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Quickfire Questions and Answers Thread (Tactic and Training Questions Only)


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11 minutes ago, ElGvapo said:

This is my first post on this forum, hopefully I've found the right thread for my question(s).

Welcome to the forum :).

Unfortunately you haven't found the right thread.  As the thread title says, this is for Tactics and Training questions only, so you are better off asking those questions in the General Discussion forum found here https://community.sigames.com/forum/25-football-manager-general-discussion/.

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1 minute ago, ElGvapo said:

Another one  - I can only find one player in my database (large) that has the PPM of "curls ball". He's a 20 year old regen who plays CB, why is he the only player in the world with "curls ball"? And should I sign him just to transfer that PPM to other players? My concern is a) he's not very good and b) he's only 20 so I won't be able to use him as a tutor for a while anyway.

I've also noticed that there are loads of personality types which don't seem to feature in my game. Personalities like "Born Leader" do not feature with any player in the world, just seems odd. There are four players in the world who are "Iron Willed".

 

When you say "only player in the world", that is based on your own level of scouting knowledge.  There may well be other players with that PPM or personality types that you are either yet to discover or simply haven't been loaded into your save due to the country choices you made when you started the game.

That being said, there is usually little point in signing a player just to transfer a PPM when most PPMs can be specifically learned via PPM training.

You'll also find few (if any) players with the "best" personalities (try finding a Model Citizen ;)) by design.  The personality system is so complex and convoluted that generating players with such personalities is very rare.  So long as you can find players with good personalities, such as Professional, Resolute, Spirited, Fairly Professional and so on then you'll be fine.

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6 minutes ago, herne79 said:

Welcome to the forum :).

Unfortunately you haven't found the right thread.  As the thread title says, this is for Tactics and Training questions only, so you are better off asking those questions in the General Discussion forum found here https://community.sigames.com/forum/25-football-manager-general-discussion/.

Apologies, I'll get the hang of it eventually. I assumed tutoring could be considered part of Training but I suppose it has a specific thread itself, I'll try and find it.

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Just now, ElGvapo said:

Apologies, I'll get the hang of it eventually. I assumed tutoring could be considered part of Training but I suppose it has a specific thread itself, I'll try and find it.

Tutoring is part of Training, but you didn't ask a Tutoring question :).

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1 minute ago, herne79 said:

When you say "only player in the world", that is based on your own level of scouting knowledge.  There may well be other players with that PPM or personality types that you are either yet to discover or simply haven't been loaded into your save due to the country choices you made when you started the game.

That being said, there is usually little point in signing a player just to transfer a PPM when most PPMs can be specifically learned via PPM training.

You'll also find few (if any) players with the "best" personalities (try finding a Model Citizen ;)) by design.  The personality system is so complex and convoluted that generating players with such personalities is very rare.  So long as you can find players with good personalities, such as Professional, Resolute, Spirited, Fairly Professional and so on then you'll be fine.

My scouting knowledge is pretty expansive in the game with green knowledge (apologies I don't know the correct term used on here but I'm sure you get my drift) across Europe, South America and Africa and there's only that player who can curl the ball. I would have expected there to be more players with that PPM as it seems quite a basic facet of a decent footballer. Perhaps it's because I'm in 2032 and most players are regens now? Plus I didn't think you could train that PPM? I might be wrong again though. Thanks again for taking the time to answer.

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3 minutes ago, herne79 said:

Tutoring is part of Training, but you didn't ask a Tutoring question :).

Ha. My first post wasn't, that was about what to say to players when they join or are loaned out. My second post was (kind of) around tutoring and I was in the middle of writing a third one when you replied to my first one thus distracting me :-) Anyway, my third one is below, I think this can definitely be considered part of Training.

Sorry last one for definite this time.

I have a couple of players who are Model Professionals. If I use them to tutor a player who is, for example, "balanced" in personality, will that make the tutoree a Model Professional too? Or will it just bump him up one or two levels in the personality chart to say "Professional"? 

And with regards to personality, I've read a few posts on here discussing how when tutoring it doesn't work as players' personalities were too different. I tried to tutor a professional youngster with a model professional so that the youngster could also reach that level but the feedback from the end of the tutoring was that the player learnt nothing due to personality or whatever it says. I would have thought their personalities are very similar considering one is professional and the other model professional? Or is this actually referring to a hidden "personality"?

 

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4 minutes ago, ElGvapo said:

My scouting knowledge is pretty expansive in the game with green knowledge (apologies I don't know the correct term used on here but I'm sure you get my drift) across Europe, South America and Africa and there's only that player who can curl the ball. I would have expected there to be more players with that PPM as it seems quite a basic facet of a decent footballer. Perhaps it's because I'm in 2032 and most players are regens now? Plus I didn't think you could train that PPM? I might be wrong again though. Thanks again for taking the time to answer.

On the one hand that may be one of the few PPMs that can't be trained.  On the other, if there are so few players with that PPM that kind of reflects just how important the PPM actually is.

If you really want your players to have that PPM then sure bring in a player for that purpose.  Just remember he'll need to have the appropriate squad status, reputation, age and positional familiarity to be able to tutor players.

2 minutes ago, ElGvapo said:

I have a couple of players who are Model Professionals. If I use them to tutor a player who is, for example, "balanced" in personality, will that make the tutoree a Model Professional too? Or will it just bump him up one or two levels in the personality chart to say "Professional"? 

It's possible yes, but not guaranteed.  They may end up as Model Pros, just bump up (as you put it) a couple of levels, or tutoring may fail completely.  If they don't reach the desired height, you can always tutor them a second time.

4 minutes ago, ElGvapo said:

And with regards to personality, I've read a few posts on here discussing how when tutoring it doesn't work as players' personalities were too different. I tried to tutor a professional youngster with a model professional so that the youngster could also reach that level but the feedback from the end of the tutoring was that the player learnt nothing due to personality or whatever it says. I would have thought their personalities are very similar considering one is professional and the other model professional? Or is this actually referring to a hidden "personality"?

Regardless of personality, tutoring is never guaranteed to work.  It usually does, but not always - even when tutor/tutee personalities are apparently a good match.  Unfortunately the game lacks any feedback in this regards, so we're just left scratching our heads when this occurs.

I'll add that there is little point in trying to turn a "Professional" player into a "Model Pro" as the "Professional" personality is already very good and you may be better off using that tutoring time on someone with a worse personality.  In essence, tutoring is simply about increasing a young player's Determination and two hidden attributes - Ambition and Professionalism. 

Players with higher Determination are more likely to grit their teeth and try harder during matches if you go a goal down.  Higher Ambition and (especially) Professionalism helps players train better and thus become more likely to reach their potential.  So if you have two youngsters, one with a Balanced personality the other with a Professional personality, you'll more likely get a greater benefit from tutoring the Balanced personality player first as their Professionalism attribute at least will be much lower.

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Hi again,

I'm loving this forum, I really appreciate the answers provided, so useful for someone who hasn't played the game for over a decade. So another question, this time around training...

When selecting a training focus, I understand that balanced will train everything whereas, for example, ball control will train technique more specifically. Can anyone tell me exactly how this works? If hypothetically the game awards say 50 training points per month, does "balance" spread these points more thinly across the more attributes whereas "ball control" will allocate more points to each related attribute as there are less of them?

Is it possible to group players together for training? For example my squad is currently set to "Balanced", but could I set my forwards to ball control, my defenders to fitness etc etc and both with different intensities?

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1 hour ago, herne79 said:

On the one hand that may be one of the few PPMs that can't be trained.  On the other, if there are so few players with that PPM that kind of reflects just how important the PPM actually is.

If you really want your players to have that PPM then sure bring in a player for that purpose.  Just remember he'll need to have the appropriate squad status, reputation, age and positional familiarity to be able to tutor players.

It's possible yes, but not guaranteed.  They may end up as Model Pros, just bump up (as you put it) a couple of levels, or tutoring may fail completely.  If they don't reach the desired height, you can always tutor them a second time.

Regardless of personality, tutoring is never guaranteed to work.  It usually does, but not always - even when tutor/tutee personalities are apparently a good match.  Unfortunately the game lacks any feedback in this regards, so we're just left scratching our heads when this occurs.

I'll add that there is little point in trying to turn a "Professional" player into a "Model Pro" as the "Professional" personality is already very good and you may be better off using that tutoring time on someone with a worse personality.  In essence, tutoring is simply about increasing a young player's Determination and two hidden attributes - Ambition and Professionalism. 

Players with higher Determination are more likely to grit their teeth and try harder during matches if you go a goal down.  Higher Ambition and (especially) Professionalism helps players train better and thus become more likely to reach their potential.  So if you have two youngsters, one with a Balanced personality the other with a Professional personality, you'll more likely get a greater benefit from tutoring the Balanced personality player first as their Professionalism attribute at least will be much lower.

Thanks again for the response. So hypothetically if I have a youth intake player with 20 determination and a professional personality there's no point tutoring him unless it's to learn PPMs?

If the tutor has four PPMs, will the tutored player pick up all four of them, one of them, two of them etc or is it done randomly? Are any PPMs harder for a tutored player to pick up than others?

When training a player to learn a new PPM does it make a difference which coach I ask? eg if I want my player to "dictate tempo" then logically I should ask one of more attacking/technical coaches rather than a defensive coach right? Again, are any PPMs harder to train than others?

Does it matter what the coach's specialisation is or whatever you call it? For example, if my coach has an attacking rating of 20 but his specialist training is Shooting will I still get the maximum return out of him? Is there any way of checking what the coach's specialisation is before signing them? I've been trying to get a good ball control coach so found one with 20 for technique attribute, signed him and it says his specialisation is shooting. Does this make a difference?

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51 minutes ago, ElGvapo said:

When selecting a training focus, I understand that balanced will train everything whereas, for example, ball control will train technique more specifically. Can anyone tell me exactly how this works? If hypothetically the game awards say 50 training points per month, does "balance" spread these points more thinly across the more attributes whereas "ball control" will allocate more points to each related attribute as there are less of them?

Only SI devs can tell you exactly.  For the rest of us mere mortals, selecting a training focus will "focus" training in that area.  Other attributes can still get trained, but the focus will go towards the chosen area and the relevant attributes.  A list of which attributes are focused for each training on can be found in the FAQs sticky at the top of the forum.

54 minutes ago, ElGvapo said:

Is it possible to group players together for training? For example my squad is currently set to "Balanced", but could I set my forwards to ball control, my defenders to fitness etc etc and both with different intensities?

No.  You can set individual training plans for each player, but General Training is restricted to everybody.

 

45 minutes ago, ElGvapo said:

So hypothetically if I have a youth intake player with 20 determination and a professional personality there's no point tutoring him unless it's to learn PPMs?

Correct.  Just be aware that if you are selecting somebody like this to learn a PPM, the Tutor's personality can still get transferred.  So if the Tutor has an unfavourable personality, the Tutee may also end up like that, which could be to his detriment.

49 minutes ago, ElGvapo said:

If the tutor has four PPMs, will the tutored player pick up all four of them, one of them, two of them etc or is it done randomly? Are any PPMs harder for a tutored player to pick up than others?

I don't remember, I never use the tutoring method to train PPMs.  Something in the back of my mind says one random one at a time is transferred, but don't quote me on that.  Unless someone can provide a definitive answer, try it out have an experiment and let us know.

51 minutes ago, ElGvapo said:

When training a player to learn a new PPM does it make a difference which coach I ask? eg if I want my player to "dictate tempo" then logically I should ask one of more attacking/technical coaches rather than a defensive coach right? Again, are any PPMs harder to train than others?

Hmm, that's a tricky one.  Logically speaking yes it should make a difference, but in reality I don't believe it does.  If it did then lower league managers would never get any PPM training done as they don't have relevant coaches.  I just tend to role play it - get defensive coaches training defensive PPMs and so on.

53 minutes ago, ElGvapo said:

Does it matter what the coach's specialisation is or whatever you call it? For example, if my coach has an attacking rating of 20 but his specialist training is Shooting will I still get the maximum return out of him? Is there any way of checking what the coach's specialisation is before signing them? I've been trying to get a good ball control coach so found one with 20 for technique attribute, signed him and it says his specialisation is shooting. Does this make a difference?

Yes and no.  The same coach can be skilled in more than one area - go to the Coaches screen (found under Training) and check out his star rating.  Generally speaking, coaches require high ratings in Determination, Motivation, Discipline and (sometimes) Tactics.  For each area they will also require high ratings in relevant attributes.

For example, Attacking coaches require a high attribute in Attacking.  Shooting coaches also require a high attribute for Attacking, but also need Technique.  Thus Shooting coaches usually also make very good Attacking coaches.

Obviously I'm outlining what "ideal" coaches can look like.  In reality you usually tend to have to make compromises somewhere as "ideal" staff aren't always available.

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Just to clarify, "Curls Ball" is one of the PPMs that can only be learned through tutoring. Thanks to herne (and others) for your dedication in helping out in these threads. Well, no more procrastinating...my first season in League 2 starts now. Hopefully I don't have to come back to this forum in desperation.

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So is the "curls ball" PPM some sort of amazing PPM that everyone should strive for? I can only find one player in my whole database that has that PPM so logic suggests that it should be desirable if it's so rare and cannot be trained. What other PPMs are there that cannot be trained?

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18 minutes ago, ElGvapo said:

So is the "curls ball" PPM some sort of amazing PPM that everyone should strive for? I can only find one player in my whole database that has that PPM so logic suggests that it should be desirable if it's so rare and cannot be trained. What other PPMs are there that cannot be trained?

You could also say that because it's so rare that it's not needed.

Although as has been already pointed out, just because only one player is coming up when you search for that PPM does not mean that others don't have it. You just don't have enough knowledge on all the players.

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16 minutes ago, Keano16 said:

You could also say that because it's so rare that it's not needed.

Although as has been already pointed out, just because only one player is coming up when you search for that PPM does not mean that others don't have it. You just don't have enough knowledge on all the players.

It just seems odd to me that it would be unnecessary, although having said that it's not like every goal is scored on a straight trajectory. I'm sure there may be other players who have it but my scouting knowledge is pretty high across most countries/continents and I can still only find one player who has it. I guess I've fallen in to the trap that rare equals desirable rather than rare equals pointless. I found the same thing with my star striker, I trained him on the PPM "likes to lob keeper" or whatever it's called and I've never seen him lob the keeper in the ten seasons he's been at the club. I think it's the same for "rounds keeper".

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I don't have the experience with that PPM, but I can't imagine that without it, the player can't curl the ball. It's only a preferred move. There are plenty of players who quite often run with the ball down the right that don't have that specific PPM.

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Hi there I have been toying recently with marauding fullbacks for width while my wide midfielders tuck inside. Now the thing is, my fullbacks are rather forgotten as their teammates prefer to play the ball narrowly and then take a long shot out of frustration because narrow attacks = useless against defensive teams. My fullbacks are sometimes man marked and sometimes are too high up the pitch like looking to break the offside trap in wide areas, if it makes sense. I wanna know why is that and how I can make my central players look for a pass in wide areas more often and how to help them my fullbacks break the man mark, if it's in my tactical strength. I have two FB-A atm.

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Is training for something like Freekicks or Penalties impacted by being used in that role in game?

I don't have a great Freekicker, and was thinking on training a young kid that has decent long shots already to be the freekick taker, though he isn't currently my best free kick taker at the moment.  Thanks!

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3 more questions.

1. I want to play possesion and pressing football but I want my team to counterattack when it is possible. Standard mentality guarantee it, or should I choose control menatlity?

2. Is DF (s) and SS a good duo?

3. Who better cooperate with CF (S)? Advanced Playmaker (A) or Advanced Midfielder (A)?

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I'm having some issues with players complaining about training workloads, there always seems to be a handful of players whinging that it's too high. I have one player who is described as Fairly Professional and I don't have him on any individual training or learning a PPM and he's still unhappy with it. Will this have a detriment on his development?

Also, I appreciate this is a very broad question but what intensity do you guys set your training at during the season?

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23 minutes ago, ElGvapo said:

I'm having some issues with players complaining about training workloads, there always seems to be a handful of players whinging that it's too high. I have one player who is described as Fairly Professional and I don't have him on any individual training or learning a PPM and he's still unhappy with it. Will this have a detriment on his development?

If your player(s) are still developing, I'd suggest they absolutely should be given an individual training program otherwise you won't have full control of their development.  If they're moaning about workload that tends to reveal low professionalism on their part, so get them tutored and just get them working.  If they don't like it, tough and it shouldn't hurt their development.  Keep an eye on it though.

I'll also ask, the player who is fairly professional - are you sure he's complaining about workload?  There can be other complaints as well, such as lack of attention during training (your coaches will be overworked) or he feels training isn't beneficial (adjust his individual program)?

27 minutes ago, ElGvapo said:

Also, I appreciate this is a very broad question but what intensity do you guys set your training at during the season?

For General Training - Medium.  Heavy is possible especially if you have a particularly professional squad, but it can lead to increased training injuries and more moaning, and quite frankly I cba dealing with that ;).

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59 minutes ago, herne79 said:

If your player(s) are still developing, I'd suggest they absolutely should be given an individual training program otherwise you won't have full control of their development.  If they're moaning about workload that tends to reveal low professionalism on their part, so get them tutored and just get them working.  If they don't like it, tough and it shouldn't hurt their development.  Keep an eye on it though.

I'll also ask, the player who is fairly professional - are you sure he's complaining about workload?  There can be other complaints as well, such as lack of attention during training (your coaches will be overworked) or he feels training isn't beneficial (adjust his individual program)?

For General Training - Medium.  Heavy is possible especially if you have a particularly professional squad, but it can lead to increased training injuries and more moaning, and quite frankly I cba dealing with that ;).

How do I set an individual training program though? I thought each player follows the overall team training, the individual option just allows me to choose an extra area of focus for them right? So if my team training is set to, for example, Balanced-High then everyone in the first team and reserve squad follows that. Any individual focus is then incremental to this workload, ditto learning a PPM?

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31 minutes ago, ElGvapo said:

How do I set an individual training program though? I thought each player follows the overall team training, the individual option just allows me to choose an extra area of focus for them right? So if my team training is set to, for example, Balanced-High then everyone in the first team and reserve squad follows that. Any individual focus is then incremental to this workload, ditto learning a PPM?

Sorry, individual training "program" is just my way of saying setting up individual training for a specific player - so where you set each player's training for a role as well as (if you want to) a focus on a specific attribute.

So for example, you may set General Team Training to Balanced, then for a central defender set his individual role training to Ball Playing Defender, along with a focus on the Tackling attribute.

Yes it does all increase their overall workload, but if they're good professional players they'll like that.  Workload complaints are usually from players with low professionalism (hence why I suggested you double check it is actually a workload complaint), but even if they do complain players can still get on with it.  Just keep an eye on their development line graphs every few months to make sure you do see increases.  If you don't, then consider making adjustments.

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What's the first thing people do when they take over a club mid-season? I've looked at the league comparison etc but struggling to turn that into a tactical blueprint for how we're going to play.

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If I have two players with identical stats and CA (lets say 50) but one has 100 PA and the other has 200 PA.  All else being exactly the same, will the guy with 200 PA grow more quickly because he has so much more PA or will the growth be similar until CA is closer to 100?

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1 hour ago, jc577 said:

What's the first thing people do when they take over a club mid-season? I've looked at the league comparison etc but struggling to turn that into a tactical blueprint for how we're going to play.

I've been writing about that quite a lot recently.

24 minutes ago, alanschu14 said:

If I have two players with identical stats and CA (lets say 50) but one has 100 PA and the other has 200 PA.  All else being exactly the same, will the guy with 200 PA grow more quickly because he has so much more PA or will the growth be similar until CA is closer to 100?

Player growth rates aren't governed by how much potential someone has.  Growth is a result of varying factors such as player personality, quality of coaches / facilities, number / severity of injuries, and playing time.

10 minutes ago, ElGvapo said:

How do you know the CA and PA level as a number? Am I missing something here?

We're not supposed to know.  The sole intention of CA/PA numbers is to limit and cap the total amount of growth for each player.  If there wasn't a cap, everyone would just keep developing exponentially until everyone had 20 for each attribute.  The numbers are hidden and are supposed to only be used by the game for this purpose.  The only thing we're supposed to see are the star ratings.

But, in game editors (or the pre-game editor for existing players) can show these numbers, and some people then use these numbers to identify high potential / high ability players, rather than the intended method of using scouts.  Knowing these numbers takes away any guesswork or risk in buying or developing players, or indeed any reason to use scouts, because you instantly have a defined number out of 200 to reference against.

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18 minutes ago, herne79 said:

We're not supposed to know.  The sole intention of CA/PA numbers is to limit and cap the total amount of growth for each player.  If there wasn't a cap, everyone would just keep developing exponentially until everyone had 20 for each attribute.  The numbers are hidden and are supposed to only be used by the game for this purpose.  The only thing we're supposed to see are the star ratings.

But, in game editors (or the pre-game editor for existing players) can show these numbers, and some people then use these numbers to identify high potential / high ability players, rather than the intended method of using scouts.  Knowing these numbers takes away any guesswork or risk in buying or developing players, or indeed any reason to use scouts, because you instantly have a defined number out of 200 to reference against.

I see. Ruins the fun of the game for me. I'd be interested to look back on a save to see if I didn't get the best out of any players, missed a rough diamond etc but not whilst i'm playing.

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When using an inverted wingback, will he perform better if played on the opposite side to his stronger foot so that he can come inside with more ease? And what are the desirable attributes for an IWB?

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What is the difference between the Shadow Striker and Attacking Midfielder in terms of team stability?

I am having a great Shadow Striker with Muller since I am playing 4-2-3-1 I feel that my midfield gets more vulnerable compared to using him as a Attacking Midfielder. I am playing like this (control, short passing):

FB (A) - DC (D) - DC (D) - FB (S)
DLP(D) - BBM (S)
SS(A)
IF(S) - CF(S) - W(A)
 

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The board wants me to play 'direct football', but even though I've maxed oud the passing length in the team instructions and player instructions and use the 'more through balls' instruction, the board is very unhappy with the playing style of the team.

What are the criteria they base their opinion on? The number of long passes in the post-match analysis? Or other factors?

 

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Is it possible to sort of replicate Ronaldo in FM? By that I mean have a LAM be your main goal scoring threat. I messed around with tactics while on a RM save and won all 6 trophies available, however Ronaldo only managed to score around 19 goals playing as either an IF(s) or IF(a). On the flip side, Bale playing as a W(a) managed to get around 35 goals with Morata getting 39~ and Benzema getting around 22. I rotated the squad all season so everyone was happy.

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What's the order of priority between Opposition Instructions, Player Instructions and Team Instructions?

Further Questions:

a) If I have a player set to close down more, and then I instruct the team to close down more, does he go to the top notch?

b) What if he's on close down less and my team is told to close down more, does he go up a notch to close down sometimes? Or does he join the team on close-down more?

c) What if it's something like Dribble Less which I'm choosing, and that player's role has Dribble More as a fixed instruction which I couldn't manually change? Will he dribble at normal levels, or continue Dribbling More

d) What if I tell a player to close down less, have no TI on closing down, but have his opposite number on the OI close down always? Does my player close him down more than he usually would? Or do other players get involved instead?

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to clarify, general training doesnt directly impact the next game. for example if you train defending general training, the next game youll defend better. its only match prep that affects the next game,

 

if thats the case then is there a post or something by someone directly working for SI that clarifies this? theres a youtuber whos adament general training affects the next game. if i showed him  herne or rashidi saying it doesnt affect the next game, he wouldnt believe them cause theyre not SI regardless of how highly thought of they are

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57 minutes ago, brigzi said:

to clarify, general training doesnt directly impact the next game. for example if you train defending general training, the next game youll defend better. its only match prep that affects the next game,

 

if thats the case then is there a post or something by someone directly working for SI that clarifies this? theres a youtuber whos adament general training affects the next game. if i showed him  herne or rashidi saying it doesnt affect the next game, he wouldnt believe them cause theyre not SI regardless of how highly thought of they are

Well, unless he has some sort of evidence supporting his case it sounds like it's not something worth going much more into.

I implicitly agree with the posters here because it makes little sense that general training would have some sort of an effect on the following game given Match Prep is a specific thing and comes at the expense of general training.

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1 hour ago, brigzi said:

to clarify, general training doesnt directly impact the next game. for example if you train defending general training, the next game youll defend better. its only match prep that affects the next game,

 

if thats the case then is there a post or something by someone directly working for SI that clarifies this? theres a youtuber whos adament general training affects the next game. if i showed him  herne or rashidi saying it doesnt affect the next game, he wouldnt believe them cause theyre not SI regardless of how highly thought of they are

Gotta love YT :rolleyes:.

You're correct.  General Training develops player attributes (which take a while to change and is thus related to long term development), Match Preparation affects the next game.  It's all detailed in the FAQs section pinned to the top of this forum and in various threads written by the likes of Cleon and Rashidi - and that information goes back years to interaction with SI when the training module was being developed.

I'll also add that SI do read their own forums and if we put out incorrect information they'll let us know.

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 Just out of interest, do the young players obtain equal "match experience points" when using the quick or full ME? I've been wondering about my U21 team and considering running the U21 league on full detail. I tried it once though, and the game processing slowed so much.. Any thoughts?

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samuelawachie posted a question before me... please respond before mine...

my question is.... first time player here... getting the hang of it... quick question... i have my team playing with:  lowest pace possible + shortest passing possible + retain position + more disciplined + play from the back + work the ball into the box +  all my mids and defndrs with few risky passing... yet my CB launches the ball all the way up to my stiker when there is a CDM right next to him pretty open....

the oppostion does pretty well passing the ball around from the back and throughout the middle... im wondering could this be happening bcuz my team has very little tactical familarity with formation and tactics and all... and can i expect them to be able to pass the ball around more and retain position the more they gain familrity with the formation and tactics or is there something im missing... thanks...

Edited by qDizzy
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I made a tweak my formation at HT.  Can i see the match stats split by 1st/2nd half to compare? i think it used to be an option... i can only see the 1st/2nd half option on the action zone panel.. 

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3 hours ago, qDizzy said:

samuelawachie posted a question before me... please respond before mine...

my question is.... first time player here... getting the hang of it... quick question... i have my team playing with:  lowest pace possible + shortest passing possible + retain position + more disciplined + play from the back + work the ball into the box +  all my mids and defndrs with few risky passing... yet my CB launches the ball all the way up to my stiker when there is a CDM right next to him pretty open....

the oppostion does pretty well passing the ball around from the back and throughout the middle... im wondering could this be happening bcuz my team has very little tactical familarity with formation and tactics and all... and can i expect them to be able to pass the ball around more and retain position the more they gain familrity with the formation and tactics or is there something im missing... thanks...

My question has actually been answered on this other thread 

 

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7 hours ago, Isura said:

What do 'be more  expressive' and 'be more disciplined' actually do? Are they modifiers to team mentalitity? Like, Standard with be more expressive is in between standard and control?

It doesn't modify mentality.  Simplistically it modifies the amount of creative freedom your team plays with.

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13 hours ago, herne79 said:

It doesn't modify mentality.  Simplistically it modifies the amount of creative freedom your team plays with.

Do you know how creative freedom is defined by the game? Is it stuff like more risky passes, playing with a looser shape?

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26 minutes ago, Isura said:

Do you know how creative freedom is defined by the game? Is it stuff like more risky passes, playing with a looser shape?

If you check the pinned thread at the top of the forum you'll find a link to the FAQs section.  Creative Freedom is defined in there :thup:.

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Without adjusting mentality, how do you get players to make tackles?

A scenario I often come across, especially with the best teams is that they'll have 3 or 4 attacking players all capable of dribbling quite well. What can happen is my players will 'shadow' them from say, the halfway line, all the way into the box and they'll pop off a shot. That's quite annoying to see. I need the team to prevent that - I'm thinking 'get stuck in' is the only solution? 

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