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Knap - FM24 and FM23 FM22_FM 21 - FM 20 -FM 19 Tactic List


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  • FM 24 TACTICS
  • GOOGLE DOCS

Knap FM2024 - Google Sheets

 

KEY ATTRIBUTES

 

GK   Handling Reflexes (Acceleration Agility Decisions- Train)

DRL  Acceleration Pace Decisions ( Stamina Agility Acceleration - Train)

DC           Decisions Positioning Marking Acceleration Pace Strength Jumping (Decisions Marking - Train)

WBRL    Acceleration Pace Decisions (Stamina Acceleration - Train)

DM       Acceleration Pace Decisions (Agility Decisions Tackling - Train)

MRL     Acceleration Pace  (Agility Acceleration - Train)

MC     Acceleration Pace Vision Passing (Decisions Stamina - Train)

AMRL Acceleration Pace Dribbling (Stamina Pace Acceleration - Train)

AMC  Acceleration Pace Vision ( Stamina Agility Acceleration- Train)

ST     Acceleration Pace (Finishing Acceleration Heading Jumping - Train)

GENERAL  Acceleration Pace  Anticipation  Agility Balance Concentration work rate 

Guide to test results

PSG Elite

Man City / Lpool top 

MU/Arsenal

CA 160 top 4-10

Spurs

 140  10 - 15

CA 120  15 -20

relegation

  • AWAY GAMES CONTROL and SUS ( SUS Tactic on Docs is a 4231)

    With regard to Away games it depends upon your own risk factor. I am gung ho and prefer to attack and perhaps win 1 game in 3. If risk adverse then use a defensive tactic and perhaps draw all 3 games.

    As a defensive formation I would use451/ 4141 as it has a DM and protects wings.

  •  

    AWAY GAME TWEAKS - Cautious Mentality WB on support  DM on Defend

    CONTROL TACTIC
  • The LOE can be adjusted to MID BLOCK

  •  

    Remove Counter Press and/or Counter

    For a SUS these are ideas to use.

    Remove counter press counter

    Remove pass into space

    Stop WB runs by going to defend or no nonsense FB

    Change mentality cautious/Defensive

    full SUS would be to regroup and hold shape

  •  

    Adjust SPs for more players to stay back

    I tend to judge what to use by how the game is progressing as you may just to want to control game rather than a full SU

Attribute_Weights.pdf.pdf35.17 kB · 59 downloads

MARTINHO Shouts guide:

Score: 0-0; after 15 mins the first shout is always 'encourage'. If still 0-0 at 25 mins shout 'demand more' (in 90% of matches). If you are a small team against a top team, use 'no pressure'. If still 0-0, at 37 mins shout 'encourage' again. Repeat this cycle in the 2nd half if still 0-0.

Break from this cycle if at any point if you score. Praise the individals who scored the goal, and player that gave the assist. If the match continues 1-0 to 90 mins, no further shouts will be needed. Ive not found any shout consistently effective when 1 nil up.

If you score a second goal, again praise the individals who scored the goal and the player that gave the assist. If you score a 3rd goal, then 'priase' the entire team. (4th goal = priase goalscorer and assister, 5th goal 'praise' entire team and so on.) 

If the opponents equalise, revert to the cycle of 'encourage' and 'demand more' as above, but be cautious not to use the same team shout twice in a row. 

If 2 nil up or 3 nil and the opposition bring it back to 2-1 or 3-1, dont use any shout.

If ever a goal down, instead of cycling 'encourge' and 'demand more', cycle 'demand more' and 'show some passion', except however as soon as you concede the first shout should be 'encourage' (unless you had previously used the 'encourage' shout last when you were drawing). 

If 2 goals down, the first shout (on immediately condeding the 2nd goal) should be 'berate'. If you continue to be 2 goals down, cycle 'berate', 'show some passion' and 'demand more'. 

When you equalise, immediatley after the equalising goal goes use either 'encourge' or 'demand more' (based on your previous shouts in the match (you never want to use 'encourge' or 'demand more' twice in a row as you wont get as a good a rection), then go back to cycling these 2 shouts. Only stop this cycle if you go in front, at which time you will revert to praising the goalscorer and assister (except if you go in front to make the score 3-2, you should use that opportunity to 'praise' the entire team).

Exceptions: 2nd leg of 2 legged ties. The 2nd leg of a tie only follows these rules above if you are drawing or behind. If winning from the 1st leg, do not use any shouts as they will have poor results, that is, unless you score, then follow the above shouts for going 1-0, 2-0 and 3-0 up, or if your opponent equalised the tie on aggregate (or takes the lead on aggregate) then go back to following the above suggestions. 

Hope that is clear !

Cadoni recommended shouts or use AM for Shouts

FM22 Shouts - Encourage (0-0; 20 min mark) - Calm Down (win 1-0 after you scoring) - Demand More (draw) - Praise (win by 2 goals) - Berate (loss by 2 goals

 

o judge what to use by how the game is progressing as you may just to want to control game rather than a full SU

TRAINING SCHEDUES

 

CADONI TRAINING

 

Cadoni_0_matches.fmf19.17 kB · 131 downloads

Cadoni_1_match.fmf19.17 kB · 127 downloads

Cadoni_2_matches.fmf19.17 kB · 129 downloads

 

Screenshot (995).png

Edited by knap
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On 24/10/2023 at 03:11, PillowRic said:

Often narrowly losing out or just completely not having a chance while winning some comfortably @knap

After using this tactic myself with Man United, I think I understand what this means now. The team either scores a lot of goals, then suddenly can't score at all despite still having high xG. However, I believe this is more a fault of the match engine rather than the tactic itself. But, is it possible to tweak this tactic to prevent these scoreless matches? @knap

Screenshot (144).png

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在 2023/10/23 在 AM12点51分, knap说:

Cadoni FM 24 Schedules

Cadoni_0_matches.fmf 19.17 kb · 259 downloads

Cadoni_1_match.fmf 19.17 kb · 245 downloads

Cadoni_2_matches.fmf 19.17 kb · 254 downloads

Teamwork, Attacking Movement and Defensive Shape has been replaced by **Match Focus**, which is added automatically in ES before the match. Also, before the match, you will be asked what your team must learn and improve during Match Focus session:

Tactical Preparation

- Possession Phase
- Transition Phase
- Out of Possession Phase

and Set Piece Preparation (Corners, Free Kicks, Throw Ins, Penalties)

hi, knap. so I placed these 3 files in "Sports Interactive\Football Manager 2024\schedules" and I can find them in game but I cant import them, any idea why?

20231029224730_1.jpg

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@R48United

If the result was just based on attributes the best team will always. If a home advantage is used then away games are more difficult. If you consider a cup upset can happen in real footie then there needs to be added random luck, which we call rng.

In a match you can stick or twist. Twisting can be, spotting a problem, adding an attack duty or changing to MAD AS A HATTER tactic.

Defending a lead you can change mentality or full SUS.

More detailed ideas

 

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6 hours ago, R48United said:

After using this tactic myself with Man United, I think I understand what this means now. The team either scores a lot of goals, then suddenly can't score at all despite still having high xG. However, I believe this is more a fault of the match engine rather than the tactic itself. But, is it possible to tweak this tactic to prevent these scoreless matches? @knap

Screenshot (144).png

probably a match engine error :/

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On 28/10/2023 at 16:03, knap said:

@mhamlet49

IFs are more goal scorers so maybe try IWs

I tried IW but i think it's better with IF

One thing I have tried recently (only for a few games) is pulling the AM back into the MC strata as BWM and making the DM more aggressive as Regista. 

Have you tried having something like that? 

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En 21/10/2023 a las 17:21, knap dijo:

For me, it is one of the best tactics. I was hired at Botafogo in the Brazilian league when the team was in 18th position and with only 3 games won, 5 tied and 7 lost. Not only was relegation avoided, but the season ended by winning EVERYTHING.

Final Temporada.JPG

Antes.JPG

Despues.JPG

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