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Why doesn't an inverted wingback act as an ....... inverted wingback?


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I honestly don't see what's the difference between an inverted wingback and any other option. An inverted wingback should play as an auxiliary midfielder in possession and provide underlaps while the winger stays wide and provides the width. Is there any setting to get the I.W to act in such a manner?

I've been trying to recreate Bayern's wing partnership in which Alaba and Lahm tuck into midfield and do the roles I described above while Robben/Costa/Ribery hug the touchline and try to beat the opposing fullback 1v1.

The closest I've gotten is having Alaba and Lahm playing as wide playmakers, but then they're too close to the wingers. Even then, they're a bit too wide for my liking.

So is there any way I can get an inverted fullback to play like that?

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The IWB acts like a cross between a Wingback and an Inside Forward. They run down the flanks and then cut inside in the final third. As such within the world of S.I and FM they are correct as per the description.

In the real world the IWB works like Bielsa and Pep use > WB to CM. This is not possible in FM.

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The role description in the game will explain what an IWB does. He'll behave like an Inside Forward and cut inside with the ball.

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@Hunt3r, what the description say in game and how the actual role acts in game are very much different from the truth of the description. Surely YOU know this, if you have even watch the role in a full match. This is not the only problem with the descriptions of roles in game. This is what happens when someone quit school to work on computer games. Their social antenna dies.... :applause::lol:

And notice how offended some of the admins will be now after reading this. I bet you my left leg this replay is hurting someones feelings here. Anyway, IF only FM had better grammar and some better coding of ME.

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@Hunt3r, what the description say in game and how the actual role acts in game are very much different from the truth of the description. Surely YOU know this, if you have even watch the role in a full match. This is not the only problem with the descriptions of roles in game. This is what happens when someone quit school to work on computer games. Their social antenna dies.... :applause::lol:

And notice how offended some of the admins will be now after reading this. I bet you my left leg this replay is hurting someones feelings here. Anyway, IF only FM had better grammar and some better coding of ME.

At least take the time to go and read the description before spouting nonsense.

In-game: "The Inverted Wingback will function defensively much like a standard Full Back or Wing Back. However, while a normal Wing Back will offer width to an attack, the Inverted Wing Back will cut inside and make runs through the centre of the pitch, creating space for players around him."

It also goes on to say "Supporting attacks by providing crosses is not the priority for this role, instead the Inverted Wingback will look to carry the ball and congest play in the middle as much as possible"

The there are the active PIs - Dribble more, Cut Inside, More risky passes, cross less often, sit narrower and Roam from position.

http://community.sigames.com/showthread.php/437976-FM16-Beta-first-impressions-inverted-wingback-and-libero-still-broken

http://community.sigames.com/showthread.php/453075-The-use-of-Inverted-Wing-Backs

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I hope the IWB will get a 2nd look before FM17.

Just when FM16 released I tried to create a tactic with wingers in the MF strata and inverted wing backs in the defensive strata. But when attacking the IWB would STILL overlap the winger.

I remember following a couple of threads on the subject in the bugs forum and had high hopes we would get the Bielsa-version of the IWB for FM16, but they are still just wing backs that cut inside with the ball, but very rarely without.

Fingers crossed for FM17!

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looking at this issue subjectively (and i would dearly like Bielsa-esque IWBs for FM17) I initially thought it would be hard to code as other roles are generally pretty linear and i wasnt sure how easy it would be to code the movement behaviour. Then I realised its do-able with the WP - they start wide and sit narrow in the attacking half of the pitch. So all S.I need to is recreate this part of the coding (movement) in a Full Back (instead of linear up/down movement).

Im not totally sure what role/player S.I were trying to emulate with the IWB as it is now and was in FM15. Any ideas anyone? I mean, the Raumdeuter emulated Thomas Muller, the Wide Playmaker emulated Andres Iniesta. Did they mean to emulate the David Alaba type player? If so, they missed by quite a long way. That said, i quite like using the IWB as it is, now that I've accepted that it it wont ever be the Bielsa version.

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  • 3 months later...

The match engine has always had issues when it came to wide players tucking in or central players going wide in possession. It's like it has 3 vertical borders (left side, center, right side) and players in each of those can only leave their "zone" if they are on the ball. Last version of FM I complained about central defenders having the "hug touchline" option (which i wanted to use to spread out my 3 man backline), but they said it was working as intended although the option did nothing whatsoever. Now they seem to have hardcoded 3 man defences to spread out.. maybe they will get inverted wingbacks fixed the same way, so they actually do as IWBs are intended to do.

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  • 1 year later...
On 5/12/2016 at 01:49, HUNT3R said:

At least take the time to go and read the description before spouting nonsense.

In-game: "The Inverted Wingback will function defensively much like a standard Full Back or Wing Back. However, while a normal Wing Back will offer width to an attack, the Inverted Wing Back will cut inside and make runs through the centre of the pitch, creating space for players around him."

It also goes on to say "Supporting attacks by providing crosses is not the priority for this role, instead the Inverted Wingback will look to carry the ball and congest play in the middle as much as possible"

The there are the active PIs - Dribble more, Cut Inside, More risky passes, cross less often, sit narrower and Roam from position.

http://community.sigames.com/showthread.php/437976-FM16-Beta-first-impressions-inverted-wingback-and-libero-still-broken

http://community.sigames.com/showthread.php/453075-The-use-of-Inverted-Wing-Backs

It also says that an IWB is "acting primarily as a central midfielder in attack".

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1 hour ago, ibrahim.akbyk said:

 I don't see much trouble with the role in my tactic. IWB do what it has to do with a right tactical set-up.

 The thread was written about FM15, I think. Probably the role has been adjusted to act more like it is meant too

 

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  • 3 weeks later...

Ive had the iwb behave as per description. Works better with space left for them ie iwb d worked best with dm strata empty or a single hb d making a back 3 and iwbs becoming dm in attack. Played on a lower tempo for both the hb and iwb to take their new positions it attack left great cover to both defend and recycle possesion. Poor for me on a higher tempo tho 😝

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