Jump to content

Quickfire Questions and Answers Thread (Tactic and Training Questions Only)


Recommended Posts

  • Replies 15.6k
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

3 minutes ago, rossenori said:

does WM/A with stay wider PI occupy the same space as W/A?

Winger should be still slightly higher up the pitch. Stay wide comes into play when your TEAM has possession, if you also want him to remain wide when the PLAYER is in possession i would also add run wide with the ball. So yeah, it should be most likely close to the winger. 

Link to post
Share on other sites
1 hour ago, CARRERA said:

Winger should be still slightly higher up the pitch. Stay wide comes into play when your TEAM has possession, if you also want him to remain wide when the PLAYER is in possession i would also add run wide with the ball. So yeah, it should be most likely close to the winger. 

i want a winger who dribbles less and crosses less but plays in the same area LM or RM

Link to post
Share on other sites
1 hour ago, Nick_CB said:

Player unsatisfied with (individual) training means that training will not yield results? Is it worth insisting if I think the training will be beneficial for him?

He can still yield results, however unhappy players may not train as well as happy players.  Check how he's developing before you change things and only change things if you think his development is declining.

Link to post
Share on other sites
47 minutes ago, rossenori said:

i want a winger who dribbles less and crosses less but plays in the same area LM or RM

WM -S allows you to change any PI i believe and WM-A is the same except for get further forward is pre selected. Although your tactic will dictate a lot of that decision making in game.

Link to post
Share on other sites
9 hours ago, CARRERA said:

Winger should be still slightly higher up the pitch. Stay wide comes into play when your TEAM has possession, if you also want him to remain wide when the PLAYER is in possession i would also add run wide with the ball. So yeah, it should be most likely close to the winger. 

I have found they stay slightly narrower than the winger especially in the final third even if they have stay wider. Particularly more infield runs off the ball to goalscoring positions. The winger will occasionally make these too, but most of his off the ball runs will be on the outside of the defender. 

Also found they dribble less than the winger even if you give him dribble more and run wide with ball.

 

Link to post
Share on other sites
9 hours ago, rossenori said:

i want a winger who dribbles less and crosses less but plays in the same area LM or RM

Yeah you can just use a Wide Midfielder then. 

But I wouldn't recommend selecting either dribble less or cross less often. In that case they'll just become a placeholder, neither stretching the play nor adding any penetration.

If you don't want them smashing crosses off shins or dribbling into the byline, then don't select either of the crossing or dribbling instructions. The Wide Midfielder is pretty versatile and will almost always perform well provided he has good decisions and teamwork. Stay wider is a fantastic instruction on them too and will mostly simulate the winger movement without the cons of that super direct role.

I would say the winger is probably the most selfish role in the game and probably does not even work optimally in FM21. There are way more blocked crosses in this edition than previous ones, and I think it is the result of a small nerf to the omnipotent crossing meta of previous games, in exchange for the buffing of other goal-creating mechanisms like through balls, long shots, combination play and even cutbacks and squared balls.

That last paragraph is just my tinfoil theory though

 

 

Edited by Ripamon
Link to post
Share on other sites
On 03/05/2021 at 00:29, davenumber40 said:

Does low match sharpness work in a similar way to inconsistency? I believe an inconsistent player will have technical and mental ratings take a hit in matches when their inconsistency occurs (for lack of a better word). Does low match sharpness reduce those same ratings ?

I know this is a really basic question but I've never thought about the similarity before. Sorry I know I'm stretching the definition of tactic and training questions but I feel like this is a quick hit. 

I think when someone has low match sharpness, he will play not with his full strength (maybe if he is 80% match sharp he will play with 80% of his ability ?? CMIIW)  and his stamina will drop more than normal

Edited by saintrainhard
Link to post
Share on other sites

I know BWM are supposed to chase down the opponent, hence get out of position, but would that be the case with a BWM in defend duty ?
If so, how much is it different from BWM support duty ? (and if not, WHY would SI have two duties for that role ? :D)

Link to post
Share on other sites
12 minutes ago, Cassius said:

I know BWM are supposed to chase down the opponent, hence get out of position, but would that be the case with a BWM in defend duty ?
If so, how much is it different from BWM support duty ? (and if not, WHY would SI have two duties for that role ? :D)

It's right there on the tooltip. Bwm s behaves like a rabid dog and will even charge high up the pitch to tackle the opponent early in their transition. Also will push just a bit higher off the ball to provide a passing option or take long shots 

Bwm D will maintain just a bit more depth, and will activate his rabidness the moment the opponent proceeds into the middle third. That depth will also allow him to be an option for recycling and curbing counters 

 

Link to post
Share on other sites
15 minutes ago, rossenori said:

which striker role drops to offer support but doesn't drift wide?

 

14 minutes ago, CARRERA said:

false 9, so does PF(s) while he really isnt any kind of creator

Also PF-d and TM-s if we're being strict :brock:

Link to post
Share on other sites
41 minutes ago, who_is_it said:

So it have an impact on attacking transition ? 

Well, everything has impact on everything else in FM, so the short answer would be yes. However, given that tempo and passing are not transitional instructions but pertain to the in-possession phase, they primarily impact the in-possession phase.

Attacking transitions are more affected by attacking transitional TIs such as the counter and hold shape.

Link to post
Share on other sites

Which PPMs you might recommend for a Deep Lying Foward - Attack that plays on a 4141 DM Wide with two more classical Wingers on the sides and a CM Attack coming from behind?

We currently play on a quick attacking style football but try to keep things as simplest as possible.

Thank you in advance!

Edited by Tsuru
Link to post
Share on other sites
20 minutos atrás, NotSoSpecialOne disse:

Plays One Twos comes to mind if he's not too isolated from the CM-Attack. Tries Tricks if he has really good flair and technique.

 

In fact he is not, he has been moving around all the final third looking for good opportunities. It has been very interesting to see.

I will try Plays One Twos, thank you!

Link to post
Share on other sites
On 28/04/2021 at 18:59, Experienced Defender said:

PIs generally take precedence over TIs. However, the Pass into space TI does not apply only to so-called risky passes and through balls but any pass that is played into space in front of a teammate (for example, a CB can play a pass into space for a fullback in his own half). So the Pass into space TI is not an equivalent of the Take more risks PI. 

Hello! I'd like to know more on that: if one sets a PI and a TI that are the complete opposite of one another (such as Dribble More on a player and Dribble Less on the team), does the PI "erase" the TI for that player, or it just takes precedence but is still not as noticeable as it would be without the opposing TI?
 

What if, instead, the PI and TI are the same, such as Get Stuck In for both the player and the team. Does the player get stuck in even more? Whenever I set Get Stuck In as a TI, I erase the PI for doing just that as I'm afraid the player could turn into an MMA fighter all of a sudden lol
Does what I do have any effect or make any sense at all?

Link to post
Share on other sites
48 minutes ago, stopazricky said:

Hello! I'd like to know more on that: if one sets a PI and a TI that are the complete opposite of one another (such as Dribble More on a player and Dribble Less on the team), does the PI "erase" the TI for that player, or it just takes precedence but is still not as noticeable as it would be without the opposing TI?
 

What if, instead, the PI and TI are the same, such as Get Stuck In for both the player and the team. Does the player get stuck in even more? Whenever I set Get Stuck In as a TI, I erase the PI for doing just that as I'm afraid the player could turn into an MMA fighter all of a sudden lol
Does what I do have any effect or make any sense at all?

Good question tbh. 

There's a lot of conflicting information generally. 

But let's first look at the facts. 

A couple of instructions have 3 possible settings. Take for example that dribble less you mentioned.

A player can be set by PI or TI to either dribble often (dribble more, run at defence), dribble sometimes (none selected) or dribble rarely ( dribble less)

Therefore offsetting a TI with a contrasting PI (say, run at defence TI combined with a dribble less option on your wide midfielder) should leave only two distinct possibilities :

1) the PI totally overrides the TI - he indeed dribbles less 

2) The PI evenly counterbalances the contrasting TI - he dribbles sometimes 

It has to be one of the two, and nothing else. So far I'm led to believe it's the former, but I don't know for certain. 

Good question 

 

Link to post
Share on other sites
12 minutes ago, rossenori said:

my mid + fw five IF, IW, CAR, DLP, AM, TM all on less urgent... 

That's a UI issue.  If the green bar is full they're already on the max pressing the roles can be on regardless of what it says.

Link to post
Share on other sites

I don't know if it belongs here, but its a quick question:

 

When you scout a player, in his profile (not his scout report) he will be compared in stars to your current squad, but only for one position. can you change this?

In the comparison overall, star ratings seem to be bugged for the player on the right anyway

Link to post
Share on other sites

Does the Position/Role/Duty Familiarity have the same hit on decisions as if the player plays out of (tactical) position (DM instead of CM or smth)?

Also, why doesnt the tactical familarity increase. Hes natural at the tactical Position and played this tactic and Role for 121 Apps now, yet position/role/duty familiarity level is still at the lowest possible - awkward (everything else is fluid).

If it doesnt have the same hit on decisions as an unnatural Position i dont care, but the feedback provided suggests otherwise ("His lack of familiarity is impacting the squads overall cohesion, and he should be given more time in the team to get up to scratch" which is basically satire given he played 121 games with this role and duty on his natural position, and is my first choice. Missed maybe 6 games cuz of injury or ban..).

Link to post
Share on other sites
1 hour ago, karenin said:

Does the Position/Role/Duty Familiarity have the same hit on decisions as if the player plays out of (tactical) position (DM instead of CM or smth)?

Also, why doesnt the tactical familarity increase. Hes natural at the tactical Position and played this tactic and Role for 121 Apps now, yet position/role/duty familiarity level is still at the lowest possible - awkward (everything else is fluid).

If it doesnt have the same hit on decisions as an unnatural Position i dont care, but the feedback provided suggests otherwise ("His lack of familiarity is impacting the squads overall cohesion, and he should be given more time in the team to get up to scratch" which is basically satire given he played 121 games with this role and duty on his natural position, and is my first choice. Missed maybe 6 games cuz of injury or ban..).

I don't think it makes any difference. I've got players with allegedly zero familiarity in complete forward and inverted winger positions because their attributes fit. I don't see any decrease in form.

Link to post
Share on other sites
4 hours ago, karenin said:

Does the Position/Role/Duty Familiarity have the same hit on decisions as if the player plays out of (tactical) position (DM instead of CM or smth)?

Also, why doesnt the tactical familarity increase. Hes natural at the tactical Position and played this tactic and Role for 121 Apps now, yet position/role/duty familiarity level is still at the lowest possible - awkward (everything else is fluid).

If it doesnt have the same hit on decisions as an unnatural Position i dont care, but the feedback provided suggests otherwise ("His lack of familiarity is impacting the squads overall cohesion, and he should be given more time in the team to get up to scratch" which is basically satire given he played 121 games with this role and duty on his natural position, and is my first choice. Missed maybe 6 games cuz of injury or ban..).

Are you training him in that position? Or just playing him there? How is his adaptability?

Link to post
Share on other sites
1 hour ago, Sharkn20 said:

Are you training him in that position? Or just playing him there? How is his adaptability?

Position isnt the problem, just the "position"/role/duty familiarity bar.

He is played on his natural tactical position (AML = 20, i even spoilered myself and confirmed this in pre-game editor because i was curious if he maybe has striker on 20 and AML on 17 or smth, but its AML 20 and Striker 18), i didnt retrain him nor played him out of position even for a single game.

His Training is the standard "playing position" which works best for older players (that not yet started to decline physically) for me. But frankly, i dont see how this should influence his familiarity to the point that hes not familiar (bar is like 10% full), all while playing the very same role and duty for 100+ apps..

Link to post
Share on other sites
5 minutes ago, karenin said:

Position isnt the problem, just the "position"/role/duty familiarity bar.

The familiarity bar is never a problem.  That's just a system generated indicator to give us a starting point which we are free to use or ignore.

The only thing that's important is his performance during matches.  And given you've played him 121 times with that role I'm guessing he's doing alright :thup:.

Link to post
Share on other sites
16 minutes ago, herne79 said:

The familiarity bar is never a problem.  That's just a system generated indicator to give us a starting point which we are free to use or ignore.

The only thing that's important is his performance during matches.  And given you've played him 121 times with that role I'm guessing he's doing alright :thup:.

Yeah sure, im not asking because hes bad (hes actually my best player and delivers), i just wanted to know for the sake of knowing if the missing familiarity with role/duty means the same decision malus is applied like if hes played out of his tactical position.

Because with a replacement in mind, lets assume that malus is there, my top player can still do well with decisions 16 (IF its reduced, its still 14 or smth = quite high and well above average), but the potential talent replacement may only start at 10 decisions. If i then face the same familiarity problem with that potential replacement - and it does reduce decisions - this most likely would hinder his playing time development greatly (and would convince me to rather get a player that starts out higher in decisions, at the cost of phys or technical abilities).

Link to post
Share on other sites
7 hours ago, karenin said:

Does the Position/Role/Duty Familiarity have the same hit on decisions as if the player plays out of (tactical) position (DM instead of CM or smth)?

Also, why doesnt the tactical familarity increase. Hes natural at the tactical Position and played this tactic and Role for 121 Apps now, yet position/role/duty familiarity level is still at the lowest possible - awkward (everything else is fluid).

If it doesnt have the same hit on decisions as an unnatural Position i dont care, but the feedback provided suggests otherwise ("His lack of familiarity is impacting the squads overall cohesion, and he should be given more time in the team to get up to scratch" which is basically satire given he played 121 games with this role and duty on his natural position, and is my first choice. Missed maybe 6 games cuz of injury or ban..).

Do you have some custom personal instructions on top of the default role?

Link to post
Share on other sites

From the very beginning, tackle harder and mark tighter.

Also, in the first season i switched around roam from on and off, but i kept it the same after i decided what to use (so no change since winter 2021).

Link to post
Share on other sites
1 hour ago, karenin said:

Yeah sure, im not asking because hes bad (hes actually my best player and delivers), i just wanted to know for the sake of knowing if the missing familiarity with role/duty means the same decision malus is applied like if hes played out of his tactical position.

Because with a replacement in mind, lets assume that malus is there, my top player can still do well with decisions 16 (IF its reduced, its still 14 or smth = quite high and well above average), but the potential talent replacement may only start at 10 decisions. If i then face the same familiarity problem with that potential replacement - and it does reduce decisions - this most likely would hinder his playing time development greatly (and would convince me to rather get a player that starts out higher in decisions, at the cost of phys or technical abilities).

As far as I'm aware Decisions only takes a small hit if a player is played out of position.  Role is unaffected.

Link to post
Share on other sites
38 minutes ago, herne79 said:

As far as I'm aware Decisions only takes a small hit if a player is played out of position.  Role is unaffected.

Just to clear that "Position" confusion, because in all my research trough this forum and reddit abt this topic, most seem to confuse those:

Your take on this (and actually what i believe) is:

- If you play a player in a different tactical Position (e.g. a Player is natural on MR, but we play him on ML) theres a hit on decisions.

- If you play a player in a Role he only has awkward pos/role/duty familiarity - but still on his natural tactical Position (the MR is a MR) - theres no hit.

Thank you for answering. I think ill be opting for the replacement with lower decisions, but with done physical development then.

Link to post
Share on other sites
2 hours ago, herne79 said:

The familiarity bar is never a problem.  That's just a system generated indicator to give us a starting point which we are free to use or ignore.

Are you sure about that? I always feel like when players are familar with their role, they play better or are at least better linked up in the system as a whole. Obviously that doesnt mean they cant perform well anyway. And if it doesn't matter at all, why is it even there or what does it indicate?

Link to post
Share on other sites
10 minutes ago, CARRERA said:

Are you sure about that? I always feel like when players are familar with their role, they play better or are at least better linked up in the system as a whole. Obviously that doesnt mean they cant perform well anyway. And if it doesn't matter at all, why is it even there or what does it indicate?

I posted earlier that I was struggling to get my supposedly decent strikers to score. Their 'familiar' positions were the usual suspects - PF, DLF, AF, TM. I cracked it by giving two of them (in rotation) Complete Forward roles - complete with expected one red chunk. Now they're scoring.

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...