can tell it's been edited, they have to inspect the save. So even in that, extra work was created

Link to post
Share on other sites

This is a subjective opinion but I feel I don´t like how much the ME is changing from the one we saw at the beta. It is starting to feel a bit like FM20 in terms of attacking fluidity and predictability. I´m still on my first season cause i play slow (and didnt play since a few days before full game release until this week) and gameplay has changed a little bit with the same team and same tactic. Now i see a little bit less central play and too many crosses. In fact, I didn´t changed my attack width and with beta ME my right winger positioned himself very narrow to be a goal threat and now with exactly the same tactic and only a few games later (because as I said i was absent for a month) he plays too wide and the only thing he does is try to dribble the left back and cross, with the croos being obviously blocked.

And most goal chances have changed from central plays where my AMC makes a through pass or my inverted left winger makes a far post cross to the winger to just long shots and bad heades in set pieces, thus if why I say it reminds me too much to FM20.

Again I repeat this is a subjective opinion and please dont take it as a rant. I still have lots of fun with this game and keep thinking this is the best ME I have play. My only wish is they left it untouched unless it is mandatory

Link to post
Share on other sites
39 minutes ago, forameuss said:

So now you've said they shouldn't expect Support, they'll all just accept that, right?  And everyone will get that message? And no-one could ever possibly just ignore it and expect support anyway?

It isn't workable.  Even if all SI do is give a cursory glance at a PKM and see that it's not for the supported version, that's extra work they wouldn't have had under the current - perfectly valid - system.  

How do you mean "now"? In my first post I have said: "Of course, people who use older version of ME should not report bugs and expect support."

Of course some people would ignore it, but SI could make a statement - if your game is not patched to the latest version we can't take your request in consideration. And that's it. 

I feel like you can't say anything here without people telling you it is not doable. 

- When I said hat 2D match engine was better looking in previous versions, with stadium stands and everything, people were saying - noo it is good as it is. Even it is 10 times uglier now. 

- When I said SI maybe should implement dynamic potential it would improve the game, people were like - nooo current development system is perfect, even it is so limited with fixed PA

- Now when I am saying that the roll-back could be useful for some people, it would make some people happy, which is absolutely true - nooo, too much work. 

Man, I must have the worst ideas ever

 

Link to post
Share on other sites

5th May, English season finished, I renew my player's contract and promise I'll play him as a Shadow Striker.  18 days later he comes to me wanting to leave as I have broken my promise by not playing him there.  The fact that we've had no games doesn't seem to make any difference so now he is determined to leave.  Wtf?

Link to post
Share on other sites
1 hour ago, Marko1989 said:

How do you mean "now"? In my first post I have said: "Of course, people who use older version of ME should not report bugs and expect support."

Of course some people would ignore it, but SI could make a statement - if your game is not patched to the latest version we can't take your request in consideration. And that's it. 

I feel like you can't say anything here without people telling you it is not doable. 

- When I said hat 2D match engine was better looking in previous versions, with stadium stands and everything, people were saying - noo it is good as it is. Even it is 10 times uglier now. 

- When I said SI maybe should implement dynamic potential it would improve the game, people were like - nooo current development system is perfect, even it is so limited with fixed PA

- Now when I am saying that the roll-back could be useful for some people, it would make some people happy, which is absolutely true - nooo, too much work. 

Man, I must have the worst ideas ever

 

I appreciate you're simply giving suggestions to what you think could be improved, and I don't think anyone will reject suggestions, but there are drawbacks to consider as well. And it's not always easy to know what those are unless you have worked with software development before. Now, I don't know if you have, but most who have know that supporting several versions are a pain, especially in in user support. It's actually quite hard to get people to even find out what version they are playing on, and even harder to get people to upload their games to be checked. So it's not that it's impossible, but it would make things harder in other cases, and thus would potentially require more support personnel, ie more costs. So there is always a RoI (Return on Investment) that not always makes sense. Having said that, I have no idea how SI runs their shop, or if this would have those effects, but I wouldn't be surprised.

Dynamic potential is a whole other issue, and I've yet to see any better solution than fixed PA (not a topic for this thread, mind, so if you want to discuss it, you can tag me in a thread already discussing it and I'll give my thoughts).

"Rollback" is not necessarily an easy solution either, it all depends on how they commit code changes and use of branches as well as how other changes are intertwined with the changes you want rolled back. Perhaps there are dependencies that we don't know that makes that a really tough ask, but once again, I don't know how SI runs things. Also, what is the RoI on doing it?

What I mean by this post is to highlight that suggestions sometimes have drawbacks that are unknown, and sometimes others just don't think a suggestion is good and disagree. That have nothing to do with your suggestions being poor, it's just a discussion and some will agree, while other will disagree. There is a whole forum for suggestions where you can tag your ideas as [Discussion] if you only have a thought, and not a finished idea and other can input their thoughts to it as well. And in time SI will review it and if it's something they will want in a future version, they'll most likely add it to a "future potential features" list on their side and see when it can be implemented, either soon or sometime in the future.

Link to post
Share on other sites
14 minutes ago, ExeChris said:

5th May, English season finished, I renew my player's contract and promise I'll play him as a Shadow Striker.  18 days later he comes to me wanting to leave as I have broken my promise by not playing him there.  The fact that we've had no games doesn't seem to make any difference so now he is determined to leave.  Wtf?

Sounds like a bug, post it in here:

https://community.sigames.com/forums/forum/827-dynamics-interactions-press-conferences-and-meetings/

 

Link to post
Share on other sites
12 hours ago, luka_zg said:

This "minor" patch has me feeling there were major changes to the ME. I don't buy for one second that there were none changes in the ME.

The game is suddenly very very very hard. All of my tactics used pre patch are now totally useless. They worked fine before, not like super tactics or anything but reasonable. Now my team looks like a non league outfit against League 2 side. Playing with United. Labouring not just for goals or chances but for shots. Lone striker systems(4231 and 433) are unplayable for me due to the striker unable to get rating above 6.5 and do anything. Tried all sorts of role combinations, nothing works. 2 striker formations (3-5-2 and 4-4-2 diamond) work slightly better althoug the striker with Adv.fwd role will always be the worst player on the pitch if he doesn't score.(and rarely he does).

This patch is the worst one to date, I'm sorry. It all just feels that defences are owerpowered, no fluidity in attacks at all. Very disapointed SI.

I agree the patch (at least in my experience) has had a significant impact on the ME; however, for me it's been for the better. The GA release saw a lot of play through the middle, the next update seemed to stunt that and introduce the cross/corner x 20/per match, this latest update has returned more central play IMHO and is likely the 'best' of the 3 iterations I've played so far. Even though you can still have a fair few cross/corner situations.

Link to post
Share on other sites
4 hours ago, blejdek said:

Anyone notice no key tackles reported???? After full season in championship.

HUGE_GAME_BREAKING_BUG.png

I've raised this mate so as few other people, i think its very bad that it isn't patched yet tbf

Edited by jckc221013jamie
Link to post
Share on other sites
17 hours ago, Svenc said:

Technically perhaps one for feature suggestions, but graphics like these would be also a nice addition as to future iterations, me thinks.

ErpUe4CWMAE7spc (2048×946) (twimg.com)

 

#performanceanalysis

Would be so good to have more graphs and charts for stats that are completely bugged yeah.

Or they could fix the actual existing features first.

Link to post
Share on other sites

My wingers are getting very low ratings, is anyone else going through this?
If they do not participate directly in a goal the rating is below 6.5 even with a good percentage of passes completed and some key passes in the statistics

Link to post
Share on other sites
19 hours ago, Mr Tonio said:

I have 3 saves, all use a tactic with a lone striker. They all worked wonders before the patch. A little bit too mutch, my strikers were all scoring 40+ goals a season. Since the new patch, lone strikers are absolutely useless, not because they miss one on ones, but because they rarely get any.

 

 

16 hours ago, luka_zg said:

This "minor" patch has me feeling there were major changes to the ME. I don't buy for one second that there were none changes in the ME.

The game is suddenly very very very hard. All of my tactics used pre patch are now totally useless. They worked fine before, not like super tactics or anything but reasonable. Now my team looks like a non league outfit against League 2 side. Playing with United. Labouring not just for goals or chances but for shots. Lone striker systems(4231 and 433) are unplayable for me due to the striker unable to get rating above 6.5 and do anything. Tried all sorts of role combinations, nothing works. 2 striker formations (3-5-2 and 4-4-2 diamond) work slightly better althoug the striker with Adv.fwd role will always be the worst player on the pitch if he doesn't score.(and rarely he does).

This patch is the worst one to date, I'm sorry. It all just feels that defences are owerpowered, no fluidity in attacks at all. Very disapointed SI.

Meanwhile, I'm still playing exactly the same tactics as before the patch, and my lone strikers are still banging away goals like there's no tomorrow, and seeing fluid movement of the ball. My AF striker is regularly man of the match, currently has a season average rating of 7.8, and I've been scoring at least 2 goals per match in the Bundesliga.

The match engine hasn't changed, and blaming it for your team having a change in performance is honestly a craftsman blaming his tools. Take a look at how the opposition is playing, whether your players are being complacent, etc. That, for me, has had a much bigger impact on my players' performance than any of the patches (bar the one that borked the ratings, which is now fixed).

Link to post
Share on other sites
30 minutes ago, JordanMillward_1 said:

 

Meanwhile, I'm still playing exactly the same tactics as before the patch, and my lone strikers are still banging away goals like there's no tomorrow, and seeing fluid movement of the ball. My AF striker is regularly man of the match, currently has a season average rating of 7.8, and I've been scoring at least 2 goals per match in the Bundesliga.

The match engine hasn't changed, and blaming it for your team having a change in performance is honestly a craftsman blaming his tools. Take a look at how the opposition is playing, whether your players are being complacent, etc. That, for me, has had a much bigger impact on my players' performance than any of the patches (bar the one that borked the ratings, which is now fixed).

Good for u. But still, the fact are in front my eyes. Thank you also for your condescending advices, i will try and make sure to do that... The ME has been changed, it's a delicate balance. And every little changes has consequences that are hard to anticipate without a lot of people trying it in a lot of game. I cannot believe we are still having this conversation since FM 20. It bores me to death.

Link to post
Share on other sites
1 hour ago, JordanMillward_1 said:

 

Meanwhile, I'm still playing exactly the same tactics as before the patch, and my lone strikers are still banging away goals like there's no tomorrow, and seeing fluid movement of the ball. My AF striker is regularly man of the match, currently has a season average rating of 7.8, and I've been scoring at least 2 goals per match in the Bundesliga.

The match engine hasn't changed, and blaming it for your team having a change in performance is honestly a craftsman blaming his tools. Take a look at how the opposition is playing, whether your players are being complacent, etc. That, for me, has had a much bigger impact on my players' performance than any of the patches (bar the one that borked the ratings, which is now fixed).

Mind posting your tactic - it might help some folks out who are struggling with theirs in Fm21

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...