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Quickfire Questions and Answers Thread (Tactic and Training Questions Only)


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5 minutes ago, yipster1986 said:

I get that but what I'm wondering is why is it showing with his PPM's? It's in the screenshot, I cant recall seeing this before listed under his PPM's. That's why I asked :)

It's an on going thing and a 2 part process.  First part is he learns the PPM that will allow him to develop his weaker foot.  Once he's learned the PPM, the 2nd part is he starts using the PPM to actually begin developing his weaker foot.

Agree it could be clearer in game.

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Just now, herne79 said:

It's an on going thing and a 2 part process.  First part is he learns the PPM that will allow him to develop his weaker foot.  Once he's learned the PPM, the 2nd part is he starts using the PPM to actually begin developing his weaker foot.

Agree it could be clearer in game.

Aha, thanks! That explains it ;-)

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On 12/18/2016 at 22:58, imchrisjones said:

Getting beat a lot by crosses coming in from out wide fast and their strikers one touch finished in the box. Playing with 3 at the back, I've dropped their line back to slightly deeper but it's still going. Oppositions main source of goals against me to be honest. Any tips? 

bump :) 

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55 minutes ago, phnompenhandy said:

Right, cheers muchly :thup:

 

Although my 16-year-old captain doesn't appear to have the option :)

Depends when you made him captain. It's not instant, takes around 6 months for the option to be available to stop people exploiting it.

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Do friendlies actually help improve a player's attributes or not?

Should I even bother setting up friendly every week for the guys that aren't in my first team or is it just a waste of time and won't help them develop?

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2 minutes ago, Areolys said:

Do friendlies actually help improve a player's attributes or not?

Should I even bother setting up friendly every week for the guys that aren't in my first team or is it just a waste of time and won't help them develop?

Yes but far more slowly than competitive games. Friendlies can be important to keep fringe players match fit, improve fallen morale (providing you win), help with team cohesion and tactical familiarity.

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Hello guys. I'm having a little problem. I cant get a player to close down much in PI, the maximum i can do it is close down more, but i see Rashidi's videos where the strikers and midfielders have close down much more.

Edit; I think i know why, it depends on how high is the defensive line/ closing down in TI, right?

Edited by mikcheck
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1 hour ago, mikcheck said:

Hello guys. I'm having a little problem. I cant get a player to close down much in PI, the maximum i can do it is close down more, but i see Rashidi's videos where the strikers and midfielders have close down much more.

Edit; I think i know why, it depends on how high is the defensive line/ closing down in TI, right?

Bolded the important bit- player closing down instructions (any instruction that works the same way, really) are relative to the closing down for the team as a whole. In your case, your team is probably closing down fairly often as it is, so there is no room for "much more"- more will be the highest he can go in that situation.

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6 hours ago, Areolys said:

Do friendlies actually help improve a player's attributes or not?

Should I even bother setting up friendly every week for the guys that aren't in my first team or is it just a waste of time and won't help them develop?

Yes, you should bother. As Andy mentioned it will help some with development, but you need them match fit to develop properly at the same time. Playing time is never bad. I always keep my reserves playing weekly matches if possible; what if you have an injury crisis and need one of them? You want them to be fit and ready to go if so :)

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46 minutes ago, Dr. Hook said:

Bolded the important bit- player closing down instructions (any instruction that works the same way, really) are relative to the closing down for the team as a whole. In your case, your team is probably closing down fairly often as it is, so there is no room for "much more"- more will be the highest he can go in that situation.

Yes that's what i thought. Thanks.

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11 hours ago, kevinstates said:

I can't train a PPM with Arsenal. The option is totally grayed out. Have I missed something?

I find that usually happens when the player is on holiday and therefore unavailable, even tho I can still set their training. Or if they are mentoring, or being mentored.

Edited by Bigpapa42
Mistake
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So I was in a pre-season game against Southampton where their striker had a superb 17 Acceleration coupled with 17 Pace and PPM "likes to beat offside trap". My defenders don't have acceleration above 14. How should I tackle this problem? I can't ask them to man-mark the guy, they'll just lose sight of him. Indeed, the two goals he scored were from balls over the top, so it should be a good idea to drop the defensive line, but at the same time I don't think so, because he has all that acceleration. Suggestions?

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2 hours ago, gongmin said:

So I was in a pre-season game against Southampton where their striker had a superb 17 Acceleration coupled with 17 Pace and PPM "likes to beat offside trap". My defenders don't have acceleration above 14. How should I tackle this problem? I can't ask them to man-mark the guy, they'll just lose sight of him. Indeed, the two goals he scored were from balls over the top, so it should be a good idea to drop the defensive line, but at the same time I don't think so, because he has all that acceleration. Suggestions?

I would play a deeper line in that situation. He has acceleration, true, but less space to work with when he turns it on. You could also ask your central defenders to close down less as well, to keep them from stepping to him and getting scorched. Is it a lone striker setup they are using? If so, you might even consider using one CD on a cover role. Lastly, probably don't play the offside trap :D

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10 hours ago, QSF25 said:

What does the use tight marking really work

Like it sounds - it instructs your players to get closer to opponents to mark them when they enter their marking "zone".

7 hours ago, mikcheck said:

Hi.  A CM(s) with hold position PI will act more like a CM(d)?  I ask this because CM(d) has more closing down and i dont want that. Thanks.

To an extent.  Just be aware of the role mentality (blue bar on the PI screen) and how that gets modified when you change team mentality.  So a CM(S) with an attacking mentality (for example) will be more attack minded than a CM(S) with a defensive mentality.

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Some quick questions:

What causes a players attributes to suddenly drop? Ive had two young players suddenly drop (orange arrow down) almost all of their attributes despite still having potential, young and not injured. Does this indicate some kind of worry that they arent as good as they are? The drops are very small (0.2 when I click attribute change). Im not too worried, but im still wondering why this is happening.

 

Also Ive had a player lose a bit of pace/accelaration after a long(3 months) injury. I assume its still possible for him to regain his pace/accelaration post injury or is it 'lost' for ever? Does it depend on age/type of injury? In my case he had a torn calf muscle so I dont have much hopes. 

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Guest El Payaso

Is there any chance to revive a 25-year-old trouble maker's career? I am talking about Ravel Morrison. He has balanced personality and am not expecting much from him. But basically is there any chance that he improves mentally and actually becomes useful player? 

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One question that I think is important for everyone. How much does the circle that represents the role suitability matters?

Example:

I have a player who players Naturally as an Inside Forward with the attributes of the role being around 10 and 12. At the same time he's Innefectual at playing Raumdeuter, a role that has many similar attributes, plus a few that this player has the same attribute average (10-12). Why does that happen?

Will he play that badly as a RDM?

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9 hours ago, Double0Seven said:

Some quick questions:

What causes a players attributes to suddenly drop? Ive had two young players suddenly drop (orange arrow down) almost all of their attributes despite still having potential, young and not injured. Does this indicate some kind of worry that they arent as good as they are? The drops are very small (0.2 when I click attribute change). Im not too worried, but im still wondering why this is happening.

 

Also Ive had a player lose a bit of pace/accelaration after a long(3 months) injury. I assume its still possible for him to regain his pace/accelaration post injury or is it 'lost' for ever? Does it depend on age/type of injury? In my case he had a torn calf muscle so I dont have much hopes. 

Ignore short term down arrows.  So long as their long term development is showing improvement, that's the important part.  I like to think of the short term drop as "I just got kicked all over the park for 90 mins, it's Monday morning and I'm feeling a bit sore".

8 hours ago, El Payaso said:

Is there any chance to revive a 25-year-old trouble maker's career? I am talking about Ravel Morrison. He has balanced personality and am not expecting much from him. But basically is there any chance that he improves mentally and actually becomes useful player? 

It's unlikely.  If you can put up with his bad attitude, give it a go.  He will have good games in the right system but don't expect much personality change.

30 minutes ago, BillHoudini24 said:

One question that I think is important for everyone. How much does the circle that represents the role suitability matters?

Example:

I have a player who players Naturally as an Inside Forward with the attributes of the role being around 10 and 12. At the same time he's Innefectual at playing Raumdeuter, a role that has many similar attributes, plus a few that this player has the same attribute average (10-12). Why does that happen?

Will he play that badly as a RDM?

It's a guide, that's all.  If you are happy that he has the attributes, and you have the right system, then play him in the role.  I'm currently playing a 4321 narrow and quite happily play a "winger" in central midfield who barely even registers as being suitable.

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4 hours ago, BillHoudini24 said:

One question that I think is important for everyone. How much does the circle that represents the role suitability matters?

Example:

I have a player who players Naturally as an Inside Forward with the attributes of the role being around 10 and 12. At the same time he's Innefectual at playing Raumdeuter, a role that has many similar attributes, plus a few that this player has the same attribute average (10-12). Why does that happen?

Will he play that badly as a RDM?

 
 
 

He will improve over time if you train him in the new role and give him playing time there as well. Some of my players learn their new position & role quickly, while others are lost causes, but I still play them in that role nonetheless.

1 hour ago, mikcheck said:

Hi there.

If i'm training a player for a position/role that already focus on positioning and if i  chose positioning as additional focus, is it useless or it will train that attribute even harder? tks

 

They stack, so you will get a small boost from it.

Check out this thread if you want to learn more about training and how to set it up effectively.

 

Edited by Areolys
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1 hour ago, mikcheck said:

Hi there.

If i'm training a player for a position/role that already focus on positioning and if i  chose positioning as additional focus, is it useless or it will train that attribute even harder? tks

Cleon insists that he ignores the 'cakes' and plays players out of position all the time. He just looks at the attributes and what exactly he wants from the players.  I'm sure he's right but I'm not that brave!

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Need some clarification about Tutoring...

I'd like to improve my squad in terms of Professionalism, Ambition, and Determination to get the best out of my youngsters.

Now, I've got some players that are Fairly Professional and some Professionals. However, they don't have the best Determination, while I've got some players with high Determination but bad personalities. Is there any way to kind of merge them together? If I tutor a Professional Player with a Balanced or Sporting one he'll loose Professionalism and become a Sporting personality as well, right? Same goes with Determination, since it will always match the Determination of the Tutor.

If that's true am I screwed until get a lucky youth intake with a professional guy with high determination, or can I somehow tinker around and "build" one from what I've gotten?

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36 minutes ago, phnompenhandy said:

Cleon insists that he ignores the 'cakes' and plays players out of position all the time. He just looks at the attributes and what exactly he wants from the players.  I'm sure he's right but I'm not that brave!

1.  They're pies, not cakes.  Cakes are square, pies are round. :eek:

2.  I've never tried this until he last couple of days; I brought in a regent who starts for Germany but for some reason was without a contract till October.  (I guess it was his wage demands.  It wasn't his age, he's 23.)  he has great attributes to be an advanced playmaker at AMR, despite having no pie there.  But in two games there he's got 2 goals and an assists and about 20 key passes, so I'm pretty happy.

 

here are my stupid questions.

first, how does FFP work.  I'm fine for continental but I'm getting a warning for the EPL.  But there's something I don't understand.  I'm projected to make a profit of $250 million over three years.  But the screen says I'm $13m over on payroll spending.  Here's the part I don't get. At first it was $8m, then I sold 2 guys for a ton of money.  Then it was $10m.  No, I didn't bring in a replacement.  Then I got an insane offer for an unhappy player so I took it.  Now I'm spending $13m too much in salary, despite clearing $3m in salary with the sale. What is going on???  The lower my payroll gets the worse off I am!!!

Second, how do I handle pep talks now that my team is good.  It seems that when my pep talk options are all about how good we are, it's impossible to win.

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Can an Advanced Forward be set up to work in a counterattacking system? I play as a team with bad forwards that are mostly Defensive Forwards. I have found good forwards, but most are AF or Poacher. Since that adds an attacking duty, I wonder how could either of these roles be fit into strategies that use Counter, primarily. There is usually 1 Attack duty per formation.

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8 hours ago, Bunkerossian said:

Can an Advanced Forward be set up to work in a counterattacking system? I play as a team with bad forwards that are mostly Defensive Forwards. I have found good forwards, but most are AF or Poacher. Since that adds an attacking duty, I wonder how could either of these roles be fit into strategies that use Counter, primarily. There is usually 1 Attack duty per formation.

There's no issue here. Counter-attacking doesn't mean no attacking, it means being a bit more patient waiting for an opportunity. In my counter attacking tactic I have an AF and one more player on attack duty - an AP in either the AMC or MC position. If only the striker has a attack duty he might be too isolated and lack service to create opportunities.

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On 24/12/2016 at 09:21, Areolys said:

Need some clarification about Tutoring...

I'd like to improve my squad in terms of Professionalism, Ambition, and Determination to get the best out of my youngsters.

Now, I've got some players that are Fairly Professional and some Professionals. However, they don't have the best Determination, while I've got some players with high Determination but bad personalities. Is there any way to kind of merge them together? If I tutor a Professional Player with a Balanced or Sporting one he'll loose Professionalism and become a Sporting personality as well, right? Same goes with Determination, since it will always match the Determination of the Tutor.

If that's true am I screwed until get a lucky youth intake with a professional guy with high determination, or can I somehow tinker around and "build" one from what I've gotten?

You've got to tutor them, but it might take 2 or even 3 tutoring sessions to get what you want. Determination rises dramatically so start with a low DET kid. If he loses a few points for AMB and PROF, then get him retutored.

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6 hours ago, phnompenhandy said:

You've got to tutor them, but it might take 2 or even 3 tutoring sessions to get what you want. Determination rises dramatically so start with a low DET kid. If he loses a few points for AMB and PROF, then get him retutored.

Yeah, but how?

I've got one guy that's Determined with 18 Det. (21 years) A

Then I've got one Model Professional that only has 9 Det. (24 years) B

And let's just pick a random guy that's balanced and 8 Det. (17 years) C

 

If B tutors A won't A's determination drop to 9?
Same thing if A tutors C and then B tutors C.

I've had it happen with some of my guys where they had more Det and lost their Det but gained personality. Won't it be the same thing if I first tutor their personalities to high and then increase their Det?

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Has anyone managed to create a 4231 but using the DM and CM strata rather than the CM and AM strata?  I been trying yet again in this incarnation and have the same old problems of being able to get it defensively sound but toothless in attack which is annoying because obviously what is on the tactics screen is your "defensive set up" but even with PI's and TI's I just cannot get it attacking enough.

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5 minutes ago, Sussex Hammer said:

Has anyone managed to create a 4231 but using the DM and CM strata rather than the CM and AM strata?  I been trying yet again in this incarnation and have the same old problems of being able to get it defensively sound but toothless in attack which is annoying because obviously what is on the tactics screen is your "defensive set up" but even with PI's and TI's I just cannot get it attacking enough.

I haven't tried in FM17 but did this in FM16, and see no reason why it wouldn't work in FM17.  I used it as a counter attacking system.

I made a couple of posts about it in Cleon's art of counter attacking thread iirc, have a flick through there if you want to know more (link in the Guides sticky at the top of the forum).

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Guys I need help with conceding goals come from crosses.My team is in premier league and we haave been fighting for not to be relegated for 2 seasons.Players are all suitable for 5-3-2WB formation so I cannot use formations including wingers.Whatever I tried,I couldn't stop conceding from crosses,tried 4-3-1-2 as well but it didn't work too.Because I do not have wingers there is always a space on flanks.Although I tried in OI Closing down on opponent's backs and wingers they kept bombing goals :) . I also tried less closing down and letting them play but it didn't work as well.This is my formation,if I cant find a solution its high probably that I will not be able to stay in premier league.

 

abMv9VJakm.png

 

I also wonder what do you guys use for corners ? I've never been a dangerous on set pieces in FM17.

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Whoopy- the problem you are running into is not having any wide cover for your wingbacks. If I had to guess, you are probably having a larger share of the problems down your left flank where your CWB is. That guy with an attack duty is going to struggle to get back defensively as he goes so far forward. I use a WB(A) on that side in the same formation and use a BWM (S) to provide cover. He will move out laterally to engage a winger or fullback coming down that flank, With this formation, you will always be vulnerable down the flanks, but that can help a good bit.  Occasionally against teams that are really exploiting the flanks, I use BWM(S) on both sides of the midfield. At the Prem level, you should have no problem finding a decent pace/acc, aggressive, brave, tackling guy for that role. It's a nice plus if he can contribute offensively as well, but his main job is to provide cover for your attacking wingback.

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Is there any way to get players marked at a throw in?  

So many times in the game do you see throw ins sent to a player ( on both sides ) with no other players remotely close to him, even in attacking situations.

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11 hours ago, Dr. Hook said:

Whoopy- the problem you are running into is not having any wide cover for your wingbacks. If I had to guess, you are probably having a larger share of the problems down your left flank where your CWB is. That guy with an attack duty is going to struggle to get back defensively as he goes so far forward. I use a WB(A) on that side in the same formation and use a BWM (S) to provide cover. He will move out laterally to engage a winger or fullback coming down that flank, With this formation, you will always be vulnerable down the flanks, but that can help a good bit.  Occasionally against teams that are really exploiting the flanks, I use BWM(S) on both sides of the midfield. At the Prem level, you should have no problem finding a decent pace/acc, aggressive, brave, tackling guy for that role. It's a nice plus if he can contribute offensively as well, but his main job is to provide cover for your attacking wingback.

Thanks Dr.Hook.I will reconsider this extensively.

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Hi all, is there a place where it would be good to learn a bit more about utilising scouting properly. I'll be honest, I've never been very good at finding good replacements at potentially cheaper prices and it really makes me struggle in the long run with the game. I just want to feel comfortable setting up my scouts to help me have a decent pool of players to scout further to find to improve a side further or find someone young to develop into a role in the future. Thanks.

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If your priority is finding younger players the best options is to assign scouts to watch youth/reserve competitions so that they are only looking at younger unknown players, when they are scouting a nation or region you'll find that the future prospects do not have a high enough reputation to get register on the scout's radar.

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2 hours ago, BadAss88 said:

This maybe a stupid question but what average rating do you consider to be bad/decent/good/superb? And what's THE average average rating?

For me, 6.5-6.9 is an average/decent performance. 6.2-6.4 is subpar, below 6.2 I consider a poor game, and under 6 is utter crap. 7-7.5 is a good game for me, and above that is superb.

I use 6.7-6.8 as average, though I think the game has everyone at 6.5 to kick off a match

 

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Unless it's been changed since I left 6.8 is the game average as that's the base value used in the form adjustment aspect of the str rating sytsem.

As for myself I sub 5 is abysmal, 5.0 to 6.0 to poor, 6.1 to 6.5 is sub-par, 6.6 ot 7.0 is okay, 7.1 to 8.0 is a good performance & 8.1+ is having a stonker of a game. 

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