XaW Posted January 7, 2020 Author Share Posted January 7, 2020 Just now, BadAss88 said: That's the problem! I have Thomas Delaney who is perfect for a B2B role, but when I look at the numbers he would be more suited to the DLP-d role, which in my mind isn't correct! Same with Marco Reus, Julian Brandt, Jadon Sancho and Thorgan Hazard they are all better suited for the W-s role according to the numbers instead of the IF-a role. How do I interpretate that? That specialist roles are harder to fill. If you want a IF-A role, a player might have better attributes for a winger, but that doesn't mean you should play one if you tactic elsewhere is based on IFs. Link to post Share on other sites More sharing options...
OlivierL Posted January 7, 2020 Share Posted January 7, 2020 4 minutes ago, BadAss88 said: That's the problem! I have Thomas Delaney who is perfect for a B2B role, but when I look at the numbers he would be more suited to the DLP-d role, which in my mind isn't correct! Same with Marco Reus, Julian Brandt, Jadon Sancho and Thorgan Hazard they are all better suited for the W-s role according to the numbers instead of the IF-a role. How do I interpretate that? The scores for my libero position are very low. So i pick the best libero with the highest score as a central defender and highest DNA score.. that my best libero. So i have a DMC and WBR as my first and second libero and they are doing a great/good job (in iceland). Link to post Share on other sites More sharing options...
BadAss88 Posted January 7, 2020 Share Posted January 7, 2020 Just now, XaW said: That specialist roles are harder to fill. If you want a IF-A role, a player might have better attributes for a winger, but that doesn't mean you should play one if you tactic elsewhere is based on IFs. But I use both roles in my tactic, that's my problem! Link to post Share on other sites More sharing options...
Braumiller Posted January 7, 2020 Share Posted January 7, 2020 (edited) Ok, here is my current spreadsheet I am using. Braumillers Role Ability Analysis v2.xlsm Sheet updated to v2 on 1/8/2020 - fixed; Club DNA calculation (division now by 14 and not 12 - thanks @EnigMattic1!) Conditional formatting fixed on DR sheet Updated PPM sheet to handle full Player Stats list Updated calcs on PPM sheet to handle blanks Updated calcs on all sheets for player name to handle blanks Sheets rundown.... temp - simply where I copy and paste the data from the web page that FM exports the data to. I can manipulate the columns a little (I move the positions column out the way - I should just fix my view! lol)Player Stats - The only place you need to edit anything! Paste in your player name and attributes. Then fill in the positions grid, as this feeds every other sheet (except PPM). The Club DNA column is my first crack at identifying a base set of position agnostic attributes I'd like all players at my club to be good at.DL thru FC - gives a quasi percentage value for role ability (*) for each eligible player in the position - if you want to see how all players score, change the 0 to a 1 in cell A1 of that sheetPPMs - This is based on data from 3 or 4 FM versions ago, and I do not recall the thread or blog I used as the basis of this (or I would give credit - if anyone recognises it, please let me know and I will edit in credit here!). (*) - this is purely stat driven and is meant as a thought provoker for myself, not for making decisions - it ignores personalities, height and a swathe of other in-game factors The conditional formatting on the positional sheets is driven by the B2 cell in the Player Stats sheet. That is the ability score that the formatting starts at. The conditional formatting on the PPM sheet is the grid in the AU & AV columns Feel free to use and abuse this. Copy and paste is our best friend Hope it helps some (if you notice any bugs, let me know! probably best via PMs to avoid any thread clutter) Edited January 8, 2020 by Braumiller punctuation 6 Link to post Share on other sites More sharing options...
Tiger666 Posted January 7, 2020 Share Posted January 7, 2020 Well that's me doing nothing for the rest of the week at work. Cheers guys. Link to post Share on other sites More sharing options...
Hovis Dexter Posted January 7, 2020 Share Posted January 7, 2020 1 minute ago, Braumiller said: temp - simply where I copy and paste the data from the web page that FM exports the data to. I can manipulate the columns a little (I move the positions column out the way - I should just fix my view! lol) A tip - you can save time by using your spreadsheet to open the web page instead of copying and pasting. Separately, looking to forward to playing with this Link to post Share on other sites More sharing options...
EnigMattic1 Posted January 7, 2020 Share Posted January 7, 2020 It's at time like this I'm glad I don't have a job Gives me something to look over as I rip my teams apart. Cheers guys! Link to post Share on other sites More sharing options...
EnigMattic1 Posted January 8, 2020 Share Posted January 8, 2020 8 hours ago, Braumiller said: Ok, here is my current spreadsheet I am using. Braumillers Role Ability Analysis v1.xlsm 576.13 kB · 6 downloads Sheets rundown.... temp - simply where I copy and paste the data from the web page that FM exports the data to. I can manipulate the columns a little (I move the positions column out the way - I should just fix my view! lol)Player Stats - The only place you need to edit anything! Paste in your player name and attributes. Then fill in the positions grid, as this feeds every other sheet (except PPM). The Club DNA column is my first crack at identifying a base set of position agnostic attributes I'd like all players at my club to be good at.DL thru FC - gives a quasi percentage value for role ability (*) for each eligible player in the position - if you want to see how all players score, change the 0 to a 1 in cell A1 of that sheetPPMs - This is based on data from 3 or 4 FM versions ago, and I do not recall the thread or blog I used as the basis of this (or I would give credit - if anyone recognises it, please let me know and I will edit in credit here!). (*) - this is purely stat driven and is meant as a thought provoker for myself, not for making decisions - it ignores personalities, height and a swathe of other in-game factors The conditional formatting on the positional sheets is driven by the B2 cell in the Player Stats sheet. That is the ability score that the formatting starts at. The conditional formatting on the PPM sheet is the grid in the AU & AV columns Feel free to use and abuse this. Copy and paste is our best friend Hope it helps some (if you notice any bugs, let me know! probably best via PMs to avoid any thread clutter) This may be a stupid question with an obvious answer (it's 2am, I'm on my second can of Rockstar and elbow deep in spreadsheets) but why do you divide by 12 when you are looking at 14 different attributes? Link to post Share on other sites More sharing options...
Braumiller Posted January 8, 2020 Share Posted January 8, 2020 2 hours ago, EnigMattic1 said: This may be a stupid question with an obvious answer (it's 2am, I'm on my second can of Rockstar and elbow deep in spreadsheets) but why do you divide by 12 when you are looking at 14 different attributes? Easy answer would be by mistake Which position / role? Link to post Share on other sites More sharing options...
Andros Posted January 8, 2020 Share Posted January 8, 2020 (edited) just as a thought: why not separate key and secondary and then see what that shows you? This may help your analysis. For example: I have downloaded a tactic for FM19 that explains key and secondary attributes that are suitable for the tactic in the eyes of the tactic's creator. For Full Back (just a quick selection of players) the scores are as a percentage: Key Secondary Gomez 74 66 Fabinho 73 70 Alexander-Arnold 68 68 Robertson 73 73 Moreno 72 66 Henderson 77 74 I am wondering if also separating the key and secondary attributes into technical, mental and physical might offer something too. FB Key Total Tech Men Phy Sec Total Tech Men Phy Gomez 74 73 73 75 66 70 62 None Fabinho 73 70 72 75 70 69 71 None Alexander-Arnold 68 68 70 66 68 70 66 None Robertson 73 70 74 71 73 70 75 None Moreno 72 70 68 78 66 68 64 None Henderson 77 70 81 74 74 73 75 None This would tell me that Alexander-Arnold needs to bulk up a bit to play the role, Gomez needs to improve his Off the Ball or I need to forget about him in that role unless there is an injury crises, and Moreno may need brain surgery! I don't know if this too much info as the purpose of this thread might be to reduce the amount of data to look at, but I thought I would put this out there. I am now also seeing perhaps a reason why the eds mention there are limitations to this. I mean Henderson is my 2nd best centre back as well as my best full back according to this method! Edited January 8, 2020 by Andros Sorry for the large space at the bottom, I can't seem to erase it... must be due to me trying to copy and paste before... Link to post Share on other sites More sharing options...
EnigMattic1 Posted January 8, 2020 Share Posted January 8, 2020 5 hours ago, Andros said: just as a thought: why not separate key and secondary and then see what that shows you? This may help your analysis. For example: I have downloaded a tactic for FM19 that explains key and secondary attributes that are suitable for the tactic in the eyes of the tactic's creator. For Full Back (just a quick selection of players) the scores are as a percentage: Key Secondary Gomez 74 66 Fabinho 73 70 Alexander-Arnold 68 68 Robertson 73 73 Moreno 72 66 Henderson 77 74 I am wondering if also separating the key and secondary attributes into technical, mental and physical might offer something too. FB Key Total Tech Men Phy Sec Total Tech Men Phy Gomez 74 73 73 75 66 70 62 None Fabinho 73 70 72 75 70 69 71 None Alexander-Arnold 68 68 70 66 68 70 66 None Robertson 73 70 74 71 73 70 75 None Moreno 72 70 68 78 66 68 64 None Henderson 77 70 81 74 74 73 75 None This would tell me that Alexander-Arnold needs to bulk up a bit to play the role, Gomez needs to improve his Off the Ball or I need to forget about him in that role unless there is an injury crises, and Moreno may need brain surgery! I don't know if this too much info as the purpose of this thread might be to reduce the amount of data to look at, but I thought I would put this out there. I am now also seeing perhaps a reason why the eds mention there are limitations to this. I mean Henderson is my 2nd best centre back as well as my best full back according to this method! It could be done that way I guess, but my skills are minimal so I'm going on the theory of 'all required stats are of equal importance'. If I was more clued up in spreadsheets and formula, I may try it but, as it stands, I have stuff on one sheet, @Braumillerhas across two (God, mine looks a mess). With regards to Henderson being your best full back, at the moment, Firmino is my best 'No Nonsense Centre-Back. Seems strange but it's not like I'm going to play him there anyway. I'm mainly using that area of my sheets for retraining at a younger age anyway. Link to post Share on other sites More sharing options...
Braumiller Posted January 8, 2020 Share Posted January 8, 2020 Updated my spreadsheet to v2 - https://community.sigames.com/topic/510157-weight-of-attributes-per-role-and-general-spreadsheet-geeking/page/2/?tab=comments#comment-12216805 More people downloaded v1 than I anticipated Nothing earth-shatteringly different in v2, change list posted in the link above - I just get a little OCD if I notice something wrong / off 2 Link to post Share on other sites More sharing options...
EnigMattic1 Posted January 8, 2020 Share Posted January 8, 2020 14 minutes ago, Braumiller said: Updated my spreadsheet to v2 - https://community.sigames.com/topic/510157-weight-of-attributes-per-role-and-general-spreadsheet-geeking/page/2/?tab=comments#comment-12216805 More people downloaded v1 than I anticipated Nothing earth-shatteringly different in v2, change list posted in the link above - I just get a little OCD if I notice something wrong / off I know you said you got it from a different thread/blog, but how does the ppm sheet actually work? Link to post Share on other sites More sharing options...
Tiger666 Posted January 8, 2020 Share Posted January 8, 2020 16 minutes ago, Braumiller said: Updated my spreadsheet to v2 - https://community.sigames.com/topic/510157-weight-of-attributes-per-role-and-general-spreadsheet-geeking/page/2/?tab=comments#comment-12216805 More people downloaded v1 than I anticipated Nothing earth-shatteringly different in v2, change list posted in the link above - I just get a little OCD if I notice something wrong / off Just been playing about with v1. Very nice work, appreciated. Link to post Share on other sites More sharing options...
Braumiller Posted January 8, 2020 Share Posted January 8, 2020 49 minutes ago, EnigMattic1 said: I know you said you got it from a different thread/blog, but how does the ppm sheet actually work? Identical to the player roles. The Player Roles have their relevant attributes identified in game, the PPM relevant attributes were laid out in a blog or thread post by the author, based on their opinions. I agreed with the majority of their opinions, so used it as the basis for creating the PPM sheet It is an even 'grayer' rating than the Player Roles (which are by no means black and white to begin with) and should be used as an idea generator, imo. Link to post Share on other sites More sharing options...
EnigMattic1 Posted January 8, 2020 Share Posted January 8, 2020 1 hour ago, Braumiller said: Identical to the player roles. The Player Roles have their relevant attributes identified in game, the PPM relevant attributes were laid out in a blog or thread post by the author, based on their opinions. I agreed with the majority of their opinions, so used it as the basis for creating the PPM sheet It is an even 'grayer' rating than the Player Roles (which are by no means black and white to begin with) and should be used as an idea generator, imo. Think I found the article, I will take a look and see what I can come up with. This is fun. Link to post Share on other sites More sharing options...
EnigMattic1 Posted January 8, 2020 Share Posted January 8, 2020 Well, I've still got to do the formula for another 30 positional average ratings and then it will be on to the ppm's. Probably going to look at training after that. See if I can pull the data from a training calculator spreadsheet I have. Link to post Share on other sites More sharing options...
Rumple43 Posted June 2, 2020 Share Posted June 2, 2020 I've just stumbled across this post after it's been dormant for a while, wanted to say thanks for all the chat and great ideas. I've downloaded @Braumiller's excel sheet and set about having a play with it to suit my own needs. Just wanted to say thanks to all that contributed to the discussion as for me, it was certainly of use! 1 Link to post Share on other sites More sharing options...
BadAss88 Posted July 24, 2020 Share Posted July 24, 2020 I have found this article https://mikaelinhofm.com/2020/05/20/the-concepts-of-current-and-potential-ability/ very intrestring especially this table It could be used for the weight of attributes in the specific roles.. Link to post Share on other sites More sharing options...
hoffspur Posted December 17, 2020 Share Posted December 17, 2020 Just stumbled across this today, probably going to spend way more time playing around with it and trying to adapt it to FM21 than I should. If I make any breakthroughs, I'll be sure to post them here. Link to post Share on other sites More sharing options...
samdiatmh Posted December 18, 2020 Share Posted December 18, 2020 49 minutes ago, hoffspur said: Just stumbled across this today, probably going to spend way more time playing around with it and trying to adapt it to FM21 than I should. If I make any breakthroughs, I'll be sure to post them here. just open up the editor and it pretty much tells you how the attributes are weighted now - like there's literally no guesswork anymore all the attributes are listed in one place, with a "weighting" depending on the position, and then how the game will scale it based on the CA that you've listed it as same for staff as well 1 Link to post Share on other sites More sharing options...
hoffspur Posted December 18, 2020 Share Posted December 18, 2020 1 hour ago, samdiatmh said: just open up the editor and it pretty much tells you how the attributes are weighted now - like there's literally no guesswork anymore all the attributes are listed in one place, with a "weighting" depending on the position, and then how the game will scale it based on the CA that you've listed it as same for staff as well That's great to know, thanks! Link to post Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now