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How do you decide on who to sign?


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So I scout players until the player stats are within a few points eg passing 12-14. 
 

My next step is to compare the player with the current player I use in that position by going into player comparison- attributes - highlight key attributes for role - then whichever role. 
Then I count the difference between the players and look to sign the player if the players tally adds up to more than my current player. 
I will sometimes look to add a few other stats onto the player tally’s aswell such as determination for all, and acceleration for my CB’S, FB’S, Defensive winger and pressing forwards. 
I also take into consideration the negatives on the players scout report such as ‘does not enjoy big matches’ or words to that effect. 
I will then add notes to the player, with how many better or worse they are than my current player. 

What I would like to know is, is there a more time effective way of deciding to sign a player? I’m spending most of my times just tallying up players stats. 

 

 

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1 hour ago, BARNESDON said:

So I scout players until the player stats are within a few points eg passing 12-14. 
 

My next step is to compare the player with the current player I use in that position by going into player comparison- attributes - highlight key attributes for role - then whichever role. 
Then I count the difference between the players and look to sign the player if the players tally adds up to more than my current player. 
I will sometimes look to add a few other stats onto the player tally’s aswell such as determination for all, and acceleration for my CB’S, FB’S, Defensive winger and pressing forwards. 
I also take into consideration the negatives on the players scout report such as ‘does not enjoy big matches’ or words to that effect. 
I will then add notes to the player, with how many better or worse they are than my current player. 

What I would like to know is, is there a more time effective way of deciding to sign a player? I’m spending most of my times just tallying up players stats. 

 

 

I posted here as I classed this as ‘strategy’? 

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Disregarding U-18 players (because they have their own rules) I usually take the following steps:

0) Mass scouting with loose restrictions. I need a good base to filter from! In advanced saves this is mostly used for talents and hidden heroes though — it is my aim to stay informed on all better leagues.

2) I filter my list with loose restrictions and create some shortlists. Depending on finances or need based upon transfer costs, how well developed key attributes are, or a combination thereof. I usually make three at this stage (four to five for combinations).

3) I scout these lists so that I get three reports at the same time each cycle. Due to my shortlist each player fits the basic description but in another way: Either I have a filter for key stats or cost!

4) I go through the fully scouted lists. If players have something special to them, I move them to a different shortlist. What I look for here are high consistency or big matches, some really well balanced or high key stats (with mentals>physicals>technicals (except First Touch in possession)), really good personalities, or perfectly fitting PPMs. 

5) The new shortlist is my final filter. I usually do a gut decision there about how much I am willing to spend and whether I look for star players or developing players or good hands (my youth and reserve sometimes helps here!). I filter through this decision.

6) Based upon this decision I have maybe two to four players left. It is most efficient to negotiate with all and see if one can strike a bargain. Having options makes it easier to drive harder bargains :)

7) Because I am a big softie I end up with four players bought and employed well over value. 

 

 

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Cheere for that, I assume you would define key attributes would be about 3 such as tackling, heading and marking for CB rather than about 15 when I click on CB defend when comparing? 
 

An important one for GK imo would be concentration, especially if I’m expecting to be an attacking team, not conceding many shots. 

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If they have a cool enough name or not :D

I'm doing a save where I can only sign players who are recommended to me in the Scout Centre.

Then I just shortlisted who I think can play a role for my team after a quick glance of their attributes.

I used my scout report recommendation number as a basic guideline, with some of the pros/cons making or breaking the deal.

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