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FM16 tactics screen discussion


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Is it? Why?

Any number of reasons.

If I try to keep it to non-personal preferences I would say the main three are possibly:

A) Improved/increased number of animations making the 3d look better.

B) ME improvements, part of which was additional of collision detection making the ME more realistic, ok there are other issues but just stopping the ghosting is a massive step for both attacking & defending.

C) Transfer market/squad building improved, again not saying its perfect but 15 far better than what 12 was.

There are plenty of others some of which are down to personal preference but I don't want to drag the thread off at a tangent.

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Hmm, are you suggesting a player on a average raring of 8.21 from his last 5 games isnt important information on team selection and who is actually in form and who is not?

I have found zero confirmation that there is such thing as "in form" in FM. Every game is separate and from scratch, and if the guy had 8.21 from his last 5 games he might be totally getting 5 this next game.

His mood is much more important, since it's known that "unhappy" player usually plays worse than "happy" one.

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I have found zero confirmation that there is such thing as "in form" in FM. Every game is separate and from scratch, and if the guy had 8.21 from his last 5 games he might be totally getting 5 this next game.

His mood is much more important, since it's known that "unhappy" player usually plays worse than "happy" one.

however, there is quite high probability that player who was on 8.21 av form in last 5 games is enjoying his football and happy making him likely candidate for next match, no? Unitl he becomes complacent, that is :D

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however, there is quite high probability that player who was on 8.21 av form in last 5 games is enjoying his football and happy making him likely candidate for next match, no? Unitl he becomes complacent, that is :D

No. You can easily just check happiness and choose happy players for your match squad, if you prefer happy over skilled. But form is just useless for squad selection. The form is there only for awards.

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Just wanted to add my two cents, I'm also not fond of the new blocky looking items either, they don't even appear to represent players. For me FM14 was bang on with the tactics screen, it's not a huge deal IF it will be possible to mod the icons back to the shirts, but still , no idea why SI can't take one day to provide a squads worth of "shirt icons" for the tactics screen, even if its only an "option".

Feel like i'm not gonna be a Beta and/or day 1 purchaser this year, as I have since CM 01, I'll see how it goes!

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Any number of reasons.

If I try to keep it to non-personal preferences I would say the main three are possibly:

A) Improved/increased number of animations making the 3d look better.

B) ME improvements, part of which was additional of collision detection making the ME more realistic, ok there are other issues but just stopping the ghosting is a massive step for both attacking & defending.

C) Transfer market/squad building improved, again not saying its perfect but 15 far better than what 12 was.

There are plenty of others some of which are down to personal preference but I don't want to drag the thread off at a tangent.

I wouldn't call it a tangent as FM16 seems to be continuing the development from FM15. ;)

I'll grant you that the ME and partly the other things you mention have been improved, which has happened gradually in every single version of FM.

What I take issue with in FM15-16 compared to FM12-13-14 is the UI, the graphics and just the general visual appearance of the game. I know SI won't change a damned thing based on my opinion. Looking at previous comments in this thread, I'm just glad that I'm far from the only one who thinks FM15 (and, it seems, 16) was a massive step in the wrong direction visually from FM14 and its predecessors.

To put it as simply as possible: The game is just not as easy on the eyes as it used to be...

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What I take issue with in FM15-16 compared to FM12-13-14 is the UI, the graphics and just the general visual appearance of the game. I know SI won't change a damned thing based on my opinion. Looking at previous comments in this thread, I'm just glad that I'm far from the only one who thinks FM15 (and, it seems, 16) was a massive step in the wrong direction visually from FM14 and its predecessors.

To put it as simply as possible: The game is just not as easy on the eyes as it used to be...

Maybe, I'm fairly laid back when it comes to those areas unless it really annoys me.

I didn't like the idea of the return of the sidebar last year but you know after using it all year I've got used to it. Like a lot of things we don't like change but we do get used to them if we use them often enough. I switched from Word/Excel to Openoffice about three years ago and there were a few things different but I've got used to those as well and now I wonder why I bothered about it and wished I'd done it sooner.

There has also been small improvements in those areas though, just to pick some out:

A) The season summary is now much more accessible and you can actually go back through previous summaries which you couldn't before.

B) I prefer the way TIs & PIs are shown in 15 compared to 12, whether I like the changes to 16 I'll have to wait & see.

C) How you set up scouting & the scouting reports have changed visually, do I prefer them to 12? I'm not sure, they are different but I got used to both and I don't have any issue with 15.

D) We have the profile page now for the home screen & players where you can select to show different information in different areas which is an improvement.

E) Previous I used to set up custom views on the squad page to show attributes relevant to position, thats now automated and saves me a significant amount of time at the beginning of a save.

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The sidebar, which seems to not be popular, made everything very easy to find. Most of the users asking where something was last year, I could help within seconds without even knowing myself where to find it. So the look doesn't always improve, but there are reasons for it.

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The full size sidebar was an issue for me initially as I play on a laptop, but thanks to modding, the icon only sidebar is perfect, and I now prefer that to the previous versions. I also quite like the skin mod that hides the sidebar until you hover over the area it's in. Means for most of the time, you have the entire screen at your disposal.

With so many new skins and skin mods available within a couple of months of release, anyone who is put off actually buying the game by the way it looks is being a bit silly.

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Miles is tired. Imagine if that was a more junior member of stuff making that video, they'd be in a bit of trouble with all the balls-ups :p

Explains things a bit more clearly. Apart from the bigger icons, which they've explained, there isn't really a massive difference between the screens functionally by the looks of it.

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Miles is tired. Imagine if that was a more junior member of stuff making that video, they'd be in a bit of trouble with all the balls-ups :p

Explains things a bit more clearly. Apart from the bigger icons, which they've explained, there isn't really a massive difference between the screens functionally by the looks of it.

The big difference is the drop down to switch roles on the wee player boxes, missed that *massively* from 14.

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They still have the big arsed numbers on the squares which serve no purpose.

If they got rid of those there would be enough room for everything else ;)

Other than that its good to see you can alter roles and such from the pitch by left clicking, it was a step backwards not to be able to do that in FM15 compared to 14.

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The thing is, he says they need the big boxes for functionality, yet FM14 managed to have that with just the player shirts and it looked much better. It is good that the 'squares' get smaller when you have five in a line though.

I wonder what Miles will say when a modder inevitably changes it to smaller shirts and keeps all the functionality you see now. It's impossible apparently. We'll see.

The player instructions he didn't want us to see look interesting though.

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The thing is, he says they need the big boxes for functionality, yet FM14 managed to have that with just the player shirts and it looked much better. It is good that the 'squares' get smaller when you have five in a line though.

I wonder what Miles will say when a modder inevitably changes it to smaller shirts and keeps all the functionality you see now. It's impossible apparently. We'll see.

The player instructions he didn't want us to see look interesting though.

You could sense the frustration and backtracking as he frantically tried to leave that screen.

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  • SI Staff
The thing is, he says they need the big boxes for functionality, yet FM14 managed to have that with just the player shirts and it looked much better. It is good that the 'squares' get smaller when you have five in a line though.

I wonder what Miles will say when a modder inevitably changes it to smaller shirts and keeps all the functionality you see now. It's impossible apparently. We'll see.

The player instructions he didn't want us to see look interesting though.

FM14 didn't have the players shifting vertically depending on the role and didn't have the role suitability icon.

To have the FM14 design in FM16, with the above added, would cause excessive overlaps and not just on minimum resolution.

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FM14 didn't have the players shifting vertically depending on the role and didn't have the role suitability icon.

.

Yes it did, a small bar below the shirt which was either green, yellow, or red depending on suitability.

But over and above this, FM15 had the players shifting vertically AND the suitability icon along with the smaller shirts. Of course, initially there was no player roles, but this was added afterwards. There doesn't appear to be any reason why the role descriptions which were added couldn't have been clickable.

I'm not sure why you couldm't have kept something like the screen below but just added the functionality to click and edit the player roles. I don't understand why this would be 'impossible' considering they were clickable on FM14.

KrpEtkd.png

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I wonder what Miles will say when a modder inevitably changes it to smaller shirts and keeps all the functionality you see now. It's impossible apparently. We'll see.

that will be the most popular/key feature of skin providers! :) and I believe sooner or later SI will revert these squares to shirts again.

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Yes it did, a small bar below the shirt which was either green, yellow, or red depending on suitability.

But over and above this, FM15 had the players shifting vertically AND the suitability icon along with the smaller shirts. Of course, initially there was no player roles, but this was added afterwards. There doesn't appear to be any reason why the role descriptions which were added couldn't have been clickable.

I'm not sure why you couldm't have kept something like the screen below but just added the functionality to click and edit the player roles. I don't understand why this would be 'impossible' considering they were clickable on FM14.

KrpEtkd.png

The "small bar below the shirt" is not role suitability, its position ability, which is different.

The reason the roles weren't clickable in FM15 was because there wasn't enough space. FM15 suffered from a lot of overlaps and sometimes tiny shirts. The new square designs are more space efficient and allow for extra content/functionality and reduced overlapping.

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The "small bar below the shirt" is not role suitability, its position ability, which is different.

You're right. Apologies.

The reason the roles weren't clickable in FM15 was because there wasn't enough space. FM15 suffered from a lot of overlaps and sometimes tiny shirts. The new square designs are more space efficient and allow for extra content/functionality and reduced overlapping.

I might be missing something here, but where would the overlap occur? If the player roles were editable from the above screen, you'd only be able to open one at a time anyway. what would be overlapping?

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Withdrawn strikers & advanced AMC's overlap, not got FM up at the moment but I think a Shadow Striker & F9 take up the almost the exact same space on the tactics pitch.

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Pretty hard to detect what isn't there. He really did seem annoyed that he'd hit on it early. Unsurprising given it was clearly an unrehearsed, unprepared demo.
I still think that was a deliberate tease, could have easily edited it or do another take.
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In my opinion the new change to zoomed shirts is very unappealing. I'm really not feeling it. It would still be one of the first things that I would want to change. I really like seeing the full shirts with players squad numbers attached. I spend a lot of time in the tactics screen. The position comfort indicator is very nice (with great success). The combination of match fitness and condition is also very nice.

There are some ways in which extra content could be displayed. The inclusion of the three boxes on the tactic screen is a very good idea. You could use a similar concept to input any extra content. Unless it’s not possible, obviously.

Good job nevertheless. :)

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As Barside has said if he really didn't want it seen it wouldn't have been there.

Maybe, maybe not. I got the impression it was a rush job to get it out on a Friday afternoon, and he clicked onto something he probably shouldn't have, but no big deal. I don't think they'd go to the bother of making a video about something completely different, just to give a subtle glance at something completely different. It was a mistake, but nothing too major.

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did the texture get back on that tactics pitch? i seem to remember early screenshots were just green background???

OT, i really don't see much of functionality change compared to fm14. and that donut button for flipping the screen and getting additional information for what? match fitness and condition? really? that is on the screen already, besides, they couldn't fit more in their square box to justify that button flip?

ok, devil's advocate off now :D

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and that donut button for flipping the screen and getting additional information for what? match fitness and condition? really?

There's more than that, you also see the appearances, goals, recent form, and suitability indicator. I quite like that feature tbh. It's something I might use a lot, particularly as I normally have a lo-res setting when I use full screen.

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Personally, I think we've seen the New tactics screen for FM16 for the first time today. What we've seen earlier was just the in-match screen. After seeing this, I'm mostly positive to it, but just as all of us, I'll have to wait until I get to try it myself before I make my final judgment. But I'd really like for SI to release a few screens from a higher resolution than what we've seen so far.

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There's more than that, you also see the appearances, goals, recent form, and suitability indicator. I quite like that feature tbh. It's something I might use a lot, particularly as I normally have a lo-res setting when I use full screen.

err, suitability is already on default flip (that thin coloured line) and Miles says in the video that "it shows condition rather than the player role", no mention of anything else. to be honest, there is a little horizontal line that probably will fill up once Miles plays a game with some info... i'd like to know where did you get information on other stuff you mention?

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Far, far less than 3% of Steam users play FM, it's a meaningless statistic in this context.

The bugs forum holds ample proof that FM players as a breed seem to try playing it on antiquated systems using long unsupported operating systems :D

Which perhaps is why they are posting in the bugs forum which in itself scews the stats somewhat as those with high enough specs are not having the issues. just a thought :)

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The number of Steam reviews where people actually know what they are talking about and can give an unbiased view is fairly minimal I find.

Anyone is qualified to say if they are enjoying playing a particular game and if not what they perceive to be wrong with it. To dismiss their opinions because they maybe don't fully understand the inner workings of football manager sims or football in general is ignorant. Their money is as good as yours and allows them a voice.

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Anyone is qualified to say if they are enjoying playing a particular game and if not what they perceive to be wrong with it. To dismiss their opinions because they maybe don't fully understand the inner workings of football manager sims or football in general is ignorant. Their money is as good as yours and allows them a voice.

If they don't understand the game then their review is of little use to any other potential customer as they can't give a fair review of the product.

EDIT

The point of a review is not "To give them a voice" its to help other potential customers come to a decision.

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If they don't understand the game then their review is of little use to any other potential customer as they can't give a fair review of the product.

EDIT

The point of a review is not "To give them a voice" its to help other potential customers come to a decision.

And it's for the person reading it to decide if what is being said is important to him / her. All views are relevant.

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err, suitability is already on default flip (that thin coloured line) and Miles says in the video that "it shows condition rather than the player role", no mention of anything else. to be honest, there is a little horizontal line that probably will fill up once Miles plays a game with some info... i'd like to know where did you get information on other stuff you mention?

Er, I watched the video where he clicked on the thing and it opened up and showed what info was on the screen.

EDIT - Unless we're talking about two completely different things, but I'm talking about this...

Ka6gHn2.png

I think in saves where I have a settled formation that doesn't need much tinkering, if any, I'll use this to pick the team most matches. Nice wee addition.

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