saiyaman Posted July 7, 2020 Share Posted July 7, 2020 So FM has issues and different viewpoints from users all the time. Some of them think that the current set pieces are too high while the other side thinks it's realistic. Some of them think that attributes aren't taking much effect while others think the match is being represented well. Some think that the probability of long shots is too high while others think it's realistic. In order to solve all these problems, SI can introduce "Sliders" similar to how they used to have for training but with a catch: They are available only in the Database Editor and hidden to normal players who don't delve into those at all. Sliders can be anything from "Attribute Effect" to "Probability of Long Shots" or even "Injury chances". It could be a common solution for those people who disagree with the balance in the game and instead of SI spending time to change something through code, it could be resolved by the community itself releasing realistic AI patches freeing SI to concentrate on many other things. It's a win win for both SI and the community if these sliders are released similar to how some games have like WWE 2k. Do you guys think it's a good addition? I personally think it would solve a lot of headaches of how users claim about their high percentage of injuries or match events is affecting them and the game is treating them in a unrealistic way. This way SI gives a great solution and users can choose to make it realistic or mess it up and have fun saves. Link to post Share on other sites More sharing options...
enigmatic Posted July 8, 2020 Share Posted July 8, 2020 Editable injury probability would make sense especially since injuries are to an extent already tweakable, but I don't think the absurd scorelines that would result from users tweaking the chance conversion rate variables would make users complain less, and I'm not sure how you'd start to tweak 'make game create fewer set piece chances' in an editor Link to post Share on other sites More sharing options...
Baodan Posted July 8, 2020 Share Posted July 8, 2020 This will never happen. Feel free to bookmark this reply and remind yourself each year how right I was. Personally I don't think it's necessarily a bad idea. 1 Link to post Share on other sites More sharing options...
saiyaman Posted July 8, 2020 Author Share Posted July 8, 2020 4 hours ago, enigmatic said: Editable injury probability would make sense especially since injuries are to an extent already tweakable, but I don't think the absurd scorelines that would result from users tweaking the chance conversion rate variables would make users complain less, and I'm not sure how you'd start to tweak 'make game create fewer set piece chances' in an editor That's what the sliders are for. Either you override the game and say 100% of the time strikers will attempt the best possible shot or tweak it so that only those with proper attributes can do it. Like how WWE has sliders for reversing. A max slider means the AI will attempt reversals everytime you hit it. People make sliders where the AI doesn't reverse as much to simulate television while others turn it up for harder difficulties. 2 hours ago, Baodan said: This will never happen. Feel free to bookmark this reply and remind yourself each year how right I was. Personally I don't think it's necessarily a bad idea. Maybe. Maybe not. Wibble Wobble was the same kind of thing. People said it was primitive and that the current tactics didn't need the "Off the Ball", "In Possession" tactic stuff. And here we are. I believe that this could truly take the heat of SI in a LOT of ways and also let people play around with their idea of what they think is real. Link to post Share on other sites More sharing options...
SI Staff Kyle Brown Posted July 8, 2020 SI Staff Share Posted July 8, 2020 Reviewed so locked. Link to post Share on other sites More sharing options...
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