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Quickfire Questions and Answers Thread (Tactic and Training Questions Only)


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1 hour ago, Englishhammer said:

In a 4411 what striker would suit working with a shadow striker in the AMC? Complete forward if you have one? 

A number of striker roles can be paired with a SS in a 4411, depending on the style of play and type of players (most notably CF, DLF, TQ, F9, TM). 

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Does the 'tackle harder' PI increase how often the player will try to tackle or whether they will go for aggressive potentially fouling tackles? or both? Asking because I noticed the PPM counterpart 'Does not dive into tackles' says it decreases the likelihood of the player engaging in tackles however the PI description is slightly ambiguous for this

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1 hour ago, wixxi said:

Does the 'tackle harder' PI increase how often the player will try to tackle or whether they will go for aggressive potentially fouling tackles? or both?

Both. 

 

1 hour ago, wixxi said:

Asking because I noticed the PPM counterpart 'Does not dive into tackles' says it decreases the likelihood of the player engaging in tackles however the PI description is slightly ambiguous for this

Decreases, but does not entirely eliminate. 

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When looking at the opponent's goal analysis, in this example below it states the majority of goals they conceded were assisted from the right wing. Does the right wing refers to their right wing (eg. DR position), or is that from their opponent's perspective (eg. opponent's right winger)?

1523834493_rightside.PNG.a6e236e86fc20573f8d4efde08002061.PNG

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Quick question regarding youth development, Do you tend to train younger players in a generic "playing position" or do you focus them early on?  For example I have a young 17 year old in my squad who is natural in AM, but he has all the attributes for a F9. So I want to play him there when the time is right, if i leave it on default playing position it trains him in AM(s). Should I start focusing his training early or let his attributes develop naturally for a couple of seasons by training in AM, then focus him on the F9 role?

I assume if I focus him early his attributes for the role will get higher quicker but his other attributes will suffer accordingly?

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1 hour ago, cocoadavid said:

When looking at the opponent's goal analysis, in this example below it states the majority of goals they conceded were assisted from the right wing. Does the right wing refers to their right wing (eg. DR position), or is that from their opponent's perspective (eg. opponent's right winger)?

As far as I know, it should be their right wing. But not 100% sure. 

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Can having two playmakers in your team work and is their any guidance for how to go about pulling it off? For example two wide playmakers in a 442 or an advanced playmaker and deep lying playmaker in a midfield trio? I have seen comments before saying that you should avoid it and that it's not feasible

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26 minutes ago, GShrieves said:

Can having two playmakers in your team work and is their any guidance for how to go about pulling it off? For example two wide playmakers in a 442 or an advanced playmaker and deep lying playmaker in a midfield trio? I have seen comments before saying that you should avoid it and that it's not feasible

Can work, but if you want any further discussion, you'll have to start your own separate thread topic.

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5 hours ago, cocoadavid said:

When looking at the opponent's goal analysis, in this example below it states the majority of goals they conceded were assisted from the right wing. Does the right wing refers to their right wing (eg. DR position), or is that from their opponent's perspective (eg. opponent's right winger)?

1523834493_rightside.PNG.a6e236e86fc20573f8d4efde08002061.PNG

It should be your right flank imo. They create goals from that more.

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Which 'staff role' is responsible to identify the roles of the opposition team during a match ?

Are there any other things taking into consideration apart the attributes of the  above staff member ?

I am asking because it takes longer time now to receive information about opposition roles, in the picture below it's 25th minute and they havent appeared yet (Indepediente formation).
46f9ee23c073be52a8b34113487833b4.png

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2 hours ago, Luizinho said:

Does the ‘Dribble Less’ TI effects all players, including offensive players that have ‘dribble more’ as a PI?

Yes, but to a lesser extent than those without the PI. 

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Aside from the medical centre, is there a good place to spot whether injuries come from too much training?  (i think the current training is unlikely to lead to higher amount of injuries etc)

I tend to put some extra slots in training weekly (mostly match prep like defensive shape), and now in february-march, I'm plagued with 4-5 heavy injuries. Weirdly, it are all attacking players (wingers and strikers), so I don't know if it's just bad luck or if I am overburdening them somehow and not my other players...

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6 hours ago, eXistenZ said:

Aside from the medical centre, is there a good place to spot whether injuries come from too much training?  (i think the current training is unlikely to lead to higher amount of injuries etc)

I tend to put some extra slots in training weekly (mostly match prep like defensive shape), and now in february-march, I'm plagued with 4-5 heavy injuries. Weirdly, it are all attacking players (wingers and strikers), so I don't know if it's just bad luck or if I am overburdening them somehow and not my other players...

In the schedule view for training you can see how each day's workload effects each unit rather than just the overall workload view you get on the calendar, so that could help to see if you might be specifically training your attacking unit too hard

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Does anyone know if there are any impactful under the hood effects that duty has aside from changing player mentality? e.g. assuming TIs are adjusted as much as possible to be balanced/mixed would a player play the same with a positive mentality play the same regardless of his duty? Of course there are seperate implications for the tactic around the player but I'm interested in the specific players behaviour as a result of his duty

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6 hours ago, wixxi said:

Does anyone know if there are any impactful under the hood effects that duty has aside from changing player mentality? e.g. assuming TIs are adjusted as much as possible to be balanced/mixed would a player play the same with a positive mentality play the same regardless of his duty? Of course there are seperate implications for the tactic around the player but I'm interested in the specific players behaviour as a result of his duty

Different duty will have different PI that is going to be the biggest difference in terms of tactics. A player with support duty will also sit deeper in defence compared to on attack duty and will move closer to teammates to provide a passing option.

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8 minutes ago, Elitee said:

How does a CM(D) compare with a CM(S) with Hold Position TI ticked? 

He will carry out defensive responsibilities to a greater extend, while being less effective offensively

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5 hours ago, Elitee said:

How does a CM(D) compare with a CM(S) with Hold Position TI ticked? 

They still have different individual mentalities because of different duties. Plus, manually added PIs are less effective than hard-coded ones.

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2 hours ago, yourih3 said:

Can a false nine and targetmen on  attack line up succesfully together?

Not a common striker partnership, but I guess it could be made to work, depending on how the rest of the tactic is set up. But that can be discussed only in a separate thread, not here

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9 minutes ago, GShrieves said:

When opting for a patient and possession approach does it make sense to have more support roles spread across the team?

Yes, you needn't have more than 2 or maybe 3 attack duties if you want a patient approach.

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12 minutes ago, Gee_Simpson said:

Can someone explain to me the main differences between a RPM and BBM? I think they are very similar apart from the fact an RPM is obviously a playmaker, anything else?

RPM is hard-coded to carry the ball more than a BBM as well as being a ball magnet and the other caveats that come with a playmaker role.

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2 hours ago, Gee_Simpson said:

Can someone explain to me the main differences between a RPM and BBM? I think they are very similar apart from the fact an RPM is obviously a playmaker, anything else?

In addition to what @LHurlz said, the RPM is more attack-minded, more creative and more mobile (free to roam) than BBM. In fact, there are more similarities between RPM and mezzala on support than between RPM and BBM.

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I am using 4-2-3-1. My idea is wanting my central midfield pair to dominate. Style is set up as attacking. The 2 central midfield roles are DLP (S) and Mezzala (A). Usually a combination which, along with a AP at no.10, worked a treat in FM20. In this game, I cannot get the central midfield pair to have any hold on a game. FYI currently they are Tonali and Tielemans. Any helpful ideas as to what I can do to make them dominate games? I just want them on the ball more. Can you use two DLPs together? Would it work to have a DLP and Roaming Playmaker together (considering there in Advanced playmaker as well?)

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2 hours ago, FM Addick said:

I am using 4-2-3-1. My idea is wanting my central midfield pair to dominate. Style is set up as attacking. The 2 central midfield roles are DLP (S) and Mezzala (A). Usually a combination which, along with a AP at no.10, worked a treat in FM20. In this game, I cannot get the central midfield pair to have any hold on a game. FYI currently they are Tonali and Tielemans. Any helpful ideas as to what I can do to make them dominate games? I just want them on the ball more. Can you use two DLPs together? Would it work to have a DLP and Roaming Playmaker together (considering there in Advanced playmaker as well?)

Without seeing anything else that mezzala is going to eat the AP space and the DLP is going to compete for balls with the AP, so yeah not a great combination to have there.

Think in who you want to carry the game, what are the strengths, how the other members of the team can gel around and build around it

Edited by Sharkn20
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@FM Addick You'll stand a far greater chance of getting a proper answer to your question if you start your own separate thread and ask there. This quickfire thread is meant for simplest questions only, which yours clearly is not, since it requires deeper analysis of your tactic. 

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2 hours ago, Experienced Defender said:

In a formation such as 4231, such a role partnership is a big tactical no-no :herman:

Interesting. It worked really well in FM20 and no matter what I tweak, neither player shows up in this version. This isn’t a complaint, it’s the sort of challenge I like!

I should add - results wise it is working. Going really well with smaller PL sides. But I just don’t see the CMs having any impact 

Edited by FM Addick
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7 hours ago, FM Addick said:

I am using 4-2-3-1. My idea is wanting my central midfield pair to dominate. Style is set up as attacking. The 2 central midfield roles are DLP (S) and Mezzala (A). Usually a combination which, along with a AP at no.10, worked a treat in FM20. In this game, I cannot get the central midfield pair to have any hold on a game. FYI currently they are Tonali and Tielemans. Any helpful ideas as to what I can do to make them dominate games? I just want them on the ball more. Can you use two DLPs together? Would it work to have a DLP and Roaming Playmaker together (considering there in Advanced playmaker as well?)

Funny you mention that as DLP (D) and RPM is what I'm eventually going to try in my 4231 😅 I do believe if you want to dominate the middle then two playmakers could be the way to go, but I'm not an expert. I'm looking to do the same btw, so also been considering two DLP's but the former sounds more interesting to me so gonna try that first. 3 playmakers can work, just depends on the whole system of course. I'll be using a Treq in front of them. 

Edited by Gee_Simpson
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10 hours ago, LHurlz said:

RPM is hard-coded to carry the ball more than a BBM as well as being a ball magnet and the other caveats that come with a playmaker role.

 

7 hours ago, Experienced Defender said:

In addition to what @LHurlz said, the RPM is more attack-minded, more creative and more mobile (free to roam) than BBM. In fact, there are more similarities between RPM and mezzala on support than between RPM and BBM.

Thanks guys. The BBM roams also though, doesn't it?

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