Jump to content

Football Manager 2020 - Feature Announcement Blogs


Recommended Posts

9 hours ago, Seb Wassell said:

One of the videos demonstrates the dynamic nature of the Club Vision from club to club quite well. One would hope this may also be dynamic over time... ;)

I certainly hope so. That would be a great thing.

Link to post
Share on other sites
  • Replies 1.5k
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

29 minutes ago, Tiger666 said:

A blank striker with no set instructions, like the central midfielder. It's been suggested for years.

Has it? Never seen it before, tbh. Is that not the advanced forward anyway? Either way, this wouldn't be a specialised role, quite the contrary in fact.

Link to post
Share on other sites
8 minutes ago, Mons said:

Has it? Never seen it before, tbh. Is that not the advanced forward anyway? Either way, this wouldn't be a specialised role, quite the contrary in fact.

Not really, it has hard coded instructions & only comes with Attack 

You get a blank canvass with any other area of the pitch apart from up top 

Link to post
Share on other sites
18 minutes ago, Mons said:

Has it? Never seen it before, tbh. Is that not the advanced forward anyway? Either way, this wouldn't be a specialised role, quite the contrary in fact.

The question was what tactical roles would I like to see. Yes, I've seen it suggested many times and no, the Advanced Forward has hard coded instructions.

Link to post
Share on other sites
16 minutes ago, Johnny Ace said:

Not really, it has hard coded instructions & only comes with Attack 

You get a blank canvass with any other area of the pitch apart from up top 

I don't have the game open - but is this entirely the case?  I am not sure wide players (for example) have a role with no hard-coded instructions.

Link to post
Share on other sites
3 hours ago, bigmattb28 said:

Always annoyed me that, oh you can play attacking midfield but not central midfield? Ahh I see you're a natural right back, but you literally can't play right wing back? Makes no sense.

I still think there's a touch of this in some sense, it was more so in the past lets say maybe 3-5 years ago and all before but now versatility is a "speciality". I think darmian and to some extent a defensive fullback couldnt do these things. Darmian was great at wingback, did everything you expect just not a special player but once you put him in fullback he'd frail, either too high or too low and didn't know his "Position". 

Attacking midfielders or playmakers at CAM of old style wouldn't be very useful. Ozil and mata strike me in this case, they have great movement on and off the ball, the deeper they go the less effective they are in the final third. This would be the work of formations and tactical modern day changes and leagues of course. They've had to adapt and cause it's past the peak or around the time of peak of their careers they've barely managed to do it (example the tracking back thing wasn't there that long ago if you were a CAM). New style say the likes of KDB and Eriksen are adaptable, they've been pushed deeper or wider in some cases and still do their jobs- I'd argue that's because of pressing and the style of plays. 

Dont rule it out, well not just yet that is. Also you could make a case for dybala. Perfect CAM, put him in central midfield and you'd probably ruin him and he's fairly young too. 

Link to post
Share on other sites
1 minute ago, Crispypaul said:

I don't have the game open - but is this entirely the case?  I am not sure wide players (for example) have a role with no hard-coded instructions.

I don't either :) Yeah, you're right, there's nothing in the AMR/L slots I don't think. You can in the wide midfield slots though which kinda covers it 

Link to post
Share on other sites

The advanced forward is supposed to be the 'generic' role for attack duties and the DLF for support duties. Certain instructions being locked in do not make it as generic as with midfield roles though. Where there is a real lack of a generic role, is at AML/AMR and SI acknowledged this a while back. I use an IF/S as my generic role for now. If there are ideas etc around this, please request it in the Feature Request forum. :thup:

Link to post
Share on other sites
17 minutes ago, Tiger666 said:

The question was what tactical roles would I like to see. Yes, I've seen it suggested many times and no, the Advanced Forward has hard coded instructions.

and @Johnny Ace

Hard coded sure but say if it was changed, I've spoke with herne about this I think at some point. The AF role to move into channels needs to become a choice rather than given. Also the line of engagement would suggest an overall play. I'd be inclined to say the striker you're looking for is a CF cause it does everything and if you're passing short/long, he's there to head/pass/get beyond the line from HIS choice- that being a technical player, physical, creative etc.

Understand the reasoning but I don't see it being a thing IMO

Edited by BigV
Link to post
Share on other sites
23 minutes ago, HUNT3R said:

The advanced forward is supposed to be the 'generic' role for attack duties and the DLF for support duties. Certain instructions being locked in do not make it as generic as with midfield roles though. Where there is a real lack of a generic role, is at AML/AMR and SI acknowledged this a while back. I use an IF/S as my generic role for now. If there are ideas etc around this, please request it in the Feature Request forum. :thup:

Yeah I did 

I can't even remember the context of it to be honest, I think I basically wanted a Trequartista without the focus play instruction 

All cool, it's not a problem I face very often but a "striker" role D/S/A would be nice 

ETA: AF-A Has Get further forward hardcorded too DLF-S has Hold up ball, Take more risks & move into channels 

 

 

Edited by Johnny Ace
Link to post
Share on other sites
10 минут назад, themadsheep2001 сказал:

I'd settle for moves into channels not being a locked instruction. Sometimes I want my forward to just occupy the two central defenders by sitting in-between them.

dlf(s) and targetman(s) are able for 'hold position', is it a different?

Edited by Novem9
Link to post
Share on other sites
16 minutes ago, Novem9 said:

dlf(s) and targetman(s) are able for 'hold position', is it a different?

Yes. Hold position means they'll rarely make forward runs. Moves into channels will still see them drifting wider as Hold Position doesn't affect that.

Link to post
Share on other sites
7 минут назад, HUNT3R сказал:

Yes. Hold position means they'll rarely make forward runs. Moves into channels will still see them drifting wider as Hold Position doesn't affect that.

Yeah exactly! Thanks for clarify! 

Link to post
Share on other sites
36 minutes ago, themadsheep2001 said:

Sometimes I want my forward to just occupy the two central defenders by sitting in-between them.

Same here, frustrating to see your forwards not trying to split the 2 center halves up.

Link to post
Share on other sites
39 minutes ago, themadsheep2001 said:

I'd settle for moves into channels not being a locked instruction. Sometimes I want my forward to just occupy the two central defenders by sitting in-between them.

This.

In relation to comments re. "blank canvas" roles (ie., no locked in PIs at all) we have to consider the AI's capabilities.  I'd like to see more blank roles as well but until the AI is more capable in this area we'd have an unfair advantage (even more so than now) in being able to craft very tailored roles.  Yes I know there are a couple of roles like this already (wide and central midfield) however I'd expect to see new roles with locked in PIs rather than none (eg., the new Inverted Winger) for a while yet.

Can't hurt to raise it in the Feature Requests forum though :thup:.

Link to post
Share on other sites
26 minutes ago, herne79 said:

In relation to comments re. "blank canvas" roles (ie., no locked in PIs at all) we have to consider the AI's capabilities.  I'd like to see more blank roles as well but until the AI is more capable in this area we'd have an unfair advantage (even more so than now) in being able to craft very tailored roles. 

I don't think this is ever much going to happen for two reasons.

1) The process of specifically tailoring roles (and Fitting them into a system of specifically tailored roles around them!) being reasonably complicated. That's just how the game's tactics System is set up, and it's in-herent to that. Sure, you may give an AI a list of role combinations etc. that may be worthwhile. As AI can't "think" however, it won't ever move beyond that
2) The fear of alienating Players. 

Naturally, that Players can both a) dramatically outperform AI as well as b) dramatically underperform it, is also inherent to the comparably complicated tactics System. (Which, btw. also allows quite a bit of "nonsensee" you would never see on a pitch of footie to boot, even by accident (e.g. I didn't mean that!) which makes b) suffer probably the most). :D 

I'm actually still in favor of a streamlined process all around (whch also gets rid of the "nonsense" combinations), rather than adding (roles) on top of it, as Overall, it may make the game a richer "Football" experience for everyone. But then as nobody would neither dramatically outperform nor underperform the AI, that may also be a concern for SI. As shown in some recent threads, Players may prefer clear signs that they'Re on the "Winning path" (and may react badly to a spell of bad results in General).  Thus the only "realistic" solution may be optionally to be hired tactical assistant Managers proper bringing everybody roughly to the same playing field as improved AI, as tactical assisants are -- ding ding-- AI just all the same.

Edited by Svenc
Link to post
Share on other sites
17 hours ago, Mons said:

Let me swap that right around. What tactical roles do you think should be included but aren't? I know of only 1 team who uses overlapping centre backs. To be perfectly honest, there's a couple of fairly obscure tactical roles already in the game; I don't see the point in including any more just for the sake of it...

Realism? An opportunity to do something more radical with centre backs? There's a lot of talk about it at the moment.

Link to post
Share on other sites

Long-Term games are going to be fun for FM2020 

I hope for FM2021 we add new features such as 

  • Individual Football Players Opinion Media, board & fans opinion on your individual football players (e.g. Fans & the Media dislike Harry Kane due recent poor performances)
  • Daily, Weekly, Monthly Challenges. Weekly Challenges (e.g. score more than 3 goals or receive no yellow cards to win a challenge)
  •  

 

Edited by kingking
Link to post
Share on other sites
12 minutes ago, Karnack said:

It feels like this thread is in a loop. Every time I return to check it a couple new pages have arrived but the same people still complain about the same things.

People trying to make a point when no ones listening 

 

Link to post
Share on other sites
6 minutes ago, Johnny Ace said:

One's chucking it down, one isn't, not a like for like 

Ok granted but really would not show that bad even if it was . admittingly its in alpha stage so I hope it improves

Link to post
Share on other sites
12 minutes ago, prot651 said:

Ok granted but really would not show that bad even if it was . admittingly its in alpha stage so I hope it improves

and in days of old it used to to show more wear where there was most action like the goal areas, and where the linesman run was practically bare

Link to post
Share on other sites
19 hours ago, ChristmasTree83 said:

Disappointed at the lack of tactical innovations presented in the gameplay video... the components of Chris Wilder's overlapping centre backs strategy don't look like they've made the cut, and it doesn't look like there are any new tactical roles built into the game.

I was hoping to see similar stuff, modern tactics or at the very least, a more sharpened reflection of the existing tactics through the game play. Players need to play (move, defend, attack, press, counterpress...) as close as possible to that of a professional football game and react accordingly to my tactic. 

Link to post
Share on other sites
20 hours ago, ChristmasTree83 said:

Disappointed at the lack of tactical innovations presented in the gameplay video... the components of Chris Wilder's overlapping centre backs strategy don't look like they've made the cut, and it doesn't look like there are any new tactical roles built into the game.

It's a bit early to make that assumption right? I mean those guys had very limited time to play the game. And they still managed to put out some decent videos. Naturally one would think that people need a bit more time with the game to try things like that. It took at least a season before the Inverted Wingback showed up in the game, it wasn't even something that was reflected in the engine when it was first introduced. It only appeared in the engine once it was used for some time. Roles like the Raumdeuter which was a knee jerk role imho aren't as common anymore. Innovations are possible in the engine even in FM19, things like overloads and pressing traps are  a function of well thought out role/duty combinations. You aren't going to get a tactical innovation in the game appear as a button. "Click here for overload".

Link to post
Share on other sites
3 minutes ago, Novem9 said:

Forget about transfers... LOOTBOXES!!! :brock: 

Off Topic but I am more afraid that they will go in direction of subscription and this live service plan where they just update regular.

Link to post
Share on other sites
50 minutes ago, Novem9 said:

Forget about transfers... LOOTBOXES!!! :brock: 

Additionally, quick-time Events during one on ones which determine whether the Forward bottles it or not. :D  
 

12 minutes ago, kandersson said:

New trait for GK sounds very promising.


Plays with feet, hm? At Flair 20 he should. :D 

Edited by Svenc
Link to post
Share on other sites
47 minutes ago, Sheriff7 said:

 

Very glad to read SI worked on attacking movement. After it became apparent SI could not fix the attacking issues of FM 2019 I quit the game. 

The focus on long term saves with more manager restrictions in terms of club vision and player pathways and a more engaging youth development could, alongside a better ME, very well make FM2020 the most cohesive FM yet.

I also applaud the more toned down marketing approach by SI. Last year SI shot itself in its own feet by putting so much attention on the new tactics. This year SI seems quite modest about some features. Of course I might be wrong but FM2020 seems to have a lot of new "presents to unpack" for career gamers. The thought of that makes me want to invest both in the game as in a long term save that really fits me as a manager.

Next step would be a perfect Director of football. I would not mind Being restricted by the vision and signings of the club and its DOF if scouting and signings are done properly.

 Bring on November 19th!

Link to post
Share on other sites
21 minutes ago, Mensell76 said:

Very glad to read SI worked on attacking movement. After it became apparent SI could not fix the attacking issues of FM 2019 I quit the game. 

The focus on long term saves with more manager restrictions in terms of club vision and player pathways and a more engaging youth development could, alongside a better ME, very well make FM2020 the most cohesive FM yet.

I also applaud the more toned down marketing approach by SI. Last year SI shot itself in its own feet by putting so much attention on the new tactics. This year SI seems quite modest about some features. Of course I might be wrong but FM2020 seems to have a lot of new "presents to unpack" for career gamers. The thought of that makes me want to invest both in the game as in a long term save that really fits me as a manager.

Next step would be a perfect Director of football. I would not mind Being restricted by the vision and signings of the club and its DOF if scouting and signings are done properly.

 Bring on November 19th!

Well that DOF suggestion was shot down by Miles earlier for not being "arcade" and not realistic when a user suggested that on Twitter. Dont ask me why...

 

Link to post
Share on other sites
20 minutes ago, Double0Seven said:

Well that DOF suggestion was shot down by Miles earlier for not being "arcade" and not realistic when a user suggested that on Twitter. Dont ask me why...

 

I agree with Miles. Modes are indeed Arcadelike. However the AI of the DOF in FM could use some love and caring. Currently I do not trust the DOF to be in charge with transfers. The possibility of him signings 3 strikers while I am in need of a DC is just too big ;)

Edited by Mensell76
Link to post
Share on other sites
3 minutes ago, Mensell76 said:

I agree with Miles. Modes are indeed Arcadelike. However the AI of the DOF in FM could use some love and caring. Currently I do not trust the DOF to be in charge with transfers. The possibility of him signings 3 strikers while I am in need of a DC is just top big ;)

The DOF problem has been in the game since they were introduced.  I play In the MLS FM16 and because I don't fully understand the draft system I leave all transfers and contracts to the DOF but a few seasons in it is really affecting the standard of the team. The best players he either sells or lets their contracts run out and of the players he brings in 50% are duds.

Link to post
Share on other sites
11 minutes ago, Mensell76 said:

I agree with Miles. Modes are indeed Arcadelike. However the AI of the DOF in FM could use some love and caring. Currently I do not trust the DOF to be in charge with transfers. The possibility of him signings 3 strikers while I am in need of a DC is just top big ;)

I have spotted the new 'Negotiating' attribute for staff, so maybe something that could make DOF more useful - or less dangerous :D

Link to post
Share on other sites
25 minutes ago, Mensell76 said:

I agree with Miles. Modes are indeed Arcadelike. However the AI of the DOF in FM could use some love and caring. Currently I do not trust the DOF to be in charge with transfers. The possibility of him signings 3 strikers while I am in need of a DC is just too big ;)

Club staff AI is arguably underrated in general. 1) It's Pretty clear that different FM Players oft have their own area they'd be interested in the most. 2) Plus it's not like all Managers in all Clubs do the same Things. One strength of a Manager could actually argued to be that he knows what to delegate and where. And some admit even to their weakness in one area to work together with assistants proper. The staff AI thus imo Long-term is the perfect opportunity to tailor the game towards anybody's preferences.

IIRC, the DOF when it was introduced was even on Occasion suggested as an opportunity to increase the game's difficulty. It being AI, you wouldn't have this much of an Edge anymore in terms of squad building. However, that's arguably not the ideal way to look at it.... It'd be likely also more fun to work with his if you optionally had more of an influence what he were doing, and communicate better (same actually as any possible staff and assistant in the game). 

Edited by Svenc
Link to post
Share on other sites
Just now, themadsheep2001 said:

DOFs shouldn't ever be perfect, they should be open to getting it right and wrong, just like real life DOFs

100%

I think there should be more depth to the DOF's role though. Some have "carte blanche" control of transfers others work more closely with the manager. There should be an option to discuss what you are looking for in more depth and at the very minimum his suggestions should fit with your club vision. 

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...