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Football Manager 2019 Official Feedback Thread


Biggest downside for this year's FM from your pov ?  

66 members have voted

  1. 1. What really annoy you this year while playing FM19 ?

    • Players moaning for new contracts too often
      23
    • Gegenpressing tactic too powerful
      12
    • Youngsters determination decreasing despite tutoring
      10
    • IA still stockpiling players at a specific position/low teambuilding
      11
    • Calendar bug ,only 1 day to recover between 2 officials games, especially a the end of the season (Obviously, i'm not talking about the Boxing day)
      6
    • International call-ups issues (players unavailable for Champions League final etc...)
      5

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Seems like I just broke the ME.

 

I told my wide players to cross to far post. (4-1-4-1 DM Wide Wing Backs/S and IF/S wide players)

1st Match Martial got a hattrick due to far post deliveries. (Against a super Spur team with Zidane as manager, fantastic AI manger in FM19., Shock Result 0-5 away win for us.)

2nd Match Suso got a hattrick due to far post delivers.

3rd Match Martial got a hattrick due to far post delivers.

 

So 3 hattricks in 3 matches so far...

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13 hours ago, KUBI said:

Everything is up to you, it's your game. But the role of a DoF on the continent is doing all the transfer stuff and contract negotiations.

For people who thinks the game is too easy, to give all the power to a DoF could make it more challenging.

I allow my DOF to find players for both squads, also to negotiate deals for players, the only thing I prefer doing is to have a final say on who comes in, this would be the case in real life and at my own club Neil Lennon has the final say on who comes and it's our Director of Operations ( same as DOF) and Leeann Dempster ( CEO ) who negotiate contracts.

 

I realised in my last post I said I do my own negotiations, I meant to say I choose which players to sign.

Edited by jc1
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3 hours ago, Ari Gold said:

Put together it's all just ridiculous and to much for me to swallow.

Your shots to shots on target ratio is consistently poor.  As this seems to be a common theme for you, I'd suggest there is something tactical you could do to improve things here.  Open a thread in the Tactics forum, post your tactical set up, the issues you've been having and what (if anything) you do during matches to adapt and somebody may be able to give you some ideas.

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6 minutes ago, herne79 said:

Your shots to shots on target ratio is consistently poor.  As this seems to be a common theme for you, I'd suggest there is something tactical you could do to improve things here.  Open a thread in the Tactics forum, post your tactical set up, the issues you've been having and what (if anything) you do during matches to adapt and somebody may be able to give you some ideas.

his SoT ratio is actually higher than AI's. i'm not sure it's him that needs advice there. :D

from my experience it feels easier to beat big clubs on this ME. this is an area that defenetly needs improvement, just look at City on his save. where's the chalange and fun?

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4 hours ago, Ari Gold said:

Yes, this is a large a massive whinge post and I'm not particularly great at this game but I don't care - the way the match engine or whatever it is represents things is totally taking away any fun from this game for me. 

For comparison's sake, I also looked at games where Liverpool dropped points. There was only one game I could go back and access where they dropped points (other than their 6-0 loss to me) and they didn't hit the woodwork in that game.

Put together it's all just ridiculous and to much for me to swallow. The woodwork costs me a lot of points but doesn't cost Liverpool any, whilst they are supposedly so much better than every other team yet get thumped 6-0 by me. Maybe this is just a match engine function of how many shots I have or something. Either way I don't care because it's making it no fun. I'm hitting the post in just about every game I drop points yet the team I beat 6-0 is running away with the title because they are otherwise just too good. Sorry, but no. 

Not sure I understand, your entire reasoning is "I beat them 6-0 in one game ergo I'm better and should have better results elsewhere too"? 

Football doesn't work like that. Liverpool were by far the better team in the head-to-head games VS Man City last season, with a much bigger sample size than one game, but still no one would argue were a better team overall. Ferguson for years was perfectly content to lose to direct rivals and still win the league because won VS everyone else. Winning a title over 38 games is never about one or two games VS your rivals, it's about beating the dross week in week out and always has been. Anything can happen in 90 Mins to result in a score like that. 

I have a lot of problems with the current ME but this has nothing to do with them, this is the old FM complaint that has existed for decades where you think because you had more shots and hit the woodwork you should have won. I would not look at woodwork at all in FM19 considering it's pretty busted right now and gets hit way too often, meaning if you have way more shots than the opposition you will also hit the woodwork way more, it does not at all equal a quality chance. I've had plenty of games where I hit the woodwork 3-4 times but wouldn't consider any of these times to have actually been a good chance to score, it's simply one of the (less offensive) issues with this year's ME. I don't like CCCs much but they surely are a better thing to look at than woodwork, and in many games you created 0.

Your tactic doesn't work as well as Liverpool's in the vast majority of games, that isn't really up for debate. I would start thinking how you're creating space against the smaller teams that park the bus against you since you are clearly struggling with that more than Liverpool in your save do. Teams play way too defensively, way too often against the big teams in FM19 (another one of my complaints, though not exactly a ME one) and you have to think about you break down a packed defence since you will face those tactics almost every week. Either Liverpool do it better, or they defend much better than you (how does your defence measure up to theirs?) and eek out 1-0's with a goal from a corner against those teams that you ship goals to.

 

Edited by bar333
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I'd argue the bigger "Issue" here  is that 6-0 match that may require investigating.

Is that but a freak occurance? If you would repeat that 1-7 at the WC 100 times, that scoreline comes about perhaps a single time, no less as all the goals were shipped a) during a phase of play during which individual players commited defending errors you rarely see on that level. Marcelo being caught out of position, badly exposing his side on Müller's flank and not getting it in the first twenty minutes alone an obscene amount of time. And b) during which the losing team completely collapsed mentally, up to the point that they completely lost it immediately after a kick-off, which lead to yet another goal immediately (something that FM has never simulated much). As of the game, does anybody at all understand random chance, in particular how it may be coded into a computer game? Think of any shot as a chance of it being a goal, perhaps. I've lost a match to three direct free kicks converted, even though the chance of converting but one of them should be reasonably low depending on their position taken (and unlike public's perception, specialist don't make the world's difference).


From eperience there is a likelyhood it would be just such a freak occurance, no less as AI has always lacked in adapting to what is actually going on in a specific match. Rather, if they concede, they may expose themselves even more, as they are typically going to aggressively push for an equalizer. I've likewise mostly had the best shot to goals ratios in the game against (overly) aggressive AI -- the flipside of defensive AI naturally tends to be that they barely push forward, so have most of their shots from set pieces, if any (or counter attacks and similar). Plus, possible ME issues, naturally.


It is true though that FM finally needs to teach its audience to think in spaces, rather than the simple stats it offers.

a) How do teams increase the chance of scoring against particular opposition?
b) How do teams decrease the chance of conceding?
c) How do they balance such according to different scenarios.

Different teams in football go about this in different ways. The ME either way, is about spaces -- whether they be the exact same spaces as in football, it's all about the space. The AI in their simple ways have done this I don't actually know how long already. Speaking about "chance" -- would be interesting to see how players would react would they face a Zidane Madrid 2017/2018 season... plenty of opportunity, and not much to show for it for almost half a year, at which point CR7 "miraculously" started scoring again it all was too little too late. Individual seasons shoudl be considered short-term anyway from my point of view. Over 30-40 matches, much more goes than over hundreds.

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5 hours ago, Amarante said:

You get your monthly overview, you can go through and see what your squad members are saying about it

Seeing as you missed my point, let's talk about the monthly review that currently exists. In terms of training happiness, you can obviously view those that are complaining and their reasons for this. The problem is, players frequently say things like 'Feels he should be doing more quickness training'. A user response to this may be to include a session on quickness in the upcoming schedule where appropriate. 

However; when returning to this screen after doing so, you are often met with complaints from the same players such as 'Unhappy with the high volume of quickness training'. 

I'm going to make an assumption that you are not an elite professional coach, and I am certainly not. How much is more? How much is less? We have no idea of what is required even when there are specific complaints.

Intensity feedback is fine, but better feedback from coaches on your custom schedules in terms of attribute load / potential neglect (and likely player response) would improve the training module even further. 

Finally, during periods of heavy fixture congestion, there is only 1 day of training between games. It seems whatever you choose here, players moan that there was not enough of something.

Edited by rdbayly
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1 hour ago, herne79 said:

Your shots to shots on target ratio is consistently poor.  As this seems to be a common theme for you, I'd suggest there is something tactical you could do to improve things here.  Open a thread in the Tactics forum, post your tactical set up, the issues you've been having and what (if anything) you do during matches to adapt and somebody may be able to give you some ideas.

I don't see how this matters in the context of my post. I consistently have more shots on target than the opposition. Why do I need to have 2/3/4x as many as the opposition just to win? Also, a lot of my shots are from corners, because the game gives you a stupid number of them. 

1 hour ago, bar333 said:

Not sure I understand, your entire reasoning is "I beat them 6-0 in one game ergo I'm better and should have better results elsewhere too"? 

Football doesn't work like that. Liverpool were by far the better team in the head-to-head games VS Man City last season, with a much bigger sample size than one game, but still no one would argue were a better team overall. Ferguson for years was perfectly content to lose to direct rivals and still win the league because won VS everyone else. Winning a title over 38 games is never about one or two games VS your rivals, it's about beating the dross week in week out and always has been. Anything can happen in 90 Mins to result in a score like that.

I'm not saying I'm better, I'm just saying it's completely unrealistic that they are that much better than me. There is no competition in real life ever where a team has been unbeaten in every game except for that one time they casually lost 6-0. Even if they play lesser teams better they shouldn't always be beating Man City, Spurs, Chelsea or Arsenal if they are going to ship 6 goals to my team. Even in your Man City v Liverpool example, City beat Liverpool 5-0, not the other way round.

It is just completely unrealistic to think a team could be unbeaten in 26 games and lose the other one 6-0 when playing at full strength. I'm consistently hitting the post and dropping points whilst the team I beat 6-0 simply never fail to lose against the AI and that takes away the fun of it. I don't expect to win the title because I beat my nearest challenger, but if I can score 6 goals against them I don't expect them to otherwise go through the season unbeaten.

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6 hours ago, Ari Gold said:
Spoiler

 

Yes, this is a large a massive whinge post and I'm not particularly great at this game but I don't care - the way the match engine or whatever it is represents things is totally taking away any fun from this game for me. 

I am 28 games into my 2nd season and won't even bother finishing it. Liverpool have a game in hand and are already 17 points ahead of me. 

2lwvz9y.png

They have only lost once in the entire season which is itself a fairly rare thing, though not unparalleled in real life. However, the way they lost makes a complete joke of it:

aai3p2.jpg

My team is supposedly good enough to beat Liverpool 6-0, yet Liverpool are otherwise far too good for anyone else to beat them. Yet simultaneously, my team that is good enough to beat Liverpool 6-0 isn't good enough to consistently beat the teams who are always losing to Liverpool. I'm sorry, but that just feels ridiculous to me. 

And in just about every game I drop points, I hit the woodwork. 

ra88iw.png

1-1 Draw with Crystal Palace. Woodwork hit 3 times. Opponent 0 times.

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1-0 Loss to Arsenal. Woodwork hit 2 times. Opponent 0 times.

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2-2 Draw with West Brom. Woodwork hit 1 time. Opponent 0 times.

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2-2 Draw with Chelsea. 

Woodwork hit 1 time. Opponent 1 time as well, so at least in this instance it was even.

wqsxi0.png

2-1 Loss to Everton. Woodwork hit 1 time. Opponent 0 times.

wludqa.png

2-0 Loss to Man City. Woodwork hit 5 times. Opponent 0 times.

2vkeonk.png

You can also see I lost on aggregate in the Champions League. Surprise, surprise, I hit the woodwork twice:

20r60q9.png

For comparison's sake, I also looked at games where Liverpool dropped points. There was only one game I could go back and access where they dropped points (other than their 6-0 loss to me) and they didn't hit the woodwork in that game.

Put together it's all just ridiculous and to much for me to swallow. The woodwork costs me a lot of points but doesn't cost Liverpool any, whilst they are supposedly so much better than every other team yet get thumped 6-0 by me. Maybe this is just a match engine function of how many shots I have or something. Either way I don't care because it's making it no fun. I'm hitting the post in just about every game I drop points yet the team I beat 6-0 is running away with the title because they are otherwise just too good. Sorry, but no. 

 

  

image.thumb.png.d3579935db7cfa97c2f4aa47de27496b.png

image.thumb.png.a9c40f6c7dc0e89b69772d0456d4db9b.png

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2 hours ago, rdbayly said:

Seeing as you missed my point, let's talk about the monthly review that currently exists. In terms of training happiness, you can obviously view those that are complaining and their reasons for this. The problem is, players frequently say things like 'Feels he should be doing more quickness training'. A user response to this may be to include a session on quickness in the upcoming schedule where appropriate. 

However; when returning to this screen after doing so, you are often met with complaints from the same players such as 'Unhappy with the high volume of quickness training'. 

I'm going to make an assumption that you are not an elite professional coach, and I am certainly not. How much is more? How much is less? We have no idea of what is required even when there are specific complaints.

Intensity feedback is fine, but better feedback from coaches on your custom schedules in terms of attribute load / potential neglect (and likely player response) would improve the training module even further. 

Finally, during periods of heavy fixture congestion, there is only 1 day of training between games. It seems whatever you choose here, players moan that there was not enough of something.

I'd be interested in hearing your suggestions over here - https://community.sigames.com/forum/663-training-and-medical-centre/

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2 hours ago, rdbayly said:

Seeing as you missed my point, let's talk about the monthly review that currently exists. In terms of training happiness, you can obviously view those that are complaining and their reasons for this. The problem is, players frequently say things like 'Feels he should be doing more quickness training'. A user response to this may be to include a session on quickness in the upcoming schedule where appropriate. 

However; when returning to this screen after doing so, you are often met with complaints from the same players such as 'Unhappy with the high volume of quickness training'. 

I'm going to make an assumption that you are not an elite professional coach, and I am certainly not. How much is more? How much is less? We have no idea of what is required even when there are specific complaints.

Intensity feedback is fine, but better feedback from coaches on your custom schedules in terms of attribute load / potential neglect (and likely player response) would improve the training module even further. 

Finally, during periods of heavy fixture congestion, there is only 1 day of training between games. It seems whatever you choose here, players moan that there was not enough of something.

 

Did you know that you can set an individual quickness training which resolves the problem? 

Also why would your assistant coach tell you what attributes your neglecting? IRL you don't see asst coaches running to head coach telling him he needs to change his schedule because x amount of players aren't getting better at this? You set your schedule, you can look and see what attributes are going to be trained while you are setting the focus its up to you the manager to ensure that all attributes are covered. 

We rely too much on in game feedback and neglect common sense. 

 

Seb did an a dose of savage on that post. 

Edited by Amarante
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2 hours ago, rdbayly said:

Seeing as you missed my point, let's talk about the monthly review that currently exists. In terms of training happiness, you can obviously view those that are complaining and their reasons for this. The problem is, players frequently say things like 'Feels he should be doing more quickness training'. A user response to this may be to include a session on quickness in the upcoming schedule where appropriate. 

However; when returning to this screen after doing so, you are often met with complaints from the same players such as 'Unhappy with the high volume of quickness training'. 

I'm going to make an assumption that you are not an elite professional coach, and I am certainly not. How much is more? How much is less? We have no idea of what is required even when there are specific complaints.

Intensity feedback is fine, but better feedback from coaches on your custom schedules in terms of attribute load / potential neglect (and likely player response) would improve the training module even further. 

Finally, during periods of heavy fixture congestion, there is only 1 day of training between games. It seems whatever you choose here, players moan that there was not enough of something.

I agree with every thing what you said. In my save players complain about Quickness training as well and when i set them up they will come with Unhappy statement. It takes ages to go for Unhappy with training to go with Had felt he needs to do more quickness training. Once fixture congestion kicks up the player will start Need Quickness training. If we assign quickness training as Additional work out. He will feel its unsuitable. 

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27 minutes ago, Seb Wassell said:

image.thumb.png.d3579935db7cfa97c2f4aa47de27496b.png

image.thumb.png.a9c40f6c7dc0e89b69772d0456d4db9b.png

I don't really see what that proves? Man City lost 4-3 in the league and drew the other league match. Champions League does not form part of the Premier League so don't see how that matters. Honestly, I don't know if a team has ever gone through a season and only lost once, but had that loss be 6-0. It just doesn't add up. And even if you count the 3-0 game, 3-0 is a fairly common score in Football. 6-0 is not, and it makes no sense whatsoever that a team can lose 6-0 and be otherwise undefeated.

And I'm pretty sure Liverpool didn't hit the post more times than they scored in the games where they dropped points.

Edited by Ari Gold
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1 minute ago, Ari Gold said:

I don't really see what that proves? Man City lost 4-3 in the league and drew the other league match. Champions League does not form part of the Premier League so don't see how that matters. Honestly, I don't know if a team has ever gone through a season and only lost once, but had that loss be 6-0. It just doesn't make add up. 

And I'm pretty sure Liverpool didn't hit the post more times than they scored in the games where they dropped points.

The point that we're trying to make here is that you failed. Beating Liverpool in the league doesn't give you the god given right  to win every other match and go on and be at the top of the table. Maybe you should stop blaming the game and start blaming your failing tactics. Stop looking at stats and watch the matches to see where your going wrong. 

Pool beat City so did united last season and both of them finish miles away. You hitting the woodwork or whatever doesn't give you the right to say "oh but i should be first, i should be winning" 

 

 

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Finished first season with Blyth Spartans, got promoted to National League and noticed there are 18 professional clubs there. In previous FMs, there were 3-4. Is that a bug? Probably not, but I have to ask. 

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Just now, Matorko said:

Finished first season with Blyth Spartans, got promoted to National League and noticed there are 18 professional clubs there. In previous FMs, there were 3-4. Is that a bug? Probably not, but I have to ask. 

You will find that there are many more professional clubs in the National League in real life than there were 10-15 years ago, back when it was the Conference. Three-quarters of the league being professional sounds fine to me.

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3 hours ago, herne79 said:

Your shots to shots on target ratio is consistently poor.  As this seems to be a common theme for you, I'd suggest there is something tactical you could do to improve things here.  Open a thread in the Tactics forum, post your tactical set up, the issues you've been having and what (if anything) you do during matches to adapt and somebody may be able to give you some ideas.

To be fair there seems to be a pattern in the current ME regarding teams that use high block (don’t know what’s his setup so just speculating here), they have a lot of long shots because of a couple of reasons which, I consider, are ME issues. Of course I’m not saying that’s the sole reason for the long shots, but it could be a factor.

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21 minutes ago, Ari Gold said:

I don't really see what that proves? Man City lost 4-3 in the league and drew the other league match. Champions League does not form part of the Premier League so don't see how that matters. Honestly, I don't know if a team has ever gone through a season and only lost once, but had that loss be 6-0. It just doesn't add up. And even if you count the 3-0 game, 3-0 is a fairly common score in Football. 6-0 is not, and it makes no sense whatsoever that a team can lose 6-0 and be otherwise undefeated.

And I'm pretty sure Liverpool didn't hit the post more times than they scored in the games where they dropped points.

Honestly, it sounds to me like the issue is you beat a team you had no right to beat 6-0 rather than you struggled to win 37 other matches 6-0.

Please do post your examples in the ME threads, there may be something to investigate there, either tactically or actual bug-wise.

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On 19/11/2018 at 19:10, Theos said:

I'm not ready to criticize ME yet. Surprisingly I see some improvements this years, but many many flaws too already.

But the transfer system.. I mean it's been like this for ages, but this year it is especially bad.

- Most of the times you can't sell a player, who spent a great season, even for his value. My winger is at 27, made 14 assists and scored 9 goals. We won a league.
He still costs pity $42 mil, but still I can't sell him even for 30.. best offer were 16 in 3 instalments plus some useless bonuses. Pff. And it's not something about this certain player,
it's just an example. The whole systems works like this.

But when you trying to buy something..

- Some relatively talented youngster 17, from some balkan league, with 3 stars, really nothing special. Millions miles away from being possible star in the future. He costs 350k.
Guess what? AI asking $96 millions for him. And nah, AI won't agree even for 50, I made an offer just for testing purposes. I don't know what to say here.
And yeah, every deal involving young player AI demands 50% of the profit of next sale as a must. Every single deal. So terribly realistic. I don't see many real world transfers with such dumb clause, tbh I can't recall even single one.

- Last thing that frustrated me to the point that I don't want to launch FM anymore.. I agreed a transfer, about $3.8m for a pretty average player, I just needed him for a squad depth purposes.
He play for a low rep team, who just promoted from lower league, moreover he had no playing time there, so he was extremely interested in joining. When contract talks started, suddenly he demanded $4,8m singing on fee (almost 3 times of his market value and more than whole transfer).. salary of $4m (he earn $377k in his current club) plus $2.5m as agent fee and of course tons of other bonuses. I had a good laugh, but I still tried to negotiate this nonsense deal, I just lowered singing on fee to $2m and salary to $3m, not touching anything else.. and guess what? He stormed out and don't want to talk with me anymore. Okay...

- And yeah, some time before this last drop that made me quit the game for uncertain period of time, I tried to sign De Ligt from Ajax. Guess what, before I approached this guy, nobody even cared about him.
But as I made a bit, suddenly like 6-7 top rated clubs made their bids too. No news here tho, it worked like this for many years. The thing that actually killed me here is the fact that they sold him to Chelsea for $36m with no other clauses (I checked), yet they asked $56m +50% of future transfer fee from me. Not a penny less. Amazing. Now tell me transfer system is not biased towards player.

And tons and tons of other BS. Seriously, after so many years of transfer system being in such awful state, they somehow managed to made it even worse this year.

 

On 19/11/2018 at 19:10, Theos said:

 

I totally agree on the part about buying players. I had the exact same scenario happening to me when I tried to sign Ligt. Same price with Chelsea and close to 60m they were asking from me. 


And why do almost all youth players come with a 30-50% of future transfer fee?

The transfers need massive work, some major bugs going on I think. 

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26 minutes ago, Ari Gold said:

I don't really see what that proves? Man City lost 4-3 in the league and drew the other league match. Champions League does not form part of the Premier League so don't see how that matters. Honestly, I don't know if a team has ever gone through a season and only lost once, but had that loss be 6-0. It just doesn't make add up. 

And I'm pretty sure Liverpool didn't hit the post more times than they scored in the games where they dropped points.

i think you should have started your initial post differently. one win over the best team meens nothing no metter how big it was. 

there are more serious issues like, big teams underachieving, AI not being able to match human tactics with more attacking tactics which then adds to unrealistic feeling and practically no excitement and challange especially if you play with better teams after few seasons all AI will play ultra defensive against you. also what you showed is that humans can create unrealistic number of shots against top opposition, 20+, 30+ shots happen far too often which then confuses people of course.

from my fm19 experience i find games against big teams to be unchallenging and easy.

Edited by Mitja
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38 minutes ago, Amarante said:

Did you know that you can set an individual quickness training which resolves the problem?

Did you know that doesn't work either? This is evidenced by the next most common complaint 'Doesn't feel the individually assigned training is producing results'

I know you mean well though.

41 minutes ago, Amarante said:

Seb did an a dose of savage on that post.

Er... ok.

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2 hours ago, Ari Gold said:

 

I'm not saying I'm better, I'm just saying it's completely unrealistic that they are that much better than me. There is no competition in real life ever where a team has been unbeaten in every game except for that one time they casually lost 6-0. Even if they play lesser teams better they shouldn't always be beating Man City, Spurs, Chelsea or Arsenal if they are going to ship 6 goals to my team. Even in your Man City v Liverpool example, City beat Liverpool 5-0, not the other way round.

It is just completely unrealistic to think a team could be unbeaten in 26 games and lose the other one 6-0 when playing at full strength. I'm consistently hitting the post and dropping points whilst the team I beat 6-0 simply never fail to lose against the AI and that takes away the fun of it. I don't expect to win the title because I beat my nearest challenger, but if I can score 6 goals against them I don't expect them to otherwise go through the season unbeaten.

Unrealistic? Mate, Liverpool right now are leagues ahead of Man United, in real life. They are second and Man Utd are 8th. They could finish the season with 17 points more than Man Utd, as in your picture, easily, and no one would bat an eye. Does it mean their squad is that much better than Man Utd's? No, but that is the gap between what each respective manager is getting out of their squads. That's not FM, this is in real life.

If your tactics are not good enough, which they evidently aren't if you've drawn 8 games and lost 5 in 28 with a team like Manchester United, then it is perfectly realistic for you to be this far away from the top of the table. The issue isn't at all Liverpool's form, nothing there is crazy, it's that Liverpool in your save look like the only functioning top team capable of winning the title - an entirely different issue that I have with the game, but this goes back years and has nothing to do with your own performance with Man Utd.

Just because whatever scenario you're experiencing right now in FM has never happened exactly like that in real life does not make it a ridiculous or unrealistic scenario. You are getting way too hung up on this 6-0 simply because it's a big result, far weirder things have happened in a 90 min football game than this scenario. Far bigger upsets, surprises and shock results. Even the best team in the history of football can, if the stars align, fall to a result like that. Let alone the fact that it's a ridiculously tiny sample size, I mean one game, as you say yourself Liverpool themselves got beaten 5-0 to Man City before then playing them off the park in the next 3 games - you think it helps your point but it actually supports mine.

Even if you were to beat Liverpool in every single game, and those'd be the only games that they lost every single season, it still wouldn't be unrealistic. Again think of Man City - Liverpool rivalry in real life. I could easily ask you how is it that Liverpool made City look so bad in multiple games last season (and make no mistake, the 4-3 is an illusion - City were second best and it could have finished 5-0 and still would have reflected proceedings, that is the random nature of football which is why I'm saying you're too hung up about the fact it was 6-0), but 18 other teams in the league couldn't figure out how to do anything resembling that? How is it that they went on to finish with 100 points and break every possible record when twice they looked so helpless at Anfield? Why has no one else to this day figured out how to even challenge City aside from Liverpool? Maybe like Liverpool are to City in real life, you are kryptonite to this Liverpool team in your save tactically. Or maybe they just a horrendous day out. I have no idea. But these things can happen.

Edited by bar333
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4 minutes ago, bar333 said:

You are getting way too hung up on this 6-0 simply because it's a big result, far weirder things have happened in a 90 min football game than this scenario. Far bigger upsets, surprises and shock results.

Yea, I wonder how many people were expecting Belgium to lose so pathetically to Switzerland the other night!?

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17 minutes ago, rdbayly said:

Did you know that doesn't work either? This is evidenced by the next most common complaint 'Doesn't feel the individually assigned training is producing results'

I know you mean well though.

Er... ok.

Completely agree with you on this, no matter how much quickness training you do someone is unhappy because there's too much or too less of it. Pretty sure their are certain players or number of players you can't get out of the unhappy zone either. It only seems to happen in the first team too if you've set youth training to be managed by u23/18 manager/assmann/ HoYD. Personally I think "physical" team training should definitely get rid of their concerns. They demand quickness training every week even if you have "overall" or some kind of physical training going on covering quickness.  Has any of the SI staff caught up on this?? 

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2 minutes ago, BigV said:

Completely agree with you on this, no matter how much quickness training you do someone is unhappy because there's too much or too less of it. Pretty sure their are certain players or number of players you can't get out of the unhappy zone either. It only seems to happen in the first team too if you've set youth training to be managed by u23/18 manager/assmann/ HoYD. Personally I think "physical" team training should definitely get rid of their concerns. They demand quickness training every week even if you have "overall" or some kind of physical training going on covering quickness.  Has any of the SI staff caught up on this?? 

We're looking at it.

It's important to remember that this is not a zero sum game, the goal is not to eliminate unhappiness but to manage it, as in reality.

However, if there is something out of balance here, which we are investigating, examples for us to investigate are appreciated.

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1 minute ago, Seb Wassell said:

We're looking at it.

It's important to remember that this is not a zero sum game, the goal is not to eliminate unhappiness but to manage it, as in reality.

However, if there is something out of balance here, which we are investigating, examples for us to investigate are appreciated.

Thanks Seb. By managing are you referring to making them move from "unhappy to satisfied or higher"? or in the sense of keeping them in the team, make their overall happiness good so that they are willing to let training be a big issue? 

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6 hours ago, Miravlix said:

Seems like I just broke the ME.

 

I told my wide players to cross to far post. (4-1-4-1 DM Wide Wing Backs/S and IF/S wide players)

1st Match Martial got a hattrick due to far post deliveries. (Against a super Spur team with Zidane as manager, fantastic AI manger in FM19., Shock Result 0-5 away win for us.)

2nd Match Suso got a hattrick due to far post delivers.

3rd Match Martial got a hattrick due to far post delivers.

 

So 3 hattricks in 3 matches so far...

So how it is going after 3rd match ?

 

your player score hat trick but how many goals you concede?

Edited by nikiforenko010
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Just now, BigV said:

Thanks Seb. By managing are you referring to making them move from "unhappy to satisfied or higher"? or in the sense of keeping them in the team, make their overall happiness good so that they are willing to let training be a big issue? 

Bit of both. Some players will get on with it professionally, some will voice legitimate concerns, others will find anything to complain about. How important to your team are the trouble makers?

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In my experience if a player is unhappy with training then he will train poorly, is this correct @Seb Wassell or is it just selective memory\confirmation bias? The issue I have with it is the only way to make it go away is to give him what he wants, you can't talk to him about it or demand he be a professional or whatever. 

Quickness training is the one that I find to be weird in that players are always asking for more of it, I haven't seen any other area of training that causes trouble. I've had players asking for other things but it made sense and was easily solved with diversifying training a bit. But quickness... man, there are almost always a couple of players who want more or less of it and I can't placate them long term. I'm also kind of annoyed at just how often players voice complaints about individual training "not being beneficial". I've had a lot of instances where the player felt that basically every individual training I gave him was not beneficial. I have players that I can't individually train in pretty much any relevant attribute for their role because they always complain - a winger who complains whether he's improving movement, quickness, shooting, final third etc.

I don't even know where that complaint originates - I know the players with low professionalism\ambition complain about the workload, these have no problem with the workload but they feel like it's not helping.

Edited by bar333
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4 minutes ago, bar333 said:

In my experience if a player is unhappy with training then he will train poorly, is this correct @Seb Wassell or is it just selective memory\confirmation bias? The issue I have with it is the only way to make it go away is to give him what he wants, you can't talk to him about it or demand he be a professional or whatever. 

An unhappy player will be less likely to train well, but it does not mean they will train poorly.

5 minutes ago, bar333 said:

I don't even know where that complaint originates - I know the players with low professionalism\ambition complain about the workload, these have no problem with the workload but they feel like it's not helping.

This would indicate that the player believes no further improvement can be made in that area.

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Just now, Seb Wassell said:

Bit of both. Some players will get on with it professionally, some will voice legitimate concerns, others will find anything to complain about. How important to your team are the trouble makers?

Ahh okay fair enough seems realistic and logical in that sense. Rashford, bailly, matic and shaw always show up regardless of anything changing. 

Shaw- Jovial personality, influential player but isn't part of a social group (I'm not sure if this is a bug because the player has been around for quite some time now and has good link up with martial and sanchez) first team player. 

Rashford- In core social group, he's resilient in personality. hes a hot prospect BUT i've played him in rotation to lukaku upfront playing 18 games up till the end of jan (where my last save is at)

Bailly- Secondary social part A, fairly determined, plays as first team and in big matches most of the time. 

Matic- Spirited, core social group, first team but demoted him as rotation- has asked for more gametime but previously given him more and just dropped his concerns for game time. Surely someone older and experienced with less pace and accel shouldn't want more quickness training right? 

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Just now, BigV said:

Ahh okay fair enough seems realistic and logical in that sense. Rashford, bailly, matic and shaw always show up regardless of anything changing. 

Shaw- Jovial personality, influential player but isn't part of a social group (I'm not sure if this is a bug because the player has been around for quite some time now and has good link up with martial and sanchez) first team player. 

Rashford- In core social group, he's resilient in personality. hes a hot prospect BUT i've played him in rotation to lukaku upfront playing 18 games up till the end of jan (where my last save is at)

Bailly- Secondary social part A, fairly determined, plays as first team and in big matches most of the time. 

Matic- Spirited, core social group, first team but demoted him as rotation- has asked for more gametime but previously given him more and just dropped his concerns for game time. Surely someone older and experienced with less pace and accel shouldn't want more quickness training right? 

Get us some examples of the Quickness one logged here - https://community.sigames.com/forum/663-training-and-medical-centre/ - and we can take a look :thup:

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On 17/11/2018 at 12:13, bradjsmith said:

work permits ave gone crazy. ive gone brexit and you now need work permits for players once you go over the 17 foreign player rule. but world class international players fail the permits.

assensio fail. dybala fail, rodriguez fail i scouted messi and comes up he would fail the permit even if i appealed? yet i can buy a 16 year old spanish kid with no problem at all ??

If you have a save game that shows this issue then I would be very interested in taking a look at it. Could you start a thread in the bugs forum and upload your save game to our cloud service. Links to both the bugs forum and cloud service can be found below. 

https://community.sigames.com/forum/662-transfers-contracts-and-scouting/

 

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23 minutes ago, Seb Wassell said:

We're looking at it.

It's important to remember that this is not a zero sum game, the goal is not to eliminate unhappiness but to manage it, as in reality.

However, if there is something out of balance here, which we are investigating, examples for us to investigate are appreciated.

Nice one Seb. It's important to note that overall, I think the training module is the best addition to this year's game. I spend huge amounts of time in it, as I can see direct impact of well-conceived schedules on attribute development and performances.

I agree that the goal is not to eliminate but manage unhappiness; however, the frequency of player complaints regarding quickness / strength training triggers regular emails from your coaches (into an already congested inbox that is tough to sift through). 

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2 hours ago, Ari Gold said:

I don't really see what that proves? Man City lost 4-3 in the league and drew the other league match. Champions League does not form part of the Premier League so don't see how that matters. Honestly, I don't know if a team has ever gone through a season and only lost once, but had that loss be 6-0. It just doesn't add up. And even if you count the 3-0 game, 3-0 is a fairly common score in Football. 6-0 is not, and it makes no sense whatsoever that a team can lose 6-0 and be otherwise undefeated.

And I'm pretty sure Liverpool didn't hit the post more times than they scored in the games where they dropped points.

Celtic went 69 games unbeaten and then lost 4-0 to a Hearts team ravaged by injuries to the point they played a 16yo.

Football's mental.

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Just now, CGibbo89 said:

Since the last steam update, my injuries have gone crazy. Not had many issues injury wise until now, no change of system or training. Look at those injured on dates - it's gone a little nuts! 

image.thumb.png.3a360129f8e5a55914701b38686a1074.png

That isn't anything unusual and you can see 4 of them are small ones. The last update also didn't address injuries at all.

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5 hours ago, GOODNAME said:

Its really disappointing that SI had a whole year to tweet the ME and year after year there is a lot of broken things in the ME.. and all the time we need to wait until the patch on march to play with the final product of the ME

i want to start a long term save with newcastle but i cant take the game seriously right now. 

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Yay can finally post in here with a moan feedback.

Set-pieces I enjoy setting them up and watching them in match, especially when we score, BUT I do have a gripe about the far post headers, far too many are just straight at keeper, especially from the corner of 6 yard box and further out, when we were all taught from a young age head it back across the goal into the danger area, especially from a corner when there are bodies in the box. Only a little moan.

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