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Quickfire Questions and Answers Thread (Tactic and Training Questions Only)


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1 hour ago, Vizzini said:

Does having coaches with the right personality (Professional) make the players develop faster, or is this just relevant for the Head of Youth Development?

I'm not sure about that, but academy kids often have coaches as their favoured personnel and I think pick up personality traits off them, so indirectly I think professional coaches does help mould the kids who come through the academy.

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On 11/13/2016 at 00:48, wetfred said:

When starting a new save should I train just 1 main tactic until it's mastered then add the other 2 or is it ok to train 3 different tactics at the beginning of training and will I be ready for the new season?

 

If I start a new save I always start with only one tactic.

It takes a while until your familiarity is fluid - especially if your team is not on professional terms.

But imho even more important than that is that you train "team cohesion" until their understanding is at least "strong".

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On 11/13/2016 at 22:29, Artin said:

Why is there a downward orange arrow on a player's profile but their CA hasn't really gone down?

Because his training improvements are worse than in the last training period, but not worse enough to be shown.

For me this happens often when I change the training of the team ( e.g. setting team training from heavy to standard).

Usually it's better not to obsess with the arrows :D

 

 

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On 11/15/2016 at 21:00, smajliss said:

Player Chalus is my central defender. Why is he at that position during throwing??? After throw - he missed in six yard area.

0BBB9BB97E07D9F08BBAE51817416A2458AB34BB

You can see, why is it a problem in next picture. If he would have been at right position, he would probably cover the attackers.

http://images.akamai.steamusercontent.com/ugc/154640637437036193/34BED02A48D1F8A343CE856AAA3B59F83A1F64F2/

my formation is 3421

Usually this question would be better answered in a separate thread because for an answer we need much more information than two screenshots and your defensive formation.

If I try a shot in the dark I would assume that your 3-man-defense is a first hint for his positioning: someone has to cover the flanks; even without fullbacks.

 

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On 11/18/2016 at 14:28, Vizzini said:

Does having coaches with the right personality (Professional) make the players develop faster, or is this just relevant for the Head of Youth Development?

Imho the personality of staff doesn't impact the development of players but has only an impact on the creation of regens.

This means that some regens get the personality traits of the HOYD - I don't think that any other staff has this influence.

Favourite personnel doesn't influence player development but it's a factor for the players mood ( "selling his best buddy").

 

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2 hours ago, Hansaplast said:

If I start a new save I always start with only one tactic.

It takes a while until your familiarity is fluid - especially if your team is not on professional terms.

But imho even more important than that is that you train "team cohesion" until their understanding is at least "strong".

where can you check team cohesion state?

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54 minutes ago, samwilzrhcp said:

Regarding training, if your team is familiar with the tactics, is it worth switching from Team cohesion?

If your players aren't gelling together well yet, keep team cohesion. Team cohesion doesn't affect tactical familiarity- it is just measure of how comfortable the team is playing together. Match tactics develops tactical familiarity.

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Does a low concentration stat mean that the players concentration levels degrade over the course of a match or is it just random lapses of concentration? I.E does it work like stamina? If so, could I combat low concentration levels by subbing a player off at 65-70 mins if they have a concentration stat of 11?

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I created a new tactic partly for when I'm chasing the game, and partly because my other tactics were 1 striker tactics, and I want to keep my 2 star strikers happy by giving them more minutes.  I use the 4-1-3-2 narrow.

It's set attacking, less dribbling, offside trap, look for overlaps, slightly wider.  I use WBs not FBs.  My DM is a regista, my 3 mids are BTB, AP (S) and automatic.  My two strikers are F9 and poaching.

The tactic works very well for what I want it to do.  I get goals.  I get lots of chances and shots.  I even don't give up many good chances either on the counter or in the run of play.  My F9 is scoring and assisting for fun.  Here's the thing.  The tactic seems to break down if I change mentality to control or counter, which I do when it's time to protect the lead.  (I avoid standard like the plague.)  Whenever I ratchet down the mentality, we start conceding chances, GOOD chances, and stop creating them.

Any advice?  Should I just try to win a shootout?

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Does anyone have any experience playing with two Box to box players? I'm thinking of using  a 433wide formation with a flat trio centrally and a deep lying playmaker. Does it work?

Edited by torehj
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Do you guys think this is a good idea?

In the most recent FM's I've played 14/15/16, I've always struggled to either get going, or to just get into a game. So this time, I've tried to almost strip back, possibly to avoid old habits. So I've started fresh, tips I've seen from others of using notes and training players/tutoring players early from the start of the season by picking out those youngsters who I feel could become a part of my team is what I set first along with my pre-season training schedule. 

Next I've picked a formation, mentality and shape, I've left all the TI's blank as I'm not sure what ones I want, so feel rather than adding them in, why not wait and see if there's anything I feel should be added later. I'm not changing anything during pre-season, so won't be adding any TI's during this phase as I'm guessing, pre-season is the worst time to judge my side. The only thing that changes is if one of my strikers gets in then I change the role of him and the same for my second AML, just because the role used wouldn't suit them enough. Then I'm going to watch all my games in full once the season kicks off and only then may I start adding TI's or PI's if I think there's something about the way we play that I'd want to change. Hoping this will help me enjoy the game a bit more with a bit of a goal with youth and possibly to stop me over complicating tactics and to prevent me thinking I need to change the minute I lose a couple of games in a row . 

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I'm dominating games, making between 20-30 shots a game - however despite telling my team to work ball into the box more than half those chances are longshots and I end up with cracking stats but poor results. What am I doing wrong?

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5 hours ago, Barnzy said:

I'm dominating games, making between 20-30 shots a game - however despite telling my team to work ball into the box more than half those chances are longshots and I end up with cracking stats but poor results. What am I doing wrong?

If they're long shots when this isn't instructed, it's because either there aren't passing options, the player doesn't see them or your instructions prevent them from using the options they do see.

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Can potentially see that there are not many options going forward, I currently have Full backs in support, will it make the difference if I change these to wingbacks? That way I've more options out wide (assuming wingbacks get further forward), reluctant to put them on attacking 

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58 minutes ago, Barnzy said:

Can potentially see that there are not many options going forward, I currently have Full backs in support, will it make the difference if I change these to wingbacks? That way I've more options out wide (assuming wingbacks get further forward), reluctant to put them on attacking 

We need to see your whole set up, looking at some roles in isolation isn't very useful 

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Whats the biggest difference for my wingers in a 4-1-4-1 and a 4-3-3? Are players more restricted by their role or their position in the tactics screen? 

If I want them to cut inside and play one-twos, I need to put them further up the pitch and play as IF (or RD) right? 

The idea is to let my defensive DLP in dm position drop into a back 3 with the full/wingbacks closing up to my CM(S) and the wingers creating a "flat diamond" with the AF and AP (whose start in cm position). kinda like a 3-3-3-1 in offense.

 

Also is CM(S) the right position, if I want the player to stay between offense and defense to link them up? the other player in central midfield is a AP, who is going to push up further the pitch to be the main creator. 

Edited by gandrasch
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Probably a silly/stupid question, but here goes:

I am playing as a lower league side in Sweden - probably on a par to Vanarama leagues.

As a result, my players are very much, errrr, a work in progress.

I generally like players with pace and good dribbling. And I have them for this league.

I have several players who get the ball. It looks like we are going to counter. Yes, we are! Go on boy! Run! And he does, he runs and runs and runs. He gets into a good position, it's 3 attackers v 2 defenders, you can see there's a guy free on the edge of the box, he just needs the pass, but no, the player with the ball just stops. Looks around, then passes it back to a CD, and the momentum has gone.

This happens more times than I would like to admit. And it is so frustrating!

My question is: what do I need to do to eliminate this?

Is this to do with the tactics?

Or is it specific skills I need to train on the players? Vision? Decisions? Stamina? Maybe he's just plain tired!

Or is it merely something you need to deal with basic players?

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There could be a number of things happening- without greater context it is difficult to say. You might be best off starting a separate thread with your tactical information in detail and maybe some info about your players, a screenshot of the situation etc.

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4 hours ago, gandrasch said:

Whats the biggest difference for my wingers in a 4-1-4-1 and a 4-3-3? Are players more restricted by their role or their position in the tactics screen? 

If I want them to cut inside and play one-twos, I need to put them further up the pitch and play as IF (or RD) right? 

The idea is to let my defensive DLP in dm position drop into a back 3 with the full/wingbacks closing up to my CM(S) and the wingers creating a "flat diamond" with the AF and AP (whose start in cm position). kinda like a 3-3-3-1 in offense.

 

Also is CM(S) the right position, if I want the player to stay between offense and defense to link them up? the other player in central midfield is a AP, who is going to push up further the pitch to be the main creator. 

The only difference would be how they track back defensively. Wingers in the AM slot like a 4-3-3 won't track back as far or as well. You can set a wide midifielder in the 4-1-4-1 to cut inside with the ball, basically creating a central midfeld strata IF and you can sue the get further forward instruction also.  The CM support is a link up player for transitioning from defense to the midfield to the attack.

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So I tried the formation yesterday. I won all of the games but there were a couple things to my disliking. First off I wasn't as dangerous as I wanted to be. 

 

Also what I wanted was a transition from 

abMjD4wadR.png  ---->  abMjDQZai7.png

 

But my DLP(D) never ever dropped between the central defenders, my AP(A) midfielder and the CM(S) always were on the same height, despite the AP had "go further forward" and the CM "hold position" and so there was no link up play with my CF(S).

It looked like this:

abMjDXKapf.png

 

Because of that my defense was open and invited the opposition for through balls. I switched to more pressing which solved this matter, but wasn't what I wanted in the first place. 

 

How should I instruct my midfielders? I'm tempted to give both fullbacks an attacking duty, but feel like my defense will be even more open unless I get my DLP(D) to dropping into a back 3. 

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4 hours ago, gandrasch said:

So I tried the formation yesterday. I won all of the games but there were a couple things to my disliking. First off I wasn't as dangerous as I wanted to be. 

 

Also what I wanted was a transition from 

abMjD4wadR.png  ---->  abMjDQZai7.png

 

But my DLP(D) never ever dropped between the central defenders, my AP(A) midfielder and the CM(S) always were on the same height, despite the AP had "go further forward" and the CM "hold position" and so there was no link up play with my CF(S).

It looked like this:

abMjDXKapf.png

 

Because of that my defense was open and invited the opposition for through balls. I switched to more pressing which solved this matter, but wasn't what I wanted in the first place. 

 

How should I instruct my midfielders? I'm tempted to give both fullbacks an attacking duty, but feel like my defense will be even more open unless I get my DLP(D) to dropping into a back 3. 

I think you're choosing the wrong role for what you want.. A DLP won't drop back into the back 3, the role that would fit this is the Half Back as that is part of his role description. (Just be aware I've seen people mention that when the Half Back does drop in to make a back 3, the CB's don't fan out very far so it is a narrow back 3, unless your FB's are actually in the WB position in line with DMC). Also you may have the wrong role choice for the AP, although I would also consider the player you are using, does the player in the AP role have any PPM's such as drops deep to get the ball as this might be making him discourage from the Get further forward PI, alternatively it could be worth training him to have the PPM gets forward whenever possible to encourage that movement. Another thing, which could be why the AP isn't pushing as forward as you want could be that the player is just trying to find space as an AP will try to find space on the edge of the area and you could find maybe a CM/A or B2B could push forward with a bit more urgency to create the shape you want a bit more possibly. While the CM/S if you find he is too far forward may make you want to use a DLP there or a CM/D. 

 

Also, I noticed in your picture of what it looked like the Wing backs are a little deeper than you hoped, that could be improved by going to attacking but you may find that is a bit too risky to have both full backs on attacking so moving them in line with the DMC position could improve them getting forward better without the need for an attack duty, but I would watch matches closely as I imagine the AI would try to exploit those gaps. 

Edited by Conflictinbanno
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So I'm a really big fan of the new way that the tactical familiarity/cohesion works but there's one thing I find a bit unclear...

When you have several players (usually new signings) that are behind individually in tactical familiarity, does it help to keep training tactics for the whole team as match preparation?

i.e. - Will the rate at which they improve familiarity increase, or is it tied more to game time (as the AssMan feedback on the individual player familiarity seems to suggest)?

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I've trouble to make use of my very pacey strikers. My players choose more often than not for the short pass into feet instead for the pass into the space of the pushed up defence.

I play a flat 4-4-2, defensive forward and advanced forward. Central midfielder and ball winning midfielder and two wide midfielders. All have 'more risky passes' as PI. Counter mentality, fluid shape, pass into space and be more disciplined. Even 'more direct passes' and 'long ball' don't solve the problem. The tactical fluidity is mostly perfect.

I play as Anderlecht in Belgium, a top team there. We mostly face teams that drop deep, so there it's logical that there are no through balls, but even when we face an attacking opponent (Champions League, contenders), we don't make use of the space behind the defence. My midfielders have the right attributes and PPM's to launch through balls (passing, technique, vision, try killer balls more often etc.) What to do?

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4 hours ago, felley said:

So I'm a really big fan of the new way that the tactical familiarity/cohesion works but there's one thing I find a bit unclear...

When you have several players (usually new signings) that are behind individually in tactical familiarity, does it help to keep training tactics for the whole team as match preparation?

i.e. - Will the rate at which they improve familiarity increase, or is it tied more to game time (as the AssMan feedback on the individual player familiarity seems to suggest)?

 

Despite the name (individual tactical familiarity) there is no individual training option; the overall team training will have an indirect effect through overall familiarity. Instead think of it as a player’s individual understanding or how settled and accustomed he is in your current setup. When you first start the game the majority of players at the club (new signings will be lagging behind because the date they joined the club will be taken from the database and used) will all likely match the current overall familiarity. While for new players you sign it can take between 50 and 270 days depending on various factors, including but not limited to Adaptability, match-time, injuries, previous team’s tactics, training etc.

Getting all the bars maxed out will take quite a bit of time for every single player as it relies on playing time, hidden attributes and staying injury free. So when looking for new players to sign it can be helpful (but not a must) to buy them from clubs who play quite similar to yourselves, as they’ll already have a high understanding to begin with.

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I've been thinking about this for a while now, so I thought to ask it here as it may be rather stupid questions...

1. Is the direct effect of team shape only in possession? Now, I do understand that this will for instance affect the defensive transition indirectly, but does the compactness etc only come in play in possession? In the tactical changes thread for FM16, THOG states that the team spreads out more vertically in possession... I just want to confirm this.

2. Does passing length affect crossing? For instance, if I use "play out of defence", my wingbacks will get the lowest possible range regarding passing length... Will this affect their crossing, or is that a separate entity?

Thanks in advance!

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6 hours ago, Cleon said:

While for new players you sign it can take between 50 and 270 days depending on various factors, including but not limited to Adaptability, match-time, injuries, previous team’s tactics, training etc.

Adaptability - damn, I did not know this!

What hidden attributes does tutoring affect? Professionalism, ambition, any more?

You get two options when tutoring - mentor off the pitch and help on the pitch - what's the difference again?

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3 hours ago, phnompenhandy said:

Adaptability - damn, I did not know this!

What hidden attributes does tutoring affect? Professionalism, ambition, any more?

You get two options when tutoring - mentor off the pitch and help on the pitch - what's the difference again?

Just professionalism and ambition.

The first tutoring options has a chance to pass PPM's on and the second option doesn't. That's the only difference.

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I have a 4+1 star PA regen, whom I'd like to develop. However, his personality is unambitious, and I am afraid that might ruin any chance of him growing into a good player. Is there anything I can do to alter that other than giving him a tutor? And what personality should I be looking for in a tutor? If I find him a highly ambitious one, I fear they are too different for the tutoring to be effective.

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2 minutes ago, Adzke said:

I have a 4+1 star PA regen, whom I'd like to develop. However, his personality is unambitious, and I am afraid that might ruin any chance of him growing into a good player. Is there anything I can do to alter that other than giving him a tutor? And what personality should I be looking for in a tutor? If I find him a highly ambitious one, I fear they are too different for the tutoring to be effective.

He will never reach or get anywhere near his full potential if you don't change it. You should be looking for personality types with high professionalism if you want him to stand a chance of becoming good. And no, you can only tutor. The whole point of tutoring is to change personality types, it doesn't make sense to tutor like for like on the off chance they could fall out if its drastically different. That's the whole point of tutoring. If they fall out its not the end of the world but you should have more success than failures tbh.

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Just now, Cleon said:

He will never reach or get anywhere near his full potential if you don't change it. You should be looking for personality types with high professionalism if you want him to stand a chance of becoming good. And no, you can only tutor. The whole point of tutoring is to change personality types, it doesn't make sense to tutor like for like on the off chance they could fall out if its drastically different. That's the whole point of tutoring. If they fall out its not the end of the world but you should have more success than failures tbh.

Thanks, Cleon! I'll try to find someone with decent professionalism. Is it completely random if the tutoring works out?

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2 hours ago, Adzke said:

I have a 4+1 star PA regen, whom I'd like to develop. However, his personality is unambitious, and I am afraid that might ruin any chance of him growing into a good player. Is there anything I can do to alter that other than giving him a tutor? And what personality should I be looking for in a tutor? If I find him a highly ambitious one, I fear they are too different for the tutoring to be effective.

It's not random - however ....

The tutor needs to have a higher squad status, but he also need a certain amount of higher reputation which you can't know in advance.

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hey wanted to ask if somone knew a post where explains wich formation is strong against other formations?, i wanted to create a base tactic with similiar TI that its easy to adapt vs others formations, (an example 4-4-2 is good vs 4-2-3-1 * just invented coz i dont know) thanks in advance and hope i made my question clear as i dont dominate english.

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I have totally lost it with my Aston Villa save. 2nd year i finished 6th with a pretty good team. For the 3rd season i didnt loose anoyone that i couldnt replace. I understand that the other teams sees me as a good side that they need to be more defence against. 

The season as a whole started well, 5-0 against Southhampton in the first game. But after the first 5-10 games it all went downhill. 

Now in Feb and ive lost 7 straight PL-games and one in the league cup. 

What do you do when the teams just falls apart, they starting to score own goals, do bad cleareances that hit another player and bounces in to the own net. Everything has started to really go from bad to worse.

What do you do as a coach? My point of view was to play more careful and structured but nothing seem to work. Maybe i have tried a little bit to much from game to game, which isnt very good but in this situation i just want to win.  

 

NVM: FIRED!!

 

Edited by Hagginho
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1 hour ago, Keyzer Soze said:

So going from very structured to very fluid, the more fluid, the quicker the wingback will get upfroant? 

Well, the description of Very Fluid is that everyone is more involved in every phase of the game - attacking, defending and transitions. While in the more structured shapes each line is sticking more to one phase. 

So given that the role and duty stay the same, on Very Fluid a Wingback should be more involved in attack than in Very Structured.

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4 hours ago, Keyzer Soze said:

So going from very structured to very fluid, the more fluid, the quicker the wingback will get upfroant? 

 

2 hours ago, yonko said:

Well, the description of Very Fluid is that everyone is more involved in every phase of the game - attacking, defending and transitions. While in the more structured shapes each line is sticking more to one phase. 

So given that the role and duty stay the same, on Very Fluid a Wingback should be more involved in attack than in Very Structured.

Have a look at the Player Instruction screen for the wingback (or any role for that matter) and watch how the blue mentality bar moves as you change Team Shape.  With all else being equal, that will give you an indication about how forward minded the player will be.

PPMs, PIs, player attributes, team mentality and so on will also play a part, so bear that in mind as well, but watching how that mentality bar moves will give you a basic indication of the effect of team shape.

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Also be aware that just because someone is higher up the pitch doesn't necessarily mean he is involved in play better or quicker. It's quite possible he could be too advanced at times and is much closer to his marker meaning he is slower to react because he has less space and time than normal. If you want a wingback to be really advanced or up front quicker it begs the question why use a wingback in the first place as they're not supposed to be high up the pitch quickly. It sounds like you have the wrong roles imo or are expecting something from the role that isn't really part of its DNA.

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3 hours ago, Cleon said:

Also be aware that just because someone is higher up the pitch doesn't necessarily mean he is involved in play better or quicker. It's quite possible he could be too advanced at times and is much closer to his marker meaning he is slower to react because he has less space and time than normal. If you want a wingback to be really advanced or up front quicker it begs the question why use a wingback in the first place as they're not supposed to be high up the pitch quickly. It sounds like you have the wrong roles imo or are expecting something from the role that isn't really part of its DNA.

Thks to all.

But i got confused with this part. Could you please explain?

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3 minutes ago, Keyzer Soze said:

Thks to all.

But i got confused with this part. Could you please explain?

Well if you want him more advanced/join attacks quicker why not use a defensive winger from ML/MR etc? Or a WM? Wingbacks get up and down the pitch but they're not going to be that high to begin with because they start from deeper positions regardless of what team shape you use.

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